Emrys takes more after his mother’s family and is on the taller side at five fulms ten ilms tall with an almost athletic build, which stands out when he isn’t completely covered in robes as is the normal habit for him. This scholarly appearance though is a bit hampered by his almost hawkish and intense gaze that he holds most times. It’s the sort of gaze that feels almost judging and piercing, like he can see a person’s inner secrets. This causes his mint green eyes to always seem like he is searching for something, analyzing everything that comes before him. He does his best to keep his appearance as well kept as possible with his near platinum blonde hair often kept in a braid to keep it out of the way, and always appearing very clean.
Scars & Markings: Emrys has scars on the palm of his left hand, remnants of the times he has cut open his own hand to use his blood as a catalyst.
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Clothing: Emrys can usually be found wearing some form of robe or jacket on a daily basis, and failing that he seems to prefer finger clothes. His more common jackets are a black jacket that he uses while diving into ruins, and while most will usually see it in some form of disarray he always keeps it clean. Another one that he keeps on hand a lot is a formal white jacket that came along with him from Sharlayan, though until recently he had kept it stored away he has taken to wearing it once more now that he seems to be staying put in Limsa. Aside from those two the rest are varying in style though they are usually dark blue or white in color and always presentable.
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The best way to describe Emrys’ personality is refined. He is calm more often than not, enjoying to observe things as they happen before attempting to enter a situation. This causes him to almost always take the methodical approach and avoid fights most of the time. When it does come to conflict he continues to keep that same calm and analyzes his opponent to decide on the best course of action. In the event that something manages to make him angry it still doesn’t seem to shatter that calmness to him. Instead it makes him completely ruthless in his methods, and rather than finding the quickest way to resolve something he starts to toy with his opponent to increase their suffering.
As for interacting with others he is rather sociable and tends to enjoy the oddities of Eorzean culture. While not much of a drinker he does like to do so socially to help interact with others as well as put himself at ease. He’ll joke around with those he feels comfortable with, though at times it can come off as down the nose to those who don’t know him. One thing that many will quickly is that he almost always holds something back though and keeps distant emotionally. He does this to keep doubts, fears, anger, and almost anything that one could consider negative thinly concealed underneath the calm which can almost be mistaken for a cold shoulder at times.
Likes
History
Ruins
Arcane Arts
Music
Exploring
Witnessing events
Dislikes
Bigotry
Denying access to knowledge
Isolation
Liars
Belittling others
Fears
Never getting answers about family
Being buried alive
Death by fire
Trivia
Favorite Food: Baked Pipira Pira
Favorite Drink: Spiced Tea and Red wine
Favorite Color: Dark Blue
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While Emrys detests meaningless fights he has no issues taking up arms when the situation arises. In fact one of the things he laments the most is that all of his knowledge and skills are honed for use in battle. He's light on his feet allowing him to navigate a battlefield without any real issue, making him prefer fighting up close and personal. This holds true even while he is casting spells, in fact he specializes in being able to cast spells at point blank rage for a much harsher level of damage. In addition he almost always fights in tandem with his carbuncle, Aodh, and the pair work together flawlessly. The combination of the two makes Emrys a force to be reckoned with even though many seem to doubt the strength of arcanima for reasons beyond his knowing.
Arcanima: Arcanima is what Emrys will always rely on when things become violent. Having been trained in this art from a young age, and even then would have been considered a prodigy if his heritage wouldn't have been holding him back. When in a fight Emrys will always begin by chipping away at his opponent, slowing them down and making them weaker before he begins to drive the bigger hits home. This is done through a combination of using spells that inflict illness, as well as draining away his opponent's aether. If it is someone who has truly earned his ire this will take even longer as he starts to toy with them until they can no longer move, and only then will he finish them off. There are times though where he will use spells that seem to have for more strength to them than one would assume to see coming from an Arcanist, though such are far fewer than a Thaumaturge would have on hand.
Fencing: While not nearly at good at fencing as he is with his arcanima, Emrys is still able to hold his own with a blade. This was something that he picked up while still back in Sharlayan as a means to defend himself should he for any reason not be able to use his arts. He prefers speed over strength though and generally fights with a fencer's stance, but will still use a normal longsword over a rapier at any point in time.
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Many who meet Emrys will inevitably run into his carbuncle Aodh at some point or another. In fact the carbuncle is in the man's presence more often than not which makes him a rather important part of of Emrys' life. Emrys has had Aodh since his early days of arcanima when he was a child, having summoned the creature while messing around with a tome that his guardian had. Adoh is strong willed, protective, and quite a bit on the violent side of things when he needs to be. There is no doubt this carbuncle can easily be seen as a small seething red ball of fury when the moment calls for it, and that normally ends up in something being mauled or slaughtered. Normally he prefers not to be the center of attention and is very distrustful of people at first. The other very noticeable thing is that where Emrys is very guarded with his emotions Aodh tends to be very open and helps keep his caster in check on that particular front.
Ways to Earn Approval: While he may seem hard to befriend, getting on Aodh's good side is actually quite easy. The first and foremost way to do so is to feed into his rather considerable ego, this gives one a very good impression in the carbuncle's eyes. Another one is to assist him in any mischief he may be up to which is quite often. Whether it is offering him liquor that he can't handle, playing along with pranks he is playing on Emrys, or just letting him get into things he shouldn't be.
Ways to Earn Ire: This is far easier to do than it is to actually win him over as he is very temperamental. Anyone treating him like nothing more than a pet or a stuffed animal will swiftly find out how bad of an idea that is, or how much he dislikes it. Also treating him like he is something that is weak and fragile will also cause this as pride is something that he is extremely big on. Aside from this mistreating Emrys, those close to Emrys, or picking on those unable to defend themselves.
Combat: Aodh's way of fighting is very forward and completely brutal. True to the gem he is summoned for he exudes massive amounts of strength and can easily take down anything quite larger than himself or even Emrys just by using said strength. He will quite literally rip chunks out of whatever it is he is fighting, though he prefers to go for the eyes or the throat right away. In addition to the pure physical strength he can utilize he also is able to use fire based aether, though this is far less common but still extremely effective. Normal use of this kind of aether is generally by accenting his own attacks with it.
Color Key
♥ In A Relationship: Name is romantically involved with this character.
♥ Romantic Attraction: Name is romantically interested in this character.
♥ Sexual Attraction Name is physically interested in this character.
♥ Platonic Love/Family: Name considers this person family.
♦ Friend: Name considers this person her friend.
♦ Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.
● Good Standing: Name has no specific feelings about this character, however they left a good impression.
● Neutral: Name has no specific feelings about this character.
● Bad Standing: Name has no specific feelings about this character, however they left a bad impression.
♠ Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: Name is terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.
♥ Family Member: This character is related by blood to Name.
✔ Business: This character is either an Name's employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.
NPC
Allene Fletcher( ♥ ✖ )( NPC ) - Mother
Allene Fletcher was a hunter making a living in the Chocobo Forest for a large portion of her life. It was during a trip to sell what goods she had at the Sharlayan Colony that she met Emrys' father and fell in love with him. Though unaware that he fostered similar feelings for him she took solace in the short time where they were together before it came time for her to go back to the Forest. Unknown to his father Allene returned to her life pregnant with Emrys, and she continued to keep this from him as she didn't want to interfere with the life the man she loved had built for himself. Not long though after Emrys was born in the Chocobo Forest Allene resumed her trade in order to support the both of them, but while chasing a chocobo that ran out from under the cover of the trees she was killed by a Dravanian.
Weylin Bennett( ♥ )( NPC ) - Father
Weylin was a scholar and chronicler living in the Sharlayan Colony in Dravania when he met Allene for the first time. He was taken by her beauty and how she saw the world,
though any feelings he felt for her he kept to himself. When it came to Allene is biggest regret was not keeping her there at his side, a regret that became overwhelming upon learning of her death when his son was brought to him. Despite this Weylin never held any negative feelings for his son, and while he wasn't the best father he did love and care for Emrys. Knowing that he was one to be sent out to oversee events or relics that would be found he quickly asked his friend Annan to look after Emrys whenever he was away. Yet when he was sent to Gyr Abania to witness the events surrounding the King of Ruin Weylin seemingly vanished from knowledge, never to return again.
To this day Emrys still searches to find out what actually became of his father.
Annan Chambers( ♥ )( NPC ) - Guardian and Mentor
Annan Chambers was a close friend of Weylin's and a teacher at the colony. He often looked after Emrys when his father was away, and when his father vanished he became the sole caretaker of the child. Emrys loved his time with Annan, who went out of his way to teach the boy everything he knew and fostered a great love of knowledge in him. The day when Emrys managed to summon Aodh, his grandfather's carbuncle was perhaps one of the happiest days in Annan's life. To Emrys his guardian was loving and caring, and he always did his best to make him proud. So when he did summon the carbuncle he gave his all to learn the arts of arcanima. There was nothing that pleased Emrys more than knowing that his guardian would never have to worry about him so long as he did the best he could. There was a period where Annan fell gravely ill and was perhaps one of the worst moon's in Emrys' life up to that point. He cared for his guardian in the same way the man had cared for him when he was young. During this time Annan recounted what he knew of Allene and Weylin and lit the desire Emrys has to find out more about his family. While leaving Annan and the Old World was hard, he knew his mentor would remain proud of the path that he walked.
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
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◢ Common Rumors - Easily overheard. Use these freely!
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◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
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◢ Rare Rumors -Very rarely overheard. Please ask before using!
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◢ Player Character Rumors -Feel free to add rumors of your own!
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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.
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Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Time Zone/Server
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Credit
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.