Difference between revisions of "Nauta Lyehga"

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<center>'''Aetheric Abilities'''</center>
 
<center>'''Aetheric Abilities'''</center>
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: <font style="color:#585350;" size="2">■</font> '''Dragoon'''. Though Nauta lacks a distinct ability with aetheric control, she has refined her abilities using a dragoon soulstone through numerous years of trial and error, and more recently, an actual dragoon mentor. She is best acquainted with the ‘’Jump’’ skill, and with her natural affinity for wind, Nauta is able to be extremely mobile around a battlefield using ‘’Jump’’, ‘’Spineshatter Dive’’, and ‘’Elusive Jump’’. While she is able to use ‘’Dragonfire Dive’’, she typically will refrain from the move unless absolutely needed. Her intuitive skill with the dragoon’s jumps allows her to not only jump high into the air, but also kick off of the air as if there were something solid, allowing her to change her direction mid-air at extremely high velocity. But her control over her dragoon abilities is not perfect. Last minute direction changes are simply impossible at the speeds that she moves, and all mid-air jump changes need a certain amount of room of open space before they can be made, and are almost all pre-calculated movements before she has even jumped. The amount of force at which she jumps also makes her prone to injuring herself, especially if she is not wearing her Wyvernmail. Joint injuries, specifically to her lance-holding shoulder, are common for the miqo’te.   
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: <font style="color:#585350;" size="2">■ '''Dragoon'''. Though Nauta lacks a distinct ability with aetheric control, she has refined her abilities using a dragoon soulstone through numerous years of trial and error, and more recently, an actual dragoon mentor. She is best acquainted with the ‘’Jump’’ skill, and with her natural affinity for wind, Nauta is able to be extremely mobile around a battlefield using ‘’Jump’’, ‘’Spineshatter Dive’’, and ‘’Elusive Jump’’. While she is able to use ‘’Dragonfire Dive’’, she typically will refrain from the move unless absolutely needed. Her intuitive skill with the dragoon’s jumps allows her to not only jump high into the air, but also kick off of the air as if there were something solid, allowing her to change her direction mid-air at extremely high velocity. But her control over her dragoon abilities is not perfect. Last minute direction changes are simply impossible at the speeds that she moves, and all mid-air jump changes need a certain amount of room of open space before they can be made, and are almost all pre-calculated movements before she has even jumped. The amount of force at which she jumps also makes her prone to injuring herself, especially if she is not wearing her Wyvernmail. Joint injuries, specifically to her lance-holding shoulder, are common for the miqo’te.  </font>
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Revision as of 16:26, 15 June 2017

Nauta Lyehga
Battlemaster of the Shroudwolf Clan

Nauta Edit.png
About
Name... Nauta Lyehga
Alias... Red Eyes, Wrath of Menphina, The Impaler
Age... Thirty Five
Gender... Female
Race... Miqo’te
Clan... Keeper of the Moon
Orientation... Heterosexual
Marital... Married
Deity... Menphina & Halone
Nationality... N/A
Occupation... Battlemaster, Elder, Huntress, Adventurer
Alignment... Chaotic Neutral
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The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog.

Scars & Markings: ---

Voice: ---

Clothing: ---

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Likes

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Dislikes

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Fears

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Trivia

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  • Favorite Color: ---

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Basic Statistics
Strength ■■■■■■■■■■
Dexterity ■■■■■■■■■
Vitality ■■■■■■■■■■
Piety ■■■■■■■■■■
Intelligence ■■■■■■■■■■
Mind ■■■■■■■■■■
Weapon Proficiencies
Polearms
Hand to Hand
Daggers
Archery
Aetheric Abilities
Dragoon. Though Nauta lacks a distinct ability with aetheric control, she has refined her abilities using a dragoon soulstone through numerous years of trial and error, and more recently, an actual dragoon mentor. She is best acquainted with the ‘’Jump’’ skill, and with her natural affinity for wind, Nauta is able to be extremely mobile around a battlefield using ‘’Jump’’, ‘’Spineshatter Dive’’, and ‘’Elusive Jump’’. While she is able to use ‘’Dragonfire Dive’’, she typically will refrain from the move unless absolutely needed. Her intuitive skill with the dragoon’s jumps allows her to not only jump high into the air, but also kick off of the air as if there were something solid, allowing her to change her direction mid-air at extremely high velocity. But her control over her dragoon abilities is not perfect. Last minute direction changes are simply impossible at the speeds that she moves, and all mid-air jump changes need a certain amount of room of open space before they can be made, and are almost all pre-calculated movements before she has even jumped. The amount of force at which she jumps also makes her prone to injuring herself, especially if she is not wearing her Wyvernmail. Joint injuries, specifically to her lance-holding shoulder, are common for the miqo’te.
Combat Relevant Skills
Perception. Keen ears, sharp eyes, and the typical miqo’te heightened sense of smell makes Nauta particularly perceptive to what is happening around her. She is particularly intuitive in this talent, and is prone to noticing even the smallest shifts in scent or sound. However, this can just as easily backfire on her as her sensitive ears easily hurt her with extremely loud noises and her overly sensitive nose is quick to make her recoil at foul odors.
Athletics. Running, jumping, climbing, any and all things gymnastic and athletic. Nauta is an extremely athletic miqo’te and her body is well suited to physical activity. With her natural dexterity and strength, she’s able to do most physical activities with relative ease. She is especially well suited to climbing and balancing along trees.
Lore: Black Shroud. Having spent most of her live beneath the bows of the Black Shroud, Nauta is intimately familiar with both the beasts and the flora of the Shroud. While this may not always be applicable to combat, any fight within the Shroud itself gives her an immediate advantage with her in depth knowledge of its creatures.
Tracking. Though it may go along with her perception, Nauta has spent many a moon as a solo huntress, and thus she is an excellent tracker. Either by scent or track, Nauta can find just about anything if given a leader to work off of.


Color Key
In A Relationship: Name is romantically involved with this character.
Romantic Attraction: Name is romantically interested in this character.
Sexual Attraction Name is physically interested in this character.


Platonic Love/Family: Name considers this person family.
Friend: Name considers this person her friend.
Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


Good Standing: Name has no specific feelings about this character, however they left a good impression.
Neutral: Name has no specific feelings about this character.
Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
Fear: Name is terrified by this character, and will try to avoid them at all cost.
Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


Family Member: This character is related by blood to Name.
Business: This character is either an Name's employer, employee, or coworker.
Deceased: This character has passed away.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

NPC

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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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PC

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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

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◢ Common Rumors - Easily overheard. Use these freely!

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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

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◢ Rare Rumors - Very rarely overheard. Please ask before using!

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PC

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◢ Player Character Rumors - Feel free to add rumors of your own!

    "Add rumor here." Name
    "Add rumor here." Name
    "Add rumor here." Name

Stories are in chronological order.

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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.

    [Link Here Title]
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Personal RP Limits

I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Title: [Link Here Title]
■ Title: [Link Here Title]
■ Title: [Link Here Title]
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Time Zone/Server
■ Time Zone
■ Server
Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Background and headers Atreus del Alumet.
■ Tabs by Suen Shyu.
■ Music and OOC notes by Glioca Sargonnai.
■ Mashing everything together like a mad scientist D'lyhhia Lhuil.

Please remember to proper credit when using this wiki. Thank you.

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