- Hair: Long, soft brown shot through with lighter brown strands.
- Eyes: Ice blue
- Height: 6 fulms, 1 ilms (short for elezen)
- Weight: 155 ponz
- Figure: Short legs, longer torso, slightly curved hips, a little busty.
- Clothing: Tunics, skirts, gowns. Rarely wears pants. Usually simple fabrics with detailed designs.
Though she used to be quite shy, her position as the matriarch of House Marchand has given her a boost of confidence in dealing with clients and potential buyers. Still, she's unlikely to speak much in large groups of people. Though she once flustered very easily, now she seems to be more in control of her emotional states. She no longer wears her heart upon her sleeve.
Alcohol loosens her up quite a bit, though it never quite does the full job. The family and its livelihood are of paramount importance to her, and it usually shows. Recently, she has taken on the responsibility of conjury, and those who need her healing talents are often just as important to her as her own flesh and blood in those moments.
Though it takes a lot of needling to get her angry, she does have a temper. The one person who can bring it out seemingly from nowhere is her sister, Adriel. These days, she seems quicker to anger than she used to be. Her words are often clipped and to the point.
- Anything with cinnamon
- When the numbers in the ledgers add up
- Vacationing at Costa del Sol
- Perverted Lalafell clients from Ul'dah
- Fighting with her sister
- Cold foods
- Alcoholic lightweight
- Will actively avoid pointless small talk
- Random Tidbits
- Nicknames: Eris, Eri, Sis, Merchant Princess
Before the Calamity
Born the second child into the affluent Marchand family, Erisande was raised with the proverbial silver spoon in her mouth. Still, her family has run a successful merchant business for four generations and she was taught never to disrespect the wealth itself, or those without it. She grew up in the house her great-grandfather built, the historical family home.
As a child, Erisande would forever bring home injured or sick animals she found while exploring in the woods. Every time, her grandmother helped her take those animals to the conjurers to be healed and later released back to the forest. One time they brought an injured marmot, and a kindly older conjurer assisted. The woman perhaps sensed something in Erisande, and encouraged her to lay a hand on the creature so she could "feel the ache subside". Erisande obeyed, and could feel the frightened creature's heart in her ears and in her mind as the conjurer spoke to her. Before she realized it, Erisande herself had healed the creature. The conjurer encouraged her to return when she was older to learn the ways of conjury, though she never found the time.
When she was ten, her parents entered into a betrothal arrangement for her. Sebastian Delorme, only a year older at the time, was the son of one of her father's merchant contacts in Limsa Lominsa. Further, the Delormes had been friends to the Marchands for two generations. Erisande frequently accompanied her father on all manner of trips to Limsa Lominsa, both to better understand the business and to spend time with the Delormes to ensure it would be a good match. Erisande and Sebastian became good friends, and he helped draw her out of her shy shell. For many years she considered him her only friend. As they both began to blossom, they flirted with romance. A single year before the wedding was planned to occur, the Delorme house caught fire and killed the entire family. In the aftermath, it was discovered that the house was looted before the fire was set on purpose. Further investigation revealed that Sebastian's father was in debt with some of the less savory residents of Limsa Lominsa. Although nothing was conclusive, it's believed that they came to collect.
Erisande went into a period of grief. The day of the planned wedding came and went, and still she mourned for the friend and would be lover that she had lost. Though her parents encouraged her to seek out another potential match, she instead threw herself into crafting. She would spend hours, sometimes entire days before the weaving loom, crafting bolt after bolt of fine cloth. She continued to accompany her father on trading trips, and had started taking a few of her own when there was a need.
A couple of years after Sebastian's death, her elder brother Emile heeded the call to adventure. His departure further saddened Erisande, for she'd always been close with her elder brother more than her younger siblings. Emile left with Jacyn Arcenciel, her sister's husband.
After the Calamity
With the world in chaos but the woods of Gridania relatively safe, the Marchand family took in refugees of all sorts. The grand house with its many rooms offered people a chance to start over, while keeping their families safe and clothed and fed. Erisande worked tirelessly to help those in need - weaving blankets and clothing, or working in the kitchen to prepare food. The crafting halls of the house also served to teach those refugees a new craft. Though many have moved on as the world rebuilds, some of those refugees remain to make goods for the house and for the business.
The family has had no word from Emile or Jacyn since the Battle of Carteneau and they are presumed dead. Erisande's father Isaac took the news of his son's death very hard. To deal with his grief, he threw himself into his work and travels Eorzea buying and selling goods for the family and the refugees of their house. Although the family has not actually heard from him in several years, he is presumed to be alive.
A few years after the Calamity, the Matriarch of House Marchand, Erisande's mother, was found dead out in the woods of the Shroud one day. The initial evidence pointed to an animal attack. However, her sister Adriel discovered treachery from the Garlean empire - goods that were being smuggled through House Marchand without their knowledge. Their mother had discovered the evidence and put a stop to it, but not in time to protect herself from their wrath. With both parents gone, most of the responsibility for the house fell to Erisande herself.
Determined to find distance from the seemingly never ending hardships she faced, Erisande left Gridania a year ago to find refuge in Coerthas among the noble houses. Though she spent much of her time training with the soldiers of House Fortemps, she flitted around the area aiding those most in need with her growing healing skill. Traveling all throughout the snowy tundra, she trained her mind and her body in conjury while hardening her heart to the burdens of love.
A true conjurer at last, she has taken up the mantle of "adventurer", helping where she is needed. Though she has new responsibilities, she continues to oversee the business of House Marchand, and has returned to the joy of her weaving loom.