Difference between revisions of "Darius Nightbane"
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| − | When Darius speaks, everyone listens. Why this is, he has no idea. Could be that a feeling of nobility oozes from his character, or more simply, from the fact that he speaks in a very sparse and straightforward manner. A classic Hyur of Action, he blends obvious ability with the humility of one whose seen many a Hero fall on the blade of his ego. His companions would best describe him as a ship's prow - splitting the trail for others to follow. Because of this, he is difficult to connect with, in that he is often forging ahead and thinking of what might be lurking further along on the trail. He's often misunderstood as being distant or opaque. But in reality his silence | + | When Darius speaks, everyone listens. Why this is, he has no idea. Could be that a feeling of nobility oozes from his character, or more simply, from the fact that he speaks in a very sparse and straightforward manner. A classic Hyur of Action, he blends obvious ability with the humility of one whose seen many a Hero fall on the blade of his ego. His companions would best describe him as a ship's prow - splitting the trail for others to follow. Because of this, he is difficult to connect with, in that he is often forging ahead and thinking of what might be lurking further along on the trail. He's often misunderstood as being distant or opaque. But in reality his silence should be seen as the steadfast stillness of a committed sentry or father. His distance is borne of vigilance, and is an outgrowth of his deep and abiding love of family and Clan. That being said. He can definitely let down his guard in moments of peace with those he feels especially connected to. For him, these connections serve as the compass points of his internal life. He is fully aware that without them, he would fall prey to a kind of personal chaos. After his exile, and subsequent loss of family, Darius wandered without purpose for a period of months before he was able to formulate a plan to restore what is rightfully his. This plan led him to join with a small and intimate group of adventurers known as The Lucky Bastards. If asked why he finally decided to join a group like this, his reply would likely be, "Bastards know the value of Family. They're my kind of people." When interacting with trusted companions like these, often times those around him are taken aback by the contrast between his two persona's. On the one hand, he is quiet, serious to a flaw and slightly brooding, and on the other hand silly, free-wheeling and quick to debase himself to make other's laugh and be merry. Those close to him know both these traits stem from a very strong wellspring of love for family, Clan and compatriot. |
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== '''Likes, Dislikes, etc.'''<br/> == | == '''Likes, Dislikes, etc.'''<br/> == | ||
Revision as of 21:00, 26 August 2013
| Darius Nightbane | |
Error creating thumbnail: File missing My arrival in the lowlands. What chaos. Ripe for the picking. | |
| Gender | Male |
| Race | Hyur |
| Clan | Highlander |
| Citizenship | Limsa Lamosa |
| Age | 35 |
| Height | 6 fulms 3 ilms |
| Weight | 230 ponze |
| Nameday | TBD |
| Character Alignment | Chaotic Neutral |
| Occupation | Sellsword Leader Treasure Hunter |
Contents
Summary
Darius (dare-ee-us) Wanderer and exile. Formerly second in command of the mysterious Iron Clan Hyur of the Xelphatol mountains North of Gridania. Leader of the Wurmwatch and slayer of dark beings that often plagued his people. Groomed since birth to protect and serve his Lord, Darius possesses a canny sense for danger and an ability to overwhelm opponents by sheer force of will and ability. He's a master craftsman and tracker, who's lead numerous excursions into many a dark and menacing lair of evil. His journey to the more inhabited regions of Eorzea was precipitated by a calamitous rift in the Clan, which robbed him of his titles and his family. His goal now is simple. Amass wealth and experience, to one day return to his Clan and remove both his family and his people from the darkness embodied by the present Lord.
Personality
When Darius speaks, everyone listens. Why this is, he has no idea. Could be that a feeling of nobility oozes from his character, or more simply, from the fact that he speaks in a very sparse and straightforward manner. A classic Hyur of Action, he blends obvious ability with the humility of one whose seen many a Hero fall on the blade of his ego. His companions would best describe him as a ship's prow - splitting the trail for others to follow. Because of this, he is difficult to connect with, in that he is often forging ahead and thinking of what might be lurking further along on the trail. He's often misunderstood as being distant or opaque. But in reality his silence should be seen as the steadfast stillness of a committed sentry or father. His distance is borne of vigilance, and is an outgrowth of his deep and abiding love of family and Clan. That being said. He can definitely let down his guard in moments of peace with those he feels especially connected to. For him, these connections serve as the compass points of his internal life. He is fully aware that without them, he would fall prey to a kind of personal chaos. After his exile, and subsequent loss of family, Darius wandered without purpose for a period of months before he was able to formulate a plan to restore what is rightfully his. This plan led him to join with a small and intimate group of adventurers known as The Lucky Bastards. If asked why he finally decided to join a group like this, his reply would likely be, "Bastards know the value of Family. They're my kind of people." When interacting with trusted companions like these, often times those around him are taken aback by the contrast between his two persona's. On the one hand, he is quiet, serious to a flaw and slightly brooding, and on the other hand silly, free-wheeling and quick to debase himself to make other's laugh and be merry. Those close to him know both these traits stem from a very strong wellspring of love for family, Clan and compatriot.
Likes, Dislikes, etc.
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Loves
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Hates
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Quirks
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Fears
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Skills & Abilities
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Combat Skills
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Abilities
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Weaknesses
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Crafting Skills
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Misc Skills
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Background
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori. Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home.
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.
Relationships
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Friends
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Family
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Soundtrack
WIP