Difference between revisions of "Adriel Marchand"
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| − | 1. Muscular | + | 1. Muscular structure: (3) Among your own race, you would be fairly average in strength |
| − | 2. Health: | + | 2. Health: (5) Quite resilient to alcohol and poisons, you don't bother to look at minor bruises or cuts either |
| − | 3. Eye-hand coordination: | + | 3. Eye-hand coordination: (4) You generally hit what you're aiming at and would make a good archer |
| − | 4. Movement: | + | 4. Movement: (5) There is grace in your movement: you can manage cartwheels and backflips with ease |
| − | 5. Age (physical perspective): | + | 5. Age (physical perspective: (5) You're in your physical prime (humans: 25-30) |
| − | 6. Race: | + | 6. Race: (4) You are a Wildwood Elezen |
| − | 7. Weaponry: | + | 7. Weaponry: (4) You have a weapon designed for serious battle, such as a broadsword or bow |
| − | 8. Armor: | + | 8. Armor: (3) You have a good studded leather armor that protects most of your body |
| − | 9. Talent, imagination, abstract thinking: | + | 9. Talent, imagination, abstract thinking: (4) A fond friend of stories, songs, books, and a good memory to go with that |
| − | 10. Willpower: | + | 10. Willpower: (4) You like to stick with your stances, but not so far you could said to be stubborn |
| − | 11. Schooling: | + | 11. Schooling: (3) Had a good upbringing with a private teacher, but haven't pursued academic life since |
| − | 12. Age (mental perspective): | + | 12. Age (mental perspective): (3) You're in your physical prime or little beyond |
| − | 13. Mental | + | 13. Mental Stability: (4) Having some sceptic tendency, you often oppose others and strive for critical thinking |
| − | 14. Spirituality: | + | 14. Spirituality: (3) Emphasis on your own well-being, you sometimes consider the feelings of others too |
| − | 15. Appearance: | + | 15. Appearance: (4) Noticable due to your good looks, first impressions are generally good |
| − | 16. Influence: | + | 16. Influence: (5) Natural born leader: you likely run an organization or lead a group |
| − | 17. Magnetism: | + | 17. Magnetism: (4) Your glare makes people shut up; your smile beckons |
| − | 18. Alertness: | + | 18. Alertness: (4) You usually notice when something’s amiss; it is difficult to surprise you |
| − | 19. Intuition: | + | 19. Intuition: (3) You have good days and bad when it comes to sensing things. |
| − | 20. Sensory perception: | + | 20. Sensory perception: (4) At least one of your senses is extraordinarily keen, others average or above |
| − | 21. Trade, | + | 21. Trade, profession or position: (4) Master of some trade, profession or position or hold an equal status |
| − | 22. Upbringing: | + | 22. Upbringing: (4) Middle class: you likely received boons like advice, schooling, coin and contacts |
| − | 23. Fortunes: | + | 23. Fortunes: (5) Your projects have taken off very well and you're a successful practicioner of your trade |
| − | 24. Combat training: | + | 24. Combat training: (4) You had private lessons with a fencing master or squired a knight when you grew up |
| − | 25. Field experience: | + | 25. Field experience: (2) Streets: you've brawled, but nobody has died - at least on purpose |
| − | 26. Scarring and traumatic experiences: | + | 26. Scarring and traumatic experiences: (2) Lingering memories of troubling things that don't bother you too often |
| + | STR: 12 DEX: 14 CON: 14 INT: 11 WIS: 10 CHA: 13 AWA: 11 | ||
| + | |||
| + | CR (Combat Rating): 22 (Journeyman); Health Points(HP): 18 (three health points); Magical Potential (MP): 14 (Minor potential – 1 spell); Sanity (Sa): 8 (Steady and operational); Wealth (We): 13 (Mansions and guilds: the character is likely an established inhabitant). | ||
</spoiler> | </spoiler> | ||
Revision as of 14:19, 30 July 2013
Adriel Marchand (Arcenciel)
The Basics
Biographical
Nicknames: Adri, Addy
Family
- Father: Isaac Marchand, missing but presumed alive
- Mother: Whitney (LeClair) Marchand, deceased
- Brother, older: Emile Marchand, missing & presumed deceased
- Sister, older: Erisande Marchand, alive
- Brother, younger: Aulairet Marchand, alive
- Husband: Jacyn Arcenciel, missing & presumed deceased
Friends & Enemies
Appearance
- Height: 6fulms 4ilms
- Weight: 190pz
- Body:
- Hair: Silver hair, short-cropped and easy to handle
- Eyes: Ice blue eyes, usually cool and calculating
- Skin: Fair skin, hands strangely calloused
- Clothing:
The Rumor Mill
- Common Rumors (Easily overheard)
- "The Marchand family's had a rough time lately. First the oldest son dies at Carteneau, then the father starts disappearing on long sea voyages, then the mother dies. The surviving kids sure are working hard to keep the family business going."
- "I heard the Marchands are hiring all sorts of craftsmen and gatherers and inviting them to Gridania to work for the family business. They're especially looking for any refugees that need a place to start over."
- "Adriel's husband was her brother's best friend. Both boys went off to join the fight against the Garleans and never came home. Poor thing. To be a widow at 20 years of age..."
- Moderate Rumors (Moderately difficult to overhear)
- "Rumor has it that Matron Marchand's death wasn't an accident - some people think she was murdered!"
- Rare Rumors (Very difficult or rarely overheard)
- PC Rumors (From Other Characters)
- Things You Can't Possibly Know (But I want you to know OOCly)
- Wanted for Interesting Roleplay
You May Know Runa From
Personality
- Alignment:
- Morals:
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By The Numbers
(This is taken and modified from a post on teso-rp.com)
Abilities
Adventurer:
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Crafter:
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Other Skills:
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