Difference between revisions of "X'shuyet Etki"

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This, in turn, gives her a specific charm; mysterious and dangerous.
 
This, in turn, gives her a specific charm; mysterious and dangerous.
  
Because Shu is 5 films, and moderately built. She's not shy in flaunting her smooth muscles and hazelnut skin. She eats regularly, but just enough to become full and well-rested. Shuyet's form is one of a young, fit woman. No defining curves or bust. Without a doubt, after being initiated into the tribe, she altered her wardrobe to better look her part. Her clothing is either tightly fit, with just enough freedom in the joints of the clothes to leave her agility unaffected. Or she's in black robes, organized and sharp from the neck down. 
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Because Shu is 5 films and moderately built, she's not shy in flaunting her body. She supports light muscles from biceps, abs, all the way to her calves. The only time her strength is visible, however, is if she actively flexes. The huntress eats regularly, but just enough to become full and well-rested. Shuyet's form is one of a young, fit woman. No defining curves or bust.  
  
 +
Without a doubt, after being initiated into the tribe, she altered her wardrobe to better look her part. Out went the casual city-going clothing, and in with hunting attire, ceremonial robes, and shrine wear. Her clothing is either tightly fit, with just enough freedom in the joints of the clothes to leave her agility unaffected; or she's in black robes, organized and sharp from the neck down. 
  
<font style="color: #c32f2f;"><b>FACE CLAIM :</b></font>  [https://78.media.tumblr.com/039e10d75004626077d5c883521e7d27/tumblr_onieaz9djf1uaeb23o2_1280.jpg Undecided; References Place Holder].
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<font style="color: #c32f2f;"><b>FACE CLAIM :</b></font>  [https://78.media.tumblr.com/039e10d75004626077d5c883521e7d27/tumblr_onieaz9djf1uaeb23o2_1280.jpg Undecided; Reference Place Holder].
  
 
<font style="color: #c32f2f;"><b>VOICE CLAIM :</b></font>  Undecided.
 
<font style="color: #c32f2f;"><b>VOICE CLAIM :</b></font>  Undecided.
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<font style="color: #c32f2f;"><b>MARKINGS :</b></font>  X'shuyet has three key markings on her person. Two on her face, while the other stays hidden on her ankle.  
 
<font style="color: #c32f2f;"><b>MARKINGS :</b></font>  X'shuyet has three key markings on her person. Two on her face, while the other stays hidden on her ankle.  
  
: <font style="color: #000;"><b>Warrior Stripe . . .</b></font>  <font style="color: #565656;">After she was accepted into the DUne Specter tribe, she was branded as one of Azeyma's warriors and huntresses. To display her status, she smears a mixture of black ochres, lemon balm, and lavender beginning at either temple, to her eyes, then the bridge of her nose.  </font>
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: <font style="color: #000;"><b>Warrior Stripe . . .</b></font>  <font style="color: #565656;">After she was accepted into the Dune Specter tribe, she was branded as one of Azeyma's warriors and huntresses. To display her status, she smears a mixture of black ochres, lemon balm, and lavender beginning at either temple, to her eyes, then the bridge of her nose.  </font>
  
 
: <font style="color: #000;"><b>Mark of Rhino . . .</b></font>  <font style="color: #565656;">To honor her previous tribe, Shuyet dips her pinky finger into dark smear, and dashes the painted pad of her digit above her warrior stripe. It appears as a small Rhino horn. As the last of her people, she wears this out of respect and mourning.</font>
 
: <font style="color: #000;"><b>Mark of Rhino . . .</b></font>  <font style="color: #565656;">To honor her previous tribe, Shuyet dips her pinky finger into dark smear, and dashes the painted pad of her digit above her warrior stripe. It appears as a small Rhino horn. As the last of her people, she wears this out of respect and mourning.</font>
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<font style="color: #c32f2f;"><b>Persistent. Hot-headed. <i>Devoted.</i></b></font> Shuyet is a woman of common sense and pride, most of her decisions are hardly ever made from whims. This applies to trusting when faced with new people, also. She experiences a moment of insecurity and reluctance until a bond is made overtime. As a friend, she's determined to bend over backwards to meet their needs, often forgetting her own.
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<font style="color: #c32f2f;"><b>Iron-willed. Hot-headed. <i>Devoted.</i></b></font> Shuyet is a woman of common sense and pride; most of her decisions are hardly ever made from whims. This applies to trusting when faced with new people as well. She experiences a moment of insecurity and reluctance until a bond is made overtime. As a friend, she's determined to bend over backwards to meet their needs, often forgetting her own.
  
  
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<font style="color: #000; letter-spacing: 0em; text-align: justify; text-shadow: 1px 1px 1px #b8b8b8;">Jaliqai was trained in a number of different hunting and combative skills, typical of a Qulaani child expected to one day grow into a strong and proud hunter. Her early training lessons focused mainly on two types of weaponry:  <font style="color: #c32f2f;"><b>the greatsword</b></font> and <font style="color: #c32f2f;"><b>the longbow</b></font>. Qulaani tradition tends to favor weapons with longer ranges -- those that keep their wielders well out range of would-be quarry's claws and jaws.
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<font style="color: #000; letter-spacing: 0em; text-align: justify; text-shadow: 1px 1px 1px #b8b8b8;">Regardless if she acquired a fascination for bows, that is not the weapon Shuyet would place her life on. Her wepaon of choice are her <font style="color: #c32f2f;"><b>fists</b></font>. Bare, adorned with braces, or even bandages; hand to hand combat is what she is most comfortable with. Most of her training comes from her previous tribe, Rhino, where tradition denied the use of weapons, and welcomed natural strength to overcome opponents.
 
 
 
 
Only in her later years, when Jaliqai began to learn that her specialty lie more in the tracking and hunting of <i>people</i> rather than beasts, did she begin to take up <font style="color: #c32f2f;"><b>knives and daggers</b></font>. While the greatsword is great against large beasts, she found the maneuverability and versatility -- not to mention the ease of concealment -- of smaller blades to better suit the hunting of man. This was a skill largely picked up during her early days as a Bounty Hunter in Othard and honed over the years since. Now, daggers tend to be her most favored melee combat weapons.
 
  
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In her bounty hunting years, Shuyet immediately grew fond of how dazzling <font style="color: #c32f2f;"><b>daggers & butterfly knives</b></font> are. Sharp, quick, and silent. This method was loyal to her whenever she was faced with an enemy in close range. While moderately dangerous with a dagger in her hands--or even strapped to her hip, she prefers to carry lightweight daggers for show and warning. Shuyet's style leans towards slicing and stabbing, rather than chopping. In the past, the woman would hold a thigh dagger, a boot dagger, and twin hip daggers wherever she went. Nowadays she carries much fewer, which include her hunting knife that's used for skinning and carving hunted animals.
  
She also has some moderate training in <font style="color: #c32f2f;"><b>hand-to-hand combat</b></font>. While she's not trained in any sort of formal bare-handed martial art, the basics of handling oneself when disarmed is also part of a well-rounded Qulaani combat education. Rather than relying on pure physical strength or aetherically-enhanced techniques, Jaliqai's unarmed style focuses on being quick, hitting strategic locations, and not getting hit, herself.
 
  
  
Nowadays, with her hunting of beasts becoming increasingly infrequent, her proficiency with a greatsword has been lagging behind her knifework and archery. She usually prefers now to pick up a bow and fight from a distance, or using blades and her natural quickness and dexterity to try and <font style="color: #c32f2f;"><b>end fights before they really have a chance to begin</b></font> -- especially against larger or more capable opponents. If all else fails, she tries to fall back on her quickness and evasion, <font style="color: #c32f2f;"><b>wearing an opponent down little by little</b></font> to make taking them down easier.
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Naturally, she uses the <font style="color: #c32f2f;"><b>bow and arrow</b></font> for hunting as well. Not so much combat, it would seem. During her days as a manhunter, she used the help of her bow to assassinate targets from afar, if needed. At present, she has no need for it to be used as such---or rather, she refuses to. She's focused on practicing her archery with each passing day.  
  
  
But of course, capable as she is, she also has a number of weaknesses, the most notable of which being her <font style="color: #c32f2f;"><b>relatively low aetheric defense</b></font>. Jaliqai, like most Qulaani, carries a genetic trait that not only makes her unable to manipulate aether, but also highly susceptible to aetheric attacks. <font style="color: #c32f2f;"><b>Even aetheric <i>healing</i></b></font> leaves Jaliqai quite sick and/or greatly drained of energy more often than not, her body simply unable to cope with the influence of foreign aether upon it.</font>
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For reasons unknown, Shuyet's ability to manipulate aether is, in short, pathetic. She experiences severe headaches, nausea, dizziness, and nosebleeds if she were to even <i> attempt </i> casting elemental magic. In certain cases, she's able to get away with using aether and not suffer as much. That would be by singing. Her song, when focused, can feasibly heal a cut inflicted by a dagger, or a small cut. Anything more would, and has, cause the woman to faint. This ability, or what she likes to call <font style="color: #c32f2f;"><b>"her tribe's gift"</b></font> , was passed down to her by her adoptive father. Shuyet believes that she can't attune to aether because it rejects she is a Keeper of the Moon. Whether she is true or not remains unknown. 
 
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Revision as of 02:35, 6 October 2018


X'shuyet Etki
She Who Belongs Between Two Worlds
Shuyett.png


profile

BIRTH NAME : Rh'uaza Etki || Rhuaza Kasa || X'shuyet Etki

SEX : Female.

CLAN & RACE : Keeper of the Moon, Miqo'te.

AGE : Twenty-three ~ Twenty-Four.

HEIGHT : 5 fulm, 0 ilm.

BUILD : Feminine, lean and muscular.

NAMEDAY : 19th Sun of the 4th Umbral Moon.

PATRON DEITY : Azeyma, The Warden.

miscellaneous

BIRTHPLACE : Unknown.

CITIZENSHIP : Thanalan raised; Ul'dahn.

TRIBES : Rhino Tribe (Rh') (destroyed)// Lynx; Dune Specter (Active).

MARITAL STATUS : Unattached.

ORIENTATION : Bisexual, male-leaning.

OCCUPATION : Huntress, Warrior, and part-time bar singer.

ALIGNMENT : Chaotic Neutral.


Overview


X'shuyet Etki ( Pronunciation: Shee-shuu-yet Et-key), formerly known as Rhuaza Kasa, is a conflicted young woman living between two worlds; a Keeper of the Moon navigating a Seeker of the Sun culture. The nunh of Rhino took her in when she was only a babe, and raised her as his daughter for plenty cycles. Her childhood behavioral issues arose after realizing her contrast with her adoptive family. She has lead a very violent, independent life, beginning with picking frequent fights as a girl, fleeing to the city at a young age, to then turn to bounty hunting as a means for quick gil. Shuyet comes off bitter, stuck up, and stuborn most times, but only because she's unsure of herself. She struggles with confidence and trust, and quickly hides behind violence and her quick temper.


In the misfortunate event of The Rhino tribe being destroyed, X'shuyet had already departed a year prior. The news could only break her so much. Regret over her selfish ways festered in her heart during her mourning. Seeing it for herself left a lasting mental scar, while the emotional trauma stained her soul. With this burden, she went on living alone. Taking lives for scrap pay and feeling as though she, too, was dead. X'shuyet evolved into a clean cut dagger in her young adulthood. Her temper was harmful, and so too was the way she respected her life.


Her story shifted in her mid-twenties. She made the leap to readjust to tribal life with a new family, with new ways. At present, Shuyet is treasuring her second chance to the best of her ability. As a Rhino, she made a vow to honor them for the rest of her suns through their language, dance, and markings. As a Specter, she allowed her body and soul to be tethered to The Burning Lady, Azeyma. She lives a rather devoted, religious life as a huntress and warrior.

Appearance


Crungus.png

Shuyet switches between allowing her fine, silky hair to overgrow, or taming it short. There's no clear merit as to why she carelessly grooms her thick, jet black hair the way she does. If it's not messy and over her shoulders, then her bed head is before the neck. Unless the occassion is formal, she's almost never seen without some sort of tangle or wave.

Without fail, if her gaze lands on you, you'll notice her odd eyes. A kind, warm pink claims the left eye, while a peaceful, brilliant green has the other. Her messy bangs lazily drape over her eyes---or typically her left, if she decides to brush it out the way. The woman typically wears an annoyed, outwardly jaded expression. X'shuyet's soft, feminine face fool most into thinking her mannerism is graceful and polite. She counters this by adopting masculine fashion and carrying weapons openly at all times. This, in turn, gives her a specific charm; mysterious and dangerous.

Because Shu is 5 films and moderately built, she's not shy in flaunting her body. She supports light muscles from biceps, abs, all the way to her calves. The only time her strength is visible, however, is if she actively flexes. The huntress eats regularly, but just enough to become full and well-rested. Shuyet's form is one of a young, fit woman. No defining curves or bust.

Without a doubt, after being initiated into the tribe, she altered her wardrobe to better look her part. Out went the casual city-going clothing, and in with hunting attire, ceremonial robes, and shrine wear. Her clothing is either tightly fit, with just enough freedom in the joints of the clothes to leave her agility unaffected; or she's in black robes, organized and sharp from the neck down.


FACE CLAIM : Undecided; Reference Place Holder.

VOICE CLAIM : Undecided.


SCARRING : The young woman has only a few scars painted onto her skin. Most importantly, she has sacred soulgem fragments burned into both wrists. Yet another to note is a thin scar running from her ankle to her kneecap. Then to her least noticeable being the faded bruises and cuts on her knuckles. Additional cuts pepper her fingers and palms.


MARKINGS : X'shuyet has three key markings on her person. Two on her face, while the other stays hidden on her ankle.

Warrior Stripe . . . After she was accepted into the Dune Specter tribe, she was branded as one of Azeyma's warriors and huntresses. To display her status, she smears a mixture of black ochres, lemon balm, and lavender beginning at either temple, to her eyes, then the bridge of her nose.
Mark of Rhino . . . To honor her previous tribe, Shuyet dips her pinky finger into dark smear, and dashes the painted pad of her digit above her warrior stripe. It appears as a small Rhino horn. As the last of her people, she wears this out of respect and mourning.
Sisters of Gold . . . On her ankle, this mark is hidden under thick gauze. It's a common symbol worn by a servant girl, (better known as courtesan) that were not of age. This typically meant they were not allowed to be touched, and could only be dancers. It was a time Shu would rather forget, and often doesn't speak about. She stayed in a harem home for a cycle after she ran away from her tribe, as she didn't have any other place to go.


Personality


Iron-willed. Hot-headed. Devoted. Shuyet is a woman of common sense and pride; most of her decisions are hardly ever made from whims. This applies to trusting when faced with new people as well. She experiences a moment of insecurity and reluctance until a bond is made overtime. As a friend, she's determined to bend over backwards to meet their needs, often forgetting her own.


X'shuyet is noticeably quiet and collected. Very rarely will the woman open her mouth unless it's something of importance or an insult. She prefers to observe and analyze people before engaging...when she's calm. Her anger makes her reckless, arrogant, and brutal. Without hesitation, her childishness will push her to use her strength irresponsibly, whether it be for saving a comrade or petty revenge. Her close combat expertise--though something she's not proud of, comes from having frequent fights in her adoptive tribe. Granted, she fought without form or purpose. Her behavior was nothing more than a child finding an outlet. Nevertheless, she took these basic skills and converted them into a channeled talent as a pugilist in her late teens.


The older she becomes, the less rampant her emotions are. She has better control over them with practice and patience, however, her temper is still something she continuously works on. She's a shy, unsure woman underneath the beaten and bruised surface. Time has taught her to thicken her skin and sharpen her tongue. Occasionally, her sweeter side will reveal itself to those she cares about.


Tastes
LIKES

  • PLUM WINE : Every. Damns. Time. Shu will always order this drink if it isn't water. Her deep, borderline obsessive fondness for this drink is hardwired, and she isn't open to share why.

  • BUTTERFLIES : Graceful, light-weighted, and colorful. X'shuyet collected as many as she could as a kit, but sadly had to part with them when she moved to Ul'dah. She has never truly grown out of her affection for these insects.

  • SINGING : A hobby that, was scorned at a young age, that turned into a beloved skill of hers. She uses her voice during any mood, be it to uplift her sorrows or to match her bubbly mood.

  • HOT WEATHER : An unintentional reminder of her home tribe and her youth. She enjoys the sweat and unbearable humidity that comes with this climate.

DISLIKES

  • STARES : No one's eyes should be lingering on her. She takes it as an aggressive, judging body language, and it temps her to show caution--or worse--aggression.

  • WEAKNESS : In both her tribes, weakness is looked down upon, and in some cases, punished. She grew up learning that endurance and fearlessness would keep you alive. Anyone accept their shortcomings are seen as a waste of time in Shuyet's eyes.

  • STRONG LIQOUR : In the words of Shuyet, herself: 'I'd rather drink for the taste, than the effects. Why in Gods' names would I drink piss?'

  • GOSSIP : She'll easily turn a deaf ear. Socializing is hard enough for Shu, but engaging in the 'who-did-what-to-who' conversations is utterly boring to her, and she'll likely admit it.

  • CRITICISM : Self-reflection is her worst enemy. As childish as it is, her pride is too high to want to sit through it.


Distinctive Features
STRENGTHS

  • MOTIVATED : When She has her mindset, she'll dive at any opportunity to make it come true. Even if that means paving an entirely different path. The woman has the will of an ox. It'll take a lot to make her give up on what she cares about.

  • STREET SMART : X'shuyet has navigated the streets of Ul'dah for most her cycles. Running into criminals and scammers became a habitual occurrence, and even taught her a thing or two about interacting with city-folk.

  • KIND-HEARTED : More than she's willing to admit, Shuyet cares for the people she invests her faith into. She has only the purest intention when face to face with a loved one. The Huntress will wear her heart on her sleeve for them, and them alone.

  • LOYAL : If she owes someone, she pays it in full. If she gives her word, she'll remember it better than they did. If she does someone she respects wrong, she'll very well give them to option to hurt her in return, or worse, take her life. She is very funny when it comes to pride; nothing can ever be simple.

  • COMBAT : Fighting is a strength that is, oddly enough, something that she finds distasteful as a sport. She's not thrilled by her home-taught skills with her fists or daggers. Not even achery, which she's been picking up as of late. Sparring, though something she's very proficient at, is an activity favored as a means to flaunt her skill or honor an opponent.

WEAKNESSES

  • AETHERIC MANIPULATION : She can't use magic or manipulate aether affectively compared to others. At the most, she can only mend wounds through song...and expect a bloody nose and nausea to quickly follow.

  • MORBID : She has a very offsetting quirk to her personality. This means she finds it difficult to socialize with people around her age-range. She's a woman thoroughly toughened by life, and therefor lacks the ability to offer a bright sense or humor.

  • TEMPERAMENTAL : Ever since she was a girl, her spirit has been uncontrollable. She picked frequent fights with her brothers and sisters almost daily. It only became worse as she grew older, as she now needs to completely focus on calming her passionate youth. Every now and then, her temper gets the best of her, resulting in an often cruel and relentless backlash.

  • HABITS : Smoking, drinking, and stubborn ways. Shuyet has an addictive personality on default. It'll take time and development to pull her away from harmful habits.


FEARS

  • TRAUMA : The cause of her lack of sleep is because of her dreams. Night terrors will typically repeat the day she discovered her destroyed tribe and their corpses. This scar stuck with her since then, and affects how she views death.

  • LOVE : As cliche as it is, Shuyet accepts that a lifelong commitment is not, and never will be, for her. She fears expecting someone to accept her, rather than having her heart broken.

TRIVIA

  • FAVORITE FOOD : Quick, easy, and dry. Glazed-nuts are right up her alley. Admittedly, this has been a favored treat since she was a kit.

  • FAVORITE DRINK  : Plum wine is such a temptation that X'shuyet's never been able to refuse.

  • FAVORITE COLOR  : Pink, even if she'll never wear it. The color reminds her of flowers.

  • FAVORITE ANIMAL : Rinoceroses; her old tribe's totem. She admires their loyality and endurance. She values the beast's horn and even wears a mark on her forehead that resembles it.


Combat Skills & Abilities

Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 


Regardless if she acquired a fascination for bows, that is not the weapon Shuyet would place her life on. Her wepaon of choice are her fists. Bare, adorned with braces, or even bandages; hand to hand combat is what she is most comfortable with. Most of her training comes from her previous tribe, Rhino, where tradition denied the use of weapons, and welcomed natural strength to overcome opponents.

In her bounty hunting years, Shuyet immediately grew fond of how dazzling daggers & butterfly knives are. Sharp, quick, and silent. This method was loyal to her whenever she was faced with an enemy in close range. While moderately dangerous with a dagger in her hands--or even strapped to her hip, she prefers to carry lightweight daggers for show and warning. Shuyet's style leans towards slicing and stabbing, rather than chopping. In the past, the woman would hold a thigh dagger, a boot dagger, and twin hip daggers wherever she went. Nowadays she carries much fewer, which include her hunting knife that's used for skinning and carving hunted animals.


Naturally, she uses the bow and arrow for hunting as well. Not so much combat, it would seem. During her days as a manhunter, she used the help of her bow to assassinate targets from afar, if needed. At present, she has no need for it to be used as such---or rather, she refuses to. She's focused on practicing her archery with each passing day.


For reasons unknown, Shuyet's ability to manipulate aether is, in short, pathetic. She experiences severe headaches, nausea, dizziness, and nosebleeds if she were to even attempt casting elemental magic. In certain cases, she's able to get away with using aether and not suffer as much. That would be by singing. Her song, when focused, can feasibly heal a cut inflicted by a dagger, or a small cut. Anything more would, and has, cause the woman to faint. This ability, or what she likes to call "her tribe's gift" , was passed down to her by her adoptive father. Shuyet believes that she can't attune to aether because it rejects she is a Keeper of the Moon. Whether she is true or not remains unknown.

The Beginning and End of Life on the Azim Steppe
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A New Home Found in Doma
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Arriving Upon the Shores of Eorzea
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Carving Out a Home in Ul'dah
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis finibus quis dui nec varius. Cras malesuada enim orci, id pellentesque odio consequat id. Curabitur sed odio libero. Nunc placerat lacus nec mauris ultrices facilisis. Praesent congue quam sed varius pretium. Vivamus molestie, velit sit amet dapibus fermentum, massa velit feugiat nisi, sit amet dapibus lorem ligula convallis sapien. Mauris ligula nulla, pellentesque sit amet scelerisque a, blandit et erat. Aliquam magna libero, egestas ac augue sed, fringilla convallis dui. Curabitur ultrices, nulla id eleifend sagittis, nibh ligula porta purus, id porttitor odio ligula vitae odio. Suspendisse pulvinar sapien non purus aliquam, ut ornare diam faucibus. Donec lobortis varius mauris, vel hendrerit neque aliquam vel. Sed a velit justo. Phasellus congue arcu quis sodales sagittis. Duis accumsan finibus tincidunt. Vivamus iaculis massa quis nunc tristique, vitae pharetra metus euismod.


💗 Committed Relationship
Casual Involvement
Family
Trusted
Business
Strained
Deceased
Positive
Negative
Neutral
Uncertain


Rhino & Lynx Tribe


Rh'etki Nunh ( ) - Adoptive Father (NPC)(Rhino)
"M'father was a crazy old man." Is what Shuyet would typically say when describing her father. Their relationship was certainly a peculiar one. Rh'etki rescued and adopted X'shuyet when she was only an infant. He taught her how to sing and speak, kept her well-groomed and fed, and raised her as though she shared his blood. The problem arrised when X'shuyet got older and figured out why he cared for her so deeply. It created a massive hoel in their relationship since. Arguably the reason she ran away, as well. Now that her tribe is gone, X'shuyet looks back at this relationship with a bitter taste in her mouth. Unsaid words and apologies set to remain that way until she, too, reaches the grave.

Rh'tedda Tia ( ☠ ? ) - Brother (NPC)(Rhino)
X'shah Zinbhe ( ) - High Priestess & Mother Figure(PC)(Dune Specter)


J'tehn Nunh ( ) - Nunh & Good Friend (PC)(Dune Specter)
X'nim Vizinh ( ) - Sister figure & Good friend
... ( 💗 ● ? ) - ...



Especially Notable Relations


Altai Iriq ( 💗 )
Jaliqai's initial rough start with Altai gradually and surprisingly grew unexpectedly into a love that caused the both of them no small share of guilt and problem. When it finally seemed as if things would be resolved, that Altai would join the Qulaan tribe so that they could be together, he left on a hunt and never returned home. Jaliqai blames herself deeply for his disappearance and the loss of the family they would have been starting together upon his return, but has since buried those feeling very deep that they might never surface again.
Rawkin Forgeheart ( )

Rawkin has not only quickly become a regular face at the Bountiful Chest, but also a good friend to Jaliqai besides. She greatly enjoys the blacksmith's company, whether their time together is spent teaching him Xaelan, exchanging playful flirtations, or confiding in one another.
Rhoswyn Graycloak ( )

Oh, Rhoswyn.. The half-lander woman started out as just another bartender behind the counter at the Chest, only to become the place's veritable mascot. Despite her various antics and misadventures, and her penchant to assign her extra dish duty whenever she can, Jaliqai quite likes Rhos in all her crass and crude glory.
Ryanti Veanysus ( )
The classy, refined merchant noble and the rough-talking foreign bounty huntress make for an unlikely pair, but a surprisingly cohesive one. Despite their differing cultures and backgrounds, they've found no shortage of common ground between them and an outlet for all the things that cannot be let out elsewhere. They're close friends first and foremost, business partners secondly, and occasional lovers besides. But neither holds too tightly to the other, content to come and go freely and allow the other to do the same.
Common rumours & quotes

Rare rumours & quotes

Players rumours & quotes

Artwork & Edits


Screenshots

Personal RP Limits
Below you will find a general list of things that I will and won't do within the context of roleplay. I ask you to please respect it to the best of your ability. If there's anything not on this list that you're unsure of, please don't hesitate to ask me first! I don't bite, I promise!


I will play . . . Mature and/or dark content and themes (violence, sexuality, drug / alcohol use). Occasional erotic themes for the purpose of developing characters and interactions / relationships. Coarse and explicit language. Injury and incapacitation.
Ask before . . . Long-term and/or permanent injury and disfigurement. Captivity or imprisonment, either long or short term.
I won't play . . . Permanent character death. Non-continuity / oneshot ERP with little to no merit for character development.


All of this said, your comfort and limits in RP are also very important to me. If an aspect of RP or certain themes make you uncomfortable, please let me know so that I can avoid them. Likewise, if something that happens in the midst of a scene makes you uncomfortable, please tell me immediately. I won't be offended at all, I promise! I am absolutely, 100% concerned with your comfort and enjoyment in our RP and would never want to make someone upset with pretendy-times.


On Walk-Up RP
I'll be the first person to admit that I can be hard to pin down for spontaneous RP. I wouldn't say that I'm not walk-up friendly. However, even when I'm out and around, most of the time I'm alt-tabbed working on something and not keeping up with my chat log. That said, sending me a tell before you post at me is usually recommended. This lets me know to redirect my window to the game if I'm available, and it saves you time in writing up a post if it turns out that I can't -- and it allows me to try and set up a raincheck with you if possible!


Important Notes for Prospective Long-term RP Partners
If you'd like to set up a more established, long-term RP partnership with me, I'm definitely willing to take on more partners! I love the chance to play Jaliqai off of more characters and get in more delicious character development! However, PLEASE take note of the following things first to make sure this really is what you want to sign up for in an RP partner. Make sure you read and understand these points well if you're thinking about trying to set up something long term with me.


I'm being open and honest about what you can expect from me as a long-term RP partner, and this will not change magically overnight. So if any of this doesn't sound acceptable to you, then we will likely not be compatible. Likewise, if anything covered here becomes an issue during our time RPing together anyway (i.e. if someone starts trying to pressure or guilt trip me into daily RP when I clearly state that I am unable to do this), then I very well might excuse myself immediately from the partnership.


I can't offer you daily or near-daily RP. I'm the leader of a medium-sized and highly active FC, in addition to my real life and work obligations. My schedule is very busy. Chances are very high that I won't be able to RP with you individually more than a 1-3 times a week.


My schedule also means that I generally can't offer you spontaneous RP at the drop of a hat. Sometimes it works out that I can, but it's generally an exception to the rule. The best way to make sure we have the opportunity to RP regularly is to plan ahead for it, at least a day in advance. That gives me time to adjust my schedule and make time for you best.


There are multiple people that I roleplay with. If you are easily made jealous OOCly by the prospect of me RPing with someone else or having to politely decline your offer for RP sometimes because I have promised someone else RP, then I am not the partner for you.


That said, I may be roleplaying with someone you personally dislike. Feel free to mention it to me so that I can avoid putting you two in a situation where you have to interact. But I don't want to know all your drama, dirty laundry, or sordid history with this person. And absolutely do not try to police who I choose to RP with, please.


Links Out
These links lead off of the wiki, but are still relevant to Jaliqai as a character. If a link is potentially NSFW, it will be denoted!
Character Development / Inspiration blog : Thrill of the Hunt
NSFW Character Development / Inspiration blog : Steel & Lace



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