S'raku stands at 5 fulm and 6 ilms, with broad shoulders and an athletic build honed from a life of hunting, climbing and fighting. His fluffy ash-blonde hair almost always sits in a mess upon his head, despite being well groomed along with his lengthy tail, and the small patch of hair on his chin. One a shade a blue, the other a shade of turquoise, his eyes remain wide and alert at all times.
Scars & Markings: One large, fairly recent yet fading scar adorns his back, from his right shoulder down to the left of his hip. He bears a small decorative tattoo on his left cheek, depicting a Zu.
Voice: Soft yet eager, with a slight roughness. When speaking huntspeak, he has a habit of exaggerating his clicks, often into an odd chirping sound.
Clothing: S'raku is rarely seen in anything but a mere one or two outfits of simple cloth and light leather, unremarkable for the most part, save for several decorative strips of his tribe's cloth and charms here and there.
Approaching life with a care-free attitude and no small amount of enthusiasm for what he does, S'raku's adventurous nature and nigh insatiable curiosity has a knack for getting him into trouble, more often than not. Dedicated to honing his abilities, he is easily frustrated by his own shortcomings, and quick to dig his feet in when he sets his mind to something. Despite this, he is inexperienced with the wider realm, and is easily misled, placing too much trust in those he does not know.
Likes
Exploration
La Noscea
Socialising
Friendly combat
Zu
Dislikes
Magitek (Garlean especially)
Cold climates
Deception
Arrogance
Being alone
Fears
Failing his tribe
Dark places
Being helpless
Morbols
Trivia
Favorite Food: Dodo
Favorite Drink: Coconut Water
Favorite Color: Red
S'raku set out from his tribe to seek martial prowess. Only recently arriving in the Pugilists' Guild, he is still a novice by most standards. He can however still be a force to be reckoned with in a fight, generally through improvisation. Though well-rounded, the set of skills he had put so much faith in while with his tribe serve him little amongst the rest of civilization.
General Skills
Hunting
Tracking
Climbing
Cooking
Foraging
Leatherworking
Combat-related Skills
Hand-to-hand
Archery
Color Key
♥ In A Relationship: Name is romantically involved with this character.
♥ Romantic Attraction: Name is romantically interested in this character.
♥ Sexual Attraction Name is physically interested in this character.
♥ Platonic Love/Family: Name considers this person family.
♦ Friend: Name considers this person her friend.
♦ Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.
● Good Standing: Name has no specific feelings about this character, however they left a good impression.
● Neutral: Name has no specific feelings about this character.
● Bad Standing: Name has no specific feelings about this character, however they left a bad impression.
♠ Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: Name is terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.
♥ Family Member: This character is related by blood to Name.
✔ Business: This character is either an Name's employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.
NPC
S'khali Fher( ♥ )( Mother )
S'raku's mother, to whom he owes many of his cooking and foraging skills. A supportive woman, to her tribe, and especially her children.
S'thora Nunh( ♥ ✖ ♠ )( Father )
The previous Nunh, and S'raku's father. An intimidating man that used fear to hold his position. Though he is now deceased.
S'rahr Nunh( ♥ ♥ )( Older Brother )
S'raku's older brother, though by different mothers. He bested their father, taking his place as Nunh, and the best fighter of the tribe. S'raku has had many conflicting feelings toward him over the years, and the two have fallen out on several occasions.
S'lahi Tohra( ♥ )( Sister )
S'raku's hunting partner, and the closest of his sisters. The two were often inseparable, and got up to no small amount of mischief in their youth.
S'yamah Tia( ♥ ♠ )( Little Brother )
Determined to one day become Nunh, like his father S'rahr; S'yamah protects the position from all those who would seek to take it. Often going as far as to challenge his fellow Tia. S'raku does his best to avoid him at all costs.
S'vemya Tohra( ♥ )( Older Sister )
Head huntress within the tribe, S'vemya taught S'raku much of what he knows about hunting. Speaking almost exclusively in her own modified form of huntspeak, young hunters seeking to learn from her were required to catch the tongue quickly.
The Zu Tribe( ♥ )( Family )
His family and home, S'raku was born and raised a member of the Zu tribe. Though their life is not always an easy one, they make the most of what they can.
The first Keeper of the Moon that Raku met...and then promptly stormed with questions; Qih'li is perhaps not as friendly as the Tia believes, his sarcastic remarks falling on deaf ears.
Meeting R'khei just shortly before setting out on a task, S'raku received much needed directional help from the other Tia. The two sharing talk of their cultures before parting ways.
S'raku met K'rahja in Ul'dah, at first awed by the man's armour; the two shared talk of their fighting styles, eventually engaging in a sparring match. His first impressions of the Nunh were positive, though he remains a little bit fearful of the other's use of magitek.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Pretty much just left this here so the template didn't mess up...
Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.