Difference between revisions of "Moltove Mon'tova"

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Patch Notes:<spoiler>
 
Patch Notes:<spoiler>
Dec 31st
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holy shit I hate wikies
Missing Combat Skills.
 
Need new pic.
 
Affiliations, Rumors (ect.), and History outdated still.
 
History might be dropped, as it won't be touched for a while. may just /spoiler the whole damn thing
 
Are spoilers in spoilers a thing? Sweeet...
 
 
 
Dec 26, '14
 
*Been pretty lazy. overhauling this again.
 
 
</spoiler>
 
</spoiler>
 
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Revision as of 06:46, 13 July 2015

Patch Notes:Show text


Moltove Mon'Tova (Pronunciation:Molt-tahv mon-toe-vah)
Moltove was a successful wandering merchant turned adventurer. He still maintains his merchant status, registered with the Ul'Dah Trade and Commerce and pawns his wares, albiet more sparsely. His wares usually include basic amenities such as potions and supplies, and a fine selection of Aetheric weapons, though one product of his sets himself apart from most other arm dealers-- Materia. The stones set themselves apart from the lower, clouded quality easily found adventuring, as high quality, pristine and even more powerful stones that are in such great demand. Where he found or made these products are a trade secret, and few even know of these products due to their blemished background.

Molt himself is an average Wildwood Elezen. Average body, normal looks, everything about him seems what would be normal by Erozean standard. There's really only three things that set him apart in a crowd of Elezen, and that would be his dark, red hair, the weapons he carries to arm himself with and also how he uses them.

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 Moltove Mon'Tova
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Basic Information
Gender Male
Race Elezen
Clan Wildwood
Citizenship Limsa Lominsa
Age 32
Nameday 10th Sun of the 6th Umbral Moon
Guardian Oschon, the Wanderer
Lineage Guardian Menphina, the Lover
Occupation Registered Arms Dealer, Adventurer
OOC Profile User:Moltove

Character

Appearance

Height and Weight: 6 fulms, 8 ilms | +/-220 ponz


Body: Decent muscular build found on most Elezen.


Hair: Red; rarely seen as around shoulder-length, but usually pulled up and held with a leather binding.


Eyes: Green. When without glasses or medication, they will literally fog in the pupils, the left eye especially. It would be rare to see this, however.


Skin: Slight tan, pale in comparison to most Wildwood Elezen, more akin to Duskwights.


Clothing: On his torso he favors a simple, laced but loose tunic. This tunic is chosen for breathe-ability under the sometimes grueling Ul'Dah sun, and often has hidden pockets. He wears a second layer underneath; a simple cloth just to cover one side of his chest. There are usually straps around his arms to keep the baggy sleeves out of the way, and leather fingerless gloves are always employed for protection and mobility. On a day-to-day basis, he does not wear gloves, and reserves them for adventuring or traveling.

On his waist he carries several belts with several more pouches, sometimes covered with a wide red sash used to hide what he has on him. These pouches carry everything between Gil to herbal remedies and ingredients. No matter his weapon of choice is at that moment, a subtle dagger in-sheath rests across his lower back. His slacks are usually loose, while reinforced with leather to add adequate protection for his legs without sacrificing mobility. It's quite warm, sometimes, but better to be slightly uncomfortable than dead. His boots are no different in that way, though they are often caligae or jackboots.


Jewelry: He usually wears two rings, one a signet of Oschon and the other a fragment of Dalamud. A necklace as well, an ornate piece of aetheryte on a gold chain. It had been crafted some time ago, and made into the shape of an Aetheryte gate.


Marks: One tattoo on his chest, alluding to the Order of the Stormguard, and a scar that splits his left eyebrow. While small, it notably cuts one third of the way in from the right of the brow.

Other

He is mostly blind in his left eye, his right eye is less than perfect as well, and both will cloud if he does not take certain medications. He always carries an aetheric pair of spectacles that restores most of his sight in both eyes, but without them the effects of not having mentioned lenses will increase the cloudiness steadily. He's not sure if the blindness is permanent, but since he was given the medication, he has never stopped to find a cure.

Inventory

On Hand

  • Father's Mask of Night: This mask, reminiscent of old-style Rogues, was once worn by his father on his escapades around the globe. Retired of such shenanigans when he met his wife, Molt had inherited this artifact from his father when he became of age.
This mask allows Molt to see normally, just as his spectacles do, as the mask's enchantment
boosts the wearer's actual vision (+Acc). Those who can see normally reap the perk of sharper 
vision and their strikes ring more true. Both Molt and a normal person can benefit being
able to see clearly in the dark with this mask.


  • Mother's Aetheryte Pendulum When Molt was little, he was told stories of this necklace, to always attune himself to it so whenever him and his mother were separated, he could 'wish' himself back-- but it would have to take all his strength. Even as an adult, it took an incredible amount of anima and stamina to teleport to it to find it.
This necklace was crafted by a master goldsmith. The crafter shaped the chunk into a model replica of an 
Old Gridanian aetheryte gate, including the golden fixings.
It allows the user to attune to the aetheryte piece. The size of the aetheryte still permits teleportation,
though with repetitive attuning exercise and extreme amounts of anima. There is a limited number of 
 'signatures' the aetheryte can hold onto, and it is unknown if any more exist on it still.
  • Deaspected Crystals (9)

Translucent crystals that had lost their elemental charge over five cycles ago, during the chaos and turmoil Atomos had unleashed upon Eorzea before Dalamud's full descent. Molt is currently attempting to assess its worth as a full crystal in Gil, magics or Alchemy; whichever bears the most reward. It has led to a project devoted to finding a way to create the fabled Lunar Curtain and its possible affects and applications. There is a section in his dossier that is dedicated to this research. In it, a loose page can be found with this inscription written upon it;


Unaspected crystals ground into a fine powder that, when cast in the air, 
form a magical barrier by means of absorbing free-roaming aetherial particles
and concentrating them in a single point.
                                                                                      - Unknown, p. 734
  • Potions and Basic Ingredients In many of his pouches contain several vials of potions and elixirs, antidotes and poisons, and a few ingredients to create more alike.
  • An Old Gil Piece This Gil Piece, though insignificantly unchanged from times past, represents its age with dents, scrapes and seemingly immovable dirt from its crevasses. This was recovered by Molt when starting the recovery of a lost fort of the Stormguard and has been kept on him since.
  • Eye Drops+ (HQ) This specially created medicine combats Molt's blindness. Carrying many at a time, each vial is sealed with wax and tapped, and usually set in their own pouch carefully. Molt has fully memorized the recipe and creates a new batch everyday, and ensures he has a stash in each city-state and also in Thal's Respite.

Stored Away

Lost or Passed On

  • Charcoal Etchings of Stormguard Notes and Drawings: These notes were sketched over by Molt when he visited the lost keep of the Stormguard on his own. It is all for naught as it was lost, presumably destroyed in the ruins of Ul'Dah when Bahamut attacked. Anyone who found these would not be able to read it, or make out any sketches due to the curse of the Stormguard Curse.

Personality

Tendencies

  • Fears:
  • Breaking his glasses
  • Blows to the head
  • Bee or Hornet-like vilekin
  • His age
  • Muskets and other violent projectiles


  • Talents:
  • Dexterity, as expected of most Elezen
  • Great tolerance for pain, as taught by the pugilists of Ul'Dah
  • Mercantile skills are great assets he has honed. He could sell fire to a candle if you'd let him
  • Security skills (lock picks, traps, detection ect.)
  • Alchemy
  • Botany
  • Man, like...three songs on the lute!


  • Likes:
  • Food (Just...all of it)
  • Fine arts (music, paintings, ect...)
  • Nature
  • Drinking
  • Being solitary
  • Being in a close-knit group


  • Dislikes:
  • Corrupt figures with power or wealth
  • People who talk but cannot produce evidence of their skill or promise
  • Fighting person to person unnecessarily
  • Loud , sharp noises or musket shots
  • Fish
  • The military and most organizations based on one


  • Hobbies: Over the past six cycles, he has picked up a few hobbies. It's not uncommon for him to pull over his caravan to look at the scenery and pick ingredients, a side-effect from working at the Phrontistery. Alchemy is most certainly his favorite hobby.

Behavior

  • Demeanor: Molt is a pleasant person, and one would say easy going. He is a hard worker and strives to complete tasks presented to him to the best of his full ability-- or pay someone to get it done so. On a bad day, he is quick to snap and easy to anger, though would still maintain enough cool to sell you what you don't even need or he will otherwise remain... polite. He has recluse tendencies from time to time, though.

When he thinks no one is paying him any attention, he can often be heard talking to himself about a task at hand.


  • Outlook: Molt's true outlook is bleak. He is unsure where the world is going to go, and what's next for him. He tries hard to realize that the worst is over- Eorzea survived Bahamut, after all-- and that there's only one way to go, and that's up.


  • Voice: Firm and masculine, with a touch of airy. Known to mutter, stutter or fumble over his words at times if uneasy, but when he's peddling potions or important lies, this is next to non-existent.


  • Mind: Intelligent, though lacking in any kind of ambition other than personal gain, which is certainly a positive route to take, though he's just not quite convinced yet of what it truly means to be an adventurer. He is quick witted, but lacks clarity at times as his mind races with his usually long to-do lists or plans for certain tasks. Planning is planning about future goals or outcomes to him that may not even affect him until much later down the road. Meditation has always been a part of his life, though not as much as the past five cycles. Since then, he has stopped meditating, but yearns for the day he can find the time to unwind and do so.


  • Drunk: Molt's easygoing attitude shines through brilliantly when drunk. He's an easy target to get information out of or start a brawl with in this state. He will only fight fisticuffs while drunk; while sober he would claim to never having such a desire. Molt will soak up any and all attention you give him in this state, and will generally be more inclined to do odd things to win someone's favor.

Other

Between the age of 12 and 18, his outlook on life was far more worse off. He was able to use his hatred for those around him at this time to become quite the trained fighter, but as soon as he was able to escape the life, he did so without looking back. After working several cycles at the Phrontistery in Ul'Dah, he vowed to start fresh with a better outlook...and then Dalamud lowered his expectations down once more. After five more cycles, he has slowly been building his life, and outlook, to something more positive and healthy.

Combat

Show text


Relationships and Affiliations

Family

Moltove came from a unique lineage. His grandfather had married a Duskwight, despite both parent's great disdain, as Duskwight and Wildwood alike are keen on keeping their blood lines pure, even today. Some time ago, this couple sought to unite the clans in a series of political movements. When not but very few of the Elezen even considered, the couple decided to marry to show that nothing would befall them.

To celebrate their unorthodox union, their first born was given a surname that combined that of their own. While no Duskwight nor Wildwood ever share a surname, there are very few, if any at all who even combined two opposite surnames.

Moltove's parents recognized this and thought similarly, though Tomaux, Moltove's father, was not so lucky in enchanting a Duskwight; nonetheless, to celebrate his parent's bravery, he had named his and his wife's child a sort of mix between Valarie's and his own. The result did not sound quite as good, so instead they had named their child Moltove, in recognition that their child will know that love knows no bounds, and that despite cultural differences, anyone should be pleased to name or even do as they wish in their lives, regardless of cultural barriers or political hogwash.

Racism, hate and intolerance where forbidden in their lives, nor was it ever called for as a family. Out in the Gyn Abania plains, there was never a need for it. Small villages huddled together against the steep inclines to the Velodyna River worked too close together to survive, rather than fight over trivial things like that. Sure, there were plenty of fights, though that is just humanoid nature, after all, but to Molt, it seemed like no one in the village would dare bear arms against another.

Both parents had died defending the village, and their son, from the Garlean troops that over through Ala Mhigo. It was only a matter of time before the legion in charge dispersed a few squads to secure the plains and, eventually, their village.

  • Father: Tomaux Mon`Tova (Deceased)
  • Mother: Valerie Serielle (Deceased)
  • Siblings: Only Child

Friends

  • Seraphine, Aylis and the Lost of the Stormguard: Comrades in arms and hearts, Molt lost many a good friend to the passing of time, Calamity, and to the hidden blades at the Guardsmen's necks. This group, with important note on Seraphine, Shurin, Arydin, and Aylis, helped Molt in infinite ways, drawing from their wisdom even today. After reviewing all reports, he has decided those that where with him before the Calamity are now dead. Once every week, if not more, Molt can be seen paying his respects to them through Thal's Respite.
  • Kylin Felstar

Linkshells

Order of the Stormguard (Inactive):

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Moltove was a relatively new member of the ancient Order of the Stormguard. Very fast did he become a Warden, and was said to help make way for rebuilding a lost keep and help reclaim the order to this secret society's former glory.

After the leader fell to critical injury, she was rushed out to an unknown island, outside of Aldenard, and the Order was unofficially disbanded. You see, if the leader falls, all memories of the Order will be wiped from all members, and its secrets will be kept safe perhaps another time when the Order deems a new leader ready to take on the challenge. Thus, the surviving members in Eorzea of the Order have their memory still to this day, suggesting that while the leader is far away, she may yet live on. At least...for now. At this time, Molt is unsure if there are any other survivors, as the Linkpearl he received from his time with them was damaged in the Calamity, due to the aetheric disturbances. The only thing he knows for sure is that Seraphine is out there somewhere.

After not having contact for over six cycles, he is not quite sure if he would resume the call of the Order, but for now he waits idly by, for the day when the call to arms once again shows itself. It's either that, or he wakes up with no tattoo, nor memory of the Order and he's unsure which will come first. Every day he tests the Linkpearl, once in the morning and once in the evening often at different times in hopes of hearing someone amid the constant static the device emits. So far he has heard two voices, but was unable to confirm anything due to the intermittent signal.

Free Company

  • The Adventure League of Eorzea: After answering the call of an adventurer, he caught wind of a formidable adventuring company that roamed the land and sought to help each other out. A stranger to true adventuring, he sought appealed to one Rikitiki Tavatiki in hopes to gain a worthwhile support group with like interests. Adventuring did end up coming to Molt easily enough, but between that and his current responsibilities, he kept himself busy and from interacting as much as he would have liked with them until recently, where he hopes to finally form a solid bond with them.

Other Associations (?)

The Rumor Mill

► Player Rumors (Rumors personally written by other PC's. Please feel free to drop a line!)
  • "I think he might have a bit of a knife fetish. Perhaps worth looking in to~" -- Xenedra Ambreaus
  • "..." --???
  • "..." --???
► Common Rumors (Easily overheard):
  • "That guy sure loves kids-- I've seen him in the alley sometimes, giving potions or food out to the orphan kids. How admirable!"
  • "Speaking of potions, I think he worked at the Phrontistery! From what I hear, he's good but never got anywhere in there."
  • "Isn't he a merchant? Yeah, that's right! I see him traveling on a chocobo caravan between Limsa, Ul'Dah and Gridania selling weapons and such!"
  • "The things he sells go for a high price-- I wonder why that is, especially considering that they seem...well, worn."
  • "Aye, but I think there's somethin' special about them arms of his, if'n ye take my drift..."
► Moderate Rumors (Moderately difficult to overhear):
  • "I've talked to a guy, who knows a girl, who knew a guy who said that red-headed guy uses daggers, but it certainly doesn't seem like he's doing any Gladiator training, if you know what I mean!"
  • "I heard he wants to leave the merchant business. Too bad he makes a bit too much money for him to just let go...greed binds all, it seems..."
  • "I heard arms and potions are not the only thing he sells-- Materia, but only to certain clients!"
► Rare Rumors (Very difficult or rarely overheard):
  • "He's a formidable fist-fighter, but you couldn't tell-- that's why I used to bet on his scrawny ass in the Underground!!"
  • "I heard that he didn't just find those weapons...and the materia is somehow related to it!"
  • "I've seen him pick pocket before. But when I was about to confront him, he placed the purse in some kid's hands and left. That's noble and all, but why does he steal when he has money?"

History

((Work in Progress, still adding! Still editing!))

Sixth Astral Era

Born (Cycle 1547) Show text


School-age (Age:5) Show text


Gridania Incident (Age:10) Show text


Fall of Ala Mhigo (Age:10-11) Show text


The Underground Fighting Rings (Age:10-11) Show text


Battle of Silvertear Skies (Age: 16)
When Moltove had climbed the worn, creaking steps from the dark, grunge halls of Ul'Dah's underground premier fight club, he expected to see a clear, crisp night as the day earlier suggested. After losing focus in the previous fight, he wanted the crisp air to fill his lungs before getting stuck down there for the rest of the night. Soon he would be reprimanded, and that made the thought of steppign outside that much more desireable. It had been getting difficult to drown out the sound of the drunken, howling men of below, waging who would come out the victor. Stepping back into the above-ground streets of Ul'Dah usually allowed him a moment's respite to refocus and meditate, and it did nothing but excite him. Upon sliding the rusted barricade from across the door, peering from inside the gate to what he thought to be hell, he soon realized there was something bigger going on.

What seemed like lightning in the distance flashed with rapid pace. A closer look gave away the tell-tale signs of Garlean magitek, hidden in the cloak of the cirrus clouds to the north. Moltove immediately rushed through the alley, wearing only but his normal fighting clothes: light leather bracers, leather chaps and a light, leather harness that exposed most of his chest. He was a sight to see, though not entirely out of the ordinary if he were coming from the Platinum Mirage. Exiting an alley off of the Sapphire exchange, he rushed past bystanders watching the same sight as he, occasionally bumping and shoving through the particularly thick crowds. He made his way to one of the few passageways to lead outside, around the large gate that remained closed what seemed indefinitely.

There, he saw it clearer, looking to the north, and into the skies. Were the Garlean's invading? Couldn't be, he thought to himself. They're already engaged into battle. But with who?

What seemed like flakes of still-hot ash fell to the ground below the ships, but he could not tell what they were. Another Empire with airships? Beasts? They must have been over Mor Dhona, Molt thought. He deduced that they weren't as far north as Ishguard, of which he would doubt he would even bare witness. The green specks of light gave away all the Garlean's fleet-- Tall, imposing white mobile units he had seen fly above the desert once in a great while. There was one dark mass that seemed to have given itself away by the amount of ceruleum it was firing in various directions.

Molt was not the only one to be watching this unfold, as countless adventurers and Ul'dah citizens alike were sitting on what seemed to be a giant porch of the great city-state.

"What's going on?!" Molt exclaimed, hoping someone around him would answer. A fair skinned Hyur with dark hair was the only one who answered back. It looked as though he was there for some time with his blanket and lantern. A basket with food seemed to be his companion for the night.

"Well, it looks as though the Garlean's are at it again. They're attacking something over yonder, there." He replied.

"How long has this been going on?"

The Hyur tapped a finger to his chin in consideration, "I'd reckon for several hours now. It started when it was still light out, but the night waits for no-- L-look! There!" he stammered, pointing up to the sky. There was a loud explosion, heard even all the way from the far reaches of the desert, illuminated by a blue beam of light. Something had awoken, and joined the foray.

The massive damage incurred by the airships began to fill the air with smog, hiding the battle from prying eyes, only illuminating a faint blue for those patient to keep their eyes locked at the scene. Now more than ever did it seem to be a terrible sight-- flecks of discarded, burning paper fell from the sky again, falling like gentle, streaking meteors. Molt knew better. They were either ship or beast, but calculating the last explosion, it was likely to be beast, and what beast could be that high but the Scalekin of myths?

The view did not last, as then something large fell from the grace of the smoke and clouds. It was as though it were in slow motion; seconds of waiting for it to hit below felt like bells, yet when it crashed, it hit hard. The bright, volatile ceruleum lit up the sky with a brilliant light, even reaching to the heavens. Molt took a step back as countless others gasped in horror. What was this he was seeing? Why were the Garleans attacking dragons in the north? What happened? Why?

While the crash itself seemed to take minute after minute of horrifying anguish, the explosion and light seemed to have disappeared within mere seconds in comparison. There seemed to be no direct consequences after the fact, and many outside began to wander back into the city to report and gossip about what they saw. None other than Molt seemed to be shaken from what he witnessed that night. Would there be more attacks? A war? Or even, perhaps the end of Garlemald? Surely not, but perhaps they will think twice about attacking something again, and keep to themselves. All of these thoughts ran through Molt's head as he stumbled his way back to the damnable alley from whence he came. He banged on the large, iron door to admit himself back into the even darker underworld than what one could expect from Ul'dah. Climbing down the rotting steps, bracing himself on the moss covered stone walls, his manager met him at the foot of the descent.

"It's about time you got back--you're up next. Better pray to the Twelve and get your ass back in there-- you've got a long way to go!"

Molt indeed prayed that night, for the first time since he was a child.


Scar? Show text


(Age:18) Show text


Scar? Show text


(Age:20) Show text


(Age:22) Show text


The Split (Age:24) Show text


1.0

1.0 (Age:25) Show text


</spoiler>

The Spoilermity

Meteor (Age:25) Show text

Cycle 1 (Age:26) Show text


Cycle 2 (Age:27) Show text


Cycle 3 (Age:28) Show text


Cycle 4 (Age:29) Show text


Cycle 5 / Pre-ARR [Probably half a year?](Age:29-30) Show text


A Realm Reborn

ARR (Age:30)

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