Difference between revisions of "Motes Bellanes"

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<div style="width: 818px; display: inline-block; vertical-align: top;"><div style="margin: 10px 0px; padding: 5px 0px; background: #4F010A; font-size:14px; color:#FFFFFF; font-family:tahoma; text: 1px 1px 1px black; letter-spacing:0.25em;border-radius:15px;"><center>'''Links Out'''</center></div></div>
 
<div align=justify><font style="color: #000; letter-spacing: 0em;">''Links that lead off the wiki, but are technically relevant to the character.''</font></div>
 
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:<div align=justify><font style="color: #000; letter-spacing: 0em;">■ My IC Tumblr: [https://www.tumblr.com/blog/motesicly This will be more active as I get RP.]</font></div>
 
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:<div align=justify><font style="color: #000; letter-spacing: 0em;">■ Time Zone</font></div>
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:<div align=justify><font style="color: #000; letter-spacing: 0em;">■ EST (GMT-5)</font></div>
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Revision as of 04:32, 8 January 2017

Motes Bellanes (WIP)
The Branded Healer

Motesbanner1b.png
About
Name... Motes Bellanes
Alias... Motes Bellanes (as far as you know)
Age... 32
Gender... Female
Race... Roegadyn
Clan... Hellsguard
Orientation... Heterosexual
Marital... Single
Deity... Oschon, the Wanderer
Nationality... Lominsan
Occupation... Cartographer, Healer
Alignment... Chaotic Good
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“Motes Bellanes”' is a woman whose alias is more solid and real than her name. An eternal work in progress, she always considers herself to be lacking and is constantly at war with herself.

A Hellsguard Roegadyn who is taller than she is comfortable with, Motes often makes a point to be different from the average person’s idea of a Roegadyn. Despite the fact that she towers over most of the population of Eorzea and beyond, and the fact that she nigh-constantly encases herself in heavily ornamented robes, Motes makes a distinct effort to hold herself with the stillness and grace usually attributed to smaller, more lithe people. Once uncomfortably encased in plate as part of her martial profession, the woman now looks at home in rich silk-lined robes. When moving, Motes can pick up a good amount of speed, but the unwieldy aspects of her beloved ornate coats always seem come as a surprise to her.

More often than not, when Motes finally sheds her voluminous robes, it is to be able to wear whatever makes her comfortable (and whatever she damn well pleases). In these cases, the woman loves to cover herself in jewelry, and soft clothes that cover most of her body. Anything uncomfortable or weighty is left behind when she goes out without intending to find an altercation, although most likely Motes will retain at least one blade on her person. Despite her current (unfortunate, in her mind) status as a healer, she was raised in Limsa Lominsa and has no qualms with running a man through if the choice is between her or him.

Her hair is kept short--a brutal change from the once long and beautiful waves that once graced her head before she dropped everything and left for Ishgard one morning. Between the always-imminent displeasure and the tattoo she wears like warpaint, Motes does not appear to have a bedside manner-- despite being a talented healer.

Scars & Markings: Across her face, Motes bears a distinctive tattoo—anyone with a knowledge of Hellsguard symbolism would understand that her tattoos are a mark of shame, someone who has made an inexcusable betrayal and been branded for it. The mark is unusual: she doesn’t take any measures to hide it and the lines of the brand are unusually clear, as though she did not fight the marking. She seems unaware of it most of the time, but she is frequently caught touching it during periods of introspection. Her eyes have dark circles beneath them no matter how rested she may seem.

Voice: Motes' voice is deep, as most voices are with a body as large as hers. However, she speaks quietly and will notably remain quiet even in boisterous company. Like the rest of her body movements, she keeps her voice muted. A sharp contract, perhaps, from the image of the loud, drunken, Limsan Roegadyn that people are so familiar with.

Clothing: Motes has a taste for fine fabrics and heavy ornamentation. This would be surprising to those who may have known her in the past, but this Roegadyn is less concerned about maintaining stoic appearances for anyone anymore. Perhaps her brother's wealth had something to do with influencing her tastes, but questions about her family that may appear as prying will be met with hostility. Her current favorite travel coat is made from a heavy, red wool with a leather-lined hood and gold edging--perfect for a woman travelling in the cold mists of the Hinterlands or the biting winds of the Sea of Clouds.

Solid, Reliable, Brutal in a Fight, Cold to the Touch, Loyal and Faulty With It
Reformation is a Twisting Path

Dressed as a oft-dour mage, Motes often surprises people by being far more engaging than her old compatriot, Dhatura. She loves jokes, even ones that aren’t funny. She can hold conversations made entirely of questions and can parcel out facts and scorn in equal measure. A departure from the traditionally stoic student, Motes often sasses more than she should—and while she tries very hard to keep her anger in check (she sees it as the ugliest aspect of her race, something that should never be embraced), her other emotions have a tendency to slip out, though she is rarely “emotional” in public. Sadness, grief, and other personal emotions are kept under wraps as much as she can manage, while irritation, scorn, amusement and other social emotions are far more freely given.

She’s a talker, but Motes can tell the difference between what should be said and what shouldn’t the majority of the time. Chances are, if she says something, it was on purpose. She rarely lies these days, but she has never been one to underestimate the lie of omission, and has no fear of being vague (even though she loathes it in others). Her personal code, however, forbids her from lying, so while she is very good at it, she avoids it at almost all costs.

It can seem like Motes is a contradiction at all times: a woman with no pride, who is constantly wounded by it all the time; a woman who struggles between maintaining an image and practice of largeness and strength, but who seems disgusted by the idea that she needs it or wants it. She will be the first to discount herself, declaring herself honorless and useless with great abandon, but observers will note that she makes great effort when she can to prove the usefulness of her existence. Honor will not be mentioned, but she will usually take the most moral course of action, though morality for her is still flexible and often breaks from the more traditional senses. When meeting new people, Motes will often respond non-confrontationally, smiling and agreeing, throwing out bad jokes and whatever assurances her partner-in-conversation needs to hear as long as it is honest. She spends time measuring the stranger through conversation, deciding how far she might want to take the acquaintance. Even conversations she does not enjoy, she finds interesting. Knowing how people react to her and the environment is essential.

For those she does know, Motes is often mistaken as their lover, their romantic partner, though this is rarely (if ever) the case. This most likely stems from the intensity of her actions towards people she’d rather see alive, though she will never speak positively of loyalty.

Additionally, while Motes is often mistaken for a man while in armor, and her race is sometimes confused, Motes is constantly aware of the fact that she is a woman and a Roegadyn and is always trying to distance herself from it. She is confused by the pride of birthright that so many carry with them like a badge of honor and is disdainful of those who would rather be all that is expected of them rather than a person in their own right.

Older than most new adventurers, Motes is becoming increasingly concerned about her appearance. She fears becoming matronly, being dismissed for being feminine, told to go home. Anyone telling her to put down her guns and globes will be met with hostility. It doesn’t matter that she would rather not use her weapon: it doesn’t matter if she’d truly be happier and better off in another profession: this is what she’s chosen, and she will see it through.

Rather than meeting a problem head on, Motes will be the one to find a solution around the problem (though she will never ignore the problem or avoid it). She prides herself on being able to speak to people well most of the time, and practices diplomacy when she can.


Likes

  • Reading: Motes reads an obscene amount when left alone too long.
  • Organization: All of Motes’ belongings are carefully taken care of and everything from her bags to her room is extremely organized to the point where anything that she designates as “hers” can seem cold and unwelcoming.
  • Botany: The Roegadyn has long history with botany and agriculture. She enjoys the puzzle of using her knowledge and skills of plant life towards healing.
  • Oschon: While rarely mentioned, Motes is deeply religious and devoted to her patron, the Wanderer. She believes that religion is a thing that can only be experienced in private and that each experience is personal, so she tends to avoid speaking on it at great lengths.
  • Star Charting and Cartography: They have helped free her from living life in constraints and she now uses them as a focus for her creativity and healing magic.

Dislikes

  • Foreign Foods: Not simply "foods from other countries" but "food she or a loved one did not prepare". After a long history of dealing with poisons and a darker side of mankind, Motes almost always only eats and drink food she prepares herself. Often, she resorts to drinking from a hip flask, rather than any cup.
  • Helpless Victims: Motes won't help them if she can get away with it, but she will put a blade in their hands and a gun on their hip and teach them to fend for themselves.
  • Addiction: She's seen enough of it and it won't be allowed back into her life.
  • Confinemnt: Motes needs wide open spaces to breathe and live. Staying still for too long is practically painful to her.


Fears

  • Roegadyn Men: Her life has been filled with issues stemming from them and she has little desire to welcome them into her life with open arms.
  • Death of a Loved One: Motes doesn't have very many of those left and she would do almost anything to keep the ones she has alive.
  • Imprisonment: Motes has a storied past and while it hasn't technically come back to bite her, it always could in the future.

Trivia

  • Favorite Food: She probably should be tired of it by now from all the traveling she's done, but Motes loves jerky of every kind and will pack tons of the stuff for long trips.
  • Favorite Drink: Stangers might tell you "water" since that is all she will drink around them, but Motes loves a cup of spiced orange tea when she gets it from the right places.
  • Favorite Color: Wine Red, preferably on a beautiful, soft fabric wrapped around her.

Color Key
In A Relationship: Name is romantically involved with this character.
Romantic Attraction: Name is romantically interested in this character.
Sexual Attraction Name is physically interested in this character.


Platonic Love/Family: Name considers this person family.
Friend: Name considers this person her friend.
Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


Good Standing: Name has no specific feelings about this character, however they left a good impression.
Neutral: Name has no specific feelings about this character.
Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
Fear: Name is terrified by this character, and will try to avoid them at all cost.
Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


Family Member: This character is related by blood to Name.
Business: This character is either an Name's employer, employee, or coworker.
Deceased: This character has passed away.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

NPC

Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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PC

Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

.
◢ Common Rumors - Easily overheard. Use these freely!

    "---"
    "---"
    "---"

◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

    "---"
    "---"
    "---"

◢ Rare Rumors - Very rarely overheard. Please ask before using!

    "---"
    "---"
    "---"

PC

.
◢ Player Character Rumors - Feel free to add rumors of your own!

    "Add rumor here." Name
    "Add rumor here." Name
    "Add rumor here." Name

Plot Hooks & Reasons for Interaction

REASON 1.
■ This is Reason 1a.
■ This is Reason 1b.
■ This is Reason 1c.

REASON 2.
■ This is Reason 2a.
■ This is Reason 2b.

REASON 3.
■ This is Reason 3a.

REASON 4.
■ This is Reason 4a.
■ This is Reason 4b.
■ This is Reason 4c.
■ This is Reason 4d.

REASON 5.
■ This is Reason 5a.
■ This is Reason 5b.

REASON 6.
■ This is Reason 6a.
■ This is Reason 6b

REASON 7.
■ This is Reason 7a.
■ This is Reason 7b.

Reason 8
■ This is Reason 8a.
■ This is Reason 8b.
■ This is Reason 8c.

REASON 9
■ This is Reason 9a.

Tragan Ovraen's Code of Ethics

This is a series of promises that Motes made to her twice-mentor Tragan shortly before his death. While she does keep to this code the majority of the time, she struggles with it daily and never breaks from it on purpose.

These promises are not listed with numbers so that no promise may seem more important than the others, and so that every oath is just as binding.

  • Your People come before all else.
    • Anyone who benefits you by being alive is your People.
    • They always come before yourself.
    • Anything that betters them, betters you.
    • Your pride is less important than their needs.
    • If one of your people falters, it is you who must help them. If everyone were to delegate helping to someone else, no helping would ever be done.
    • If your People are to be hale and whole, they must be happy too.
  • Speak no word that is not true.
    • Every falsehood will eventually come to light. This is a universal truth and is inevitable.
    • Even if you have helped someone before, they are under no obligation to help and will not help you if you have not proved yourself to be trustworthy.
    • Your honesty can be your greatest tool and most powerful weapon.
  • Nothing is free. Everything must be earned.
    • This includes thievery and stealing. Even if you worked to steal the item in question, you did not earn it.
    • Those who promise everything for nothing are liars and should be stopped.
  • Never walk away from an opportunity to better yourself.
    • Never let a skill you could use to help others atrophy.
    • No matter how menial the practice, do it to the best of your abilities.
    • To be truly balanced, you must be more than your physical power and fighting prowess.
    • Embrace every chance to end fights with words rather than violent deeds. Every dispute settled in this fashion saves another person from wounds they do not need.
    • Never forget that every person has both a mind and a body: you must maintain both to be ready for any threat.
    • Look at all your options before denying any of them. A chance set aside because of willful ignorance can be the difference between life and death.
    • Walking away from those who need your help is walking away from the best opportunity of all and an unforgivable offense.

Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.

    [Link Here Title]
    Artist: ---
    [Link Here Title]
    Artist: ---
    [Link Here Title]
    Artist: ---

Personal RP Limits

I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Title: [Link Here Title]
■ Title: [Link Here Title]
■ Title: [Link Here Title]
Time Zone/Server
■ EST (GMT-5)
■ Balmung
Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Background and headers Atreus del Alumet.
■ Tabs by Suen Shyu.
■ Music and OOC notes by Glioca Sargonnai.
■ Mashing everything together like a mad scientist D'lyhhia Lhuil.

Please remember to proper credit when using this wiki. Thank you.

"What are you going to do? Make me?"