Deahfel Pharasma

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Revision as of 20:55, 13 March 2017 by Aya (talk | contribs) (Added Rumor!)
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Deahfel, Protector of Halone

Deahfel Pharasma is a fierce warrior of Halone with an oath to protect her friends from any harm. She is quick to trust and likes to meet new people while out in the field questing where she demonstrates her accomplished martial skill.

APPEARANCE

She is average height with an athletic build from her consistent training regimen. Her mauve colored hair is often pulled back to keep it out her way while she is out in the field. She has a small scar on her face from a training accident when she was younger. A sword blow that bounced off her shouldpads sliced into her cheek and left a lasting scar. She can often be found wearing her armor with a long tail ending in a poof of fur sticking out.

HISTORY

Born to simple Miqo’te parents in Limsa Lominsa, Deahfel spent her early years on the coast outside of the city, learning how to use farm tools and keeping in shape with the physical labor that life on the farm entails. Her father, Byron Pharasma, taught her the value of hard work and always expected a lot from Deahfel. The precious down time she had she spent playing with her rambunctious little brother, Dirk. Dirk was 4 years younger, and always looked up to his older sister, who was primarily in charge of keeping a watchful eye on him. Her mother, Deirdre, was the comforting parent, who the kids could always find solace in. She taught them manners and kindness. It was from her that Deahfel garnered an inner strength that matched her physical fitness.

Deahfel was about 10 years old when that strength was tested. She and Dirk had been playing on the outskirts of the farm, when she suddenly lost track of him. She looked everywhere, assuming he was playing a prank as usual. But dread started to set in as her search drew her closer to the wilds. If he’d wandered out there, he could be lost. She spent hours searching for any sign, frantic. Then she found him. She dropped to her knees, tears streaming down her face as she took in the image of his mauled body. She could not speak, she was hardly breathing. The crushing responsibility overloaded her. This had been her fault. She had shirked her responsibility, and this was the result.

She didn’t know how long she sat there in shock. Then, through luck or sheer willpower, she found a way to draw upon her inner strength. Wiping her tears, she swore an oath to her fallen brother. She swore to never let this happen to anyone else again. Her friends and family would be her charge, and she would see to it that nobody need suffer as she had over this loss. She would be a protector!

The family was left in shambles in the aftermath of the accident. They picked up what little they had and moved to Gridania, trying to escape their tragic memories. Deirdre never fully recovered, retreating into a daze of rote housework. Her life force seeming to drain out of her day by day, and months later she passed away.

Deahfel could not handle it. To escape her idle grief at home, she joined the Twin Adders, chasing any small bit of adventure she could handle. She trained every day, practicing her skill with an axe out in the field. Eventually, she was skilled enough to set off on her own, pursuing work on behalf of the grand companies. She did quite well for herself, becoming self-sufficient financially. Her joy in her success, however, was short lived.

Checking back for contracts as usual, she was surprised when a senior Serpent Officer handed her a letter. With a confused look she pored over the letter until she realized what it was a killed in action report. In her absence, her father had joined up with the Wailers. He was killed in a bandit ambush on a frontier outpost, all for some measly supplies. Yet another loss, it fueled a fire inside of her, driving her to excess. She went back to training and took on dangerous contracts on the Dravanian front, desperate for distraction.

It was only years later she realized this lifestyle of distractions left her empty. She had to end it. She had to pursue something meaningful. No more adventuring in the field for months at a time. It was time to put down some roots and do some good for the people of this world, honoring her family’s memory rather than pushing it away. She joined up with the Celestine free company as the head of Expedition Security, drawing on her field experience to keep her new friends safe from any danger. She became a protector, just like she promised.

Feeling the warmth of redemption and community, she strived to do more. She wanted to bring protection and salvation to even more people. She began a small order of volunteer knights known as the Hydaelyn Protectors. Although a small order at the moment, they are taking on as much work as they can handle while growing their ranks.


PERSONALITY

Deahfel is a peaceful warrior, at home quietly savoring lifes simple pleasures as much as the challenge of battle. She greets the world with an open heart, making friends wherever she goes. She will guard her friends fiercely and loyally to the end. Be wary those who would take advantage of her kindness, as she is quick to anger once a threat is discerned. When she is not actively working she can be quite playful. She does not seem to be bothered by water like some miqo'te and enjoys relaxing in the hot springs or picnics on the beach.

L I K E S

Travel. She especially loves being near the water or in the forest.
Art. Her favorite work is the stained glass at the Gridania roost
Stability. She loves stable relationships and knowing what to expect

D I S L I K E S

Oppressors. Anyone who uses their strength to take advantage of others.
Change. Surprises and sudden changes put her off kilter.
Masks. Obfuscating clothing makes her nervous as she cannot readily discern friend from foe.
Cold. She dislikes being in cold climates especially the snow.


H O B B I E S

Gambling. Although she is a terrible gambler she enjoys games of chance.
Rest. Nothing is more fitting to end a long adventure than sleeping in late at the inn.
Social Gatherings. She loves spending time going out with her friends.

S T R E N G T H S

Martial. She specializes in defensive fighting with the greataxe and has bested many opponents.
Loyalty. A friend is a lifelong appointment to her.
Selfless. She is always willing to lend a hand and make sure others are taken care of first.

W E A K N E S S E S

Magic. She has always wanted to learn magic, but lacks any sort of talent to utilize it.
Deception. She has a hard time picking up on deception and its cues.
Loss. Losing a friend once was enough for her to learn not to want to experience that again.

M O T I V A T I O N S

Valor' She always strives to maintain security and protect her friends wherever they are.
Training' She is dedicated to her martial training and maintaining good physical shape.


RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
NON-FAMILY
Artoria Wylde, Friend. ( ) - Comrade.
Character's Thoughts: "One of the first people to warm up to Deah in her free company Artoria and her quickly hit it off. She recognized a familiar drive in the woman as she saw Art's skills as an agent of subterfuge on a intelligence gathering mission. They are usually seen together both in the tavern and in the field."
Developing friendship and comrades


Sileas Bishop, Friend. ( ) - FC Officer.
Character's Thoughts: "Was the one who welcomed Deah into the fold of other like minded individuals. She is very social and loves to get groups of friends together for fun outings. She has a bad habit of sneaking up on Deah and scaring her half to death ."
Socializing buddy


Aurelle Surlaint, Friend. ( ) - Researcher.
Character's Thoughts: "Aure seems to have a calming effect on Deah as her magical talents contrast with Deah's martial skill. Deah has great respect for her skill with magic having never been able to master it herself. She often impressed with her book smarts and ability to research"
Magic buddy
Kasi Nebuko, Miqo'te Friend. ( ) - Mercenary.
Character's Thoughts: "Kasi is one of Deah's favorite activity buddies. They often take contract works together and spend time enjoying the outdoors. They might have a bit of a rivalry as they are both very accomplished fighters. Though she suspects Kasi may have a different perspective about some things they remain friends."
Owes an arm wrestle
I'Rila (Rila) Desta, Social/Dinner Buddy. ( ) - Mysterious Alchemist.
Character's Thoughts: "After meeting Rila at a social night, the two seemingly hit it off. They often eat dinner together as Rila is quite the chef with her attention to detail. Although Deah has not seen her in the field directly, she gets the feeling that Rila can handle herself. I'Rila is very intriguing as she seems to have an oddly high ability to read Deahfel at an emotional level."
Have to keep my eyes on this one!


Tyll'a Starr & Nightstar, Adventuring Ally. ( ) - Adventurer.
Character's Thoughts: "Deah has been on several missions with Tyll'a now and they seem to have a good rhythm working together in combat. She is always happy to see Tyll'a and his mount Nightstar at any occassion. "
Choco Pals!
Albus Beaularoix, Mage Artillery. ( ) - Contract Thaumaturgist.
Character's Thoughts: "Albus and Deahfel have teamed up a few times for missions and training. They are a powerhouse combo of destruction when their teamwork aligns"
Snyergy


RUMORS

N P C

Some of rumors surrounding Deahfel.

◢ Common Rumors - Easily overheard. Use these freely!
"Some woman went flying by me on a blue chocobo in a full set of platemail in the marketplace. Nearly knocked over my whole wagon of foodstuffs too busy chasing after some hooligans!"
"The red headed Miqo'te over there? Yeah she seems to always have a table to herself in the Roost, every time with a mug of some kinda ale."
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"That woman with the greataxe. I have seen her fight before in the grindstone tournament. She took down a Roegadyn three times her size in the first round!"
"Be careful getting drunk and handsy around that lass. A friend o' mine ended up with a rearranged face after messin' with her friend on the way home from the tavern."
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"I ran into her on a bounty hunt once. Her and her chocobo damn near killed me trying to steal my mark! "
"I saw her on the beach at sunset with another miqo'te a few moons ago. Looked like they were getting awfully friendly with each other. "

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Fate has directed me to her twice now when wandering about Eorzea . . . I believe there is more meaning to be had there besides casual conversation or "chance" encounters." — Benedict Whiteraven.
"Oh, I know the woman you mean! Fierce red hair, and fiercer eyes. She may seem unassuming at first, but you should know better!" — Aya Foxheart.
"Rumor." — Rumormonger.

ಌ OOC NOTES ಌ

OOC INFORMATION

Player Note
I love meeting new people and am always willing to lend a hand. So if you see me in game please feel free to send me a tell or join me in RP. If you have an active plot that you think I would be a good fit in, I would love to hear about that as well!
Personal RP Limits
I am very flexible when it comes to RP styles and have no restrictions on L/M/H/E RP as long as it fits my characters and what they would deem acceptable. I am a relatively new RPer so if you have a character that is very challenging to interact with I may struggle with that.
I will playRight now my favorite plots are centering around relics and other magical artifacts that might fall into the wrong hands. I do not mind gritty/dark plot lines as long as they are driven and not dark just for the sake of being dark.
I won't play Any plots that would downright contradict my characters background. I generally dislike extremely structured events where there are limits to when RP are allowed
Disclaimer
Little Tidbits.
I am a pretty busy person and value my game and RP time heavily. Please do not waste my time and yours, if you plan to be part of a plot with me or vice versa know that I will be there and be giving 100% of my attention barring any unforseen circumstances.


CHARACTER TIDBITS

Potential Plot Hooks
An ancient artifact under armed guard was being transported through the thanalan desert. Several days overdue nobody could find a trace of the caravan or its mysterious cargo.
Seeming to dissapear into thin air, details are quite scant. Inquiring around ul dah seemed to garner some unwanted attention as she noticed she was being followed and conversations were being eavesdropped on.
After tracking down the agency hired to guard the missing caravan, she tracked down a name of a guard who had been gone missing for several days and suddenly reappeared.


Character Lore Adherence
I am not very lore strict, but I will attempt to adhere as best as possible to the current plots established lore. If you have a cool idea that is outside of established lore feel free to let me know as I might be interested.




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ಌ INFORMATION ಌ
Deahfel Pharasma
Miqo'te
29
12th sun of the 5th Umbral Moon
Halone

Alias: Deah
Server: Balmung
Citizenship: Gridania
Occupation: Head of Security (Bodyguard)
Hair color: Mauve
Eye color: Teal
Piercings: Ears
Marks or tattoos: Small scar on face
Alignment: Lawful Good
Key Items:
Favorite Food: Gridanian Hunt Stew
Favorite Drink: Hot Apple Cider
Favorite Color: Green
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