Nahri Ruhzo

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 Nahri Ruhzo
Nahri.png
"What if everything you have been taught is all a lie and everything you feel is all a truth?"
Gender Female
Race Miqo'te
Clan Seeker of the Sun
Citizenship Unaffiliated
Server Balmung
Nameday 17th Sun of the 5th Astral Moon
Age 25
Sexuality Heterosexual
Relationship Status Single
Height 5' 4"
Guardian Azeyma, the Warden


Overview

Nahri Ruhzo was born to the Drake tribe in Forgotten Springs to U'maira Jhamei and Ruhzo'ya Nuhn. From a young age, Narhi had a freewill and personal choice ideology but her parents were rather strict with the traditions of their tribe. They did their best to make their daughter comfortable with the workings of the tribe but it often ended in Nahri going on hunts. Upon the death of her parents, she shunned her tribe's traditions. She dropped the tribal letter from her name and took to traveling around Eorzea intent on becoming a well-rounded individual with many abilities tucked beneath her belt.

Appearance

Height: 5 fulm and 4 ilms

Weight: 130 ponze

Hair: Black with snow-white tips

Eyes: Bright blue

Notable Traits: On her right cheek is a scar running just a few ilms below her eye. On her left cheek is another scar, this one running much lower near her jawline.

Clothing: Her style is rather random, sometimes wearing Limsan-fashioned clothing and other times wearing Ul'dahn-fashioned clothing for casual wear. Armor is always decided based on the job she will be completing.

Personality

Nahri is a rather unique personality. She's easily considered unstable as her personality tends to fluctuate quite often, but she's loyal first and foremost. At times she may seem to have a motherly personality, gentle and loving, but at others she may come off as quite aggressive. The person she's interacting with and the situation in which she finds herself is often the biggest indicator of how the interaction is going to go.

The lifestyle in which Nahri live is largely based on her perception of life and how she has chosen to live. Being an adrenaline junkie, she often gets a little too excited when the chance of a high risk job is offered. While her lifestyle is based on survival, she still loves what she does. With no close friends or family to mourn in the event of her death, she makes the best of each situation.


Combat Style

Archery

Nahri's weapon of choice is the bow. Growing up in Forgotten Springs, she perfected the art and maintained it as a fighting style until she began mercenary work. She prefers to use it in most situations of combat as she is most familiar with the weapon, but she ventures outside of her comfort zone relatively often.

Swordmanship

As her life has revolved around becoming decent in any combat, Nahri is able to hold an axe or sword and perform with either despite her terrible form. She knows that she's not perfect at using either weapon, but she's content with simply being able to get by. The goal is typically to see the job through and, if she feels as though she needs a little extra practice in using either weapon, will recruit a person for temporary training before a job.

Magic

She's anything but a magic caster but, for the sake of knowledge, Nahri has practiced and used weak shield barriers; the basic of the basic. She's unable to cast anything outside of that.

Occupation, Skills, and Interests

Nahri considers herself to be a mercenary for hire. With her vast range of abilities, even without proper extensive training, she's more than willing to take on even the most dangerous of jobs.

Goals

"What if everything you have been taught is all a lie and everything you feel is all a truth?"

With this quote being her life motto, the ultimate goal is to live a happy life in the way that she would want to see it out. Having no ties to her birthplace, Nahri goes where she pleases when and if she decides she wants to. Freedom has been a prominent term in her head since she was a young girl and she refuses to allow anyone or anything tie her down to any one thing. However, Nahri does have other goals for the future.

Happiness can only last for so long while one is on their own. Nahri hopes to find a like-minded kindred spirit in which she can live her life to the fullest along side someone who will promote her need to be like the wind and roam. She has not found this person just yet and has been unwilling to risk anything with a person she wasn't sure of.

Likes, Dislikes, and Fears

Likes:
The color blue
Jokes
A sense of familiarity/friendship
Doing crazy jobs no one else will
Hunting
Being helpful
Wine for rough times
Tea for relaxing
Dislikes:
Conceted people
Liars/lying
Confrontation
Mean people
Fears:
Failure
Making a fatal mistake
The dark

Relationships

RELATIONSHIP: Romance Attraction Unique Friendly Neutral Business Unsure Poor Standing Enemies Deceased

Family

W I P

Personal Relationships

W I P

History

Birth
W I P
Age 5
W I P
Age 7
W I P
Age 10
W I P
Age 13
W I P
Age 15
W I P
Age 17
W I P
Age 21
W I P
Age 23
W I P
Current Day
-W I P-

Story Arcs

W.I.P

Credits

I used pieces of template from Lyuri Felnica and Brynhilde Wulf and asked for permission.