Difference between revisions of "Estrelain Helaraint"

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<div align=center><div style="font-size:30px;letter-spacing:0.05em;color:#ab0c13;font-family:Georgia;text-shadow: 1px 1px 5px silver"></div></div>
 
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<div align=center><div style="font-size:55px;letter-spacing:0.2em;color:#999999;font-family:Georgia;text-shadow: 1px 1px 5px silver">Estrelain Helaraint</div></div>
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[[File:OrnateHeader.png|800px|center]]
<div align=center><div style="font-size:15px;letter-spacing:0.75em;color:#BABABA;font-family:Georgia;text-shadow: 1px 1px 5px silver;">of the trained Lance</div></div>
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<div align=center><div style="font-size:55px;letter-spacing:0.2em;color:#999999;font-family:Georgia;text-shadow: 1px 1px 5px silver">Estrelain S. de Helaraint</div></div>
<div align=center><div style="font-size:25px;font-family:Georgia;text-shadow: 1px 1px 10px silver"><font color="#999999">'''- - - ''' »</font><font color="#999999">[[Image:ishgard.jpg{{!}}{{{width|75px}}}]]</font> <font color="#999999">« ''' - - -'''  </font></div></div>
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<div align=center><div style="font-size:15px;letter-spacing:0.75em;color:#BABABA;font-family:Georgia;text-shadow: 1px 1px 5px silver;">of the Pathless Stride</div></div>
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<div align=center bottom>[[File:Estrelain.png]]</div>
  
 
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<div style="padding:10px 20px; font-size:18px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;"><center><font style="color:#706b68;">'''❝'''</font> <font style="color:#BABABA">''...ought Might surpass Strength, falter not, for time shall shape its tale, like fire shapes steel.''</font> <font style="color:#706b68;">'''❞'''</font></center></div></span></h3>
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<div style="padding:10px 20px; font-size:18px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;"><center><font style="color:#706b68;">'''❝'''</font> <font style="color:#BABABA">''...ought power surpass strength, falter not, for it will be time to shape History.''</font> <font style="color:#706b68;">'''❞'''</font></center></div></span></h3>
 
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<div align=center><div style="font-size:12px;letter-spacing:0.75em;color:#999999;font-family:Georgia;text-shadow: 1px 1px 5px silver">Ser Rennebaud.</div></div>
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<div align=center><div style="font-size:12px;letter-spacing:0.75em;color:#999999;font-family:Georgia;text-shadow: 1px 1px 5px silver">- Ser Rennebaud</div></div>
 
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<div style="padding:10px 35px; background: #707070;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;"><center>'''VITAL INFORMATION'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #707070;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;"><center>'''VITAL INFORMATION'''</center></div></span></h3>
 
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<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''BIRTH NAME...'''</font>  <font style="font-family:Georgia;"> Estrelain S Helaraint</font>
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<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''BIRTH NAME...'''</font>  <font style="font-family:Georgia;"> Estrelain Sylvaire de Helaraint</font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''CURRENT ALIAS...'''</font>  <font style="font-family:Georgia;"> Estrelain</font>
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''CURRENT ALIAS...'''</font>  <font style="font-family:Georgia;"> Estrelain</font>
  
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PAST ALIASES...'''</font>  <font style="font-family:Georgia;"> Estré</font>
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<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PAST ALIASES...'''</font>  <font style="font-family:Georgia;"> Estrél, grey vagrant</font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RACE & CLAN...'''</font>  <font style="font-family:Georgia;">Elezen, Wildwood</font>
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RACE & CLAN...'''</font>  <font style="font-family:Georgia;">Elezen, Wildwood</font>
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<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''GENDER...'''</font>  <font style="font-family:Georgia;"> Male</font>
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''GENDER...'''</font>  <font style="font-family:Georgia;"> Male</font>
  
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''AGE & NAMEDAY...'''</font>  <font style="font-family:Georgia;">33. Born 2<sup>nd</sup> Sun of the 1<sup>st</sup> Astral Moon, 1545 S.A.E.</font>
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<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''AGE & NAMEDAY...'''</font>  <font style="font-family:Georgia;"> Thirty-three & 2<sup>nd</sup> Sun of the 1<sup>st</sup> Astral Moon, 1545 S.A.E.</font>
  
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''ALLEGIANCES...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> the Order of the Twin Adder, the Wailing Barracks</font>
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<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''HEIGHT & WEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;">7 fulms, 1 ilm & 215 ponzes</font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''STATUS...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> Alive, estranged</font>
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''STATUS...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> Alive, estranged</font>
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<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''OCCUPATION...'''</font>  <font style="font-family:Georgia;"> Serpent Sergeant, Lancer Trainee</font>
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''OCCUPATION...'''</font>  <font style="font-family:Georgia;"> Serpent Sergeant, Lancer Trainee</font>
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<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''ALLEGIANCES...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> the Order of the Twin Adder, the Wailing Barracks</font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PATRON DEITY...'''</font>  <font style="font-family:Georgia;"> Halone, the Fury</font>
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PATRON DEITY...'''</font>  <font style="font-family:Georgia;"> Halone, the Fury</font>
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''HEIGHT & WEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;">7 fulms, 1 ilm & 215 ponzes</font>
 
  
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''ALIGNMENT...'''</font>  <font style="font-family:Georgia;"> Chaotic Good</font>
 
<font style="padding:0px 5px; font-size:12px;color:#000000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">■</font> <font style="font-size:12px;color:#666666;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''ALIGNMENT...'''</font>  <font style="font-family:Georgia;"> Chaotic Good</font>
 
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<div align=center><div style="font-size:25px;font-family:Georgia;text-shadow: 1px 1px 10px silver"><font color="#999999">'''- - - ''' »</font><font color="#999999">[[Image:ishgard.jpg{{!}}{{{width|75px}}}]]</font> <font color="#999999">« ''' - - -'''  </font></div></div>
 
 
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=Details=
 
=Details=
[[File:GliocaSargonnai.png|right|frame|<div style="padding:10px 20px; font-size:13px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;"><center><font style="color:#706b68;">'''❝'''</font> <font style="color:#333333">''Accomplished, at fault, diverse. Such is the spine of our Hydaelyn. Encompassing peaks and clouds, yet in humility ne'er-told. Alas, She yields children of the same qualities, does she not ?''</font> <font style="color:#706b68;">'''❞'''</font></center></div>]]
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[[File:ProfileEstrelain.png|right|frame|<div style="padding:10px 20px; font-size:13px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;"><center><font style="color:#706b68;">'''❝'''</font> <font style="color:#333333">''Accomplished, at fault, diverse. Such is the spine of our Hydaelyn. Encompassing peaks and clouds, yet in humility ne'er-told. Alas, She yields children of the same qualities, does she not ?''</font> <font style="color:#706b68;">'''❞'''</font></center></div>]]
  
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>GENERAL INFORMATION</center></div></span></h3>  
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>GENERAL INFORMATION</center></div></span></h3>  
  
<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Estrelain Sylvaire Helaraint ('''Pronounciation''': aest-''rae''-len hæ-lah-rent) is a Wildwood Elezen hailing from the Holy See of Ishgard, yet estranged and self-exiled to the Twelveswood for most of his adult life. Having spurred himself from Coerthas to the borders of the Black Shroud, he currently resides in the outskirts of the haven of Hyrstmill, near Gridania, where he conducts a life as Serpent Sergeant of the Order of the Twin Adders, often attempting to help the locals. Aside from the position within the grand company, he is an adept lancer, having trained with the Wailers of the Barracks for as long as his stay in the city-state, and thus making of it, his secondary source of income. When not serving in either of these two capacities, he spends much of his allowed time polishing his mind and body, and only recently with his reads, the man has begun developing an interest for blacksmithing.</div></div>
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<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Estrelain Sylvaire de Helaraint (aest-''rae''-lehn | seel-vere | hæ-lah-rent) is a Wildwood Elezen hailing from the Holy See of Ishgard, yet estranged and self-exiled to the Twelveswood for most of his adult life. Having spurred himself from Coerthas to the borders of the Black Shroud, he currently resides in the outskirts of the haven of Hyrstmill, near Gridania, where he conducts a life as Serpent Sergeant of the Order of the Twin Adders--often attempting to help the locals. Aside from the position within his grand company, he is an adept lancer, having trained with the Wailers of the Barracks for as long as his stay in the city-state, and thus making of it, his secondary source of income. When not serving in either of these two capacities, he spends much of his allowed time polishing his mind and body; with his recent reads, the man has begun developing an interest for blacksmithing.</div></div>
  
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>APPEARANCE</center></div></span></h3>  
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>APPEARANCE</center></div></span></h3>  
  
<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Standing at seven fulms and one ilm tall, Estrelain is places himself among the taller ones by Wildwood standards. His hair is porpoise grey, hinting at silvery tips, which he usually keeps long and flowing while off-duty, oft-sporting thin and short braids in the overall do; yet he allows himself in a simplistic bun, with locks of hair sometimes hanging from either side of his upper temples, when work is at hand.  His eyes are a stormy shade of gray, and during the warmer seasons, some freckles can be spotted about his cheeks. The frame of is lean, slender and towering, toned where it can be, due to his occupation, while his smooth and dignified complexion is further echoed by the man's rigid diet and discipline. The Wilddwood also sports a lightly-olive skin, delimited by more rosy hues in his extremities, such as the lips, ears and eyes contours.  He appears somewhat mature, yet not as much as he would hope to, looking to be in her late twenties to early thirties, instead of his very age. He takes extreme pride in caring for his body, leaving no ilm of it untrimmed, groomed or left to the case. </div>
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<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Standing at seven fulms and one ilm tall, Estrelain places himself among the taller ones by Wildwood standards. His hair is porpoise grey, hinting at silvery tips, which he usually keeps long and flowing while off-duty, oft-sporting thin and short braids in the overall do; however he allows himself a simplistic bun, with locks of hair sometimes hanging from either side of his upper temples, when work is at hand.  His eyes are a stormy shade of gray and during the warmer seasons, some freckles can be spotted about his cheeks. The frame of is lean, slender and towering, toned where it can be due to his occupation, while his smooth and dignified complexion is further echoed by the man's rigid diet and discipline. The Wildwood also sports a lightly-olive skin, delimited by the more rosy hues of his extremities, such as the lips, the ears and the eyes' contours.  He appears somewhat mature, however not as much as he would hope to, looking to be in his late twenties to early thirties rather than his real amounting of years. The man takes extreme pride in caring for his body, leaving no ilm of it untrimmed, groomed or left to randomness. </div>
  
 
:<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">'''Worn Items of Note'''</div>
 
:<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">'''Worn Items of Note'''</div>
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>PERSONALITY</center></div></span></h3>
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>PERSONALITY</center></div></span></h3>
  
<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;"> As a man who in his youth was an exuberant and an enthusiastic aspiring-Temple Knight, many terms can be employed in the description of this son of Eorzea, now changed by history and contemplating his and everyone's lives with no small amount of distanced outlook. Peculiarly interested in self-improvement, he shows signs of gratitude regardless of what one would expect of a man from the north, effectively defying the very standard of Ishgardian. Eager to learn, and teach where and to whom he can, the man is a humble soul, never trying to push where he deems he is to be undesired. Nonetheless, Estrelain is well-spoken, and while not as formal as the denizens of the Holy See, he shall never dismiss a change for an academic talk. He is very reserved about himself, believing that the introduction of the details of his life to be of not such great value. He privileges wanderlust and solitude, to crowds and chatter, but the man shall not deny an approach if it offered .</div>
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<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;"> As a man who in his youth was an exuberant and an enthusiastic aspiring-Temple Knight, many terms can be employed in the description of this son of Eorzea, a soul changed by history and contemplating his and everyone else's lives with no small amount of distanced outlook. Peculiarly interested in self-improvement, he shows signs of gratitude regardless of what one would expect of a man from the north, effectively defying the very standard of Ishgardian. Eager to learn, and teach where and to whom he can, the man is a humble vagrant on the surface, never trying to push where he deems he is to be undesired. Nonetheless, Estrelain is well-spoken, and while not as formal as the denizens of the Holy See, he shall never dismiss the chance for academic talk. The wildwood is very reserved about himself, believing that introducing details regarding his life in a conversation, to be of not such great value. He privileges wanderlust and solitude, to crowds and chatter, but the man shall not deny an approach if it is offered .</div>
  
<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">A lifetime littered with loss and sorrow has changed her personality over the years, from sweet and somewhat innocent to more worldly and more wary. She's somewhere in the middle of the scales, coasting through life in neutral, as it were.  Some things about her have changed: she developed a temper that was never there before, and a zest for fighting and conflict. But some things never change: she'll always be a healer at heart no matter how many blades she picks up, she's still got a sharp mind and a quick wit, a charming manner when so inclined, and easily able to keep pace in intelligent conversation.  She's got a good business sense, but a greater mind for magic and combat, with a single minded focus on learning and taking in knowledge that's so driven it could almost be a religion for her.  Very little can rouse her to burning anger, but what manages it finds her a completely different woman, devoid of compassion and mercy.  The one truly consistent side of her is her personal set of values, which she holds to be a kind of law in her life.  It's not that hard to glean when one interacts with her.  She's not a hero by any stretch of the imagination, but those who cross the lines she's draws are quick to see just how dark and destructive she can become.</div>
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<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">A lifetime littered with alienation and sorrow has bent his character through his time in Eorzea, from friendly and mildly upbeat to more worldly and more wary. He is often seen at nostalgia, coasting through life in neutral, as it were.  In his change the man developed a more soothed and indifferent attitude, however never failing to give pupil to the causes that he deems worthy, as an inheritance of the past. Yet in no contrast with his combat proficiency, the Estrelain is in fact a learned man, one to welcome a word of intellect to his always fecund mind. Often bribing himself in less delicate tones, his very heart stays Ishgardian, while his tongue speaks words of resentment towards the Holy See, as a child who was denied his pastry.  The one truly consistent sides of him, lie in the resolve and conviction, which he regards and promotes above all.</div>
 
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''L I K E S'''</center></div></h3>
 
<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''L I K E S'''</center></div></h3>
  
: <div style="font-family:Georgia"><font style="color:#909090;" size="3">■</font> '''Wandering the Shroud'''. She has a deep and abiding love of nature, despite her enjoyment of technology, and adores the time she spends wandering the deep and twisting paths of the Twelveswood.</div>
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: <div style="font-family:Georgia"><font style="color:#909090;" size="3">■</font> '''Patrolling'''. Despite the activity being bound to his very duty, the man enjoys the times he is sent as a scout or road patrol, because he finds comfort in believing solace as something that can be found in anything, even in one's profession.</div>
: <div style="font-family:Georgia"><font style="color:#909090;" size="3">■</font> '''Inclement weather'''. Thunder, lightning, rain, tornado, blizzard, anything considered harsh weather is something she's fond of. She'd stand in the middle of a lightning strike, if A'rklonn would let her.</div>
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: <div style="font-family:Georgia"><font style="color:#909090;" size="3">■</font> '''Adversities'''. Thriving on mustering something above his take, or challenging stormy peaks are ideas that much-more-often-than-necessarily strike Estrelain's mind, rendering him the perfect prey for the call of peril.</div>
: <div style="font-family:Georgia"><font style="color:#909090;" size="3">■</font> '''Night time'''. Her favorite time of day is the deep hours of dusk and the late evening.  The darker it is outside, the better to see the moon and stars, the happier she is. </div>
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: <div style="font-family:Georgia"><font style="color:#909090;" size="3">■</font> '''Diligence'''. His self-imposed discipline---as a vivid lament to his origins and missed-destiny as a Temple Knight---molded the man into a self-preserving individual, bound to his orders and superiors, attempting to excel only if it would bring improvement.</div>
: <div style="font-family:Georgia"><font style="color:#909090;" size="3">■</font>  '''Herbs'''. While it isn't always seen, Glioca enjoys the use of herbal cigarettes, and a pipe of sweet leaves that she smokes, intermingled with cloves.  This is one of the pervasive scents that hangs around her.</div>
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: <div style="font-family:Georgia"><font style="color:#909090;" size="3">■</font> '''Meditating'''. Estrelain is a man of thought as much as a man of arm, therefore he is constantly in longing to be left alone, pondering about whatever might be concerning him.</div>
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: <div style="font-family:Georgia"><font style="color:#909090;" size="3">■</font>  '''Poetry'''. While not a poet himself, he cherishes the many compositions of the ages past, very frequently allowing himself the pleasure of reading how words can be used to not just describe, but to show.</div>
  
 
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<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''D I S L I K E S'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''D I S L I K E S'''</center></div></span></h3>
  
: <div style="font-family:Georgia;"><font style="color:#B8B8B8;" size="3">■</font> '''Dishonesty'''. The fastest way to raise her ire is to be openly dishonest with her. She prefers honesty, even if painful, because it's a primary component of respect, and she expects what she gives to be shown in return.</div>
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: <div style="font-family:Georgia;"><font style="color:#B8B8B8;" size="3">■</font> '''Dishonesty'''. Susceptible to his sentiments of anger when he is shown ill-intentions, Estrelain shows no regards to those who shape their lives around schemes, tricks, treason and lies.</div>
: <div style="font-family:Georgia;"><font style="color:#B8B8B8;" size="3">■</font> '''Laziness'''. Even when relaxing, Glioca spends all of her time focused on a purpose, regardless of what that purpose might be. Because of this, she's found a growing dislike of lazy or shiftless individuals.</div>
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: <div style="font-family:Georgia;"><font style="color:#B8B8B8;" size="3">■</font> '''Indolence'''. Fighting for survival, operating for the greater good, no matter the means. He is not without sin, yet he is not forgiving of the apparently able ones, who choose a path of slacking.</div>
: <div style="font-family:Georgia;"><font style="color:#B8B8B8;" size="3">■</font> '''Indecision'''. She hates indecision, even in herself, and grows easily frustrated or angry with indecisive people or people who can't openly reach a decision, regardless of what that decision is about. She's not above coercing someone into a decision, if only so that they make one.</div>
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: <div style="font-family:Georgia;"><font style="color:#B8B8B8;" size="3">■</font> '''Vacillation'''. A man who knows what he wants, for the most part. He is never to falter, should a matter arise and he is quickly bothered by those who mask themselves behind indecision, readily believing them cowardly.</div>
: <div style="font-family:Georgia;"><font style="color:#B8B8B8;" size="3">■</font> '''Politics'''. She's never been very politically minded as she tends to view doing what's best for a people and politics as wholly separate things.  She has a deep dislike of Garleans, the Monetarist faction, and some Ishgardian politics because of this set of beliefs.</div>
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: <div style="font-family:Georgia;"><font style="color:#B8B8B8;" size="3">■</font> '''Slovenliness'''. Estrelain has a certain eye for detail, and this is thrice-shown in the pristine keep of his figure. While he is accepting to an extent of other people choices of appearance, he however would prefer a person to be tidy.</div>
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: <div style="font-family:Georgia;"><font style="color:#B8B8B8;" size="3">■</font> '''Politics'''. While in the past he was much more interested, he has grown to hate the schemes of Court taking scenario almost anywhere in Eorzea.</div>
  
 
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<div style="padding:10px 35px; background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''H O B B I E S'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''H O B B I E S'''</center></div></span></h3>
  
: <div style="font-family:Georgia;"><font style="color:#909090;" size="3">■</font> '''The Arts'''. Singing, dancing, performing with an instrument, or writing or composing poetry or melodies, she's got a little talent with a number of things, and enjoys flexing her skills in all of them. She also quite enjoys observing the performances of others.</div>
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: <div style="font-family:Georgia;"><font style="color:#909090;" size="3">■</font> '''Writing'''. Because of his love for poetry, he very frequently engages in creative writing, assembling thoughts and words in stories and tales of his pure imagination. A comfort that persisted through the years.</div>
: <div style="font-family:Georgia;"><font style="color:#909090;" size="3">■</font> '''Magical Research'''. She considers herself a scholarly individual, and works at magical theory and magical development, trying to push the boundaries of what is capable with each magicform that she adds to her assortment of skills.</div>
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: <div style="font-family:Georgia;"><font style="color:#909090;" size="3">■</font> '''Chess'''. In his young age, he learned how to play the aristocratic game, while being not a noble himself. He always welcomes a good match, should the situation present itself. He is very skilled and particularly interested in learning new ways to best his opponents, strategically.</div>
: <div style="font-family:Georgia;"><font style="color:#909090;" size="3">■</font> '''Crafting'''. Regardless of what she's making, Glioca very much likes to get her hands dirty and occupy her hours with creating things. Stitching, cooking, hammering metal for hours, complex machinery; she loves devoting her time to her craft.</div>
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: <div style="font-family:Georgia;"><font style="color:#909090;" size="3">■</font> '''Crafting'''. While starting many years before, with carving necklaces out of wood, or providing the properly written papers, to play Knight & Knaves with his peers, Estrelain has always been attracted by the many-faceted trades of craft, delving quite too often in woodworking, smithing and cuisine, wherever he may be.</div>
: <div style="font-family:Georgia;"><font style="color:#909090;" size="3">■</font> '''Science'''. Hand in hand with her crafting, she's got a fair bit of scientific knowledge, genetic and otherwise, under her belt, and won't hesitate to use it to help others if she can.  Goes hand in hand with her medical know-how.</div>
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: <div style="font-family:Georgia;"><font style="color:#909090;" size="3">■</font> '''Collecting'''. He is attracted by whatever he discovers to be of use to him or those around him, a trait that is shown through his dedication in the selection of the finest materials available, when performing a service of refurbishing, repairing or simple polishing. He finds specific interest in ores, wood and plants and foods of all extractions.</div>
 
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=Abilities=
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=Traits & Peculiarities=
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>UNIQUE ABILITIES</center></div></span></h3>  
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>DEFINING TRAITS</center></div></span></h3>  
<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Glioca has a sensitivity to particularly strong aether, having experimented in her youth with aetheric flows and energies.  During the course of these experiments, she reinforced her body with pinpoint aetheric bolstering, which created a unique condition and affect within her.  As such, it is moderated with an armlet that was forged by a collective force of Mages some years ago at the behest of her father. The armlet she wears serves a dual purpose, both to keep her aether in check within her body, and to prevent her from overextending her physical form, which is limited in how much aether it can handle at any one time. Once the armlet she wears is removed, she has a span of roughly five minutes before her body begins to deteriorate, and aether sickness begins to take its toll on herThis aether sickness is a very extreme case and leads to a very quick decline within a minute after her "time" with the armlet off runs out, and can and likely will result in her inevitable death, typically within no more than twenty minutes as her body fully degrades.  The amount of time she can exist without the armlet is cumulative, and she has five minutes in any given day in which she can go without the armlet.  This makes it very impractical for drawn out combat, and is much more of a 'last ditch' type of effect.  As such, she hesitates to often utilize it for more than quick displays for others, or without using a very toned down version by adjusting her armlet's output, rather than outright removing it.</div>
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<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Estrelain has developed a keen sense of balance in whatever situation he might be finding himself. In youth, he was aware of this much more than currently, always ready to climb trees, rooftops and sometimes, to the scorn and reprisal of the local Knights of post, the higher towers and reaches of the walls. While he experimented, over the years, he found himself particularly agile in leaping, landing and spinning, and to the suggestions of many friends, young Estrelain should have aimed to be a Dragoon, rather than a Temple Knight; A perfect description of his ability to stay light as a feather can be observed while he effortlessly delivers his weight about his imposing figure in the daily routine. Quite obviously, his legs reflect the agility he possesses, granting him the softness of landing once his obligations are attended to. He shall bring himself up the tallest branches of the trees, or the higher-standing rocks of the location he is assigned to and acting as a scout when required, being his sight another powerful tool at disposalParticularly, his accuracy, not only when he is in the field, but also in everything else that he contemplates as an activity. Eating, sleeping, cleaning, repairing or creating, no matter what he is bound to, he shall perform at the best of his abilities, and even while in suffering times, he shall never betray the precision developed to employ.</div>
 
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.2em;"><center>'''AETHERIC CYCLE'''</center></div></h3>
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<div style="padding:10px 35px;background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.2em;"><center>'''REASON'''</center></div></h3>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Glioca's body is under a constant aetheric cycleThis cycle means that she regenerates and heals at a much faster rate than most other individuals.  This also prevents her from aging in any normal fashion, as her cells continually rejuvenate themselves.  She can be scarred, if a wound is inflicted with particularly nasty magical means, or if she has lost her armlet as her aether leaks during these periods, rather than remaining constant in her body to keep her regenerating.  It's presently unknown if she can be killed outright, or if the aether in her body would simply reform her again at a later time.  </div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Reason as defining trait and ability of EstrelainIn a world, where injustice, joy and mellowness entwine as intricately as the stems and thorns of beautiful roses, the ability to discern what is right and what is wrong is only an illusion transmitted by ''those'' of power, to the mind of this son of Eorzea. Therefore, he firmly believes that the keys to a more harmonious world manifest themselves through acceptance and the cold calculation of events in equal measure. Estrelain is a resolute man, capable of understanding much more than what he allows the others to believe, and to his own improvement, he strives to seek the right in the actions, rather than the speculation, valuing good effort much more than a too-oft shared claim. Thus, he is unbelieving of most occurrences unless directly shown or proven, practically. He does not disdain worship, being him a child of Halone, but he has his own way of understanding religion, as always placing reason before everything. </div></div>
 
 
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<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''AETHERIC DAMPENING'''</center></div></span></h3>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Those who have a strong aether sense may be able to detect the abundance in Glioca.  Given the amount of raw aether that flows through her body, she's unable to control it to the fine degree she's used to without assistance.  Because of this, she wears an armlet made of a metal and crystalline substance that is worn on the right side of her body. This armlet draws aether out of her body in a continual stream, creating a conduit for the excess she generates to flow through, to leave the aether inside her more manageable.</div></div>
 
 
 
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<div style="padding:10px 35px; background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''AETHERIC CHANNELING'''</center></div></span></h3>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">When it comes to channeling aether, she has an easier time than some do, because of the way it's a constant in her body, instead of shifting and flowing as it usually should. Interestingly enough, Glioca doesn't have an endless pool of aetheric power to draw from when using magic, as it's a different direction than her aether usually takes.  The aether required to fuel her body and regenerate is a rather large amount, and this limits the amount she can devote to her spell casting.  Her pool would be considered large in comparison to some, but decidedly not limitless.</div></div>
 
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<div style="padding:10px 35px;background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.2em;"><center>'''ECHO'''</center></div></h3>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">The Echo is an ability that some rare individuals possess.  Those that have been 'gifted' have the ability to resonate with other people's souls.  This permits them to see their past, albeit not able to interfere or change it, as well as being able to speak every language in the world.  As a side effect, the Echo also seems to prevent it's user from being tempered by Primals. Interestingly, Glioca's Echo came to light some 200 years ago, when she was still quite young. This led to a lot of misunderstandings, headaches, and a worsening of her aetheric condition for a number of years.  Her husband assisted her with the use, and she can now willingly keep herself out of the memories of others.  When the Calamity came, she, like many others, began getting the visions of meteors falling from a burning sky.  It is thought that the Echo is in part responsible for the changes that later occurred to her.  ''Disclaimer: This power is never used without explicit player permission in role-play.'' ***</div></div>
 
  
 
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.2em;"><center>'''EIDETIC MEMORY'''</center></div></h3>
 
<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.2em;"><center>'''EIDETIC MEMORY'''</center></div></h3>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Eidetic memory is the ability to recall visual information, such as pages from books and other visual sources, in great detail after only brief exposure to it.  In Glioca, this trait developed in early childhood, and was nurtured by her parents and grandparents to allow her to more readily retain information from whatever source she might learn from.  The ability was nurtured very early on, and is one of the reasons that Glioca is multi-talented, especially in the field of magic, where much of her study into Thaumaturgy and Arcanima relied on her ability to first memorize theory and calculations, and opposed to the expression strictly of aether itself, as with Conjury. Further, Glioca has a secondary trait that rarely presents itself in those with Eidetic Memory, and that is that she is Photo-reflexive.  She often uses these two abilities in conjunction to attempt to learn as much as possible as quickly as possible, though she is sometimes (often) hampered by her own bodies abilities, and the aetheric condition which she is under.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Eidetic memory is the ability to recall visual information, such as pages from books and other visual sources, in great detail after only brief exposure to it.  Within Estrelain, this trait developed in early childhood, and was nurtured by his father and grandparents to allow him to more readily retain information from whatever source he might learn from.  The ability was nurtured very early on, and the man is not afraid to report his findings, no matter the activity he is attending to. This has proven to be particularly useful when, as a recruit of the Adders he was asked to identify a man of dubious claims, therefore solving the case and granting himself access to the kind attention of his superiors. To this day, he makes use of his unredeemed quality whenever necessary.</div></div>
  
 
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<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''PHOTO-REFLEXIVE MEMORY'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''PHOTO-REFLEXIVE MEMORY'''</center></div></span></h3>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;"><p>Photo-reflexiveness is the pinnacle of the rare genetic trait found in those with an eidetic memory. The ability to become physically attuned to the movements of others simply by witnessing them, gaining their expertise and experience through mere moments or less depending on how comfortable one is with their trait. Once seen or heard, the user is now permanently filled with the knowledge, and their body adapts to be able to perform it to the best of its ability. Training is required for the body to meet the challenges presented by the knowledge taken in, and obviously, some things can’t be mimicked based on the limitations of the body.  This ability also functions as highly accelerated learning, as the user can do whatever they wish with their new knowledge - even building upon what they've witnessed, not limited to simply mirroring what has been observed.</p>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;"><p>Photo-reflexiveness is the pinnacle of the rare genetic trait found in those with an eidetic memory. The ability to become physically attuned to the movements of others simply by witnessing them, gaining their expertise and experience through mere moments or less depending on how comfortable one is with their trait. Once seen or heard, the user is permanently filled with the knowledge, and their body adapts to be able to perform it to the best of its ability. Training is required for the body to meet the challenges presented by the absorbed information.  This ability also functions as highly accelerated learning, as the user can do whatever they wish with their new knowledge - even building upon what they have witnessed, not limited to simply mirroring what has been observed.</p></div></div>
<p>The limitation, of course, is provided that the user's body can actually physically perform the movements it is now educated in doing. Witnessing someone running at extreme speeds does not make them just as speedy... nor does witnessing someone juggle cinderblocks mean that they can even lift one. While this means she wouldn’t be able to mimic a quadruped’s combat movement, for example, she will memorize it and if reasonably skilled in that area - might draw inspiration using it as a basis.  This also extends to audial perceptions as well, giving her the ability to perfectly mimic sounds and voices to the best of her physical capability.</p></div></div>
 
 
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=Business=
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=Capabilities=
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>BUSINESS VENTURES</center></div></span></h3>  
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>COMBAT & WEAPONRY</center></div></span></h3>  
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A man who prefers to split his focus between a variety of combat styles, and who has some experience to draw from, he spends a hefty portion of time honing his body and mind equally.  Much of his strength comes from the raw muscle he has built, but he supplements himself heavily with food, exercise and even simple walks to further reinforce his body and increase its capabilities.  When pushed, he can be quite the terrifying combatant.
  
<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Glioca and her husband A'rklonn started a small business out of the front of their home in the Goblet, where they might ask for gil, or for rather unique forms of payment, depending on the good purchased. Black Phoenix Oddities is not the only work that the pair do, however, and  Glioca is currently the head of the Rising Phoenix Free Company, a mercenary guild that operates out of Ul'dah, but technically under the banner of the MaelstromThey work collectively within all four major city-states (Gridania, Limsa Lominsa, Ul'dah and Ishgard), and have appropriate permissions and paperwork required for each group.  This gives their collective company a sense of autonomy within city-state boundaries, as they can technically operate just above the law, so long as they cooperate with each city's primary source of law enforcement. She also holds an enlisted officers position within the Maelstrom itself.</div></div>
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<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">'''OOC Note:'''  When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting. He actually avoids combat as frequently as possible, preferring intimidation to outright conflict, or quick disabling as opposed to dealing heavy damageScarring and beating him extremely is plausible and acceptable, however death requires permission if it seems as though it's headed that way, and so long as it doesn't conflict with any OOC plans I may have made, he can be ''temporarily'' killed, however, do not expect it to be lasting, given the situation can change at any time. Please feel free to shoot me a /tell at any time during a RP if you have questions: communication is the most important thing in conflict driven RP.</div></div>
  
 
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''BLACK PHOENIX ODDITIES'''</center></div></h3>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">'''Goods...''' Glioca offers a number of unique products, primarily of her own design, at the shop.  These can include things like makeup and cosmetics, but more commonly range to things like philters, draughts, and elixirs.  She also sells confectionery treats, plush creations, and a variety of other things, but the real pride of the shop is their other range of more unique items, tomes, and other miscellany goods.  Glioca keeps a trove of commonly created potions and requested items, both infused with aether, and not, readily available for purchase.</div></div>
 
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">'''Services...''' While much of what is seen on the shelves of the store are all that's offered, the duo are capable of obtaining a great number of things, and their skill with artistry means they're capable of creating unique items that an individual might need.  Everything from jewelry to rare texts and even discreetly obtained Allag items.  Much of what they create in this way is obtained by commission, usually for those that the pair find interesting.  The most interesting thing that they offer, outside of the shop, is a service that's in high demand, but low supply: revenge.  The pair will take revenge for those who are unable, for a certain price, regardless of the fashion of revenge that is requested, usually delivering equal suffering upon an individual, however, the exact terms is dependent on their client.  This type of service is offered on a person by person basis, and is contingent on the OOC approval of all parties involved (the asker, and the intended target).
 
</div></div>
 
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">'''Contact...''' Feel free to approach me for RP relating to ''Black Phoenix Oddities'' or to NPC / handwave the more common purchases, whichever is more convenient for you. If you choose the NPC / handwave route, note that the (NPC) employee overseeing most day-to-day business affairs, consults, and sales in the boutique is a Wildwood Elezen woman by the name of Melisine Sorel.</div></div>
 
 
<td style="width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''OTHER'''</center></div></span></h3>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">'''Rising Phoenix...''' The Free Company currently operates in a very extensive base in the Goblet in Ul'dah.  With discreet builders who were paid well, they carved a larger base into the mountain beside their home.  They have the ability to self-sustain for an extended period of several months if under seige, and have a number of workshops and laboratories under the stone of Thanalan.  This information however, is a very closely guarded secret, and none within the company would divulge said secret.  The workers wouldn't be likely to do so either.</div></div>
 
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">'''Services...''' The mercenary company will take on any number of different jobs, from finding rare components, escort and bodyguard services, and though discreetly done, the very nasty business of assassination, if so requested.  The members have a range of skills, and are willing to undertake any number of jobs upon request.  Payment is always expected in advance for certain jobs, but the group will rarely turn down a job.  They will not, however, meddle in local government politics, and have a strict policy against doing anything that would upset the very delicate balance in the City-States, as it would be considered bad business all the way around.</div></div>
 
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">'''Contact...''' To contact anyone in the Free Company for a job, it is suggested to go through Glioca or A'rklonn Sargonnai, as they are the ones who openly charge the mercenaries in the company with their tasks.  Similarly, if an individual was interested in joining, Glioca Sargonnai would be the one to contact.  </div></div>
 
</tr></table></div>
 
<br>
 
 
=Combat=
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>COMBAT & WEAPONRY</center></div></span></h3>
 
<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">A woman who prefers to split her focus between a variety of combat styles, and who has a great deal of experience to draw from, she spends a hefty portion of time honing her body physically, but also her mind.  Much of her strength comes from the raw muscle she has built, but she supplements herself heavily with her magic to further reinforce her body and increase her capabilities.  When pushed, she can be quite the terrifying combatant.  Her husband claims rightly that she is the strongest between the two of them in terms of physical capabilities, and freely brags about some of her past feats, such as punching through a mechanical construct which could rival the Vanguards of the Garlean Empire.  While she's very well rounded in terms of abilities and proficiency, she's also not mastered any one thing, except maybe eldritch Conjury, and by extension deeper forms of the magic thereof, picked up in her self-study.</div></div>
 
 
<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">'''OOC Note:'''  When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting.  Because of the inherent strength of the character due to her aetheric condition, she actually avoids combat as frequently as possible, preferring intimidation to outright conflict, or quick disabling as opposed to dealing heavy damage.  Scarring and beating her extremely is plausible and acceptable, however death requires permission if it seems as though it's headed that way, and so long as it doesn't conflict with any OOC plans I may have made, she can be ''temporarily'' killed, though don't expect it to be lasting, given her aetheric condition and other fail safes she has in place.  Please feel free to shoot me a /tell at any time during a RP if you have questions: communication is the most important thing in conflict driven RP.</div></div>
 
  
<div align=center><table style="position:center;" width="90%">
 
 
<tr>
 
<tr>
 
<td style="width: 33%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3>
 
<td style="width: 33%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3>
<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''MAGICAL TECHNIQUES'''</center></div></h3>
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''MARTIAL TECHNIQUES'''</center></div></h3>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Rather than considering herself a 'mage' of a specific type, Glioca likes to think of herself as simply a 'Magus', and extends her study of magic into all fields, constantly seeking ways to multi-cast, or utilize a variety of spells together in ways which are outside the conventional method of thinking. She has been practicing magic for a long time, since longer than she took up physical combat, in fact, and works tirelessly to combine the two.  Her eventual goal is a unified magical theory which brings all forms of spellcasting under a unique and singular umbrella.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Estrelain aspired to be a Temple Knight in his earlier years. He was particularly fond of exercising his strength through arms, and like many other children of the Holy See, he often sparred with his peers to enhance his own proficiency with them. No moment shall be left to fate, for Estrelain, in fact the man drives the will to improve himself particularly closely with the weapons of his choice. Swords, shields, bows, all were optimal candidates for the young man.
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Glioca possesses some skill with each of the unique forms of magic: Arcane Summoning (Arcanima), Astromancy, Bardic, Black (Thaumaturgy), Dark, and White (Conjury).  Her eidetic memory aids her greatly in the practical use of Arcanima for strategy and summoning her aether into physical form.  Her manipulation of Astromancy is a much newer skill, as astronomy was always her core focus, the woman choosing to read fate rather than manipulate it. She practices an older form of Thaumaturgy, taught to her by her husband, A'rklonn, and in truth, at times her Arcanima, Conjury, and Thaumaturgy are nigh indistinguishable.  There are some noticeable differences, however, in the way she utilizes each type of magic. Because of the cross-over between the respective skills, she is that much closer to unifying her magic into a singular form, which she refers to as All-Magic.</div></div>
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</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">A past history with astronomy as a practice before she discovered astromancy, Glioca has some limited, but growing skill with the Sharlayan practice, as it has been offered in Ishgard, and within the tomes she has taken to studying. She tends to be less accepting of 'fate' as a blanket term, and instead refers to each draw of the cards as choosing one more step on the great road that must be walked.  She is not as capable with bardic magic as she is with some, though like with astromancy, her skill expands as time goes on, as she wants to add the unique chants and spell-songs to her skill set. </div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">When he was finally admitted to be examined by the Temple Knights, the wildwood wasn't selected as a wielder of the sword to his very delusion; consequently, he was asked to retry with another weapon. Little did he know, that his choice to refuse was only the beginning of what later in his life, could be seen as the most intense training of his, spanning from past, to the very present.
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">If you had to clarify Glioca's singular strongest independent magic, it would be the art of Conjury, which mingles in many ways with Thaumaturgy as she practices it.  She is adept with Ice and Lightning, and far less so with Fire, finding the element difficult and often painful to manipulate. She has taken to the darker magics of Thaumaturgy with great ease, and approaches the darker arts with what she feels to be appropriate reverence and caution.  This does not, however, extend to her use of dark magic, the kind that uses the finely honed rage that bubbles just under the surface beneath her usually calm exterior. She has a deep well of inner darkness to draw on, and this is most apparent when she is practicing dark magic.  She has spent more and more time working with her husband on void magic, leaning to treat the void as another singular source of magic, rather than the forbidden and negative connotations it currently has. This research is, of course, mostly private, and she keeps her dabbling with the void very restricted after the incident that happened to her atop the Crystal Tower, before it was closed off from access.</div></div>
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Estrelain defected at age twenty-four from Coerthas, many years later bearing nothing else but weathered spear in his right fist.</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Glioca has been a Conjurer since her youth, and after arriving back in Gridania for the first time since before the Calamity, she ended up seeking out the Conjurer's guild.  Years of prior study gave her a keen edge, though she was somewhat surprised to see how much the magic had changed since she first began practicing the art.  She has since learned how to utilize conjury in ways that many wouldn't expect, hyper-reinforcing her body, an act that provided a greatly boosted endurance and agility. Coupled with her already keen mind, this has given her a leg up, as it were, into the art and indeed, its long history.  Many of her notes on Conjury, and indeed White Magic, come from the depths of Amdapor, and she works to uncover the lost White Magics practiced there, and similarly, those practiced by the Allag.  Her study is slow, as is her study into All-Magic, but she makes steady, if inching progress, when it is her focus.  </div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Because of the estrangement, and the arrival in Gridania, where a lance would find its home, young Estrelain, bereft of all pride joined the ranks of the Lancers' Guild. Attesting to the only voice that had spurred him to take up the lance, the wildwood not only was able to notice how easier it was for him to wheel, thrust and pierce with a polearm, but also how the equipment didn't force him to limit one's physical prowess in dodging, backflipping and de-facto gluing that individual to the weapon of wield.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">With lance in arm, Estrelain becomes a person anew. He forgets about the implications his actions may have upon his target, and performs his duties at the best of his abilities. Fortunately, he is able to control his drive to cause carnage, leaving him in the middle between a cautious man and a crazed one. This is thanks to the rigid, yet welcoming discipline of the Wailers, which he strives to emulate. The guild, allowed him to learn the techniques of an advanced lancer, therefore he is capable of phlebotomizing his enemy, maiming him, pinning him to the ground or simply throw a javelin against the target, should he find himself charging and on chocoback. To this day, this is his primary way of fighting.
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Considering the lance noble and solemn, Estrlain chooses it only to fight, and he'd rather crumble into pieces than use it in any other way.  </div></div>
  
  
 
<td style="width: 33%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<td style="width: 33%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''FIGHTING STYLES'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''FIGHTING STYLES'''</center></div></span></h3>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">While not a combat master by any stretch of the imagination, Glioca does have some at least cursory skill with a number of weapons and fighting techniques.  She has trained over the years with a number of different mentors and masters all across the world.  As such, she has an array of skills that can at times seem unique or foreign to Eorzeans.  She fights in a very dramatic way, primarily because that's the way she was taught, but also because she likes showmanship.  She will not however, hesitate to fight dirty when fighting anyone.  Her skills, of course, vary based on how long she has spent with each of them.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Observant, and patient, Estrlain shows the defining traits of a hunter, stalking his prey while, if engaged in combat, shall usher claw and teeth for survival to be achieved. Not only he displays little feelings when fighting (with the exception of honor and loyalty to his comrades), but he has little regards for the methods employed to pursue his goals and objectives, often bestowing a light of restless tolerance upon him. Concentrated to no end, he also has his own lacks, shown mostly in the department of magic.</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Her skill with the bow is one that never truly developed past the basic skills required to draw a bow and hit a target a distance away.  Unfortunately, her strength often gets the better of her and this leaves her with more snapped bowstrings than it does arrows in their targets. She has never met a mentor with the patience enough to teach her, nor has she found an individual who would suggest to her the use of a composite bow so that she might better utilize her strength without wrecking her bow.  Somewhere, in the basement of her home in the Goblet, there is a pile of bows that have been snapped in two when her patience went with them.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;"> The orthodox methods of fighting employed by the Ishgardians, left hand-in-hand with Estrelain, for a more placid, yet precise way of utilizing weaponry.</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">She is familiar with several bladed weapons, and has some skill in the use of daggers, long swords, short swords, great swords, and additionally, axes.  Her skill with daggers is still quite sub-optimal, as utilizing two blades has never been one of her better skills.  She typically prefers to fight with a single blade, rather than two, and this puts her at a disadvantage with the smaller weapons.  The lack of range is never the problem so much as the speed she would need to utilize in order to use the weapons to their greatest effectiveness.  When it comes to axes, her lack of speed is precisely what she needs, and while her movements aren't exceptionally swift with axes, the raw power she puts behind her strikes more than makes up for it. </div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Baffled at the very refusal, Estrlain couldn't bear the thought of his beliefs and dreams to be shattered by a simple sentence of routine within the Congregation of Knights of Ishgard, therefore he started becoming a breath incresingly thunderous in his combat. No longer was young Estrelain a man with respect for his enemies and traditions, but one left with a bitter aftertaste of his very origins. Choosing a spear over a sword, the man decided to put good use his affinity with climbing, and his almost boundless agility.</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Long swords are where she excels in terms of bladed weaponry, having spent more time working with those than she has short swords or great swords.  She is capable of utilizing either of the two, but again, those aren't her preference.  When she was still Meallaire, she spent some time in the Gladiator's guild, training with the sword and the shield.  She eventually sought out the training of a Free Paladin, though that isn't how she would prefer to spend her time fighting.  While her skill with a sword is passable and she wouldn't hesitate to take someone on with a blade, her skill with a sword is still inferior to that of her husband, who has much more extensive training with swords of all styles.  She has gained a greater degree of skill as time has passed, even to the point where she'd temporarily hung up her staff in lieu of utilizing a sword and shield.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Estrelain does not conceive fighting without a weapon, but if it happens, he shall make use of his dexterity and precision to overthrow his opponent or simply survive, turning no blind eye to anything that can be used at his advantage. Predator in his spine, his strength is less prominent than the speed at which he rotates his lance, spear or fork, and with a thrust or two, the man has an arsenal of possible ways to disable his foes and swiftly offer no mercy to them..  </div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">She has some skill with polearms, though much of her training came from a few brief years working with Lancers in Gridania many years ago.  She could never be a lancer in truth, and while she could dress the part and has learned the skill of jumping, she'll never be a dragoon, not without a serious mentor who is willing to teach her their fighting techniques.  Even still, she doubts she would be capable of focusing herself into the discipline that is required for the fighting style.  Thanks to her time in Othard, she has some skill with ninjutsu, though many of her skills are very rusty, and not precisely what one would consider 'adept'.  She's currently attempting to relearn the skills she once had, but as with every other field of study, it goes slowly because of the amount of time she would require to dedicate to it in order to achieve true mastery.</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Still, if you had to pick one type of combat that Glioca truly excels at, it would be hand-to-hand.  She knows a number of martial fighting styles, both styles that would be familiar as far as Doma, and as near as Ul'dah.  Her movements are precise but incredibly strong, and this is probably the most dangerous method of fighting one could engage her in.  She considers using a blade as imposing a handicap on herself, and rarely puts her blade away for this very reason.  She knows an array of fighting techniques that range from battlefield control to disabling and killing techniques.  One of the most dangerous abilities she has learned is a technique to reinforces her strikes with her own aether to use them to counteract a persons ability to channel aether, either from outside, or through their body.  This effectively cuts mages off at the knees, and in someone else who utilizes chakra or chi, such as a monk, or a practicioner of ninjutsu, it cuts off their ability to channel these skills as well.  She is limited, however, as it requires these strikes to land very precisely in order for them to be effective.  </div></div>
 
 
 
 
 
<td style="width: 33%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''OTHER SKILLS'''</center></div></span></h3>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">She has a number of other skills that, while applicable for combat, are less frequently used by her.  First and foremost among those is her skill with machinery.  If it clinks, clanks, makes noise, or can somehow be used in machinery, Glioca can use it. She actually adores technology and uses it as liberally as possible, both in her day-to-day life, and in other cases.  She often seizes and re-purposes Garlean technology for her own uses.  She created a magitek guardian for the shop, a small Ultima weapon statue that fires off a condensed aetheric quad-Fire III if triggered.  She's currently working on a smaller sized bullet for the weapon, so there's less of a chance for damage to the shop, as opposed to just hitting the intruder.  It's a work in progress. What is not a work in progress, however, is the small Allag node that she re-purposed into housing a mammet core, which serves as an artificial intelligence companion when she's working in her laboratory.  This node keeps most of her notes for her, and otherwise behaves exactly as one might expect a mammet to.  A major pain in the ass.</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">When it comes to stealth, Glioca isn't much of a stealthy individual, though she does have more skill than one would consider her to have.  She tends to blend into her environment more than she does going unseen.  More of a hide-in-shadows than true stealth, she's working on improving her skill with this ability all the time, even if she is a bit slow (and generally bad) at it.  Despite this, she's got some experience with sleight of hand, though a master would obviously be able to spot her failings a malm away.  </div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">One of the other skills that she fosters is actual medical knowledge, and not just the type that a spell can weave away.  Having served as a battlefield medic with the Adders at one point in her life, and having been the only doctor for a time in her home in Othard, she has a good grasp of anatomy and physiology. She can do everything from set bones to birth children to triage on the battlefield, and has even performed reconstructive surgery coupled with her conjuryHer mastery over her own body is very adept with a combination of medical know-how and magical intuitiveness, and she utilizes both to great effect.</div></div>
 
</tr>
 
 
 
</table></div>
 
<br>
 
 
 
=Artistry=
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>ARTISTRY & TRADESKILLS</center></div></span></h3>  
 
  
<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Glioca's long life and certain life choices have given her a more practical eye for the things one might create and the craftsmanship, attention to detail, and quality that one might place upon their work.  Rather than perfecting every combat skill, Glioca instead opted to pursue and perfect her skills in regards to the creation of items.  She considers her strongest points to be botany or gardening, alchemy and cooking, but neglected no other craft in favor of another, instead preferring to dedicate herself to each one equally.  In Eorzea, she sought out membership with each guild in order to maintain her level of capability, and indeed, improve upon techniques drawn from other places.  She is a rather inventive person when she wants to be, and has created all manner of goods, including some rather interesting bedroom aids made by utilizing all of her skills.  While unorthodox, she considers them a point of pride, as they stretch the limits of her skills.</div></div>
 
  
<div align=center><table style="position:center;" width="90%">
 
<tr>
 
 
<td style="width: 33%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3>
 
<td style="width: 33%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3>
<div style="padding:10px 35px;background: #909090;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''ALCHEMICAL COOKING'''</center></div></h3>
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''PRACTICAL SKILLS'''</center></div></h3>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Glioca has the most experience with cooking.  She tends to cook with an elegant flourish, and favors candies and cakes, but she can make just about anything, ranging from traditional Eorzean dishes to the more unique cuisine of Othard, and indeed, lands far beyond.  But take away her fancy pots and pans, and she's just as happy cooking over an open fire with a simple metal pot and fresh spices.  She's more of a personal fondness for savory rather than sweet, and sells a number of her wares at Black Phoenix Oddities, the store she runs with A'rklonn.  She did undergo training at the Bismark, to learn how to appropriately and adequately prepare traditional Eorzean cuisine as cooking can often change over the years, and she spent a great deal of time out of Aldenard.  Her specialties are small chocolate candies, filled with cream and fruit, a sort of cordial cherry type dish, which she makes with a number of both sweet and sour fruits. This has more recently expanded to include Ishgardian cuisine as she spends more time in the area, and even some rare Dravanian style dishes, when she can locate appropriate sources for the information.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Certainly not a man of situation, he isn't acquainted with the majority of the customs of the other city-states, resulting in a stranger, in a strange land. He currently is trying to improve his Gridanian, and attempts to mask his original accent behind silence.</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">To go along with her skill at cooking, Glioca spends a great deal of time pushing the envelope with recipes in Alchemy that would probably make people raise an eyebrow, blink, or do a little bit of both.  She experiments, creating things like poison and ''"love potions"'' with equal ease.  She crafts natural and magically based philters, draughts, and elixirs, all of which she offers for purchase.  She also creates experimental potions and drafts, including ones that are used for transmutation of an object into another substance, and more notably, a potion which, taken daily, helps prevent conception.  One of the ways that she utilizes her alchemical cooking is in taking the sting, as it were, out of some of the more nasty tasting potions.  She has also used these methods to make unique treats, such as delicate spun chocolate creations, and frozen sweet cream made into tiny dots of flavor which melt together to become a rather delicious whole.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Not incapable of relating to others, he is seen as a loner, at least where he dwells most, Hyrstmill.</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Probably Glioca's greatest hobby, the cultivation of plants and new subspecies of flora is one of the things that the woman prides herself on. Through careful study and experimentation, she has begun growing plants that are often not found in Eorzea proper, typically for personal use and never shared with others except in the form of an ingredient used in one of her many concoctions or tinctures, or as part of an herbal tea. She keeps a number of small gardens at her home in the Goblet, and when she isn't reading or training, she can be found speaking to and tending these plants in the underground complex of her Free Company home.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Since he learned that the majority of the people he meets seem to be attracted by socialization and the colloquial structures concealed with 'pleasantries', the man is particularly reluctant in engaging in open talk, or chitchat. He shall, nonetheless speak if addressed, at the best of his dignity. More often than necessary he attempts to level with the interlocutor, therefore asking them what their interests are. Unknown to him, he has been slowly gathering luggage of culture, information and contacts.</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">A very casual fisher, Glioca's favorite spot in somewhere deep in the Twelveswood, nothing but a lot of quiet around her, and her fishing pole in hand, watching the water.  She could easily spend hours this way, but sadly, doesn't get to fish as much as she'd like. She doesn't trophy fish, however, instead preferring that anything she catch be used for a meal, for alchemy, or some other craft. This usually results in her only spending sporadic bursts fishing, depending on what she is creating and what that thing requires.</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">He attempts to make ease of things, even those he isn't familiar with. Therefore, Estrelain can appear to be hopelessly enabling, while in truth he might be only courteously addressing the chat. This happens also when somebody takes over something very manual of physical that he is busy doing, he will gladly leave the spot for another.</div></div>
  
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<div style="padding:10px 35px; background: #A0A0A0;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''METALWORKING'''</center></div></span></h3>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Pounding on a sheet of metal is easy when you've got a lot of strength, and that's definitely something that Glioca has in spades.  She maintains all of her own armor; a suit of silver half-mail created with a mixture of weaving, smithing, metallurgy, alchemy, goldsmithing and leatherworking.  This unique combination allowed her to create an alloyed metal that is light as leather and flexible like cloth, while still affording her the protection of a full suit of armor.  This gives her the flexibility to utilize her unique combat styles, as well as the necessary protection to still take the brunt of the damage she does.  She rarely takes on commissions for others, as she doesn't feel her armorsmithing to be one of her best skills on it's own, but she does, as with everything else, try her hand at furniture that utilizes the strong plates, rings, rivets and other components that armorsmithing is well known for.</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">She has a fair hand at blacksmithing, with long hours spent in study to make the most of her skill with the craft.  She utilizes her knowledge of magic to carve runes and symbols along the weapons she creates, allowing them to be used, with some infusion of crystal somewhere into the weaponry, to be used as a magic focus.  This is part of her experimentation in cross-combination magic, and she uses her sword as a singular focus when casting just about anything.  She utilizes blacksmithing in conjunction with her carpentry to create weapons that are both elegant and functional, enjoying the decorations she can add that makes each individual item she crafts unique.  She's not a bad hand with anything else you could make with the smithing craft, and utilizes it to create the small components she uses in her magitek work, as well.  She's currently working on a gunblade based on a Garlean prototype.  This project is still in the works.</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Goldsmithing requires a fine hand and touch that while Glioca has it, she prefers mixing metals into unique alloys for the craft more than she does crafting the actual pieces of jewelry themselves.  That said, she can make a ring as intricate as anything one might have seen - but she'll probably never call it her favorite craft.  She's much more fond of using her skill to make links and rings for armorsmithing work.  As far as gathering metal, she tends to leave that to her husband, though she can mine, and does mine when the situation calls for it.  Regardless, she prefers to leave the largest orders of heavy metals to him, as he has a greater talent with finding the best nodes to tap.  Otherwise, she prefers to go through Amajina & Sons Mining Company.  </div></div>
 
 
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<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''PRACTICAL SKILLS'''</center></div></span></h3>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Her skill with botany has given Glioca a good eye for what types of wood would be best with what project.  Her time in Othard helped in sparking her interest, as she spent a good deal of time working with her hands.  She could build a house for someone, given time and materials, starting with the frame, and ending with the furniture.  She enjoys the craft of working a log or piece of timber into a work of art, whether that's a decorative carving, or a weapon to be used by an archer or lancer.  She tends all of her own needs in terms of weaponry, using her skill at carpentry to supplement and augment her skill at blacksmithing where necessary.</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Nothing nurtures weaving quite like the need to make clothing for day to day use.  Glioca's specialization in weaving comes not from an intricate pattern or decorative clothing, but from her skill at crafting practical things - pillows, and most especially plush dolls.  She's made a number of plush dolls over the years, including a dancing cactaur ballerina powered by a special wind cluster.  She put in her time at the weaver's guild, and can craft just about anything you want from her, but she finds the most joy in dolls and the other types of things she creates, rather than just clothing, intricate or not.  She does enjoy weaving for the sake of it's own craft.</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Glioca honed her leatherworking to accompany her weaving, knowing that working leather was a practical skill to nurture as the two often go hand in hand, especially when a piece requires both finely worked leather and well-woven cloth.  Just as with weaving, she spent time working with Fen-Yll, learning patterns and practical knowledge.  She's developed a few patterns on her own, mostly for styles of gloves that are easily used by combatants who want a lighter armor that allows the free use of magic.</div></div>
 
 
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>HISTORY</center></div></span></h3>  
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>HISTORY</center></div></span></h3>  
  
<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;">Glioca is a very private individual, and while she is likely to explain bits and pieces of her history, no one individual should expect to get all of the details out of her until they're very close. Some details she'll share freely, such as her time spent in Othard years ago, her parents and lineage, and snippets of her life since she returned to Eorzea. All of the details here are expected to be kept OOC unless an individual is given the information by Glioca personally.</div></div>
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<div align=justify><div style="padding: 7px 4px;font-size:11px; color:#585350;font-family:Georgia;"><i>'''Disclaimer:'''  All of the details here are expected to be kept OOC unless an individual is given the information by Estrelain personally. Estrelain is a very reserved individual, and while he is likely to explain bits and pieces of his history, no one individual should expect to get all of the details out of him until they are very close. Some details he will share freely, such as his time spent in Hyrstmill or Coerthas, his parents and lineage, and snippets of his life since he traveled to the Shroud.
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His history is currently being adjusted to make certain it fits within a determined timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both his age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant ''Work In Progress''.</i></div></div>
  
 
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''EARLIEST YEARS'''</center></div></h3>
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''EARLIEST YEARS (1545 to 1563 S.A.E.)'''</center></div></h3>
<div style="padding:0px 10px; font-size:18px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Early Life'''</div>
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<div style="padding:0px 10px; font-size:14px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Early Life'''</div>
  
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">Glioca Sargonnai was born Meallaire Sarrasin, to a couple in the Black Shroud. She led what some would call an average childhood, learning and studying under the tutelage of her parents and family. She spent her youth wandering the deep paths of the Shroud, conversing with the Elementals and wildlife, and growing as most children do: quickly. When she was barely half a decade old, she lost her mother, Selaine, to a wasting sickness whose origin is still unknown. After the loss of her mother, Meallaire began focusing herself into Conjury, with the intention of making sure that should sickness every to threaten to take her father, Jeulerand, from her, she would be able to heal him. </font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1545]■ Estrelain S. de Helaraint, was born to Senestielle M. d'Oraguille and Ondolais A. de Helaraint, a former medicine woman and a knight turned into heir to the house he served. Being Estrelain the only son of a smaller house of the Holy See, his father, Ser Ondolais, wished he took the path of diplomacy or orthodoxy, steering his son when he could towards the Scholasticate of Saint Reymanaud of Ishgard. Though young Estrelain was an obedient child, he, being often witness to the feats of his father as a man of arms, started developing a strong bond with him, which ultimately led the adolescent man to seek a place among the Temple Knights, to echo the trade of his father. Truly, his infancy was not too different from that of the other children of the Holy See. He grew up in a modest, yet above-the-middle house, he attended his lessons in the old doctrines for bells every sun of his tender years, while playing Knights & Knaves with his friends. No corner of the city, even the darkest, was left unseen by Estrelain or Estrél, as his female friends used to call him; he and his group often participated in childish explorations of the lower areas of Ishgard, even the south-eastern ones, to the very disapproval of the adults and concerned families. He was sweetly fond of his mother during his time with her, and she was, in return twice as fond of him. Not only he lived a seemingly happy childhood, but also a fruitful one, having learned through his studies about the world much more than he would have cared to admit. A presumptuous one, yet diligent when the situation called the needs for it, Estrelain was happy to socialize with the majority of other Ishgardians, and because of his often cheeky, yet mannered way to propose himself, there was little to-no-room for the others to disdain him.</font></div><br>
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">What should have been study to better herself and aid others instead became a form of obsession in the young woman, devoting all of herself to the study of conjury, how it affected the body, and more importantly, to the body itself, and how it could be advanced and manipulated with the healing magic. Despite her single-minded obsession with conjury as a way to save a life, she did learn how to heal not only the body, but the mind, and the world around her; her magic a way to support the growth of plants, rather than just people. While her studies never led her to find a way to cure the disease that afflicted her mother, it led her down other paths.  She turned her focus of studies toward alchemy and arcanima, intending to blend the two magics, if at all possible, with the natural and unnatural components of alchemy, into a method to cure any disease.</font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">Unfortunately, much as often happens when someone tries to blend two magics, she created a volatile reaction that left her with an overabundance of aether, turning her body into a conduit without a way to slow down the amount of aether that she generates and draws in, or to moderate the amount of aether she expelled when she used any kind of force. The result was a monstrous strength that was dangerous, both to her and to those around her.  Her father, desperate to pull her mind from her quest into magic, and to find a way to help his daughter control her new-found strength, traveled from Gridania to Ul’dah, to seek assistance from the goldsmiths and those skilled in the art of thaumaturgy, hoping that they might fashion an item to control the aether generated by her, and purpose it in a way that it would no longer make her own body beyond her control. </font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1559]■  Alas, with the classing of years, one after another, Estrelain was left fatherless due to a Dravanian assault, and with his mother in grief, he silently commenced working as an errand boy for houses of greater relevance, while more often than necessary he sparred with his more fortunate peers to obtain a shred of thrill out of his customary, yet diminished life. With the situation ongoing, Estrlain was soon to be facing the fall of his family from nobility, with the absence of a father so already thinly connected to the upper class, it was in fact easy to strip them of any relation to the more important houses. Additionally, unbeknownst to Estrelain in return, his mother Senestielle had contracted a malady of degenerative outcomes, but the strength of the Ishgardian woman allowed her to display no sign of weakness or fading to his son, whom, later saw her die sooner than he expected under 'mysterious circumstances'. Of course, as head of a house that had already taken a steep path, he was able to seal the family debts, yet not recover their name nor position within the Holy See. The deed was accomplished by selling the estate and work-force, rendering himself de-facto, a vagabond. Estrelain, however, like an unbending son of the Holy See, disgraced to dive through hardships, did not falter. He soon claimed a room within one of the inns of the lower quarters of Ishgard, established himself as 'custodian' of the library of another house, and earned his wage through the keeping of tomes, often tending to the various needs of the Lordlings that strolled about its dusty and chartaceous possessions-filled halls. The wildwood, had also attempted to secure himself a place in the Temple Knight, in one last act to honour his father, yet he was blatantly denied approval for his swordplay, an event that forced the adolescent man into following a less wild dream, settling for an already boring, yet young life. In the midst of all adversities, however, Estrelain found solace in the raising, riding and caring for the local chocobos of the Holy Stables, where he humbly served as a stable-boy in parallel with his occupation at Noillurel Manor. Evenly matched by others, and while not being a champion of the races, Estrelain still developed a very strong connection with the creatures, and shaped himself into a passionately decent rider.</font></div><br>
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">Her father returned with an armlet with a glowing symbol on the side, and a warning: that artifact was designed with great care, and should it ever be lost, a second would be impossible to create.  For a brief time, she turned herself away from conjury as she struggled to get her strength under control, her body slowly adjusting, and the very young woman herself adjusting to the changes necessary to reign herself in. While her tale should have grown happier at this point, instead, her father was lost to a skirmish with Ala Mhigo in the Twelveswood. Meallaire was devastated by the loss of her father, and packed up her meager belongings and what small fortune they’d amassed from the alchemical potions she had sold, and departed Gridania.  She ended up in Othard. She was barely an adult, just past her 19th summer.</font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1563]■ Yet, the life of a custodian, for an eighteen winters-lived Estrlain was not satisfying and fulfilling enough, and he often dreaded of not living up to the standards he had promised to himself---and secretly to his father. Because of this, the wildwood channeled his life and actions into the emulation of his peers, seeking to blend with the others. His mind was set: to achieve such objective he had to be looking for a mentor of sword, and with the baggage of knowledge he had built up, a mentor of mind. And with what little thread he had left between the doors of the mansion he served and his heart, the young wildwood escaped in the middle of the night, sneaking inside the provisioning caravan that used to travel to House de Noillurel every early sun. Crouching behind boxes of reagan peppers and sacks of oats, he was able to elude the inspections of the gatekeeps and usher himself into the verdant highlands he had planned to free himself by.</font></div><br>
  
 
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<td style="width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''STRIKING OUT'''</center></div></span></h3>
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<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''FIRST STEPS (1563 to 1571 S.A.E.)'''</center></div></span></h3>
  
<div style="padding:0px 10px; font-size:18px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Across the Sea'''</div>
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<div style="padding:0px 10px; font-size:14px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Learning'''</div>
  
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">Meallaire’s arrival in Othard was fairly uneventful. The woman traded and bartered her services as an alchemist for a place to stay in a small village, eventually ending up using her strength to help provide for the village by tending to heavy work, her life of conjury and magic traded for the rough working of the land.  As she had with conjury, she ended up devoting herself to the study of the local culture. Within a few short years, she’d grown fluent with the language and as familiar with the culture as if she’d been born to it. Her acceptance within the village was a turning point in her life, allowing her to put the pain of the loss of her parents behind her.</font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1563-64]■ Careful to leave no detail to fate, and conscious of being the master of his own destiny, young Estrelain set foot in Coerthas, right about outside the Gates of Judgement. Equipped with nothing more but a shortsword and a chainmail, he left the home of those who would see him locked in a stale-smelling chamber, with the company of flies and books of disputably suitable precepts. With suns of travels and moons of vigil, the wildwood reached the westernmost borders of the Griffin Crossing, where he was attacked first-hand by a group of bandits hailing from the southern regions of Aldenard. Furnished with a heart abundant in resolve, Estrlain fought them off, scaring them away before he could injure the would-be-robbers to death. As his attention was recalled by a pair of gauntlets clapping against each-other in commendation for Estrelain, he located the source of the expression of compliment. A man, a wildwood, possibly as tall as he was greeted the adventurous Ishgardian, presenting himself Ser Mauricel Rennebaud. The old, yet dignified elezen explained Estrelain how pleased he was to see that a man so young would so fervently fight for his own life, and without a hint of fear; and without a question and an answer, Ser Rennebaud proposed Estrelain training and honing, with an education in the knightly disciplines. Certainly, the wildwood could not contain his joy, but decided to be showing himself even more eager to learn, by manifesting little emotion and solemn contemplation, furthering Ser Rennebaud's belief in Estrelain's worth. Bells under the icy waters of the northern lakes, swordplaying among karakuls, ewes and peistes alike, there was no activity the elderly elezen would not drive Estrelain towards, from the simple preparing of a mistletoe tea to fending off a dash of steel.</font></div><br>
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">She eventually shifted her focus solely from carpentry and building, to swordplay and defense of the village. She also picked up a number of martial arts from those she could find willing to teach her.  To anyone who asked, she was as much a citizen of Doma as anyone else in the village, helping it run, living with them, rather than simply among them.  Another less spoken-of occupation while in Doma was her time spent as a courtesan. She mentions this only rarely.  While she’d become close to the other individuals in the village, she’d become particularly close to another elezen male by the name of  Jeulerant, then going by the name Vandor, who she met during the course of her profession.  Jeulerant was a traveler from another part of the world, just like she was, and the two had a great deal in common.  They had a fairly long courtship, lasting seven years, and eventually the two wed according to Doman customs.</font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1565]■ And thus, with great dedication, Ser Rennebaud not only offered a home in his Observatorium post, but also a grindstone and a mallet to sharpen Estrelain in a man fit for the Temple Knights. Nurturing in the teachings, the wildwood learned to use a variety of arms at intermediate skills, with the exception of the spear which he seemed to be much more proficient with compared to the other weapons. However, Estrelain was not satisfied with this, and attempted to seek further enhancement of his ability with a blade, in a desperate attempt to be exactly of the same caliber of his late father. Ser Rennebaud, quite oppositely, reminded the young man that pride and denial were enemies much more cunning than those fought in a war, hence to pay less mind to conviction, and more to embracing one's true self. Given such weighting words, Estrelain pondered upon them for moons, while continuing his rigorous training, yet he remained of the will to improve with the sword and cast any other talent aside.</font></div><br>
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">Life continued as usual for the pair of them, with Jeulerant helping Meallaire to better her sword skills, and the pair of them working to make a life and home together in Doma. The next ten years were spent in a kind of drifting peace, the village safe, their relationship happy, and life was as good as anyone could imagine it to be. Time trickled by for them, the years passing gradually, during which time Meallaire became pregnant with her first son, Valistaux. The more that time passed however, Meallaire and Vandor realized that while Vandor had gotten older, the passage of time showing in his face and hair and the way he carried himself, Meallaire was stuck in time, held up by the aether that kept her body regenerating.</font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1567]■ The natural and genuine behavior of a man is often shown in the moments of need and open peril. Ser Rennebaud was attending a ceremony within the walls of Ishgard, leaving Estrelain alone at his post, tasking him with reading a novel about Saint Reinette. With the nearing of ferocious screeches and cries, Estrelain made grasp for the first and only weapon at his disposal: a lance. Carrying himself outside, he was shocked to be shown the horror of several men rent and maimed by a Dravanian wyvern. Yet in utter quiet, Estrelain climbed and reached for one of the roofs about the Observatorium, pinning his sight upon the scaled fury making char of its targets. A breath, an inhalation, and a moment of silence. Estrelain disengaged his body weight from the edge of the roof, making tight hold of his weapon between two clenched fists and thrust the left wing of the beast side to side. Unbelieving of what he had achieved, he was soon attacked by the still-living wyvern, dodging several sudden snaps of the creature's maw and rolling to the side, weaponless. And with what seemed to be preternatural stamina, the beast attacked him once more, lifting itself from the ground with a lance still through its wing. Estrelain was caught in panic, and grasped for an escape or at least something to intimidate the wyvern with. Nothing on the sight, Estrelain had finally realized there would have been no chance of survival, thus, embracing a direct, armor and weaponless clash against his opponent. He dashed forward, rolling underneath the beast, recollecting his spear from its wing and delivered yet one more wheeled thrust upon the enemy's flank, cutting the side of its stomach. The wyvern screeched in pain, leaving the Observatorium for the north in a dolorous flight. Estrelain had defeated a wyvern, and he did not realize he had done it with the weapon he scorned most.</font></div><br>
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">Experimentation started, with the woman trying to exhaust everything she knew from her past in restoring her husband, slowing the aging process and tending to the life they'd built as best as she could. Eventually, the strain became too much, and she collapsed. After a year sick, and all of the methods at her disposal exhausted, they had the talk they'd dreaded: leaving the home they'd known and built together, to go back to Eorzea, or seek help in Sharlayan. Knowing that if she didn’t want to outlive her husband they would need some kind of help, they regretfully packed their belongings, and for the second time in her life, Meallaire headed across the sea: back to Aldenard, to Eorzea. She'd arrived at 19, and when she departed, she was just over a hundred summers come and gone. Their son decided to stay in Othard, with the woman he'd taken as his wife, Esirelle.</font></div><br>
 
 
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''CALAMITY COMES'''</center></div></h3>
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''CARTENEAU (1571 S.A.E. to 1572 S.U.E.)'''</center></div></h3>
<div style="padding:0px 10px; font-size:18px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Home Again'''</div>
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<div style="padding:0px 10px; font-size:14px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Beyond the Calamity'''</div>
 
 
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">The return home brought with it a kind of bittersweet reunion, with Meallaire showing Vandor the graves of her parents, her childhood home, and the two seeking, desperately, for a way to fix the problem growing between them, their disparity in age.  Taking back up the paths of conjury and alchemy, she began experimenting and working with manipulating the body, supplementing her work with arcanima.  If she couldn’t prevent his aging, she’d simply undo what time wrought on him, and with her abundance of aether and healing magic, began to renew his body.  </font></div><br>
 
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">Months of study turned into years, which turned into decades, and before long, more than half a century had passed; her aging was stunted, but Jeulerant was approaching the end of his life.  Despite their struggles, it seemed like her husband would die long before she did.  By the grace of the Twelve, or maybe simply out of blind luck, her experiments finally came to fruition while Vandor was on his death bed.  She’d discovered a way to revert his aging and restore his body back to a youthful state.  It took almost a year before she managed to get him back on his feet, and his body restored, but finally, again, they stood side by side as husband and wife, young for who knows how long now, alive and ready to really live.</font></div><br>
 
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">It was only after they finally settled back into routine, years passed to assure them that her husband wouldn’t suddenly revert back to an aged state and pass on her, that she became pregnant with her second and third children, twin boys who were named Aelden and Vaelen.  During this time, she also chose the services of a retainer and butler for their house, a man by the name of Mikaelis. The danger passed, they settled into regular life in Gridania, and eventually joined the Order of the Twin Adder, lending their strength to Gridania against the ever elevating skirmishes in the Shroud.  The twins were barely ten years old at the time.  When the Garleans began pushing the borders of Eorzea, and subsequently the Shroud, Meallaire packed their belongings, and sent Mikaelis and a nanny by the name of Isauld to Ul’dah.  She and Vandor opted to remain behind and defend what had become their homeland.</font></div><br>
 
  
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1571-72 S.A.E.]■ With Gaius van Baelsar appointed Legatus of the XIVth Legion of the Garlean Empire, and his ultimatum to the City-States of Eorzea, the gates of Ishgard were closed in cold and distanced reasons, while the Eorzean Alliance fought forth onto the fieds of Carteneau in a last stand against the imperial forces. When the believed Lesser Moon Dalamud was lured to the flats of battle, Estrelain could see the eldritch crimson the satellite brought with itself, sun by sun, nearing Aldenard even more. Ser Rennebaud, foreseeing the changes Eorzea would have experienced with the years to come, cautioned Estrelain to escape both Coerthas and the terrible fate that would have been cast upon the lands. Hence, Estrelain, in utter refusal to abandon his mentor to the solitude of the Observatorium and an uncertain destiny, insisted that the honourable knight followed along, casting an eye of damnation upon the Holy See. Yet, Ser Rennebaud remained solid to his post, stalwart and firm in conviction, but bitterly unlikely what he had shown himself to be up to the moment. Estrelain, however, took a step back on his stance, and boundlessly loyal to the old knight, stated he would have then faced the same fate of his trainer...and friend, like a true man of Ishgard. In a rash attempt to secure his pupil's safety, Ser Rennebaud not only refused to let Estrelain stay, but additionally stripped him of apprenticeship, banishing him away from his dome, into the highlands. The sad, and painful choice of the old man, however, was the only way he could oblige Estrelain to save himself, and while in fact the young Ishgardian had understood the motives, could not avoid an increasingly surging sense of abandonment both by a friend and by his own people. </font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1572 S.U.E.]■ Estrelain Helaraint, as he had decided to word his name from that bell into the future, dejectedly left the walls of Ser Rennebaud's post in the First Dicasterial Observatorium of Aetherial and Astrological Phenomena, a dry and warm sun of a summer of 1572 S.U.E., flocking into the warmer climates of the Black Shroud. Armed with nothing but a suit of scale mail and a lance in his hand, a confused, defeated and seething wildwood dragged himself to the hamlet of Fallgourd Float, where he saw the destructive power of the Elder Primal Bahamut wreak havoc and death upon the realm. Yet in the bell of doom, as the crystalline explosions of Aether forever changed the lands for a more twisted, still beautiful sight, a flash of light followed and a terrified Estrelain, as many more of the people that had turned to the streets to cry at the sky in desperation, were invested by it. And the furious dreadwyrm had disappeared, so had the cries of Carteneau, leaving Estrelain unharmed and able to tend to the needs and wounds of those injured at the borders of the Black Shroud.</font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1572]■ Almost opposedly to his very beliefs, which would have seen him loathing for moons,  Estrelain helped the north Shroud the way he could, by fetching water, cleaning flesh wounds, and proposing himself more as a medic than as a warrior, since there was less than no need for arms. Nothing had risen, no beasts had dared to approach the borders of Fallgourd Float for suns, thus making him capable of learning the basic of first aid. As a man with not a considerable amount of perks besides those he had gained in his life, Estrelain restlessly marked his effort to aid the inn he stayed in, rebuilding fences with the workers, tilling soils with the farmers. He had pride, but he had also a heart. And in his mind, he would put it to use, not to seethe, not to disdain. Only to help. The Calamity had softened the scales of his armour as much as his ways.</font></div><br>
 
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<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''AND LIFE CHANGES'''</center></div></span></h3>
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<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''ARRIVAL AT THE MILL (1572 to 1577 S.U.E.)'''</center></div></span></h3>
  
<div style="padding:0px 10px; font-size:18px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Making A New Life'''</div>
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<div style="padding:0px 10px; font-size:14px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Time as an exile and the making of a man'''</div>
  
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">At the fields of Carteneau Flats, the Alliance met the Empire head-on, with Meallaire and Vandor on the front lines. When Dalamud fell, and the forces of the respective armies scattered, the duo did very much the same. They quit the field, and rather than returning home to Gridania, they traveled to Ul’dah, to rejoin their sons. They changed their names that day, Meallaire becoming Glioca, and Vandor becoming A’rklonn.  They took his family name, of Sargonnai, and worked to make a life in the City-State.</font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1572]■ Bells, suns and moons had passed since the Calamity, and Estrelain had thrown his last share of coin into the moonly staying at the Bobbing Cork of Fallgourd Float. He had established a small errands-related source of income for himself, given that among all other regions, the Twelveswood had received most damage due to the dreadwyrm's attack and employment possibilities had collapsed together with many portions of the Black Shroud. A mellowed and changed Estrelain, witness to the destruction of the Elder Primal, struggled to regain consciousness of his life past, further condemning his homeland for its closed-mindedness. However, even if stirring inside, he would always remain tranquil and placid to his peers, understanding of the fact that while he was damaged, so were the people of his newfound land. The wildwood, in fact, not only started to attempt a blend with the inhabitants of the Shroud, but also help them as much as he could, in recognition and appreciation for being allowed to roam its paths and seek asylum in the shade of its beauty. Soon, Estrelain marched north-easternwards to the little settlement of Hyrstmill where he had heard retired warriors, injured ones and estranged souls sought reprieve from their punishing lives.</font></div><br>
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">With a flood of refugees in the wake of the Calamity, Glioca opened a small shop in Ul'dah, offering her services as a conjurer and barber-surgeon for those who had been injured by the Calamity. While her services were appreciated by some, they were viewed with suspicion by others. Why would an Elezen conjurer lend her aid to those that the citizens of Ul'dah turned a blind eye to?  After her clinic was ransacked by Brass Blades, Glioca was forced to shut her doors, and began traveling further and further from Ul'dah.</font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1573]■ Time allowing, Estrelain found refuge in the common dormitory of the hamlet of Hyrstmill, while noticing how close he was to Gridania, he learned he would find proper employment if he had spurred himself into its very heart. And thus Estrelain walked the red, yellow and orange paths of the northern Shroud, until, greeted by the Yellow Serpent Gate, he was stopped for examination and questioning. The thin and tired Estrelain could not do anything but to explain where he hailed from, already abandoned to the idea they would have denied him entrance. To his very surprise, however, the gatekeeps allowed him a pass and the man, after a thankful and polite bow, directed himself where he would have found coin and training at the same. The Wailing Barracks of Gridania were not only a place for strange and all-types-assorted individuals, but also home to the protectors of the Gridanian borders and valiant warriors of the polearm: the lancers. The Wood Wailers, or so were named those who achieved the highest training in lancing, were placed everywhere within the Shroud, posts, fortresses and gates. An objective in common within, the protection of the Shroud and its very people. As Estrelain was able to explain his stance to the masters, he finally was admitted as a recruit. Years had passed, and with the righteously imposed training, both in the Barracks and outside, the young man had finally escaped his adolescence and turned into a man proper. With a peaceful demeanor and solemn presence, Estrelain was a new creature, reshaped into the bark of the strongest trees. Diligence, duty and honor, a stranger, in a strange land, in fact. Yet there was no night without a return to Hyrstmill, as every humble warrior would.</font></div><br>
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">Not long after this, she took up swordplay with the Gladiator's guild in Ul'dah, utilizing what she'd learned in Othard and with her husband, fighting under the moniker 'The Silver Dragon'. She often fought while masked, and donated any winnings she received to the refugees outside the gates, providing what food and medicine she could. A particularly nasty match left one man dead however, and Glioca ended up quitting the guild and laying down her arms and armor.</font></div><br>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1574]■ Quite in the midst of his training with the Wailers, Estrelain was approached by a man in yellow, introducing himself as a Serpent Lieutenant of the Order of the Twin Adder. Of course, the wildwood had met and assisted the Serpents in the past, whether through the direct orders of the trainers or by simple good-will, he had in fact already come in contact with the Grand Company. Yet, that time, he was there to be asked to join the ranks, as a soldier. Estrelain, even if doubtful regarding the offer, followed the man to the Adders' Nest, and by seeing the great zeal the men and women that worked in its hall put in their duty, the wildwood felt a rush of admiration for those brave souls surging through his veins, and he, before he could be even asked officially, requested admittance at the counter. Estrelain Helaraint had signed to become a Serpent Private.</font></div><br>
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">Following the death in the circle, and with ever-growing unrest in Ul'dah, Glioca, A'rklonn, and their third at the time, opted to move on to Gridania.  While there, Glioca briefly sought out what remained of her family, getting back in touch with the last of her kin. She threw herself back into the Conjurer's guild, opting instead to heal rather than fight.  Committed to a course, the trio never settled into Gridania proper, instead traveling around in the Twelveswood like nomads, until eventually ending up at the Oak Inn. </font></div><br>
 
 
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<div style="padding:10px 35px; background: #A0A0A0;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''SINCE CHARACTER CREATION'''</center></div></span></h3>
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<div style="padding:10px 35px; background: #A0A0A0;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''THE WEIGHTING OF FATE (1577 S.U.E. to ???)'''</center></div></span></h3>
  
<div style="padding:0px 10px; font-size:18px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Moving Forward'''</div>
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<div align=justify><div style="padding: 7px 4px;font-size:11px; color:#585350;font-family:Georgia;"><i>'''Disclaimer:''' All of the details here are expected to be kept OOC unless an individual is given the information by Estrelain personally.
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">■ Glioca, A'rklonn, Emeraven and several other members of the family arrived at the Oak Inn just outside Gridania. They and family spent a little over two months living at the InnEventually, the trio decided to move on and formed the Rising Phoenix Free Company, under the banner of the Maelstrom, serving as mercenaries for hire for whatever company so sought their services, but most importantly, establishing the Phoenix Estate within Ul'dahn territory, and eventually opening up Black Phoenix Oddities as a second legitimate front business to the company.</font></div>
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His history is currently being adjusted to make certain it fits within a determined timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both his age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant ''Work In Progress''. .
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'''OOC Note:''' Here the current fate of Estrelain shall unfold, from this point forward, the section will include the adventures, encounters and storires he ICly lives alone or with other players. Every square corresponds to a different story or arc, and they are meant to be read from the top to the bottom to establish a chronological order. So simply read it as you would read any book. Additionally, the stories reported here are dated starting with the beginning of 'A Realm Reborn' 1577 S.U.E.</i></div></div>
  
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">■ Glioca and A'rklonn had a split with the third in their relationship, Emeraven Stormrose, after the Miqo'te woman broke oaths and coupled with another, doing so in secret, and against the rules they all abided by.  Glioca only later learned this was the cause of her sudden need to 'split' from the pair of them, and harbors a deep hatred for the woman.  She speaks often of how if the Miqo'te wasn't so pathetic, she'd strike her down dead.</font></div>
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<div style="padding:0px 10px; font-size:14px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''The faint smell of roses and blood'''</div>
  
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">■ After dealing with the loss of Emeraven and all of the anger from the separation and her own abandoment, Glioca threw herself into unfamiliar combat training. A skirmish with an oversize Biast in Coerthas resulted in her glasses being ripped from her face and a long scar over her left eye, that thankfully hasn't hampered her vision yet.</font></div>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1577]Estrél had continued his life as a Serpent, as an advanced lancing trainee and ultimately, but primarily to his spirit, as a proud warrior of Hyrstmill, his only place he could truly call 'home'. Since Carteneau, some years had passed and the man had finally placed himself in a higher position among the Grand Company of Gridania. With his efforts, especially those conducted within the northern sides of the Shroud, he was appointed the honorific of Serpent Sergeant; such title, allowed Estrelain to keep himself busy between both patrolling the Twelveswood, gathering further information and knowledge regarding the lands, and paperwork cupped by office-related duties. It was often custom of him to be tending to the immigration processes of other outlanders, ironically for him being a stranger himself. The Order of the Twin Adder had shown itself as homely as the Barracks and as Hyrstmill, but the hardened, yet soothed man held respect utmost not to the places, yet to the people. Clashing in spirits with his very will of improvement, the life of a Serpent Sergeant Lancer was not unsatisfying for him, for he had changed to the softer and less ambitious side of himself. Yet, as any man capable of recognizing uncertainties and not ashamed to admit doubt, he yet seemed to be missing a piece in his life, thusly remaining incomplete. Had his mind not thrown him into wild dreams of rejoining his old homeland Estrelain would stay a simple man, but recently, with his increased interest towards blacksmithing and carpentry, he began questioning his own choices again, and ready to haul himself into battle once more to reclaim his lost ambition, the wildwood started seeking companions to travel north, where snows had fallen and where his skin had not felt the winds of for years.</font></div>
  
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">■ A chance meeting at the Gold Saucer with Nai Ruahki led to one of the shop's first ordinary customers, with the Miqo'te woman's sweet tooth bringing her back to the shop.  During this time, Glioca met Erimmont Chevalier and the two struck up deep conversation, eventually forging what would be a strong friendship.</font></div>
 
  
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">■ Disturbances in Mor Dhona and Ishgard have led A'rklonn and Glioca to place their shop in the hands of their sons, in preparation for travel to the isolated nation as mercenary forces, taking up arms in the forward skirmishes as the Dravanian hordes begin to wage their war.</font></div>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1577]While returning from one of his patrols in the woods, Estrelain dropped armor and weapon to the coffer at the feet of his bed, as he entered the common dormitory of Hyrstmill. Changing into more comfortable clothes, he pushed himself outside, towards the waterwheel, only accompanied by a faint Menphina in the sky and the red hues of the foliage underneath his steps. With the small torrent ramming west-to-east the peaceful hamlet, Estré sighed in relief, inhaling some of the air carried by the warm winds that had traveled the Shroud for the sun entire. The lancer, was plucked in attention by a particular scent, pervading the very gusts of breeze that danced upon his loose clothes. Roses and blossoms of roses, a smell terrifyingly familiar to the man, cast interest and wonder upon the origins, being roses flowers or his own lands and less of the Twelveswood. Yet, incapable of explaining the implications, his soul stirred, roared, and awakened to the perfumed breaths of that wind, reminding Estrelain of being nonetheless a stranger. Yet, Clelia, the midlander porter that had oft-visited the Mill, arrived with the nightly delivery of spirits for the local tavern, and Estrelain was soon dragged away from his less happy thoughts to help the young woman unload her cart. As he followed the woman to the gates, to bid her farewell, Estrelain was thanked for his help, however, before they could even part ways, Mistalle, the loving chocobo of the woman had cried in pain. Unbeknownst to the both, the creature had fallen ill many moons before and in a matter of instants she exhaled her last breath. A heartbroken Clelia could not even weep, for the chocobo had ejected an unhatched egg with her last threads of strength. Estrelain, knowing what to do with it, explained the egg needed care and tending, therefore convinced the woman to allow him to bring it -in a rush through the night-, to the Bentbranch Meadows stables, where, with the aid of the chocobokeeps they were able to give the egg a new mother, Douilie, a turquoise-feathered chocobo. Finally Clelia was able to bury Mistalle ontop of the cliff overlooking Everschade. The woman later asked Estrelain to take care of the hatchling that would have soon come out of the egg, and he accepted, promising the woman he would and with the utmost care. The Meadows, in fact, had been visited by the wildwood almost sunly, after his duties, to assert the conditions of the eggs, until, finally a little female chripling saw the light of the life. Being asked what name he would give the little chocobo, Estrlain responded he meant to call her 'Hauteclaire'. Being such the name of the fabled sword of legend his father always spoke of, he finally came to the realization that he needed not to emulate his father to be worthy, but only to try and be the good man he was. Thus, if he could not do it through wielding a sword, he brought himself comfort in knowing that same sword would then accompany him forward in the form of a steed, and his father, with it.</font></div>
  
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">■ With the Gates of Ishgard tentatively open, Glioca, along with her husband, traveled to the far northern city.  The situations of the people there prompted Glioca to finally lay down her healer's staff in favor of her sword and shield.  She pledged herself as a Free Paladin publicly, though in other skirmishes she discards the shield in favor of spellcraft and imbuing her blade with magic; she refers to herself as a Mystic Knight.</font></div>
 
  
: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">■ On a brief return trip to Ul'dah, Glioca received a letter packaged with a journal, and the fragments of a broken shield that belonged to their adopted son, Siduris, along with the notice of his death. The death became one more in a long litany of loss for the woman, and she's thrown herself back into the skirmishes with the Dravanian Horde with renewed fervor.</font></div><br></tr></table></div>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1578]During his sixth year since the Calamity, Estrelain brought himself to the jolly outlet of Mister Rolfe Hawthorne and his wife in the eastern reaches of the Twelveswood, in hope to meet and seek guidance within an old traveler, "Longinus the Coaly" that was said to be dwelling its perimeter, other than being known as an habitué of the Sweetbloom Pier eatery. Accompanied by his now grown and loyal companion, Hauteclaire, whom was trained in combat since the second half of her first year, Estrelain ventured into the deeper corners of that side of the Shroud, where myths and reality were said to be walking hand in hand. Nonetheless, the wildwood was unable to find the man he so spiritedly wished to ask advice from, as the people of the Hawthorne Hut had told him the vagrant had left suns before for Othard. Quite in the disappointment, Estrelain felt another rush through his leg, one of surging power, as if his blood had been warmed up just suddenly to return to its usual temperature. The injuries he had received previously, while freely fending off a flock of Ixal, were not the reason of such situation, given they had healed completely, yet he could feel the reasonable comfort of the wind refreshing his neck, bringing with itself, once again the unparalleled noble scent of roses. Estrelain returned to Hyrstmill that same sun, yet with more doubts in his mind than those he had left the dormitory with, in the early bells.</font></div>
  
=Relationships=
 
  
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>RELATONSHIPS</center></div></span></h3>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1578]■ Estrelain woke one particularly grey morning of the year 1578, as the chants of the various birds inhabiting the canopies above Hyrstmill gave spur to the morning of the Twelveswood. Yet nonchalant in his earlier-than-thought rise, the wildwood was not entirely settled into his mind, and led his first steps outside the barracks he had slept in to breathe in the air of the renewed sun. His eyes were able to catch a glimpse of a shadow, moving unsuspected between foliage, thickets and weeds alike. While of not defined shapes, Estrelain swiftly made grip for the hilt of his belt knife, approaching the grass with the lingering sounds of passage: in great surprise, the elezen not only dicovered one hooded individual but a wolf pup seeking embrance in the very target of suspicion. At the exchange of questions and answers, the man revealed himself to be named 'Carbon' and his companion 'Soot' and to be looking for a meal and a bed. Unpleased, but allowing, Estrelain finally questioned the reasons for the sneaky measures adopted by the stranger, and he replied that the less he disturbed the quiet of the forest, the greater would have been Nophica's blessing. After leading the wanderer into the barracks, he swiftly took some fruit and a cloak from his personal cabinet, bestowing bite and shroud for his guest. Carbon added that by having no money, he would have been unable to repay Estrelain, however he would have imparted him lessons of his art. Physical training, and without weapons and armor was his speciality and the wildwood, while initially stating there would have been no need for repayment, he would have gladly taken advice and training, considered his lack in such department. And thus the suns cycled, one after another, and when the man and the dog slept, Estrelain labored for the pay, and when they were of the eye, Estrelain worked his spirit. Hand-to-hand, precision, swiftness and light puissance: these the traits of the bare-handed combat Carbon had Estrelain embrace; for survival, for meditation, for concentration. Word after word, fist after fist, Estrelain took his steps to the dusts of the eastern canyons of Thanalan and to the highest and less forgiving airs of Coerthas, with the objective of allowing his body to eventually admit itself removed of protection and yet resilient and learned in its proficiencies.No training, however concluded without a meal and a read, and with more good will than patience, Estrelain developed an interest through his new mentor for crafting objects, rings and tools with leather and thread. All, in solemn and religious return to Hyrstmill.</font></div>
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1578]■ In the midst of the green of Treespeak, a gentle hum could be heard. Estrelain, on patrol, made his way to where he believed the source was located, with a mind busy with remembering the tedious exercises he would have had to face once his daily duties were taken care of. The wildwood crouched behind the bushes, making his steps slower and is breathing more hushed. The dried leaves on the pathway were recently marched upon, and he followed the trail of apparent slithering. A snake, a white skinned and red eyed one, had dragged itself to a thick and thorned entanglement of scented roses, apparently dripped with the very dying creature's blood. With compassion and silence, Estrelain neared the creature, and swiftly thrust its head to relinquish the pain and struggle. A disgusted look took toll of his expression, the moment he led his pupils once more to the bloodied roses. With notions of the past constantly reminding him the role of his countrymen against the wyrms for over a thousand years, and Estrelain sacked the remnants of the creature for a disposal in the nearby shallow river, which shortly after dyed itself red. Saddened and doubtful of the world surrounding him, he made his way back to the Wailing Barracks, consigning lance and no word to his colleagues before a dignified leave. That night the wildwood ate a bowl of baked beans and bread, accompanied with apple cider and a handful of walnuts, an echo to the meals in the Brume, back in Ishgard. After being asked why his spirit appeared so heavy, Estrelain answered Carbon that it was because his meal was pretty scalding to the tongue.</font></div>
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| <div style="font-family:Georgia; background: #A0A0A0;font-size:12px;color:#ffffff; text-shadow: 1px 1px 3px #000000;letter-spacing:0.2em;"><center><B>RELATIONSHIP STATUS LEGEND</B></center></div>
 
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| <div style="font-family:Georgia; font-size:9pt;"><font style="color:#54b5eb;" size="2">♥</font> Family  <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#ae0016;" size="2">♥</font> Involved  <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#F02311;" size="2">♥</font> Romantic    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#FA70BC;" size="2">♥</font> Platonic    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#000000;" size="2">♥</font> Physical    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#b72a78;" size="2">♦</font> Friend    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#692ab7;" size="2">★</font> Acquaintance    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#CD950C;" size="2">$</font> Business    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#000000;" size="2">✝</font> Deceased    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#6B8E23;" size="2">✔</font> Positive  <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#C24640;" size="2">✖</font> Negative  <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#6b6e72;" size="2">●</font> Neutral  <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#000000;" size="2">�</font> Unsure</div>
 
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1578]■ Estrelain found himself taken by the several bells spent with studying leatherworking. Unsure of what to make of the Doman liquor left by a thankful merchant on his way to the markets and wrongly targeted by the Ixal, the wildwood stirred, bored, thirsty for more techniques with the knife and the lace; he advanced to the leatherworkers' guild of Gridania, to seek advice besides that of the old Carbon. Greeted and met, a small copy of 'Introductions to Leatherworking' was handed to him, without many celebrations to seal the apprenticeship. Quite on the contrary, Estrelain found renewed energy to draw from, and distanced himself to the river banks found in the city state for a relaxing read. Being a day of no duty, he decided it was time for his afternoon tea, and promptly made his way to the Carline Canopy, as habit. However, on the way to the Knot from the shallow waters before the Whistling Miller, the wildwood had a change of mind with the sight of a pamphlet depicting a homely tavern ready to receive guests. No opening times were written about, however, by asking around he found out the way to reach this location was by taking a long stroll. Knowing his way within the Shroud, Estrelain engaged in a relaxing walk towards the Mirror Planks, in the central area of the Twelveswood, until taking a ferry was the only logical option to follow, to reach the rather doubtful coordinates. The birds and the leaves were accompanying him, and as vivacious, sunny and bright as the forest turned out to be, the elezen also met the rain while being transported at the other side of the lake, where the Lavender Beds were. At the arrival, there was simply no doubt for him, he indeed had never visited the tavern of mention "The Fated Inn" however, he knew exactly which path to take. A small garden, a brick fence, peach blossom trees, a well and an open fire: these were the first sight at the plot encasing the destination. With the first steps, Estrelain noticed that a group of individuals was effectively busy around the fire, however once discovered by a young midlander female, he immediately apologized for having interrupted. He was soon told that the inn was going to be open in the morrow, and that they, the staff, were consuming their daily supper in the yard because the weather allowed it. Yet, he was invited by the group to take a rest and have a sandwich. He discovered, through a casual and genuine exchange of words, that the group composed by a midlander bounty hunter, Mackenzie Hawk, Grumbling Behemoth, a roegadyn cook and tavernkeep, and Shy the Raen protege of Grumbling were indeed a tight-knight band of decent people. Their words, while casual and seemingly bathing in normalcy, were much more welcome and felt that any of those a high lord of the Holy See could hope to be hauling at his followers. Estrelain felt relieved, and truly at peace. He in-fact asked if he could spend the remainders of the evening meditating by the fire, and even if they knew him not, an allowance was given. Estrelain basked in the tranquility the place offered, and surrounded by the dimming lights of the sun, he left the group, for all had duties in the morning, including he with the Wailers and the Twin Adders. Promising to be back the following night for a proper meal, the wildwood shared a vial of doman liquor with the people by the fire, before his steps saw the grassy paths of the Twelveswood again and into the night.</font></div><br>
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| <div style="font-family:Georgia; background: #B8B8B8;font-size:12px;color:#ffffff; text-shadow: 1px 1px 3px #000000;letter-spacing:0.2em;"><center><B>FAMILY (PC)</B></center></div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[A'rklonn Sargonnai]],</b> <i>husband</i>.  <b>(</b> <font style="color:#ae0016;" size="2">♥</font> <font style="color:#F02311;" size="2">♥</font> <font style="color:#000000;" size="2">♥</font> <b>)</b> - <b>The Black Phoenix.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"There are no words in any language to describe how I feel about him.  It's.. magical."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">While not her first love, A'rklonn is the love of Glioca's life, and the one person in all the worlds that she'd willingly walk into the Void for if something happened to him.  Despite whatever other relationships they have had, Glioca and A'rklonn have a long and lasting bond that has carried them through trials, tribulations, and their children, with a fourth on the way.  While she does not openly say so frequently, she both envies her husband for some of his life experiences, and admires him for his endurance and persistence despite all the ill that has happened to him during his similarly long life. She could think of no one else she would choose to spend her existence with.</div>
 
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: <div style="font-family:Georgia;"><font style="color:#585350;" size="2">[1578]■ As promised, after a sun of work by the Barracks and the Adders' Nest, mostly spent reorganizing papers, documents and bringing several logs of information to the Stillglade Fane's reception desk. The wildwood, happened to keep in mind the drive for a meal at the Fated Inn, and shortly after visiting Carbon in Hyrstmill and bringing him food he left in the late afternoon, bound for the same paths he had walked the sun before. Hoping to reach his destination by supper time, Estrelain stopped by a traveling spirits-salesman, purchasing one little flask of Orange Juice-scented oil, coming from La Noscea. With the intention of presenting it as an additional gift he fixed the liquid within the satchel on his belt and pressed on. Halfway towards the Lavender Beds, on the ferry, Estrelain was once more enveloped by a strong scent of roses for a few moments, before it all disappeared as the transporter arrived by the pier. The elezen, eventually returned to the inn, noticing how the open fire was no longer occupied and, without hesitation, made his way into the establishment. The wooden walls, the bricks in those, all leading to the lower area, bustling already with patrons at such a bell. Capturing the scents, he waved to those he could recognize and immediately dropped his belongings by the fireplace, before finding a spot on the only available stool at the counter of the bar. Ordering a "Fated Inn Special" for his meal, he and the seawolf female sitting next to him were presented by Grumbling Behemoth, a feast of enormous proportions, with all sorts of delicacies---yet, surprisingly, Estrelain finished with no hesitation. He soon after ordered a Doman tea, offering the spirit he had taken with himself on the way to the staff as another sign of commendation for their great dedication. Mackenzie seemed to have been busy telling a tale about a hunt of hers, so Estrelain moved his eyes to the library nearby the counter to fetch a book and give himself to literature. "The Book of Reinette", a similar interpretation of the tome Ser Rennebaud had granted him in the past, was his choice and with the bells classing one with another, finally, by evening's end, the tavern remained, while as peaceful, less busy. He was reached by Mackenzie who expressed him her love for poetry. Estrelain pointed out that while her read was indeed historical, the author had hidden poetic verses within, and thus the wildwood proceeded to show his midlander acquaintance. Eventually, he retired by the fireplace, where Grumbling had taken seat to rest and another figure, a seeker of the sun girl was enjoying her cigars. Estrelain was offered one, and upon acceptance, the widest variety of topics were discussed before the flickering tongues of flame, the discovery of Grumbling's deeper demeanor, even if not entirely and the newly made acquaintance of yet another. Hayu of the Lynx tribe was the miqo'te generous enough to share her recreational smoke with Estrelain. Exchanges of words ensued and after a light evening, the wildwood finally paid his order and left then inn, with a strange smile upon his lips. One he had not shown in moons. The moment his boots found the dried leaves of Treespeak once more, his nose detected the smell of roses, for it to vanish once again.</font></div><br></tr></table></div>
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Vaelen Sargonnai,</b> <i>son</i>.  <b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#FA70BC;" size="2">♥</font> <b>)</b> - <b>The Day without a Night.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"I love my son, but he's hard-headed, and makes some very foolish decisions. So, essentially, he's young.."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">One half of the twins born of Glioca and A'rklonn, Vaelen is the more impulsive of the two. There is no doubt that Glioca has a more open affection for Vaelen than Aelden, if only because of the time spent together in Vae's youth. The two regularly engage in physical training together, with Glioca passing on some of her sword techniques to Vae, and Vae constantly challenging and pushing her harder as she grows more and more proficient with physical combat with a weapon. With Vaelen comes his wife Arkhiss, a Duskwight woman who Glioca is fond of.</div>
 
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=Relationships=
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Aelden Sargonnai,</b> <i>son</i>.  <b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#FA70BC;" size="2">♥</font> <b>)</b> - <b>The Night without a Day.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"He's the more quiet of the two boys.  I've never gotten along with him quite as well as I do Vae."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">The other half of the twins, Aelden is the more sedate and laid-back of the two boys.  Glioca and Aelden are not as close, though they have similar hobbies and interests (the study of magic, especially). Glioca often sets Aelden to task at magical research and development of his own style of combat.</div>
 
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #707070;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>RELATONSHIPS</center></div></span></h3>  
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[Anthya Sargonnai]],</b> <i>daughter</i>.  <b>(</b>  <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#FA70BC;" size="2">♥</font> <b>)</b> - <b>The Librarian.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"I've never seen anyone read through the Ossuary so quickly.  Or be so disappointed with its contents."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">Glioca adores Anthya, one of the eldest of her adopted children.  The affections between the two are often warm, sometimes teasing, sometimes competitive, but most often cooperative, especially in regards to scholarly pursuits.  They share a love of books, tea, and continual expansion of knowledge. </div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[Ellemeare Sargonnai]],</b> <i>daughter</i>.  <b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#FA70BC;" size="2">♥</font> <b>)</b> - <b>Hopeful Heart.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"If you had told me the day I met her that I'd call her daughter one day, I likely would have called you a liar.  Never have I been so happy to be proven wrong."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">The most recent of her adopted children, and in fact, the last of them, Ellemeare is a girl that they met by circumstance, who has quickly become a treasured part of the family. She's one of the most recent that A'rklonn and Glioca have adopted.  She finds the girl to be intelligent and intuitive, if a bit easily embarrassed.  The two share a great affection and warmth as Glioca tries to help get Elle used to their rather. . . unique family ideals.</div>
 
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| <div style="font-family:Georgia; background: #A0A0A0;font-size:12px;color:#ffffff; text-shadow: 1px 1px 3px #000000;letter-spacing:0.2em;"><center><B>RELATIONSHIP STATUS LEGEND</B></center></div>
 
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| <div style="font-family:Georgia; font-size:9pt;"><font style="color:#54b5eb;" size="2">♥</font> Family  <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#ae0016;" size="2">♥</font> Involved  <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#F02311;" size="2">♥</font> Romantic    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#F02311;" size="2">♡</font> Passionate    <font style="color:#6b6e72;" size="1"></font>   <font style="color:#FA70BC;" size="2"></font> Platonic    <font style="color:#6b6e72;" size="1"></font>     <font style="color:#000000;" size="2">♥</font> Physical    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#b72a78;" size="2"></font> Friend    <font style="color:#6b6e72;" size="1"></font>   <font style="color:#692ab7;" size="2"></font> Acquaintance    <font style="color:#6b6e72;" size="1">–</font>   <font style="color:#CD950C;" size="2">$</font> Business    <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#000000;" size="2">�</font> Unsure  <font style="color:#000000;" size="2"></font> Deceased    <font style="color:#6b6e72;" size="1">–</font>     <font style="color:#6B8E23;" size="2">✔</font> Positive  <font style="color:#6b6e72;" size="1">–</font>     <font style="color:#6b6e72;" size="2">●</font> Neutral  <font style="color:#6b6e72;" size="1">–</font>    <font style="color:#C24640;" size="2">✖</font> Negative  <font style="color:#6b6e72;" size="1">–</font>    <font style="color: black;" size="2">☠</font> Enemy</div>
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Charinelle Sarrasin,</b> <i>granddaughter</i><b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#FA70BC;" size="2"></font> <b>)</b> - <b>Shining Beacon.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"I didn't expect her to come over from Othard.  Her parents are failing, their lifespans nearing their ends.  I will miss them all the more when they are gone, but she is here, and so they'll live on."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">She's Glioca's youngest grandchild, and she doesn't have much experience with the young woman, the girl having just come over from Othard in the wake of the Garlean Empire toppling Doma, but she looks forward to growing to know her better..</div>
 
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[Erimmont Chevalier]],</b> <i>lover</i>.  <b>(</b> <font style="color:#ae0016;" size="2"></font> <font style="color:#F02311;" size="2">♥</font> <font style="color:#000000;" size="2">♥</font> <b>)</b> - <b>The Novelist.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"In all of my years, I never would have expected him to become so close as to love him the way I do, but that's what he's become to me."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">Glioca and Erimmont met through a mutual acquaintance, and quickly became fast friends.  For a brief time, Erimmont stayed with A'rklonn and Glioca, but personal tensions and his own state of being caused his departure without so much as a word.  Distance between the two caused a gap that they have since mended.  They've become family as time has passed, with the man formally adopted into the Sargonnai clan, and further, Erimmont and Glioca have shifted their position from 'friends', to 'Lovers', or at least, they're attempting it.  She gets endless hours of amusement from the idea of him explaining to someone that she's both adopted him, and that the two are 'together'.</div>
 
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| <div style="font-family:Georgia; background: #B8B8B8;font-size:12px;color:#ffffff; text-shadow: 1px 1px 3px #000000;letter-spacing:0.2em;"><center><B>FAMILY (NPC)</B></center></div>
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| <div style="font-family:Georgia; background: #909090;font-size:12px;color:#ffffff; text-shadow: 1px 1px 3px #000000;letter-spacing:0.2em;"><center><B>N P C</B></center></div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Valistaux Sarrasin,</b> <i>son</i>.  <b>(</b> <font style="color:#6B8E23;" size="2">✔</font> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#FA70BC;" size="2"></font> <b>)</b> - <b>The Eldest Son.</b></div>
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Ser Ondolais A. de Helaraint,</b> <i>father</i>.  <b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#000000;" size="2"></font> <b>)</b> - <b>beloved father.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"He and his wife were always a handful. I miss him, sometimes, but I know he has his own life to lead."</i></div>
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| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"The Fury herself paled in comparison to the man he was, and not for his strength, but for his heart. Not a more sincere man I have met, an infinitely fortunate I am to have had him as my father."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">Valistaux was the first son born to Meallaire and Vandor, and grew up in Doma. Much like his parents, he's used magical means to extend his lifespan, along with the woman he eventually married, Esirelle, a girl that Meallaire and Vandor adopted during their travels around Othard. The two have a single daughter, Charinelle. The pair are still alive, working somewhere in the underground in Othard, fighting with others with a like mind against the Garleans, resisting where they can.</div>
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| <div style="font-family:Georgia; font-size:11px;">Ondolais Antoinel Trennetiere, grew as the squire and later steward of a retired and childrenless Temple Knight. After his death, he was left the inharitance of the small house he was the head of, House de Helaraint, Serring himself with the rigorous training he had conducted as a fighter. Later, after joining the Temple Knights he met Senestielle d'Oraguille, heiress and physician of an equally small House and soon love of his life. As they bloomed together, they were able to reinforce House de Helaraint by joining the fortunes together, merging it into one middle-placed House among the others. Due to this decision, the man stepped down as a knight to embrace a new life as caretaker of the estate, managing it in its entirety. While still in their fifties, Ondolais and Senestielle presented the society with a son, Estrelain, whom would have later led the house as his father did. Father and son developed a strong, if not the strongest of bonds, and while if the two were of different views, little Estrelain loved to hear the war reports of his beloved father and esteemed his figure. Yet, while their spirits were high, tragedy struck, and Ser Ondolais was slain in a Dravanian assault of Falcon's Nest, during his many nostalgic visits of the hamlet. Estrelain was not told until one year after his father was buried, hence considering himself humiliated.</div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Esirelle Sarrasin,</b> <i>daughter</i>.  <b>(</b> <font style="color:#6B8E23;" size="2">✔</font> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#FA70BC;" size="2"></font> <b>)</b> - <b>The Eldest Daughter.</b></div>
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Dame Senestielle M. d'Oraguille,</b> <i>mother</i>.  <b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#000000;" size="2"></font> <b>)</b> - <b>strong and gentle mother.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"I know she keeps my son in line.  He's wrapped around her little finger."</i></div>
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| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"Of the nights I have spent remembering her, there is not one I find myself cherishing my mother's memories and actions."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">Esirelle, is a duskwight girl that Meallaire and Vandor adopted while in Othard. She was young, and had ended up coming across the ocean as cargo in a slaver ship. The pair purchased the girl outright, and adopted her into their small family. She grew up alongside Valistaux, and no one was surprised when they eventually fell in love.  The two have a single daughter, Charinelle. The pair are still alive, working somewhere in the underground in Othard, fighting with others with a like mind against the Garleans, resisting where they can.</div>
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| <div style="font-family:Georgia; font-size:11px;">Senestielle Matildie, was the only daughter of Lord Alphonsaux Claudel d'Oraguille and hence last of her line, having Lord Alphonsaux birthed no males. Often carefree and merry-spirited Senestielle or Senée as she was fond of being called by her ladysmaids, was all but the embodiment of a heiress. Reckless, unbelieving in the Fury and most importantly an observant and wise woman. She did not like her father's teachings and thus, at his death, she was finally able to pursue her true ambition: medicine. Training at the Scholasticate of Saint Reymanaud in the fields of surgery and appointed a chirurgeon, the woman met Ser Ondolais when he was brought for healing to a first aid bay she was assigned to, in the Convictory, by the western highlands of Coerthas. Love bloomed, and she continued her profession while educating her own son in the ways of literature, botany and distillation of medicine, whom in return grew extremely attached to his mother. Sadly, she fell irreparably ill right after the death of her beloved husband, and to not add more preoccupations to Estrelain's, she faked a wellbeing that left her almost believably healthy for the following years. However, like every terminal illness or malady, in her case, she succumbed to the call of the Aether, and returned to it, in torment, yet satisfied her son knew not of her suffering. Estrelain faults himself for not noticing her distress.</div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Selaine Friont,</b> <i>mother</i>.  <b>(</b> <font style="color:#6B8E23;" size="2"></font> <font style="color:#54b5eb;" size="2"></font> <font style="color:#000000;" size="2"></font> <b>)</b> - <b>Fallen Hearer.</b></div>
+
! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Ser Mauricel Rennebaud, the spent,</b> <i>mentor</i>.  <b>(</b> <font style="color:#b72a78;" size="2"></font> <font style="color:#6B8E23;" size="2"></font> <font style="color:#000000;" size="2"></font> <b>)</b> - <b>the only teacher.</b></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"I regret it. Not knowing her.  Maybe that's why I tried to mother so many others who didn't have one of their own.  I suppose I didn't want anyone else to feel what I felt, or go through what I went through."</i></div>
+
| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"Why he would cast me away, I could comprehend. Why he would not follow, I could not."</i></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;">Selaine passed away when Meallaire was barely five summers old. She felt the loss of the woman very acutely, and it was her death that ultimately drove the girl into practicing conjury. Without her death, the woman may not be where she is today.</div>
+
| <div style="font-family:Georgia; font-size:11px;">Ser Mauricel was born Rennebaud of a family of merchants from Sharlayan. The man had grown strong and suitable for battle, and when his family settled into the lands of Coerthas, the thirteen-winters old Mauricel was admitted among the Temple Knights, for his strategic and wise decisions after only two years of apprenticeship to an aged, yet experienced knight. What happened during his life until he met Estrelain is perhaps known to him only, but according to Ser Rennebaud his life started when he could channel his knowledge in the molding of a young man into a strong young man. Estrelain consider no other man more honourable than of him, with the exception, if not on-par with his father. Even if his mentor's destiny is dubious, since many years have passed from the sun he was banished from the Observatorium, the wildwood continues to think about his friend and recently, with the amounting will to return to the North, he has started to plan a visit to the Observatorium. </div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Jeulerand Sarrasin,</b> <i>father</i>.  <b>(</b> <font style="color:#6B8E23;" size="2"></font> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#000000;" size="2">✝</font> <b>)</b> - <b>Tasked Soldier.</b></div>
+
! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Coalcougher Carbon,</b> <i>old traveler</i>.  <b>(</b> <font style="color:#692ab7;" size="2"></font> <font style="color:#6b6e72;" size="2"></font> <b>)</b> - <b>wandering fistfighting teacher.</b></div>
 
|-  
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"There isn't a day that passes that I don't miss my papa.  He tried so hard to bring me up alone."</i></div>
+
| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"Through the leaves, he moved and a shrub and his face were not so dissimilar, yet one cut, one bent. To which the peculiar trait ?"</i></div>
 
|-  
 
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| <div style="font-family:Georgia; font-size:11px;">Jeulerand did his best to care for his daughter after the loss of her mother. He was lost to skirmishes in the Twelveswood with Ala Mhigo when Meallaire was fifteen summers old. His loss was felt very deeply by the girl, and she fell into a depression for a number of years, before finally departing to Othard.</div>
+
| <div style="font-family:Georgia; font-size:11px;">Estrelain made the acquaintance of an old traveler, he covered in dirt and smoke accompanied by his very companion, a charcoal-furred wolf. "Carbon", or so he introduced himself, traveled from the south to the Twelveswood seeking solace from the unforgiving beams of the suns of Thanalan. With being able to defend himself, the thin, yet surprisingly agile elderly midlander asked Estrelain for meal and repose, and thus in return he begun teaching him the arts of bare-handed defense and survival. To date, the wildwood sees him as some sort of mentor that he never officially accepted and that he never was accepted by, yet in the flow of life they helped one another overcome the fatigue left about by the routine. With Carbon and his meditations by the rivers and Estrelain dutiful training in the lance, the fist and the leatherworking, the bells went on and on, with the hope of betterment, secretly undisclosed within. The old man gained the nickname of "Coalcougher" because in his early years he used to works as a coal miner for the Sultanate with one of the trading companies businessing themselves in Ul'dah.</div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Cirenelle Friont,</b> <i>aunt</i>.  <b>(</b> <font style="color:#6B8E23;" size="2"></font> <font style="color:#54b5eb;" size="2"></font> <font style="color:#000000;" size="2"></font> <b>)</b> - <b>Fair Noble.</b></div>
+
! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Hauteclaire,</b> <i>chocobo companion & steed</i>.  <b>(</b> <font style="color:#54b5eb;" size="2"></font> <font style="color:#b72a78;" size="2"></font> <font style="color:#6B8E23;" size="2"></font> <b>)</b> - <b>friend among friends.</b></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"Aunt Cirenelle was there after mother and father passed.  I was lucky to have her, and saddened when she passed."</i></div>
+
| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"She aids me when I am sore, she aids me when I am not. This is what true companionship must feel like."</i></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;">After Jeulerand passed away, Meallaire stayed with Cirenelle, who attempted to pull the girl from the deep depression that overtook her at his loss. She saw the girl off to Othard, and didn't see her again until Meallaire returned.  By that time, the woman was on her death bed, and she passed not long after.</div>
+
| <div style="font-family:Georgia; font-size:11px;">During one night, Estrelain found himself trapped in a ghastly matter, when the chocobo of a porter, local to Hyrstmill, died depositing an egg. Estrelain rain into the night to the Bentbranch Meadows stables to secure the survival of the unhatched egg and suns later was presented with a grey-plumed chirpling he immediately named 'Hauteclaire'. The reason behind his choice stands where his memories stand, and located back in the drawing room of his father's estate, right before a warm fireplace and a tired parent telling young Estrelain feats of legendary heroes. His father, Ondolais, was in fact very often speaking of the fabled sword which the chocobo companion takes the name from, and the wildwood honours his father by carrying his stories in the loyal companion. She seems to be extremely witty as a creature, and terribly fast. Because of her qualities, Estrelain asked her is she felt like undertaking training for combat, and slowly he has commenced doing so with the help of a balanced diet and the supervision of the chocobokeeps. Often she is fighting side-by-side with her friend Estrelain and her signature move is "Choco-slash", or so the wildwood named her usual attack.</div>
 
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| <div style="font-family:Georgia; background: #B8B8B8;font-size:12px;color:#ffffff; text-shadow: 1px 1px 3px #000000;letter-spacing:0.2em;"><center><B>NON-FAMILY (NPC)</B></center></div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Mikaelis,</b> <i>NPC/retainer</i>.  <b>(</b> <font style="color:#6B8E23;" size="2">✔</font> <font style="color:#CD950C;" size="2">$</font> <b>)</b> - <b>One hell of a butler.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"He definitely lives up to his promises.  He's a valuable asset, and I trust him more than I do most normal people."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">A man without a last name, Mikaelis isn't actually a Wildwood as he appears, but instead, a Voidsent contracted to Glioca and bound inside an Elezen body.  The two made a bargain, and Mikaelis lost.  He's now bound to follow her orders to the letter, and she's exercised this control by turning him into both a bodyguard for the Phoenix Estate, and her personal butler.  It's unknown what type of Voidsent he is, and under his current contract, he can't be destroyed permanently, but instead is forced to return to her side after a number have days have passed, even if his current body is slain.</div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Isauld Sorel,</b> <i>NPC/retainer</i>.  <b>(</b> <font style="color:#6B8E23;" size="2">✔</font> <font style="color:#CD950C;" size="2">$</font> <b>)</b> - <b>The Nanny.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"She has been faithful for years.  I'll be sorry when she inevitably goes."</i></div>
 
|-
 
| <div style="font-family:Georgia; font-size:11px;">The elder of the Sorel siblings, Isauld was first hired on as a nanny for Glioca, to care for her sons, Aelden and Vaelenn when the pair were younger.  She's an older woman, soft spoken and gentle.  She tends to various things for Glioca in the household now, primarily inventory for things like meals, and mostly spends her time reading.</div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Melisine Sorel,</b> <i>NPC/retainer</i>.  <b>(</b> <font style="color:#6B8E23;" size="2">✔</font> <font style="color:#CD950C;" size="2">$</font> <b>)</b> - <b>Business Savvy.</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"She has an eye for business, and is a very hard worker.  I quite enjoy having her in my employ."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">The younger of the Sorel siblings, Melisine was hired on to help Glioca and A'rklonn in their shop in the Goblet.  She mostly tends to the day to day sales, simple things that wouldn't warrant the attention of either Sargonnai, and most mundane purchases are handled through her.</div>
 
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| <div style="font-family:Georgia; background: #B8B8B8;font-size:12px;color:#ffffff; text-shadow: 1px 1px 3px #000000;letter-spacing:0.2em;"><center><B>P C</B></center></div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Vierdyn Faucaux.</b> <b>(</b> <font style="color:#6B8E23;" size="2"></font> <font style="color:#CD950C;" size="2">$</font> <font style="color:#000000;" size="2"></font> <b>)</b> - <b>Glioca's Falcon.</b></div>
+
! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[Grumbling Behemoth]],</b> <i>caring stone</i><b>(</b> <font style="color:#692ab7;" size="2"></font> <font style="color:#6b6e72;" size="2"></font> <b>)</b> - <b>dutiful cook.</b></div>
 
|-  
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"Vierdyn is my servant.  He doesn't want for anything he needs, and in return, he takes superb care of me.  The extra benefits definitely don't hurt."</i></div>
+
| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"A word is better spent asking him for his meals than for his past, know though, the man has incredible traits."</i></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;">No one is quite sure where the male Duskwight came from, only that he's often either at her side, or lurking about the Phoenix Estate.  He's a very quiet individual, and also the solicitor employed for legal matters in the Free Company. He tends the day to day bookwork for the shop run out of the front of the Manor, and often helps when the Company gets themselves into a pinch.  He's been in her employ for a while now.</div>
+
| <div style="font-family:Georgia; font-size:11px;"> One evening, taken by hunger and the drive for relaxation, Estrelain spurred himself from the city state of Gridania to an establishment named "The Fated Inn". There, before a cooking fire in the garden, he was able to make the acquaintance of a cook, seemingly quiet and hushed but with undoubted skills for his trade that offered him a sandwich. He also shared what passion he had for preparing his meals, detailing every single possible hue in the process. Estrelain offered him his Doman liquor, so that he could experiment with it. He appears to be very fond of Shy, a raen Au Ra girl especially attached to the roegadyn.</div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[Katja Hoax]]</b>.  <b>(</b> <font style="color:#b72a78;" size="2"></font> <font style="color:#6B8E23;" size="2">✔</font> <b>)</b> - <b>Messenger Girl.</b></div>
+
! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[Mackenzie Hawk]],</b> <i>quick and suave</i>.  <b>(</b> <font style="color:#692ab7;" size="2"></font> <font style="color:#6B8E23;" size="2">✔</font> <b>)</b> - <b>bounty hunter and bartender.</b></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"She's an interesting young woman, with great potential. Now if she could only realize it."</i></div>
+
| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"A Spriggan may steal her, possibly confusing the girl with a brilliant stone.."</i></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;">Glioca met Katja through A'rklonn. She and the young woman have spoken several times, and while she is an undercurrent of attraction there, her greatest desire where the young woman is concerned is to see her succeed at what she does, and to better herself. The young woman is damaged, and Glioca's mothering nature drives her, as it always does, to try and 'fix' it.</div>
+
| <div style="font-family:Georgia; font-size:11px;"> Lively, upbeat, great worker. Some of the words specific to the character of Mrs Mackenzie Hawk, or 'Mack'. As one of the people met by the cooking fire of the Fated Inn, Estrelain discovered that the cheerful young midlander woman, was a bounty hunter with a passion for serving drinks during her spare time. A gaffe followed, wherein Estrelain wrongly addressed her with an honorific specific for unamrried women, knowing not that she was in fact bonded to somebody by the name of Flynn. She offered him a sandwich of the pile Grumbling Behemoth had prepared for the night and accepted a share of the Doman apricot liquor that Estrél had brought with himself. She asked the wildwood to come back the night after for a proper meal and inside the tavern itself.</div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[R'tahz Tia]]</b>.  <b>(</b> <font style="color:#692ab7;" size="2"></font> <font style="color:#6b6e72;" size="2">●</font> <b>)</b> - <b>Boy with a Lance.</b></div>
+
! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[Shiori Higurashi]],</b> <i>silent soul</i>.  <b>(</b> <font style="color:#000000;" size="2"></font> <font style="color:#6b6e72;" size="2">●</font> <b>)</b> - <b>dweller of the grass.</b></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"He didn't have the usual glazed over look I see in the eyes of many miqo'te males.  I think their relationship is going to have a very long shelf life."</i></div>
+
| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"She gave no words, yet her movements were her voice."</i></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;">Glioca met R'tahz at his wedding to J'karu Rhome, after being given an invitation by an elderly gentleman in Coerthas.  Curiosity prompted her to attend, and the two are only casually acquainted, though Glioca got a very positive first impression of the male. </div>
+
| <div style="font-family:Georgia; font-size:11px;"> As Estrelain met with Mackenzie Hawk and Grumbling Behemoth, he also met 'Shy', as Mrs. Hawk had pointed out as both a joke and a name. The very quiet raen remained at Grumbling Behemoth's side for the majority of the time he spent by the fire, and every now and then gave signs of enjoying the evening, by either playing with grass or scouring the sky with hopeful eyes.</div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[J'karu Rhome]]</b>.  <b>(</b> <font style="color:#692ab7;" size="2">★</font> <font style="color:#6b6e72;" size="2"></font> <b>)</b> - <b>Hugger of Cactaur.</b></div>
+
! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[X'hayu Nhokhi]],</b> <i>bottled determination</i>.  <b>(</b> <font style="color:#692ab7;" size="2">★</font> <font style="color:#6B8E23;" size="2"></font> <b>)</b> - <b>mercy of the sultanate.</b></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"She's an interesting young woman, and the two of them made a beautiful couple.  I hope their love lasts."</i></div>
+
| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"Though leather and steel impoverish one image, her fashion is that of the mind and the resolve."</i></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;">Glioca met J'karu at her wedding to R'tahz, after being given an invitation by an elderly gentleman in Coerthas. Curiosity prompted her to attend, and the two are only casually acquainted, though Glioca got a very positive first impression of the woman. She is in the process of creating a Sabotender Bailarina plush for the female miqo'te. </div>
+
| <div style="font-family:Georgia; font-size:11px;"> Glad to have made her acquaintance, Hayu met Estrelain during one serene evening at the Fated Inn, after she attempted to convince an allegedly Garlean female to feel safe within the establishment. After supper, he gathered around the fire with Grumbling Behemoth and her, and she shared her tale and an excellent cigar with Estrelain and the roegadyn. The miqo'te speaks freely of her concerns and she struck Estrelain's mind with her strong spirit and simplicity, while effectively serving a noble cause as a mere person, and not a valiant hero.</div>
 
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[Emeraven Stormrose]]</b>.  <b>(</b> <font style="color:#C24640;" size="2"></font> <b>)</b> - <b>That Useless Wretch.</b></div>
+
! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>[[Individual's Name]],</b> <i>relation</i>.  <b>(</b> <font style="color:#692ab7;" size="2">★</font> <font style="color:#6b6e72;" size="2"></font> <b>)</b> - <b>title.</b></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;"><b>Glioca's Thoughts:</b> <i>"Once upon a time, I loved her.  Now, I just don't care..."</i></div>
+
| <div style="font-family:Georgia; font-size:11px;"><b>Estrelain's Thoughts:</b> <i>"Estrelain's thoughts."</i></div>
 
|-  
 
|-  
| <div style="font-family:Georgia; font-size:11px;">Once upon a time, Glioca and A'rklonn were in a relationship with Emeraven.  It ended quite poorly, and since then, she goes to great lengths to avoid the woman.  She's moved past what happened, but it still leaves the taste of ashes in her mouth to recall what occurred.</div>
+
| <div style="font-family:Georgia; font-size:11px;"> History.</div>
 
|}
 
|}
  
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<div style="border:0px solid; padding:8px;">
 
<div style="border:0px solid; padding:8px;">
 
<div style="padding:10px 25px; background: #a0a5ae; color:#f9f8fa;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black"><b>◢ Common Rumors - </b>''Easily overheard. Use these freely!''</div>
 
<div style="padding:10px 25px; background: #a0a5ae; color:#f9f8fa;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black"><b>◢ Common Rumors - </b>''Easily overheard. Use these freely!''</div>
: <div style="font-family:Georgia;"><font style="color:#a0a5ae;" size="2">■</font> "Oh, the lady w'the white hair? Brings us bread some mornins'. Gives 'em to us after havin' us haul a couple little boxes across town. Anyroad, she's nice enuff." — ''Ul'dahn Refugee''.</div>
+
: <div style="font-family:Georgia;"><font style="color:#a0a5ae;" size="2">■</font> "Can he be less dignified for once ?" — ''Hyrstmill Archer''.</div>
: <div style="font-family:Georgia;"><font style="color:#a0a5ae;" size="2">■</font> "Always orders the same thing.  Jenever, she calls it.  Smells like a bloody Starlight Tree.  An' wot's with that little flask o'hers? Red liquid, spikes the drink all the time.  Bad enough she doesn't just call the stuff Gin.  Hmf." — ''Quicksand Barmaid''.</div>
 
: <div style="font-family:Georgia;"><font style="color:#a0a5ae;" size="2">■</font> "Sure, I've seen her around.  Every time she drops by the Knight.  Rarely drinks, barely eats, just listens for hours at a time, 'fore leaving again, that sword on her hip.  Always looks cold when she goes out.  Not chilled, you know, just... cold." — ''Patron at the Forgotten Knight''.</div>
 
: <div style="font-family:Georgia;"><font style="color:#a0a5ae;" size="2">■</font> "Give that woman a hammer and she can forge anything y'want.  Don't seem to get tired much either.  Technique's kind of rough, though she's willing to take on big orders.  Been a huge help." — ''Brithael, Blacksmith's Guild''.</div>
 
  
 
<div style="padding:10px 25px; background: #707885; color:#f9f8fa;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black"><b>◢ Uncommon Rumors -</b> ''A little more difficult to hear. Use sparingly or ask first!''</div>
 
<div style="padding:10px 25px; background: #707885; color:#f9f8fa;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black"><b>◢ Uncommon Rumors -</b> ''A little more difficult to hear. Use sparingly or ask first!''</div>
: <div style="font-family:Georgia;"><font style="color:#707885;" size="2">■</font> "She's got an inventive mind, and a drive to constantly push the boundaries of what we think is possible.  She'll go far, of that I'm certain." — ''Severian''.</div>
+
: <div style="font-family:Georgia;"><font style="color:#707885;" size="2">■</font> "Clearly he understands when it isn't right to speak." — ''Celeanne, grocer''.</div>
: <div style="font-family:Georgia;"><font style="color:#707885;" size="2">■</font>  "I met that man of hers first.  Tall fellow, scarred, dotes on her.  I bet there's an ''interesting'' story behind those two, if you know what I mean." — ''Momodi Modi''.</div>
 
: <div style="font-family:Georgia;"><font style="color:#707885;" size="2">■</font>  "She weren't no new hand 'round a stove.  Treated every dish like new, an' learned every lesson nice'n slow. Every dish made like it was a treasure, n'matter who it was made for. Made these great little candies, too, sells 'em round 'er shop in Ul'dah." — ''Lyngsath Doesfalksyn''.</div>
 
  
 
<div style="padding:10px 25px; background: #4d5460; color:#f9f8fa;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black"><b>◢ Rare Rumors -</b> ''Very rarely overheard. Please ask before using!''</div>
 
<div style="padding:10px 25px; background: #4d5460; color:#f9f8fa;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black"><b>◢ Rare Rumors -</b> ''Very rarely overheard. Please ask before using!''</div>
: <div style="font-family:Georgia;"><font style="color:#4d5460;" size="2">■</font> "Glioca? Diligent with her study, but something about her sets me on edge.  Those eyes of hers are too old to belong to someone that young." — ''Cocobuki, Thaumaturge's Guild''.</div>
+
: <div style="font-family:Georgia;"><font style="color:#4d5460;" size="2">■</font> "Shaped to fight, yet unable to." — ''Romuald, Diplomat from the Thalassocracy''.</div>
: <div style="font-family:Georgia;"><font style="color:#4d5460;" size="2">■</font> "Someone told me she was a ''lady of the evening''.  Can you imagine the shame of it?" — ''Ishgardian Noblewoman''.</div>
 
: <div style="font-family:Georgia;"><font style="color:#4d5460;" size="2">■</font> "She definitely knows how to work a piece of wood to an exquisite finish, that's for certain." — ''Beatin, Carpenter's Guild'.</div>
 
  
 
<td style="vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<td style="vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
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<div style="border:0px solid; padding:8px;">
 
<div style="border:0px solid; padding:8px;">
 
<div style="padding:10px 25px; background: #30343c; color:#f9f8fa;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black"><b>◢ Player Character Rumors -</b> ''Some of these are more rare than others!''</div>
 
<div style="padding:10px 25px; background: #30343c; color:#f9f8fa;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black"><b>◢ Player Character Rumors -</b> ''Some of these are more rare than others!''</div>
: <div style="font-family:Georgia;"><font style="color:#30343c;" size="2">■</font> "Just because I know a little magic doesn't mean I'm the one you should watch out for. My wife is an absolute monster when it comes to combat. Everyone worries about me, but she's the scary one." — ''[[A'rklonn Sargonnai]]''. </div>
+
: <div style="font-family:Georgia;"><font style="color:#30343c;" size="2">■</font> "Rumor..." — ''[[Player Character's Name]]''. </div>
: <div style="font-family:Georgia;"><font style="color:#30343c;" size="2">■</font> "You're an idiot." — ''[[Anthya Sargonnai]], whenever anyone mentions doing anything against Glioca.''. </div>
 
: <div style="font-family:Georgia;"><font style="color:#30343c;" size="2">■</font> "Oh... yeah, she came to our wedding. I can't really say I know them that well. Er, no, I don't rightly know why they were there. But! Anyroad. She seemed well enough, a bit unusual and mysterious, but kind and pleasant in the way you'd expect of someone who holds herself with that kind of poise." — ''[[J'karu Rhome]]''. </div>
 
 
</div></div></td></tr></table>
 
</div></div></td></tr></table>
  
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<table style="position:center;" width="100%"><tr>
 
<table style="position:center;" width="100%"><tr>
 
<td style="vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;">
 
<td style="vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;">
: ''[https://www.youtube.com/watch?v=knC9fNR04kY She Who Watches]''
+
: ''[https://www.youtube.com/watch?v=_jBLyIQvNf0 Requiem #1 Dies Irae, Libera Me - Giuseppe Verdi]''
:: Artist: Peter Gundry
+
:: Artist: Giuseppe Verdi
:: Origin: ''Elven Fantasy Music''
+
:: Origin: ''Classical''
 
:: <small>Context: Main character theme.</small>
 
:: <small>Context: Main character theme.</small>
 
: ''[https://www.youtube.com/watch?v=a2JeLe828Nw Crann Na Beatha]''
 
:: Artist: Adrian von Ziegler
 
:: Origin: ''Celtic Music''
 
:: <small>Context: Time stretches out in an endless ocean.</small>
 
 
: ''[https://www.youtube.com/watch?v=Isv701qs6to Where The Shadows Cannot Reach]''
 
:: Artist: Adrian von Ziegler
 
:: Origin: ''Film Music''
 
:: <small>Context: At home over the seas.</small>
 
 
: ''[https://www.youtube.com/watch?v=WesctGgqlL8 Bound]''
 
:: Artist: Adrian von Ziegler
 
:: Origin: ''Fantasy Film Music''
 
:: <small>Context: Finding love.</small>
 
</td>
 
<td style="vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;">
 
 
: ''[https://www.youtube.com/watch?v=1_qV9e4UAB0 Forest Children]''
 
:: Artist: Adrian von Ziegler
 
:: Origin: ''Fantasy Film Music''
 
:: <small>Context: Shoulder to shoulder, flight before destruction.</small>
 
 
: ''[https://www.youtube.com/watch?v=KOfivwkt1Tk Welcome Home]''
 
:: Artist: Adrian von Ziegler
 
:: Origin: ''Fantasy Film Music''
 
:: <small>Context: A new home, a new name, a new beginning.</small>
 
 
: ''[https://www.youtube.com/watch?v=CvfkFFY2390 Desperate Battle]''
 
:: Artist: Szepes R. Ritsu
 
:: Origin: ''Unknown''
 
:: <small>Context: Blade to claw, injury and loss.</small>
 
 
: ''[https://www.youtube.com/watch?v=uu94eOQqYP4 Enfin Apparu]''
 
:: Artist: Shiro Sagisu
 
:: Origin: ''Magi: The Labyrinth of Magic''
 
:: <small>Context: Magical combat atop the tower, facing thyself.</small>
 
 
</td>
 
<td style="vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;">
 
 
: ''[https://www.youtube.com/watch?v=uqjNS70t7-w Immortals]''
 
:: Artist: Szepes R. Ritsu
 
:: Origin: ''Unknown''
 
:: <small>Context: Fighting off the void.</small>
 
 
: ''[https://www.youtube.com/watch?v=ElLEiGQnhSc Soulflow]''
 
:: Artist: K. Goulden
 
:: Origin: ''Final Fantasy X - People of the North Pole''
 
:: <small>Context: Through Coerthan snows.</small>
 
 
: ''[https://www.youtube.com/watch?v=wJwjnSs7F0Y Kami Ni Tsukaeshi Mono]''
 
:: Artist: Taku Iwasaki
 
:: Origin: ''Kuroshitsuji OST''
 
:: <small>Context: Dancing, blade in hand.</small>
 
 
</td>
 
</td>
 
</tr>
 
</tr>
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #909090;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>OUTFITS</center></div></span></h3>  
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #909090;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>OUTFITS</center></div></span></h3>  
  
<gallery heights=200px align="center">
+
<gallery heights=200px align="center"></gallery>
GliocaCNJ.png
 
GliocaWHM.png
 
GliocaGLD.png
 
GliocaPLD.png
 
GliocaMRD.png
 
GliocaWAR.png
 
GliocaACN.png
 
GliocaSMN.png
 
GliocaSCH.png
 
GliocaTHM.png
 
GliocaBLM.png
 
GliocaALC.png
 
GliocaARM.png
 
GliocaBSM.png
 
GliocaCRP.png
 
GliocaCUL.png
 
GliocaGSM.png
 
GliocaLTW.png
 
GliocaWVR.png</gallery>
 
  
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #B8B8B8;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>ARTWORK</center></div></span></h3>
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #B8B8B8;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>ARTWORK</center></div></span></h3>
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<div style="padding:10px 35px;background: #909090;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''OOC INFORMATION'''</center></div></h3>
 
<div style="padding:10px 35px;background: #909090;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''OOC INFORMATION'''</center></div></h3>
 
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Player Note'''</div></div>
 
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Player Note'''</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I expect a clear IC / OOC division in RP.  Glioca's feelings and my feelings are separate.  I'm not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact.  Similarly, I hope that others are also as open in this regard as I am.  I prefer clear lines of communication with whomever I'm RPing with, and those I'm RPing with should always feel free to send a /tell to clear up any questions.''</div></div>
+
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I expect a clear IC / OOC division in RP.  Estrelain's feelings and my feelings are separate.  I am not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact.  Similarly, I hope that others are also as open in this regard as I am.  I prefer clear lines of communication with whomever I am RPing with, and those I am RPing with should always feel free to send a /tell to clear up any questions.''</div></div>
 
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creation.  Ultimately, domain over her is mine, and I've spent a great deal of time developing her.  There will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on her in the plot, or because I have no interest in the direction it would take my character.''</div></div>
 
  
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''A large point of note, and I feel this is important, is that I do '''not''' believe in 'retconning' a storyline, even if it ends unfavorably for myself or my charactersNames may or may not be changed, and tidbits of information might be changed to better reflect a character's story, but I refuse to undo elements of her past that have happened.  If your character was involved with Glioca in a storyline or other aspect, except those aspects to be recognized, even if negative, for the remainder of her playIf a player feels as if they need to retcon it from their story, that is their prerogative, but as a player I find it insulting to those I've played with to simply wipe out the existing history and hours of time and effort we both devoted to a story, no matter how it turned out in the end.''</div></div>
+
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creationUltimately, the domain over my character is mine, and I have spent a great deal of time developing himThere will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on him in the plot, or because I have no interest in the direction it would take my character.''</div></div>
  
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''There is a lot of information on this character wiki, but it is by no means completely comprehensive.  There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation.  Please keep in mind that anything that cannot be immediately observed about Glioca is considered OOC, and should not be used in-character.  Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright.''</div></div>
+
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''There is a lot of information on this character wiki, but it is by no means completely comprehensive.  There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation.  Please keep in mind that anything that cannot be immediately observed about Estrelain is considered OOC, and should not be used in-character.  Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright.''</div></div>
  
 
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Personal RP Limits'''</div></div>
 
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Personal RP Limits'''</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits.  If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot.  No's are typically a hard no, and it means don't ask, and if I'm in the mood for it, I'll be the one to initiate.  This is in part because Glioca's already had such a screwed up backstory in some places, she doesn't need anymore mental anguish.  She's already had a lifetime of it.'' </div></div>
+
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits.  If something is on the play list, assume it means yes, as long as it stays within the context of the current play or ongoing plot.  A "no" is typically a hard "no", and it means do not ask, and if I am in the mood for it, I gladly will be the one to initiate.'' </div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ '''''I will play''' ''mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation.  Temporary imprisonment. Most walk-up encounters.'' </div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ '''''I will play''' ''mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation.  Temporary imprisonment. Most walk-up encounters.'' </div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment. Temporary character death.''</div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment. Temporary character death.''</div></div>
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ '''''I won't play''' permanent character death. Anything mentally scarring.  Kidnap and/or rape plots (with a very rare few exceptions.''</div></div>
+
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ '''''I won't play''' permanent character death. Anything mentally scarring.  Kidnap and/or rape plots.''</div></div>
 
 
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Character Lore Adherence'''</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. While an effort was made to craft lore that was vague enough and would believably fit into what we know based on the Echo, until we have hard and fast information from SE. Changes made to make her fit more accurately within the lore will be noted below''</div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''Information added on skills in regards to Machine use (Machinist), Astrology (Astrologian), and Dark Magic (Dark Knight).  Information will be adjusted as necessary after the release of Heavensward, to make it lore-compliant.''</div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''Magic Swordsmanship is a nod to Mystic Knight, from older Final Fantasy games, and has been developed through role-play.  It combines different elements of the various classes presented in game, and is considered a place-holder until SE releases a similar class (not Dark Knight), or permanent, if they never do.  Details may be changed accordingly if a similar class is later introduced to the game.''</div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''Any reference to 'white magic' in Glioca's wiki is considered to be white magic in the sense of conjury and healing magic, as opposed to the white magic of the Shroud.  Similarly, any reference to 'black magic' refers to thaumaturgy, and not the magic of the Black.''</div></div>
 
  
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Disclaimer'''</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''Glioca is based on the goddess of the same name from ''[http://en.wikipedia.org/wiki/Dark_Ages_%28video_game%29 Kru/Nexon's Dark Ages]''. Her story and lore was heavily modified after 13+ years of play in forum, tabletop, and MMO role-play. This iteration has been modified to fit into the FFXIV Universe, as Meallaire.  ''</div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''Glioca is a skilled surgeon. '''I''' don't have a medical degree.  I don't always type things one hundred percent accurate to real medical knowledge.''</div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion. With that said, tells are strictly used for Linkpearls, or OOC communications.  I do not do general RP in /tells because I use it so heavily for these other purposes.''</div></div>
 
  
 
<td style="width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<td style="width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''CHARACTER TIDBITS'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #B8B8B8;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black"><center>'''CHARACTER TIDBITS'''</center></div></span></h3>
 
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Potential Plot Hooks'''</div></div>
 
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Potential Plot Hooks'''</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''Glioca has done and seen a lot in her history.  While the below is by no means comprehensive, it's a kind of spring board for walk-up RP.  Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another.  I'm always looking for RP, unless I'm actively spamming PvE content. ''</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''As a man standing between experience and the will to learn, he can be easily found almost everywhere.  While the below is by no means comprehensive, it's a kind of spring board for walk-up RP.  Longer plots that are meant to run for more than a few quick interactions, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another.  I'm always looking for RP, unless I'm actively spamming PvE content. ''</div></div>
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''She spent a brief amount of time on the sands as a Gladiator under the name The Silver Dragon.  She wore full silver armor, kept her hair short at the time, and wore a silver and black mask during that time.''</div></div>
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''Having found his home away from home in Hyrstmill, Estrelain can be spotted roaming the north-eastern paths of its outskirts very often.''</div></div>
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''She owns a business, Black Phoenix Oddities, along with A'rklonn.  The business is small, but can provide a wide variety of goods.  She is also the head of Rising Phoenix, a company of mercenaries who take on an array of different jobs.''</div></div>
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''Fond of having his tea and fruit juices, he a periodic guest of the Carline Canopy of Gridania.''</div></div>
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''Among some of the things she is capable of, she is a cook, gardens and grows a number of herbs, including recreational herbs, and also brews a number of different liquors.''</div></div>
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''While off-duty, he spurs himself towards the Observatorium, in Coerthas, to better feel connected to his origins.''</div></div>
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''She is multi-talented because of her quick memory, and can do an lot of different things, though none of them with so great a proficiency as to be called a master at any one thing.  The closest is healing, and anything to do with the physical body, as it's what she has been studying the longest.  She's always looking to expand the list of things she is capable of, or extend her mastery of what she knows to gain a greater proficiency with it.''</div></div>
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''Sometimes, he travels to the eastern reaches of the Black Shroud, claiming to visit friends.''</div></div>
  
 
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Disclaimer'''</div></div>
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Tropes & Explanations'''</div></div>
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''Estrelain is loosely based on the concept of an Ishgardian estranged adolescent, slowly making return to his homeland to reunite with his people, and learning his true worth on his journey. May the plot develop further, these shall remain the roots of his plot.''. His story takes inspiration by everyday life as seen in Hydaelyn, blended with hints of nostalgia and reminiscent of the San d'Orian life and RP I have performed for over ten years in Final Fantasy XI, as a Dragoon.''</div></div>
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">''A trope is a convention or device that is often found in creative works.  In this case, the tropes below describe Meallaire/Glioca either in part, or as a whole.  Her background, personality, appearance, etc, most of them can be described in the tropes below.''</div></div>
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''As many others, I do not type 100% accurate facts when describing certain scenarios or situations, rather I adapt my character around them, but will never invent lore.''</div></div>
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ [http://tvtropes.org/pmwiki/pmwiki.php/Main/ActionGirl Action Girl] ''This trope is self-explanatory.  Glioca enjoys getting dirty in a fight, and is a very in-your-face style combatant when engaged.''</div></div>
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion. With that said, tells are strictly used for Linkpearls, or OOC communications. I consider /tells OOC, if that matters, therefore feel not obliged to add brackets to your sentences.''</div></div>
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeadlyDoctor Deadly Doctor] ''Glioca has a lot of medical knowledge and uses it to great effect.  While she's a healer, she also doesn't prescribe to any kind of oath that would prevent her from doing harm to others.  Ironically, she was a pacifist in her youth, and hated violence.''</div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ [http://tvtropes.org/pmwiki/pmwiki.php/Main/EvenTheGirlsWantHer Even the Girls Want Her] ''This keeps happening to her, even when she is somewhat snapppish and short with other women. This was so persistent, even in other iterations of her that it was dubbed being 'Gliosexual', as women who had no interest in other women often developed an attraction to her.  This actually frustrates her (and amuses her player).''</div></div>
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ [http://tvtropes.org/pmwiki/pmwiki.php/Main/PhotographicMemory Photographic Memory] ''Glioca has a memory that is so sharp that she can look at an item, and reproduce it without much effort.  She can learn a great deal in a very short amount of time, but this doesn't mean she can master everything she learns.  It takes time and repetition for her to learn anything to enough effect to be considered a master in it, even if she can produce above-average results. ''</div></div>  
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ [http://tvtropes.org/pmwiki/pmwiki.php/Main/BewareTheNiceOnes Beware The Nice Ones] ''She's a very sweet and lovely woman, she wears a smile that turns scary when she closes her eyes, and has been known to frighten grown men into almost tears with it.''</div></div>  
 
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;">■ [http://tvtropes.org/pmwiki/pmwiki.php/Main/SilkHidingSteel Silk Hiding Steel] ''When she's not playing up her abilities, Glioca comes off as a very caring, sweet, and motherly individual. She's soft-spoken, rarely raises her voice, and can seem almost timid. She often presents herself as a lady, but has a very hard side under her kindness.  Goes along with Beware The Nice Ones.''</div></div>  
 
  
 
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<headertabs />
 
<headertabs />
<div align=justify><div style="padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;">'''Layout Credit'''</div></div>
 
: <div align=justify><div style="padding: 2px 1px;font-size:13px; color:#585350;font-family:Georgia;">Template adapted from [[Bancroft Gairn]], with edits by [[Xheja Rajhera]], inspiration from [[D'lyhhia Lhuil]], and more edits by [[Glioca Sargonnai]]. Please leave the link-backs if you use the theme for anything.
 
 
[[Category: Player Character]]
 
[[Category: Balmung]]
 
[[Category: Elezen]]
 
[[Category: Wildwood Elezen]]
 

Latest revision as of 15:49, 1 October 2017


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Estrelain S. de Helaraint
of the Pathless Stride


Estrelain.png

...ought power surpass strength, falter not, for it will be time to shape History.

- Ser Rennebaud


VITAL INFORMATION


BIRTH NAME... Estrelain Sylvaire de Helaraint

CURRENT ALIAS... Estrelain

PAST ALIASES... Estrél, grey vagrant

RACE & CLAN... Elezen, Wildwood

GENDER... Male

AGE & NAMEDAY... Thirty-three & 2nd Sun of the 1st Astral Moon, 1545 S.A.E.

HEIGHT & WEIGHT... 7 fulms, 1 ilm & 215 ponzes

STATUS... Alive, estranged

OTHER STATISTICS


NATIONALITY... Ishgardian

CITIZENSHIP... Gridanian, Ishgardian

FAMILY... de Helaraint & d'Oraguille

RESIDENCE... Outskirts of Hyrstmill

OCCUPATION... Serpent Sergeant, Lancer Trainee

ALLEGIANCES... the Order of the Twin Adder, the Wailing Barracks

PATRON DEITY... Halone, the Fury

ALIGNMENT... Chaotic Good


[edit]
Accomplished, at fault, diverse. Such is the spine of our Hydaelyn. Encompassing peaks and clouds, yet in humility ne'er-told. Alas, She yields children of the same qualities, does she not ?

GENERAL INFORMATION

Estrelain Sylvaire de Helaraint (aest-rae-lehn | seel-vere | hæ-lah-rent) is a Wildwood Elezen hailing from the Holy See of Ishgard, yet estranged and self-exiled to the Twelveswood for most of his adult life. Having spurred himself from Coerthas to the borders of the Black Shroud, he currently resides in the outskirts of the haven of Hyrstmill, near Gridania, where he conducts a life as Serpent Sergeant of the Order of the Twin Adders--often attempting to help the locals. Aside from the position within his grand company, he is an adept lancer, having trained with the Wailers of the Barracks for as long as his stay in the city-state, and thus making of it, his secondary source of income. When not serving in either of these two capacities, he spends much of his allowed time polishing his mind and body; with his recent reads, the man has begun developing an interest for blacksmithing.

APPEARANCE

Standing at seven fulms and one ilm tall, Estrelain places himself among the taller ones by Wildwood standards. His hair is porpoise grey, hinting at silvery tips, which he usually keeps long and flowing while off-duty, oft-sporting thin and short braids in the overall do; however he allows himself a simplistic bun, with locks of hair sometimes hanging from either side of his upper temples, when work is at hand. His eyes are a stormy shade of gray and during the warmer seasons, some freckles can be spotted about his cheeks. The frame of is lean, slender and towering, toned where it can be due to his occupation, while his smooth and dignified complexion is further echoed by the man's rigid diet and discipline. The Wildwood also sports a lightly-olive skin, delimited by the more rosy hues of his extremities, such as the lips, the ears and the eyes' contours. He appears somewhat mature, however not as much as he would hope to, looking to be in his late twenties to early thirties rather than his real amounting of years. The man takes extreme pride in caring for his body, leaving no ilm of it untrimmed, groomed or left to randomness.
Worn Items of Note
Dark-silver braid-beads.
Two ear-clasps, intricate in the design and silvery in the detail, both applied to his ears.
A Wooden bead-bracelet and wooden ring, apparently bearing the same craftsmanship.

PERSONALITY

As a man who in his youth was an exuberant and an enthusiastic aspiring-Temple Knight, many terms can be employed in the description of this son of Eorzea, a soul changed by history and contemplating his and everyone else's lives with no small amount of distanced outlook. Peculiarly interested in self-improvement, he shows signs of gratitude regardless of what one would expect of a man from the north, effectively defying the very standard of Ishgardian. Eager to learn, and teach where and to whom he can, the man is a humble vagrant on the surface, never trying to push where he deems he is to be undesired. Nonetheless, Estrelain is well-spoken, and while not as formal as the denizens of the Holy See, he shall never dismiss the chance for academic talk. The wildwood is very reserved about himself, believing that introducing details regarding his life in a conversation, to be of not such great value. He privileges wanderlust and solitude, to crowds and chatter, but the man shall not deny an approach if it is offered .
A lifetime littered with alienation and sorrow has bent his character through his time in Eorzea, from friendly and mildly upbeat to more worldly and more wary. He is often seen at nostalgia, coasting through life in neutral, as it were. In his change the man developed a more soothed and indifferent attitude, however never failing to give pupil to the causes that he deems worthy, as an inheritance of the past. Yet in no contrast with his combat proficiency, the Estrelain is in fact a learned man, one to welcome a word of intellect to his always fecund mind. Often bribing himself in less delicate tones, his very heart stays Ishgardian, while his tongue speaks words of resentment towards the Holy See, as a child who was denied his pastry. The one truly consistent sides of him, lie in the resolve and conviction, which he regards and promotes above all.


L I K E S

Patrolling. Despite the activity being bound to his very duty, the man enjoys the times he is sent as a scout or road patrol, because he finds comfort in believing solace as something that can be found in anything, even in one's profession.
Adversities. Thriving on mustering something above his take, or challenging stormy peaks are ideas that much-more-often-than-necessarily strike Estrelain's mind, rendering him the perfect prey for the call of peril.
Diligence. His self-imposed discipline---as a vivid lament to his origins and missed-destiny as a Temple Knight---molded the man into a self-preserving individual, bound to his orders and superiors, attempting to excel only if it would bring improvement.
Meditating. Estrelain is a man of thought as much as a man of arm, therefore he is constantly in longing to be left alone, pondering about whatever might be concerning him.
Poetry. While not a poet himself, he cherishes the many compositions of the ages past, very frequently allowing himself the pleasure of reading how words can be used to not just describe, but to show.

D I S L I K E S

Dishonesty. Susceptible to his sentiments of anger when he is shown ill-intentions, Estrelain shows no regards to those who shape their lives around schemes, tricks, treason and lies.
Indolence. Fighting for survival, operating for the greater good, no matter the means. He is not without sin, yet he is not forgiving of the apparently able ones, who choose a path of slacking.
Vacillation. A man who knows what he wants, for the most part. He is never to falter, should a matter arise and he is quickly bothered by those who mask themselves behind indecision, readily believing them cowardly.
Slovenliness. Estrelain has a certain eye for detail, and this is thrice-shown in the pristine keep of his figure. While he is accepting to an extent of other people choices of appearance, he however would prefer a person to be tidy.
Politics. While in the past he was much more interested, he has grown to hate the schemes of Court taking scenario almost anywhere in Eorzea.

H O B B I E S

Writing. Because of his love for poetry, he very frequently engages in creative writing, assembling thoughts and words in stories and tales of his pure imagination. A comfort that persisted through the years.
Chess. In his young age, he learned how to play the aristocratic game, while being not a noble himself. He always welcomes a good match, should the situation present itself. He is very skilled and particularly interested in learning new ways to best his opponents, strategically.
Crafting. While starting many years before, with carving necklaces out of wood, or providing the properly written papers, to play Knight & Knaves with his peers, Estrelain has always been attracted by the many-faceted trades of craft, delving quite too often in woodworking, smithing and cuisine, wherever he may be.
Collecting. He is attracted by whatever he discovers to be of use to him or those around him, a trait that is shown through his dedication in the selection of the finest materials available, when performing a service of refurbishing, repairing or simple polishing. He finds specific interest in ores, wood and plants and foods of all extractions.

DEFINING TRAITS

Estrelain has developed a keen sense of balance in whatever situation he might be finding himself. In youth, he was aware of this much more than currently, always ready to climb trees, rooftops and sometimes, to the scorn and reprisal of the local Knights of post, the higher towers and reaches of the walls. While he experimented, over the years, he found himself particularly agile in leaping, landing and spinning, and to the suggestions of many friends, young Estrelain should have aimed to be a Dragoon, rather than a Temple Knight; A perfect description of his ability to stay light as a feather can be observed while he effortlessly delivers his weight about his imposing figure in the daily routine. Quite obviously, his legs reflect the agility he possesses, granting him the softness of landing once his obligations are attended to. He shall bring himself up the tallest branches of the trees, or the higher-standing rocks of the location he is assigned to and acting as a scout when required, being his sight another powerful tool at disposal. Particularly, his accuracy, not only when he is in the field, but also in everything else that he contemplates as an activity. Eating, sleeping, cleaning, repairing or creating, no matter what he is bound to, he shall perform at the best of his abilities, and even while in suffering times, he shall never betray the precision developed to employ.


REASON

Reason as defining trait and ability of Estrelain. In a world, where injustice, joy and mellowness entwine as intricately as the stems and thorns of beautiful roses, the ability to discern what is right and what is wrong is only an illusion transmitted by those of power, to the mind of this son of Eorzea. Therefore, he firmly believes that the keys to a more harmonious world manifest themselves through acceptance and the cold calculation of events in equal measure. Estrelain is a resolute man, capable of understanding much more than what he allows the others to believe, and to his own improvement, he strives to seek the right in the actions, rather than the speculation, valuing good effort much more than a too-oft shared claim. Thus, he is unbelieving of most occurrences unless directly shown or proven, practically. He does not disdain worship, being him a child of Halone, but he has his own way of understanding religion, as always placing reason before everything.

EIDETIC MEMORY

Eidetic memory is the ability to recall visual information, such as pages from books and other visual sources, in great detail after only brief exposure to it. Within Estrelain, this trait developed in early childhood, and was nurtured by his father and grandparents to allow him to more readily retain information from whatever source he might learn from. The ability was nurtured very early on, and the man is not afraid to report his findings, no matter the activity he is attending to. This has proven to be particularly useful when, as a recruit of the Adders he was asked to identify a man of dubious claims, therefore solving the case and granting himself access to the kind attention of his superiors. To this day, he makes use of his unredeemed quality whenever necessary.

PHOTO-REFLEXIVE MEMORY

Photo-reflexiveness is the pinnacle of the rare genetic trait found in those with an eidetic memory. The ability to become physically attuned to the movements of others simply by witnessing them, gaining their expertise and experience through mere moments or less depending on how comfortable one is with their trait. Once seen or heard, the user is permanently filled with the knowledge, and their body adapts to be able to perform it to the best of its ability. Training is required for the body to meet the challenges presented by the absorbed information. This ability also functions as highly accelerated learning, as the user can do whatever they wish with their new knowledge - even building upon what they have witnessed, not limited to simply mirroring what has been observed.

COMBAT & WEAPONRY

A man who prefers to split his focus between a variety of combat styles, and who has some experience to draw from, he spends a hefty portion of time honing his body and mind equally. Much of his strength comes from the raw muscle he has built, but he supplements himself heavily with food, exercise and even simple walks to further reinforce his body and increase its capabilities. When pushed, he can be quite the terrifying combatant.

OOC Note: When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting. He actually avoids combat as frequently as possible, preferring intimidation to outright conflict, or quick disabling as opposed to dealing heavy damage. Scarring and beating him extremely is plausible and acceptable, however death requires permission if it seems as though it's headed that way, and so long as it doesn't conflict with any OOC plans I may have made, he can be temporarily killed, however, do not expect it to be lasting, given the situation can change at any time. Please feel free to shoot me a /tell at any time during a RP if you have questions: communication is the most important thing in conflict driven RP.

MARTIAL TECHNIQUES

Estrelain aspired to be a Temple Knight in his earlier years. He was particularly fond of exercising his strength through arms, and like many other children of the Holy See, he often sparred with his peers to enhance his own proficiency with them. No moment shall be left to fate, for Estrelain, in fact the man drives the will to improve himself particularly closely with the weapons of his choice. Swords, shields, bows, all were optimal candidates for the young man.
When he was finally admitted to be examined by the Temple Knights, the wildwood wasn't selected as a wielder of the sword to his very delusion; consequently, he was asked to retry with another weapon. Little did he know, that his choice to refuse was only the beginning of what later in his life, could be seen as the most intense training of his, spanning from past, to the very present. Estrelain defected at age twenty-four from Coerthas, many years later bearing nothing else but weathered spear in his right fist.
Because of the estrangement, and the arrival in Gridania, where a lance would find its home, young Estrelain, bereft of all pride joined the ranks of the Lancers' Guild. Attesting to the only voice that had spurred him to take up the lance, the wildwood not only was able to notice how easier it was for him to wheel, thrust and pierce with a polearm, but also how the equipment didn't force him to limit one's physical prowess in dodging, backflipping and de-facto gluing that individual to the weapon of wield.
With lance in arm, Estrelain becomes a person anew. He forgets about the implications his actions may have upon his target, and performs his duties at the best of his abilities. Fortunately, he is able to control his drive to cause carnage, leaving him in the middle between a cautious man and a crazed one. This is thanks to the rigid, yet welcoming discipline of the Wailers, which he strives to emulate. The guild, allowed him to learn the techniques of an advanced lancer, therefore he is capable of phlebotomizing his enemy, maiming him, pinning him to the ground or simply throw a javelin against the target, should he find himself charging and on chocoback. To this day, this is his primary way of fighting. Considering the lance noble and solemn, Estrlain chooses it only to fight, and he'd rather crumble into pieces than use it in any other way.


FIGHTING STYLES

Observant, and patient, Estrlain shows the defining traits of a hunter, stalking his prey while, if engaged in combat, shall usher claw and teeth for survival to be achieved. Not only he displays little feelings when fighting (with the exception of honor and loyalty to his comrades), but he has little regards for the methods employed to pursue his goals and objectives, often bestowing a light of restless tolerance upon him. Concentrated to no end, he also has his own lacks, shown mostly in the department of magic.
The orthodox methods of fighting employed by the Ishgardians, left hand-in-hand with Estrelain, for a more placid, yet precise way of utilizing weaponry.
Baffled at the very refusal, Estrlain couldn't bear the thought of his beliefs and dreams to be shattered by a simple sentence of routine within the Congregation of Knights of Ishgard, therefore he started becoming a breath incresingly thunderous in his combat. No longer was young Estrelain a man with respect for his enemies and traditions, but one left with a bitter aftertaste of his very origins. Choosing a spear over a sword, the man decided to put good use his affinity with climbing, and his almost boundless agility.
Estrelain does not conceive fighting without a weapon, but if it happens, he shall make use of his dexterity and precision to overthrow his opponent or simply survive, turning no blind eye to anything that can be used at his advantage. Predator in his spine, his strength is less prominent than the speed at which he rotates his lance, spear or fork, and with a thrust or two, the man has an arsenal of possible ways to disable his foes and swiftly offer no mercy to them..


PRACTICAL SKILLS

Certainly not a man of situation, he isn't acquainted with the majority of the customs of the other city-states, resulting in a stranger, in a strange land. He currently is trying to improve his Gridanian, and attempts to mask his original accent behind silence.
Not incapable of relating to others, he is seen as a loner, at least where he dwells most, Hyrstmill.
Since he learned that the majority of the people he meets seem to be attracted by socialization and the colloquial structures concealed with 'pleasantries', the man is particularly reluctant in engaging in open talk, or chitchat. He shall, nonetheless speak if addressed, at the best of his dignity. More often than necessary he attempts to level with the interlocutor, therefore asking them what their interests are. Unknown to him, he has been slowly gathering luggage of culture, information and contacts.
He attempts to make ease of things, even those he isn't familiar with. Therefore, Estrelain can appear to be hopelessly enabling, while in truth he might be only courteously addressing the chat. This happens also when somebody takes over something very manual of physical that he is busy doing, he will gladly leave the spot for another.

HISTORY

Disclaimer: All of the details here are expected to be kept OOC unless an individual is given the information by Estrelain personally. Estrelain is a very reserved individual, and while he is likely to explain bits and pieces of his history, no one individual should expect to get all of the details out of him until they are very close. Some details he will share freely, such as his time spent in Hyrstmill or Coerthas, his parents and lineage, and snippets of his life since he traveled to the Shroud. His history is currently being adjusted to make certain it fits within a determined timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both his age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant Work In Progress.

EARLIEST YEARS (1545 to 1563 S.A.E.)

Early Life
[1545]■ Estrelain S. de Helaraint, was born to Senestielle M. d'Oraguille and Ondolais A. de Helaraint, a former medicine woman and a knight turned into heir to the house he served. Being Estrelain the only son of a smaller house of the Holy See, his father, Ser Ondolais, wished he took the path of diplomacy or orthodoxy, steering his son when he could towards the Scholasticate of Saint Reymanaud of Ishgard. Though young Estrelain was an obedient child, he, being often witness to the feats of his father as a man of arms, started developing a strong bond with him, which ultimately led the adolescent man to seek a place among the Temple Knights, to echo the trade of his father. Truly, his infancy was not too different from that of the other children of the Holy See. He grew up in a modest, yet above-the-middle house, he attended his lessons in the old doctrines for bells every sun of his tender years, while playing Knights & Knaves with his friends. No corner of the city, even the darkest, was left unseen by Estrelain or Estrél, as his female friends used to call him; he and his group often participated in childish explorations of the lower areas of Ishgard, even the south-eastern ones, to the very disapproval of the adults and concerned families. He was sweetly fond of his mother during his time with her, and she was, in return twice as fond of him. Not only he lived a seemingly happy childhood, but also a fruitful one, having learned through his studies about the world much more than he would have cared to admit. A presumptuous one, yet diligent when the situation called the needs for it, Estrelain was happy to socialize with the majority of other Ishgardians, and because of his often cheeky, yet mannered way to propose himself, there was little to-no-room for the others to disdain him.

[1559]■ Alas, with the classing of years, one after another, Estrelain was left fatherless due to a Dravanian assault, and with his mother in grief, he silently commenced working as an errand boy for houses of greater relevance, while more often than necessary he sparred with his more fortunate peers to obtain a shred of thrill out of his customary, yet diminished life. With the situation ongoing, Estrlain was soon to be facing the fall of his family from nobility, with the absence of a father so already thinly connected to the upper class, it was in fact easy to strip them of any relation to the more important houses. Additionally, unbeknownst to Estrelain in return, his mother Senestielle had contracted a malady of degenerative outcomes, but the strength of the Ishgardian woman allowed her to display no sign of weakness or fading to his son, whom, later saw her die sooner than he expected under 'mysterious circumstances'. Of course, as head of a house that had already taken a steep path, he was able to seal the family debts, yet not recover their name nor position within the Holy See. The deed was accomplished by selling the estate and work-force, rendering himself de-facto, a vagabond. Estrelain, however, like an unbending son of the Holy See, disgraced to dive through hardships, did not falter. He soon claimed a room within one of the inns of the lower quarters of Ishgard, established himself as 'custodian' of the library of another house, and earned his wage through the keeping of tomes, often tending to the various needs of the Lordlings that strolled about its dusty and chartaceous possessions-filled halls. The wildwood, had also attempted to secure himself a place in the Temple Knight, in one last act to honour his father, yet he was blatantly denied approval for his swordplay, an event that forced the adolescent man into following a less wild dream, settling for an already boring, yet young life. In the midst of all adversities, however, Estrelain found solace in the raising, riding and caring for the local chocobos of the Holy Stables, where he humbly served as a stable-boy in parallel with his occupation at Noillurel Manor. Evenly matched by others, and while not being a champion of the races, Estrelain still developed a very strong connection with the creatures, and shaped himself into a passionately decent rider.

[1563]■ Yet, the life of a custodian, for an eighteen winters-lived Estrlain was not satisfying and fulfilling enough, and he often dreaded of not living up to the standards he had promised to himself---and secretly to his father. Because of this, the wildwood channeled his life and actions into the emulation of his peers, seeking to blend with the others. His mind was set: to achieve such objective he had to be looking for a mentor of sword, and with the baggage of knowledge he had built up, a mentor of mind. And with what little thread he had left between the doors of the mansion he served and his heart, the young wildwood escaped in the middle of the night, sneaking inside the provisioning caravan that used to travel to House de Noillurel every early sun. Crouching behind boxes of reagan peppers and sacks of oats, he was able to elude the inspections of the gatekeeps and usher himself into the verdant highlands he had planned to free himself by.

FIRST STEPS (1563 to 1571 S.A.E.)

Learning
[1563-64]■ Careful to leave no detail to fate, and conscious of being the master of his own destiny, young Estrelain set foot in Coerthas, right about outside the Gates of Judgement. Equipped with nothing more but a shortsword and a chainmail, he left the home of those who would see him locked in a stale-smelling chamber, with the company of flies and books of disputably suitable precepts. With suns of travels and moons of vigil, the wildwood reached the westernmost borders of the Griffin Crossing, where he was attacked first-hand by a group of bandits hailing from the southern regions of Aldenard. Furnished with a heart abundant in resolve, Estrlain fought them off, scaring them away before he could injure the would-be-robbers to death. As his attention was recalled by a pair of gauntlets clapping against each-other in commendation for Estrelain, he located the source of the expression of compliment. A man, a wildwood, possibly as tall as he was greeted the adventurous Ishgardian, presenting himself Ser Mauricel Rennebaud. The old, yet dignified elezen explained Estrelain how pleased he was to see that a man so young would so fervently fight for his own life, and without a hint of fear; and without a question and an answer, Ser Rennebaud proposed Estrelain training and honing, with an education in the knightly disciplines. Certainly, the wildwood could not contain his joy, but decided to be showing himself even more eager to learn, by manifesting little emotion and solemn contemplation, furthering Ser Rennebaud's belief in Estrelain's worth. Bells under the icy waters of the northern lakes, swordplaying among karakuls, ewes and peistes alike, there was no activity the elderly elezen would not drive Estrelain towards, from the simple preparing of a mistletoe tea to fending off a dash of steel.

[1565]■ And thus, with great dedication, Ser Rennebaud not only offered a home in his Observatorium post, but also a grindstone and a mallet to sharpen Estrelain in a man fit for the Temple Knights. Nurturing in the teachings, the wildwood learned to use a variety of arms at intermediate skills, with the exception of the spear which he seemed to be much more proficient with compared to the other weapons. However, Estrelain was not satisfied with this, and attempted to seek further enhancement of his ability with a blade, in a desperate attempt to be exactly of the same caliber of his late father. Ser Rennebaud, quite oppositely, reminded the young man that pride and denial were enemies much more cunning than those fought in a war, hence to pay less mind to conviction, and more to embracing one's true self. Given such weighting words, Estrelain pondered upon them for moons, while continuing his rigorous training, yet he remained of the will to improve with the sword and cast any other talent aside.

[1567]■ The natural and genuine behavior of a man is often shown in the moments of need and open peril. Ser Rennebaud was attending a ceremony within the walls of Ishgard, leaving Estrelain alone at his post, tasking him with reading a novel about Saint Reinette. With the nearing of ferocious screeches and cries, Estrelain made grasp for the first and only weapon at his disposal: a lance. Carrying himself outside, he was shocked to be shown the horror of several men rent and maimed by a Dravanian wyvern. Yet in utter quiet, Estrelain climbed and reached for one of the roofs about the Observatorium, pinning his sight upon the scaled fury making char of its targets. A breath, an inhalation, and a moment of silence. Estrelain disengaged his body weight from the edge of the roof, making tight hold of his weapon between two clenched fists and thrust the left wing of the beast side to side. Unbelieving of what he had achieved, he was soon attacked by the still-living wyvern, dodging several sudden snaps of the creature's maw and rolling to the side, weaponless. And with what seemed to be preternatural stamina, the beast attacked him once more, lifting itself from the ground with a lance still through its wing. Estrelain was caught in panic, and grasped for an escape or at least something to intimidate the wyvern with. Nothing on the sight, Estrelain had finally realized there would have been no chance of survival, thus, embracing a direct, armor and weaponless clash against his opponent. He dashed forward, rolling underneath the beast, recollecting his spear from its wing and delivered yet one more wheeled thrust upon the enemy's flank, cutting the side of its stomach. The wyvern screeched in pain, leaving the Observatorium for the north in a dolorous flight. Estrelain had defeated a wyvern, and he did not realize he had done it with the weapon he scorned most.

CARTENEAU (1571 S.A.E. to 1572 S.U.E.)

Beyond the Calamity
[1571-72 S.A.E.]■ With Gaius van Baelsar appointed Legatus of the XIVth Legion of the Garlean Empire, and his ultimatum to the City-States of Eorzea, the gates of Ishgard were closed in cold and distanced reasons, while the Eorzean Alliance fought forth onto the fieds of Carteneau in a last stand against the imperial forces. When the believed Lesser Moon Dalamud was lured to the flats of battle, Estrelain could see the eldritch crimson the satellite brought with itself, sun by sun, nearing Aldenard even more. Ser Rennebaud, foreseeing the changes Eorzea would have experienced with the years to come, cautioned Estrelain to escape both Coerthas and the terrible fate that would have been cast upon the lands. Hence, Estrelain, in utter refusal to abandon his mentor to the solitude of the Observatorium and an uncertain destiny, insisted that the honourable knight followed along, casting an eye of damnation upon the Holy See. Yet, Ser Rennebaud remained solid to his post, stalwart and firm in conviction, but bitterly unlikely what he had shown himself to be up to the moment. Estrelain, however, took a step back on his stance, and boundlessly loyal to the old knight, stated he would have then faced the same fate of his trainer...and friend, like a true man of Ishgard. In a rash attempt to secure his pupil's safety, Ser Rennebaud not only refused to let Estrelain stay, but additionally stripped him of apprenticeship, banishing him away from his dome, into the highlands. The sad, and painful choice of the old man, however, was the only way he could oblige Estrelain to save himself, and while in fact the young Ishgardian had understood the motives, could not avoid an increasingly surging sense of abandonment both by a friend and by his own people.

[1572 S.U.E.]■ Estrelain Helaraint, as he had decided to word his name from that bell into the future, dejectedly left the walls of Ser Rennebaud's post in the First Dicasterial Observatorium of Aetherial and Astrological Phenomena, a dry and warm sun of a summer of 1572 S.U.E., flocking into the warmer climates of the Black Shroud. Armed with nothing but a suit of scale mail and a lance in his hand, a confused, defeated and seething wildwood dragged himself to the hamlet of Fallgourd Float, where he saw the destructive power of the Elder Primal Bahamut wreak havoc and death upon the realm. Yet in the bell of doom, as the crystalline explosions of Aether forever changed the lands for a more twisted, still beautiful sight, a flash of light followed and a terrified Estrelain, as many more of the people that had turned to the streets to cry at the sky in desperation, were invested by it. And the furious dreadwyrm had disappeared, so had the cries of Carteneau, leaving Estrelain unharmed and able to tend to the needs and wounds of those injured at the borders of the Black Shroud.

[1572]■ Almost opposedly to his very beliefs, which would have seen him loathing for moons, Estrelain helped the north Shroud the way he could, by fetching water, cleaning flesh wounds, and proposing himself more as a medic than as a warrior, since there was less than no need for arms. Nothing had risen, no beasts had dared to approach the borders of Fallgourd Float for suns, thus making him capable of learning the basic of first aid. As a man with not a considerable amount of perks besides those he had gained in his life, Estrelain restlessly marked his effort to aid the inn he stayed in, rebuilding fences with the workers, tilling soils with the farmers. He had pride, but he had also a heart. And in his mind, he would put it to use, not to seethe, not to disdain. Only to help. The Calamity had softened the scales of his armour as much as his ways.

ARRIVAL AT THE MILL (1572 to 1577 S.U.E.)

Time as an exile and the making of a man
[1572]■ Bells, suns and moons had passed since the Calamity, and Estrelain had thrown his last share of coin into the moonly staying at the Bobbing Cork of Fallgourd Float. He had established a small errands-related source of income for himself, given that among all other regions, the Twelveswood had received most damage due to the dreadwyrm's attack and employment possibilities had collapsed together with many portions of the Black Shroud. A mellowed and changed Estrelain, witness to the destruction of the Elder Primal, struggled to regain consciousness of his life past, further condemning his homeland for its closed-mindedness. However, even if stirring inside, he would always remain tranquil and placid to his peers, understanding of the fact that while he was damaged, so were the people of his newfound land. The wildwood, in fact, not only started to attempt a blend with the inhabitants of the Shroud, but also help them as much as he could, in recognition and appreciation for being allowed to roam its paths and seek asylum in the shade of its beauty. Soon, Estrelain marched north-easternwards to the little settlement of Hyrstmill where he had heard retired warriors, injured ones and estranged souls sought reprieve from their punishing lives.

[1573]■ Time allowing, Estrelain found refuge in the common dormitory of the hamlet of Hyrstmill, while noticing how close he was to Gridania, he learned he would find proper employment if he had spurred himself into its very heart. And thus Estrelain walked the red, yellow and orange paths of the northern Shroud, until, greeted by the Yellow Serpent Gate, he was stopped for examination and questioning. The thin and tired Estrelain could not do anything but to explain where he hailed from, already abandoned to the idea they would have denied him entrance. To his very surprise, however, the gatekeeps allowed him a pass and the man, after a thankful and polite bow, directed himself where he would have found coin and training at the same. The Wailing Barracks of Gridania were not only a place for strange and all-types-assorted individuals, but also home to the protectors of the Gridanian borders and valiant warriors of the polearm: the lancers. The Wood Wailers, or so were named those who achieved the highest training in lancing, were placed everywhere within the Shroud, posts, fortresses and gates. An objective in common within, the protection of the Shroud and its very people. As Estrelain was able to explain his stance to the masters, he finally was admitted as a recruit. Years had passed, and with the righteously imposed training, both in the Barracks and outside, the young man had finally escaped his adolescence and turned into a man proper. With a peaceful demeanor and solemn presence, Estrelain was a new creature, reshaped into the bark of the strongest trees. Diligence, duty and honor, a stranger, in a strange land, in fact. Yet there was no night without a return to Hyrstmill, as every humble warrior would.

[1574]■ Quite in the midst of his training with the Wailers, Estrelain was approached by a man in yellow, introducing himself as a Serpent Lieutenant of the Order of the Twin Adder. Of course, the wildwood had met and assisted the Serpents in the past, whether through the direct orders of the trainers or by simple good-will, he had in fact already come in contact with the Grand Company. Yet, that time, he was there to be asked to join the ranks, as a soldier. Estrelain, even if doubtful regarding the offer, followed the man to the Adders' Nest, and by seeing the great zeal the men and women that worked in its hall put in their duty, the wildwood felt a rush of admiration for those brave souls surging through his veins, and he, before he could be even asked officially, requested admittance at the counter. Estrelain Helaraint had signed to become a Serpent Private.

THE WEIGHTING OF FATE (1577 S.U.E. to ???)

Disclaimer: All of the details here are expected to be kept OOC unless an individual is given the information by Estrelain personally.

His history is currently being adjusted to make certain it fits within a determined timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both his age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant Work In Progress. .

OOC Note: Here the current fate of Estrelain shall unfold, from this point forward, the section will include the adventures, encounters and storires he ICly lives alone or with other players. Every square corresponds to a different story or arc, and they are meant to be read from the top to the bottom to establish a chronological order. So simply read it as you would read any book. Additionally, the stories reported here are dated starting with the beginning of 'A Realm Reborn' 1577 S.U.E.
The faint smell of roses and blood
[1577]■ Estrél had continued his life as a Serpent, as an advanced lancing trainee and ultimately, but primarily to his spirit, as a proud warrior of Hyrstmill, his only place he could truly call 'home'. Since Carteneau, some years had passed and the man had finally placed himself in a higher position among the Grand Company of Gridania. With his efforts, especially those conducted within the northern sides of the Shroud, he was appointed the honorific of Serpent Sergeant; such title, allowed Estrelain to keep himself busy between both patrolling the Twelveswood, gathering further information and knowledge regarding the lands, and paperwork cupped by office-related duties. It was often custom of him to be tending to the immigration processes of other outlanders, ironically for him being a stranger himself. The Order of the Twin Adder had shown itself as homely as the Barracks and as Hyrstmill, but the hardened, yet soothed man held respect utmost not to the places, yet to the people. Clashing in spirits with his very will of improvement, the life of a Serpent Sergeant Lancer was not unsatisfying for him, for he had changed to the softer and less ambitious side of himself. Yet, as any man capable of recognizing uncertainties and not ashamed to admit doubt, he yet seemed to be missing a piece in his life, thusly remaining incomplete. Had his mind not thrown him into wild dreams of rejoining his old homeland Estrelain would stay a simple man, but recently, with his increased interest towards blacksmithing and carpentry, he began questioning his own choices again, and ready to haul himself into battle once more to reclaim his lost ambition, the wildwood started seeking companions to travel north, where snows had fallen and where his skin had not felt the winds of for years.


[1577]■ While returning from one of his patrols in the woods, Estrelain dropped armor and weapon to the coffer at the feet of his bed, as he entered the common dormitory of Hyrstmill. Changing into more comfortable clothes, he pushed himself outside, towards the waterwheel, only accompanied by a faint Menphina in the sky and the red hues of the foliage underneath his steps. With the small torrent ramming west-to-east the peaceful hamlet, Estré sighed in relief, inhaling some of the air carried by the warm winds that had traveled the Shroud for the sun entire. The lancer, was plucked in attention by a particular scent, pervading the very gusts of breeze that danced upon his loose clothes. Roses and blossoms of roses, a smell terrifyingly familiar to the man, cast interest and wonder upon the origins, being roses flowers or his own lands and less of the Twelveswood. Yet, incapable of explaining the implications, his soul stirred, roared, and awakened to the perfumed breaths of that wind, reminding Estrelain of being nonetheless a stranger. Yet, Clelia, the midlander porter that had oft-visited the Mill, arrived with the nightly delivery of spirits for the local tavern, and Estrelain was soon dragged away from his less happy thoughts to help the young woman unload her cart. As he followed the woman to the gates, to bid her farewell, Estrelain was thanked for his help, however, before they could even part ways, Mistalle, the loving chocobo of the woman had cried in pain. Unbeknownst to the both, the creature had fallen ill many moons before and in a matter of instants she exhaled her last breath. A heartbroken Clelia could not even weep, for the chocobo had ejected an unhatched egg with her last threads of strength. Estrelain, knowing what to do with it, explained the egg needed care and tending, therefore convinced the woman to allow him to bring it -in a rush through the night-, to the Bentbranch Meadows stables, where, with the aid of the chocobokeeps they were able to give the egg a new mother, Douilie, a turquoise-feathered chocobo. Finally Clelia was able to bury Mistalle ontop of the cliff overlooking Everschade. The woman later asked Estrelain to take care of the hatchling that would have soon come out of the egg, and he accepted, promising the woman he would and with the utmost care. The Meadows, in fact, had been visited by the wildwood almost sunly, after his duties, to assert the conditions of the eggs, until, finally a little female chripling saw the light of the life. Being asked what name he would give the little chocobo, Estrlain responded he meant to call her 'Hauteclaire'. Being such the name of the fabled sword of legend his father always spoke of, he finally came to the realization that he needed not to emulate his father to be worthy, but only to try and be the good man he was. Thus, if he could not do it through wielding a sword, he brought himself comfort in knowing that same sword would then accompany him forward in the form of a steed, and his father, with it.


[1578]■ During his sixth year since the Calamity, Estrelain brought himself to the jolly outlet of Mister Rolfe Hawthorne and his wife in the eastern reaches of the Twelveswood, in hope to meet and seek guidance within an old traveler, "Longinus the Coaly" that was said to be dwelling its perimeter, other than being known as an habitué of the Sweetbloom Pier eatery. Accompanied by his now grown and loyal companion, Hauteclaire, whom was trained in combat since the second half of her first year, Estrelain ventured into the deeper corners of that side of the Shroud, where myths and reality were said to be walking hand in hand. Nonetheless, the wildwood was unable to find the man he so spiritedly wished to ask advice from, as the people of the Hawthorne Hut had told him the vagrant had left suns before for Othard. Quite in the disappointment, Estrelain felt another rush through his leg, one of surging power, as if his blood had been warmed up just suddenly to return to its usual temperature. The injuries he had received previously, while freely fending off a flock of Ixal, were not the reason of such situation, given they had healed completely, yet he could feel the reasonable comfort of the wind refreshing his neck, bringing with itself, once again the unparalleled noble scent of roses. Estrelain returned to Hyrstmill that same sun, yet with more doubts in his mind than those he had left the dormitory with, in the early bells.


[1578]■ Estrelain woke one particularly grey morning of the year 1578, as the chants of the various birds inhabiting the canopies above Hyrstmill gave spur to the morning of the Twelveswood. Yet nonchalant in his earlier-than-thought rise, the wildwood was not entirely settled into his mind, and led his first steps outside the barracks he had slept in to breathe in the air of the renewed sun. His eyes were able to catch a glimpse of a shadow, moving unsuspected between foliage, thickets and weeds alike. While of not defined shapes, Estrelain swiftly made grip for the hilt of his belt knife, approaching the grass with the lingering sounds of passage: in great surprise, the elezen not only dicovered one hooded individual but a wolf pup seeking embrance in the very target of suspicion. At the exchange of questions and answers, the man revealed himself to be named 'Carbon' and his companion 'Soot' and to be looking for a meal and a bed. Unpleased, but allowing, Estrelain finally questioned the reasons for the sneaky measures adopted by the stranger, and he replied that the less he disturbed the quiet of the forest, the greater would have been Nophica's blessing. After leading the wanderer into the barracks, he swiftly took some fruit and a cloak from his personal cabinet, bestowing bite and shroud for his guest. Carbon added that by having no money, he would have been unable to repay Estrelain, however he would have imparted him lessons of his art. Physical training, and without weapons and armor was his speciality and the wildwood, while initially stating there would have been no need for repayment, he would have gladly taken advice and training, considered his lack in such department. And thus the suns cycled, one after another, and when the man and the dog slept, Estrelain labored for the pay, and when they were of the eye, Estrelain worked his spirit. Hand-to-hand, precision, swiftness and light puissance: these the traits of the bare-handed combat Carbon had Estrelain embrace; for survival, for meditation, for concentration. Word after word, fist after fist, Estrelain took his steps to the dusts of the eastern canyons of Thanalan and to the highest and less forgiving airs of Coerthas, with the objective of allowing his body to eventually admit itself removed of protection and yet resilient and learned in its proficiencies.No training, however concluded without a meal and a read, and with more good will than patience, Estrelain developed an interest through his new mentor for crafting objects, rings and tools with leather and thread. All, in solemn and religious return to Hyrstmill.


[1578]■ In the midst of the green of Treespeak, a gentle hum could be heard. Estrelain, on patrol, made his way to where he believed the source was located, with a mind busy with remembering the tedious exercises he would have had to face once his daily duties were taken care of. The wildwood crouched behind the bushes, making his steps slower and is breathing more hushed. The dried leaves on the pathway were recently marched upon, and he followed the trail of apparent slithering. A snake, a white skinned and red eyed one, had dragged itself to a thick and thorned entanglement of scented roses, apparently dripped with the very dying creature's blood. With compassion and silence, Estrelain neared the creature, and swiftly thrust its head to relinquish the pain and struggle. A disgusted look took toll of his expression, the moment he led his pupils once more to the bloodied roses. With notions of the past constantly reminding him the role of his countrymen against the wyrms for over a thousand years, and Estrelain sacked the remnants of the creature for a disposal in the nearby shallow river, which shortly after dyed itself red. Saddened and doubtful of the world surrounding him, he made his way back to the Wailing Barracks, consigning lance and no word to his colleagues before a dignified leave. That night the wildwood ate a bowl of baked beans and bread, accompanied with apple cider and a handful of walnuts, an echo to the meals in the Brume, back in Ishgard. After being asked why his spirit appeared so heavy, Estrelain answered Carbon that it was because his meal was pretty scalding to the tongue.


[1578]■ Estrelain found himself taken by the several bells spent with studying leatherworking. Unsure of what to make of the Doman liquor left by a thankful merchant on his way to the markets and wrongly targeted by the Ixal, the wildwood stirred, bored, thirsty for more techniques with the knife and the lace; he advanced to the leatherworkers' guild of Gridania, to seek advice besides that of the old Carbon. Greeted and met, a small copy of 'Introductions to Leatherworking' was handed to him, without many celebrations to seal the apprenticeship. Quite on the contrary, Estrelain found renewed energy to draw from, and distanced himself to the river banks found in the city state for a relaxing read. Being a day of no duty, he decided it was time for his afternoon tea, and promptly made his way to the Carline Canopy, as habit. However, on the way to the Knot from the shallow waters before the Whistling Miller, the wildwood had a change of mind with the sight of a pamphlet depicting a homely tavern ready to receive guests. No opening times were written about, however, by asking around he found out the way to reach this location was by taking a long stroll. Knowing his way within the Shroud, Estrelain engaged in a relaxing walk towards the Mirror Planks, in the central area of the Twelveswood, until taking a ferry was the only logical option to follow, to reach the rather doubtful coordinates. The birds and the leaves were accompanying him, and as vivacious, sunny and bright as the forest turned out to be, the elezen also met the rain while being transported at the other side of the lake, where the Lavender Beds were. At the arrival, there was simply no doubt for him, he indeed had never visited the tavern of mention "The Fated Inn" however, he knew exactly which path to take. A small garden, a brick fence, peach blossom trees, a well and an open fire: these were the first sight at the plot encasing the destination. With the first steps, Estrelain noticed that a group of individuals was effectively busy around the fire, however once discovered by a young midlander female, he immediately apologized for having interrupted. He was soon told that the inn was going to be open in the morrow, and that they, the staff, were consuming their daily supper in the yard because the weather allowed it. Yet, he was invited by the group to take a rest and have a sandwich. He discovered, through a casual and genuine exchange of words, that the group composed by a midlander bounty hunter, Mackenzie Hawk, Grumbling Behemoth, a roegadyn cook and tavernkeep, and Shy the Raen protege of Grumbling were indeed a tight-knight band of decent people. Their words, while casual and seemingly bathing in normalcy, were much more welcome and felt that any of those a high lord of the Holy See could hope to be hauling at his followers. Estrelain felt relieved, and truly at peace. He in-fact asked if he could spend the remainders of the evening meditating by the fire, and even if they knew him not, an allowance was given. Estrelain basked in the tranquility the place offered, and surrounded by the dimming lights of the sun, he left the group, for all had duties in the morning, including he with the Wailers and the Twin Adders. Promising to be back the following night for a proper meal, the wildwood shared a vial of doman liquor with the people by the fire, before his steps saw the grassy paths of the Twelveswood again and into the night.


[1578]■ As promised, after a sun of work by the Barracks and the Adders' Nest, mostly spent reorganizing papers, documents and bringing several logs of information to the Stillglade Fane's reception desk. The wildwood, happened to keep in mind the drive for a meal at the Fated Inn, and shortly after visiting Carbon in Hyrstmill and bringing him food he left in the late afternoon, bound for the same paths he had walked the sun before. Hoping to reach his destination by supper time, Estrelain stopped by a traveling spirits-salesman, purchasing one little flask of Orange Juice-scented oil, coming from La Noscea. With the intention of presenting it as an additional gift he fixed the liquid within the satchel on his belt and pressed on. Halfway towards the Lavender Beds, on the ferry, Estrelain was once more enveloped by a strong scent of roses for a few moments, before it all disappeared as the transporter arrived by the pier. The elezen, eventually returned to the inn, noticing how the open fire was no longer occupied and, without hesitation, made his way into the establishment. The wooden walls, the bricks in those, all leading to the lower area, bustling already with patrons at such a bell. Capturing the scents, he waved to those he could recognize and immediately dropped his belongings by the fireplace, before finding a spot on the only available stool at the counter of the bar. Ordering a "Fated Inn Special" for his meal, he and the seawolf female sitting next to him were presented by Grumbling Behemoth, a feast of enormous proportions, with all sorts of delicacies---yet, surprisingly, Estrelain finished with no hesitation. He soon after ordered a Doman tea, offering the spirit he had taken with himself on the way to the staff as another sign of commendation for their great dedication. Mackenzie seemed to have been busy telling a tale about a hunt of hers, so Estrelain moved his eyes to the library nearby the counter to fetch a book and give himself to literature. "The Book of Reinette", a similar interpretation of the tome Ser Rennebaud had granted him in the past, was his choice and with the bells classing one with another, finally, by evening's end, the tavern remained, while as peaceful, less busy. He was reached by Mackenzie who expressed him her love for poetry. Estrelain pointed out that while her read was indeed historical, the author had hidden poetic verses within, and thus the wildwood proceeded to show his midlander acquaintance. Eventually, he retired by the fireplace, where Grumbling had taken seat to rest and another figure, a seeker of the sun girl was enjoying her cigars. Estrelain was offered one, and upon acceptance, the widest variety of topics were discussed before the flickering tongues of flame, the discovery of Grumbling's deeper demeanor, even if not entirely and the newly made acquaintance of yet another. Hayu of the Lynx tribe was the miqo'te generous enough to share her recreational smoke with Estrelain. Exchanges of words ensued and after a light evening, the wildwood finally paid his order and left then inn, with a strange smile upon his lips. One he had not shown in moons. The moment his boots found the dried leaves of Treespeak once more, his nose detected the smell of roses, for it to vanish once again.

RELATONSHIPS


RELATIONSHIP STATUS LEGEND
Family Involved Romantic Passionate Platonic Physical Friend Acquaintance $ Business Unsure Deceased Positive Neutral Negative Enemy
N P C
Ser Ondolais A. de Helaraint, father. ( ) - beloved father.
Estrelain's Thoughts: "The Fury herself paled in comparison to the man he was, and not for his strength, but for his heart. Not a more sincere man I have met, an infinitely fortunate I am to have had him as my father."
Ondolais Antoinel Trennetiere, grew as the squire and later steward of a retired and childrenless Temple Knight. After his death, he was left the inharitance of the small house he was the head of, House de Helaraint, Serring himself with the rigorous training he had conducted as a fighter. Later, after joining the Temple Knights he met Senestielle d'Oraguille, heiress and physician of an equally small House and soon love of his life. As they bloomed together, they were able to reinforce House de Helaraint by joining the fortunes together, merging it into one middle-placed House among the others. Due to this decision, the man stepped down as a knight to embrace a new life as caretaker of the estate, managing it in its entirety. While still in their fifties, Ondolais and Senestielle presented the society with a son, Estrelain, whom would have later led the house as his father did. Father and son developed a strong, if not the strongest of bonds, and while if the two were of different views, little Estrelain loved to hear the war reports of his beloved father and esteemed his figure. Yet, while their spirits were high, tragedy struck, and Ser Ondolais was slain in a Dravanian assault of Falcon's Nest, during his many nostalgic visits of the hamlet. Estrelain was not told until one year after his father was buried, hence considering himself humiliated.
Dame Senestielle M. d'Oraguille, mother. ( ) - strong and gentle mother.
Estrelain's Thoughts: "Of the nights I have spent remembering her, there is not one I find myself cherishing my mother's memories and actions."
Senestielle Matildie, was the only daughter of Lord Alphonsaux Claudel d'Oraguille and hence last of her line, having Lord Alphonsaux birthed no males. Often carefree and merry-spirited Senestielle or Senée as she was fond of being called by her ladysmaids, was all but the embodiment of a heiress. Reckless, unbelieving in the Fury and most importantly an observant and wise woman. She did not like her father's teachings and thus, at his death, she was finally able to pursue her true ambition: medicine. Training at the Scholasticate of Saint Reymanaud in the fields of surgery and appointed a chirurgeon, the woman met Ser Ondolais when he was brought for healing to a first aid bay she was assigned to, in the Convictory, by the western highlands of Coerthas. Love bloomed, and she continued her profession while educating her own son in the ways of literature, botany and distillation of medicine, whom in return grew extremely attached to his mother. Sadly, she fell irreparably ill right after the death of her beloved husband, and to not add more preoccupations to Estrelain's, she faked a wellbeing that left her almost believably healthy for the following years. However, like every terminal illness or malady, in her case, she succumbed to the call of the Aether, and returned to it, in torment, yet satisfied her son knew not of her suffering. Estrelain faults himself for not noticing her distress.
Ser Mauricel Rennebaud, the spent, mentor. ( ) - the only teacher.
Estrelain's Thoughts: "Why he would cast me away, I could comprehend. Why he would not follow, I could not."
Ser Mauricel was born Rennebaud of a family of merchants from Sharlayan. The man had grown strong and suitable for battle, and when his family settled into the lands of Coerthas, the thirteen-winters old Mauricel was admitted among the Temple Knights, for his strategic and wise decisions after only two years of apprenticeship to an aged, yet experienced knight. What happened during his life until he met Estrelain is perhaps known to him only, but according to Ser Rennebaud his life started when he could channel his knowledge in the molding of a young man into a strong young man. Estrelain consider no other man more honourable than of him, with the exception, if not on-par with his father. Even if his mentor's destiny is dubious, since many years have passed from the sun he was banished from the Observatorium, the wildwood continues to think about his friend and recently, with the amounting will to return to the North, he has started to plan a visit to the Observatorium.
Coalcougher Carbon, old traveler. ( ) - wandering fistfighting teacher.
Estrelain's Thoughts: "Through the leaves, he moved and a shrub and his face were not so dissimilar, yet one cut, one bent. To which the peculiar trait ?"
Estrelain made the acquaintance of an old traveler, he covered in dirt and smoke accompanied by his very companion, a charcoal-furred wolf. "Carbon", or so he introduced himself, traveled from the south to the Twelveswood seeking solace from the unforgiving beams of the suns of Thanalan. With being able to defend himself, the thin, yet surprisingly agile elderly midlander asked Estrelain for meal and repose, and thus in return he begun teaching him the arts of bare-handed defense and survival. To date, the wildwood sees him as some sort of mentor that he never officially accepted and that he never was accepted by, yet in the flow of life they helped one another overcome the fatigue left about by the routine. With Carbon and his meditations by the rivers and Estrelain dutiful training in the lance, the fist and the leatherworking, the bells went on and on, with the hope of betterment, secretly undisclosed within. The old man gained the nickname of "Coalcougher" because in his early years he used to works as a coal miner for the Sultanate with one of the trading companies businessing themselves in Ul'dah.
Hauteclaire, chocobo companion & steed. ( ) - friend among friends.
Estrelain's Thoughts: "She aids me when I am sore, she aids me when I am not. This is what true companionship must feel like."
During one night, Estrelain found himself trapped in a ghastly matter, when the chocobo of a porter, local to Hyrstmill, died depositing an egg. Estrelain rain into the night to the Bentbranch Meadows stables to secure the survival of the unhatched egg and suns later was presented with a grey-plumed chirpling he immediately named 'Hauteclaire'. The reason behind his choice stands where his memories stand, and located back in the drawing room of his father's estate, right before a warm fireplace and a tired parent telling young Estrelain feats of legendary heroes. His father, Ondolais, was in fact very often speaking of the fabled sword which the chocobo companion takes the name from, and the wildwood honours his father by carrying his stories in the loyal companion. She seems to be extremely witty as a creature, and terribly fast. Because of her qualities, Estrelain asked her is she felt like undertaking training for combat, and slowly he has commenced doing so with the help of a balanced diet and the supervision of the chocobokeeps. Often she is fighting side-by-side with her friend Estrelain and her signature move is "Choco-slash", or so the wildwood named her usual attack.
P C
Grumbling Behemoth, caring stone. ( ) - dutiful cook.
Estrelain's Thoughts: "A word is better spent asking him for his meals than for his past, know though, the man has incredible traits."
One evening, taken by hunger and the drive for relaxation, Estrelain spurred himself from the city state of Gridania to an establishment named "The Fated Inn". There, before a cooking fire in the garden, he was able to make the acquaintance of a cook, seemingly quiet and hushed but with undoubted skills for his trade that offered him a sandwich. He also shared what passion he had for preparing his meals, detailing every single possible hue in the process. Estrelain offered him his Doman liquor, so that he could experiment with it. He appears to be very fond of Shy, a raen Au Ra girl especially attached to the roegadyn.
Mackenzie Hawk, quick and suave. ( ) - bounty hunter and bartender.
Estrelain's Thoughts: "A Spriggan may steal her, possibly confusing the girl with a brilliant stone.."
Lively, upbeat, great worker. Some of the words specific to the character of Mrs Mackenzie Hawk, or 'Mack'. As one of the people met by the cooking fire of the Fated Inn, Estrelain discovered that the cheerful young midlander woman, was a bounty hunter with a passion for serving drinks during her spare time. A gaffe followed, wherein Estrelain wrongly addressed her with an honorific specific for unamrried women, knowing not that she was in fact bonded to somebody by the name of Flynn. She offered him a sandwich of the pile Grumbling Behemoth had prepared for the night and accepted a share of the Doman apricot liquor that Estrél had brought with himself. She asked the wildwood to come back the night after for a proper meal and inside the tavern itself.
Shiori Higurashi, silent soul. ( ) - dweller of the grass.
Estrelain's Thoughts: "She gave no words, yet her movements were her voice."
As Estrelain met with Mackenzie Hawk and Grumbling Behemoth, he also met 'Shy', as Mrs. Hawk had pointed out as both a joke and a name. The very quiet raen remained at Grumbling Behemoth's side for the majority of the time he spent by the fire, and every now and then gave signs of enjoying the evening, by either playing with grass or scouring the sky with hopeful eyes.
X'hayu Nhokhi, bottled determination. ( ) - mercy of the sultanate.
Estrelain's Thoughts: "Though leather and steel impoverish one image, her fashion is that of the mind and the resolve."
Glad to have made her acquaintance, Hayu met Estrelain during one serene evening at the Fated Inn, after she attempted to convince an allegedly Garlean female to feel safe within the establishment. After supper, he gathered around the fire with Grumbling Behemoth and her, and she shared her tale and an excellent cigar with Estrelain and the roegadyn. The miqo'te speaks freely of her concerns and she struck Estrelain's mind with her strong spirit and simplicity, while effectively serving a noble cause as a mere person, and not a valiant hero.
Individual's Name, relation. ( ) - title.
Estrelain's Thoughts: "Estrelain's thoughts."
History.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Can he be less dignified for once ?" — Hyrstmill Archer.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Clearly he understands when it isn't right to speak." — Celeanne, grocer.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Shaped to fight, yet unable to." — Romuald, Diplomat from the Thalassocracy.

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor..." — Player Character's Name.


MUSIC

Requiem #1 Dies Irae, Libera Me - Giuseppe Verdi
Artist: Giuseppe Verdi
Origin: Classical
Context: Main character theme.


OOC NOTES

OOC INFORMATION

Player Note
I expect a clear IC / OOC division in RP. Estrelain's feelings and my feelings are separate. I am not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact. Similarly, I hope that others are also as open in this regard as I am. I prefer clear lines of communication with whomever I am RPing with, and those I am RPing with should always feel free to send a /tell to clear up any questions.
I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creation. Ultimately, the domain over my character is mine, and I have spent a great deal of time developing him. There will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on him in the plot, or because I have no interest in the direction it would take my character.
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Please keep in mind that anything that cannot be immediately observed about Estrelain is considered OOC, and should not be used in-character. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright.
Personal RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it stays within the context of the current play or ongoing plot. A "no" is typically a hard "no", and it means do not ask, and if I am in the mood for it, I gladly will be the one to initiate.
I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment. Temporary character death.
I won't play permanent character death. Anything mentally scarring. Kidnap and/or rape plots.


CHARACTER TIDBITS

Potential Plot Hooks
As a man standing between experience and the will to learn, he can be easily found almost everywhere. While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick interactions, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
Having found his home away from home in Hyrstmill, Estrelain can be spotted roaming the north-eastern paths of its outskirts very often.
Fond of having his tea and fruit juices, he a periodic guest of the Carline Canopy of Gridania.
While off-duty, he spurs himself towards the Observatorium, in Coerthas, to better feel connected to his origins.
Sometimes, he travels to the eastern reaches of the Black Shroud, claiming to visit friends.
Disclaimer
Estrelain is loosely based on the concept of an Ishgardian estranged adolescent, slowly making return to his homeland to reunite with his people, and learning his true worth on his journey. May the plot develop further, these shall remain the roots of his plot.. His story takes inspiration by everyday life as seen in Hydaelyn, blended with hints of nostalgia and reminiscent of the San d'Orian life and RP I have performed for over ten years in Final Fantasy XI, as a Dragoon.
As many others, I do not type 100% accurate facts when describing certain scenarios or situations, rather I adapt my character around them, but will never invent lore.
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion. With that said, tells are strictly used for Linkpearls, or OOC communications. I consider /tells OOC, if that matters, therefore feel not obliged to add brackets to your sentences.