Sil'tel Ferima

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Sil'tel Ferima

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Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 

Sil'tel is an unusual hybrid of Xaela Au Ra and Voidsent. Most notably distinguished by the prominent growth of large Succubus horns and dangerously sharp fingernails. Despite retaining many of the physical attributes of a normal Xaela woman Sil'tel's very existence as a half-succubus is problematic in many significant ways. Unlike normal Succubi, who can gain nourishment from sexual essence, Sil'tel's only means of sustenance is to completely consume her sexual partner's essence, invariably killing them. Despite this substantial flaw, she works tirelessly to foster diplomacy between Succubi, particularly the ones in Haukke Manor where she resides, and the other inhabitants of Eorzea. She is a talented martial artist, but steers away from combat if she can manage it. Almost universally misjudged by almost everyone she encounters, she keeps a firm hold on her generally pleasant countenance and is more than comfortable in most social interactions. She is often found in Ul'dah, the bustling streets providing many opportunities for lonely men to vanish. She speaks lazy, drawling Eorzean, and commonly uses playful pet-names for those she encounters.

Sileyel.png "Th' way I gotta live... th' thing I am... I can be happy, I can... I just gotta not think 'bout it too much." Sileyer.png
 

Appearance & Personality

Glass-lips.png Appearance & Personality

Notable Features

Notable Features

Common Appearance: Slightly above-average height for a Xaela, Sil'tel sports an unintentionally eye-catching physique. While little sense of muscle tone pervades her appearance, she is not wanting for definition thanks to a highly active lifestyle. She has a generous bust for an Au Ra, and shapely hips, but is slim in all other aspects. She is fully able-bodied, balanced and flexible, her stoic countenance often disguised by a relaxed, overly-casual posture. Her abyssal-blue Xaela horns are small, simple, and elegant, running parallel to her head and ending in a point behind her. More noticeable are the forward-facing horns of the same size sprouting from the crown of her temples. Most obvious are the two enormous Succubus-indicative horns that jut from behind her Au Ra horns and sleekly curve a few fulms to a razor-sharp point behind her. Her tail is nondescript, reaching to her achilles tendon in a slow-tapered point. With a beautifully-featured face, smooth cheeks and rosy lips, her eyes stand out startlingly. Deep crimson irises are encircled by vivid scarlet limbal rings, and her long dark lashes stay low and blink lazily. Finally, Sil'tel's volumous hair is bright white, aside from faint highlights of red at her tips, and drapes carelessly down her back as well as framing her face and angling over her forehead.

Scars & Markings: In terms of scars or signs of battle, Sil'tel is remarkably unscathed, though it is not clear whether this is the result of voidsent influence, but it is apparent that Sil'tel is extremely capable of avoiding damage. Aside from the usual Xaela abyssal-blue scales, Sil'tel's light, even skin is largely unmarked from head to toe, and completely bereft of tattoos or adornments.

Voice: When Sil'tel does speak, it is soft, inquisitive alto, light in pitch and possessing a playful huskiness, her voice cracking slightly in her laughs and more excited outbursts. Her accent is a unique blend of sensual murmuring and farmhand drawl. She speaks slowly and confidently so that people unused to hearing her accent can clearly define what she is saying. Surprisingly, despite the strong accent, Sil'tel has proved herself to be gifted at disguising her voice with other accents. This originates from a time when she would utilize Glamour prisms and hide her accent in order to go shopping in the nearby encampments and cities.

Clothing: Being of low finances, Sil'tel does not have a vast wardrobe of outfits, and tends to be seen in only a few notable ensembles. Most often she will be in a vivid green cloth top that displays her shoulder and arms, as well as completely exposing her midriff. Dark green material wraps her wrists, and her long, sharp fingernails are painted metallic green. Sil'tel's scandalously revealing belt-skirt is little more than a strip of green cloth held behind two leather belts holding hip-satchels, and does nothing to obfuscate her dazzling green undergarments. Gold-coloured leather cords weave down from her thighs and meet traditional Au Ra open-toed boots that reach just shy of her knees. The outfit is eye-catching to say the least, and while Sil'tel remains adamant that she has stitched it all herself out of necessity, the enticing flesh exposed by the minimal look functions as a deterrent for people of high moral integrity and affixes the interests of men Sil'tel is attempting to seduce.

Sileyel.png "Don't flaunt it if y' ain't prepared t' put it t' use." Sileyer.png


Nature & Demeanor

Nature & Demeanor

Demeanor: Sil'tel stands in a manner that is constantly shifting. While she appears casual and relaxed her stance is often one that displays her femininity. She appears unassuming, which results in a very approachable and guardless look. When conversing, Sil's gaze is entrancing, not only because of the intense colour in her eyes, but because she focuses intently and almost unerringly on her subject. This is not something she does consciously, she just like to give people her undivided attention, and often comes across as overly-interested, or intimidating. She is flirtatious and enigmatic with both men and women, though women do not interest her, and rarely lets a knowing smirk leave her lips. For those sensitive to auras and energies, Sil'tel gives off tell-tale signals of dark voidsent intent, and this can become overwhelming, particularly when she is hungry and senses she may have found a male to provide her sustenance. She is, however, completely unaware of this emanation. While Sil'tel does exude a demeanor of a young woman steeped in confidence and allure, it becomes apparent to those who know her better that she is not especially intelligent and this shortcoming often runs her foul of people who are offended when she does not filter what comes out of her mouth.

Nature: While it may not be entirely evident, Sil'tel is a deeply compassionate person. She cares desperately for the people close to her and would do almost anything for them, hence why she is capable of delivering men to unfortunate ends to help the other Succubi in Haukke Manor, who she considers her only family. She would like to appear intelligent and worldly, but fails often, impressing only the naive. Sil'tel is always at odds with her own biology. She recognises that her own sustenance requires the loss of life for someone else, and makes no bones about the fact she is putting herself before the lives of those she kills as a result of sexual union. Remorseless as it may seem, she loathes this necessity of killing, and strives to make her victims' last moments as pleasurable as she can. Despite feeling her lot in life is unfair, she tries to surround herself with laughter and excitement, and is happiest of all when she is at play. She feels strongly that her seductive side, her deceptions, her lustful hungering, are all unnatural parts of her, obscuring the beautiful, carefree soul she tries to be in spite of her Succubus nature.

Beliefs: Hardly the most pious person, Sil'tel has an astounding sense of loathing for the Twelve and Primals and other deific entities. She puts the blame for what she is squarely on the shoulders of them all. She will rarely express any dissatisfaction with gods and higher beings, but becomes sullen and untalkative when the topic is introduced. She believes very strongly that Succubi can be integrated into Eorzean culture, like Goblins and Moogles, if they are educated and properly guided by someone who understands their needs and urges. Underneath the guise of this philanthropic cause, however, is a deep-seated desperate hope that if she can achieve this integration for Succubi that are far more mindless and savage, all the deaths she has caused to sustain herself and further her cause will be justified.

Habits: Due to the nature of her cause, seducing men to supply her charges with sustenance, Sil'tel has developed a habit of being very 'touchy'. She will place a light hand on people when they are talking, and look at them endearingly, seeming agreeable even if she disagrees with what they are talking about. Fake sincerity and interest comes so naturally to her that she is very often completely unaware she is sending out some very awkward messages. Rarely will she shy away from a gentle caress, even from people she dislikes, giving way for people to think her compliant and elated by the attention. When thinking or nervous, Sil'tel has a bad habit of using her sharp nails to scratch inadvertently against railings and tables and clothing. Since she has become used to using endearing terms for almost everyone, she will very often refer to people not by their names, but by petnames such as "Darlin'" or "Sweetheart", or nicknames relating to something about their appearances and behaviour.

Sileyel.png "Cause 'n effect, Darlin', Cause 'n effect... Don't know what that means, but it sounds smart, dun'it?" Sileyer.png


Tastes

Tastes

Likes

Likes
  • Flattering, alluring clothing.
  • Martial arts and swordplay.
  • Warm, dark environments, open fires.
  • Alcohol, even though she can't taste it.
  • Pleasant conversation, especially with men.
  • Cat's Cradle, cross-stitch, needlework.

Dislikes

Dislikes
  • People who dislike Voidsent.
  • Fighting when alternate strategies are viable.
  • Food. At all. She can't enjoy it.
  • Authority in almost any military form.
  • Mud and dirt.
  • Chairs with high backs.

General

General
  • Alignment: Chaotic Good.
  • Likes the colour Green.
  • Is very poor.
  • Gets drunk quickly.
  • Adores other Succubi.
  • Gives off a dark energy.


Prejudices

Prejudices

Racial: Being multi-racial herself (after a fashion), Sil'tel has no real prejudice against any particular race or breed. She mistrusts most of the Eorzean races equally when it comes to their ability and willingness to invade her peoples' domains and slaughtering them for prestige and profit. Less a prejudice and more a selling point to her cause.

Dogmatic: While Sil'tel subscribes to no particular theocratic ideology, she has found herself often as the unwarranted target of scorn and harassment from people who do, especially people who view Voidsent as nothing but a bane upon Eorzea. This being commonplace, it has led her to being less than enthusiastic about being around people who follow more inflexible religious doctrine, as she feels the more zealous they get, the more likely she is to be painted with an unfair brush by them. Consequently, she goes out of her way to avoid churches and temples, and is pleasantly suprised when parishioners of these places treat her kindly.

Cultural: Sil'tel is worldly in the same way a creature of the forest is worldly. She knows enough to get by and has some vague notions of why we have abstract means of expression and paths of embetterment. She values talented artists for the beauty and skill they can bring into the world, but has no time at all for "artists" whose work is beyond the scope of her grasping. She finds these people to be stupid, but tolerates their presence in society the same way she would a boasting child.

Abilities

Glass-sword.png Abilities

Strengths

Strengths

Tenacity - Sil'tel may not be the hardiest of combatants when compared to warriors and paladins in full plate, but having trained in martial arts for many years, honing breathing techniques and constant cardiovascular exercise, she's more than capable of delivering energetic move after move without signs of losing speed or power. She's never finished fighting until she's unconscious or victorious, or simply calls it quits.

Agility - Monks and martial artists strive towards fluidity in their movements and Sil is no different. Able to shift seamlessly from offense to defense to offense, Sil'tel maintains a framework that allows for fast reaction time and rapid movement.

Flexibility - Lithe and slim, it's barely any effort or discomfort for her to perform acts of impressive contortion and displacement. She stretchy, y'all.

Suprising Strength - Whether the result is from strenuous physical training or a byproduct of her unique biology, Sil'tel's petite frame conceals a disproportionate strength. Many of her battles have been won through her opponents' underestimations of her prowess, and she is not the type to pull her punches when given any opportunity.


Weaknesses

Weaknesses

Bladed Weapons - Being a close-range melee combatant, Sil's most direct danger comes from enemies wielding multiple sharp-edged weapons. Unless she can effectively neutralize these weapons she stands a high probability of being cut. Her minimalistic attire offers little armour, compounding the necessity to avoid confrontations where she cannot disarm all of her foes before falling to severe risk.

Vulnerable - Scantily-clad and unarmed save for her elaborate knuckle weapons, there's very little to stop Sil'tel receiving physical damage that pierces or crushes through her defensive abilities, so agility and offense is her mainstay. While aether is something her body naturally absorbs over time, it will not be very effective in providing resistance against enfeebling or destructive magic.

Long Range - Sil'tel is a close range fighter almost purely. She is devastating when right up toe-to-toe with her opponents where she can stun, grapple or stagger her assailants, but arrows from many yalms away and magic cast from just as far makes her essentially a sitting duck. While she has developed a few techniques to cover ground at blistering speed, if an opponent can keep out of her range her effectiveness in combat is all but neutralized.


Combat

Combat

Weaponry - Technically speaking, Sil'tel herself is her weapon, her body trained superbly in the martial arts. Her fierce punches, however, are made terrifying by the addition of metallic green Kaiser Knuckles Zeta. The sharp spines that extend in front of the weapons blaze with energy when Sil's fighting spirit is roused. The glowing orange "claws" that manifest when the weapons activate extend her reach and give a truly intimidating look to the weapons. Without her fearsome weapons, however, she is still capable and dangerous.

Chakra - Through training and meditation as a Monk, Sil'tel has unlocked numerous Chakras, allowing her to manifest spiritual energy in multiple fashions. From using this energy to invigorate her reserves of physical energy, to expelling it in focused and unfocused blasts, to knitting her wounds back together in basic regeneration.

'Dead Sexy' - Less a "combat" skill and more of a skillset trait, if Sil'tel can manage to turn a male to her wiles, with the conclusion being sexual intercourse, the man will die through complete absorption of his energies and essence at the moment of his climax. Death has proven to be the invariable outcome no matter the physical, spiritual, or magical strength of her partner. This may not be properly described as a combat ability, but she takes her advantages wherever she can get them.

Sileyel.png "Everyone fights fer a diff'rent cause. Mine's jus' a better cause." Sileyer.png


People & Places

Glass-people.png People & Places
Romantic Attraction Attraction Platonic Love Family Business Deceased Positive Negative Neutral Unsure

Relations (NPC)

Relations (NPC)
"The Girls", Succubi of Haukke Manor ( ) - Sil's Adoptive 'Sisters'
The Closest Thing to Family : Haukke Manor was where Sil'tel first appeared in the world, and it's where she chooses now to reside. Despite the unspeakable and horrific acts she has witnessed from these normally placid Manor-dwellers, the friendly nonchalance they display towards Sil's presence inside their domain is more or less a welcome invitation in her mind. She feels a deep kinship with the voidsent women, one she can't elaborately describe. She feels concern and pity for them, and a spirit of commitment and obligation towards improving their existence. While the majority of the Succubi who inhabit the grounds are incredibly violent towards interlopers and even more cruel towards men who stray onto the premises, Sil'tel is adamant that dignified ties of allegiance can be forged with the Eorzean races if effort is made to understand each other. Consequently, she feels as though she has taken on a motherly role of feeding and taking care of the 'Girls' while simultaneously feeling as though she is their younger sibling due to the differences in their biology.

Relations (PC)

Relations (PC)
N'vael Surola ( ) - The Yin to Sil's Yang
Bestest Friend : N'vael is perhaps the only person in all of Eorzea that Sil'tel has befriended outside Haukke Manor. While Sil'tel takes lovers, the nature of those instances are strictly short-term. 'Vae' is the sober and no-nonsense chip on Sil's shoulder, providing cynicism and cold water to balance out Sil's more carefree naivete and poorly-thought inspirations. She is aware of Sil'tel's activities and understands her cause well enough to tolerate it, if not actually condoning it. Just how concerned about Sil'tel Vae is can be a very difficult to gauge, as Vae quite often acts carelessly towards Sil, to the point of outright neglect. Regardless, Sil'tel considers Vae her best friend, simply for the reason that she has no other friends beyond the "Girls" in the Manor, and is very free and easy with her attitude around her, even if Vae often doesn't appear to reciprocate.

"Yer a coeurl's star-shaped arsehole, y'know that, Vae?!" ~ Sil'tel, after calling for help and being ignored by Vae.

Rumors

Rumors

Common Rumors (Easily inquired or overheard)

  • "A voidsent. Just walking around in the open! I don't care if she looks like some Au Ra girl, that's a stain on Eorzea!" - Agitated Ul'dahn Male
  • "I see her hovering about the Quicksand most nights, she's popular with the men. She doesn't seem interested in the local guys, though." - Female 'Quicksand' Patron
  • "She doesn't order drinks for herself. Momodi can't stand her and only Sil'tel knows why. Succubus, sure, but she doesn't seem that bad..." - Female 'Quicksand' Serving Staff
  • "I can't distinguish that drawling accent of hers. I don't know if she's doing it to be flirtatious, or if it's genuine." - Male Ul'dah Resident

Rare Rumors (Requires investigation)

  • "She swept four different men away from the Quicksand in under a month. That isn't especially odd considering her looks, but no one's seen those men since. With those horns and all... I guess it just makes you wonder..." - Female Brass Blade
  • "If you think that casual posture she's always taking makes her a pushover in battle then you're in for a shock. I've seen that girl topple gigas with ease." - Bystander near Saint Coinach's Find
  • "It's odd, but I seem to recall a young lady in Gridania who looked a bit like that. Didn't venture outside much, when she did she was always with a White Mage of some renown. Had smaller horns, though. Everyone just assumed she was a Padjal, so we left her alone." - Aging Male Gardener in Gridania

PC Rumors

  • "If you're down on your luck and in need of "companionship", I've heard she's the first one to turn to, and the last to leave after." - Bored-looking Miqo'te Female
  • "Do NOT go near this woman! She's all smiles until she gets you alone, then you're under her spell. The Blades're under her spell, too! I couldn't get even one of them to execute her, and they KNOW what she is!" - Frantic Male Scholar
  • "This is also a rumor, how very curious." - Your name/description here
  • Feel free to add your own rumors. They don't need to be true. ;)
Sileyel.png "Half th' stuff y' hear about me is way outta line. That's prob'ly the Succubus half." Sileyer.png

History

Glass-hourglass.png History

Childhood

Childhood

Sil'tel has absolutely no memory of any life before the physical age of twelve. She is not entirely certain she even has a history before then, and no way to verify if this is the case or determine how she came to be. It is theorized that she was placed under an extremely powerful curse or affliction, one that would have seen her transform entirely into a Succubus, much the same as those who roam the halls of Haukke Manor, but that while the curse was being placed upon her, the source was interrupted or dispatched before the full effects could take hold entirely. Whatever the origins of the young girl, the result was a sleepy Sil'tel, found napping in the foyer of the Shroud's infamous Manor by an adventuring party, surrounded by voidsent who did not seem to be bothered by her presence. The party saw an endangered young girl and returned her safely to a room in Gridania, and put under the temporary care of the party's Hyur Monk and White Mage, Sansen and Liletta.


Adolescence

Adolescence

Sil'tel stayed with the adventuring couple for several years. Sansen was a rough-talking man just younger than the father of a young girl might have been, he believed in action first and repercussions later. He spent most of his time at home training Sil'tel in the stances of martial arts to protect herself, and it would be his lazy drawling speech that she would come to adopt. His partner, Liletta, was a soft-spoken and learned mage, originally foreign to Eorzea and well-travelled. She put Sil'tel to task as a potential conjurer, but Sil lacked any significant potency at the role, and instead focused more on her adoptive-father's physical training, so the woman resigned herself simply to be Sil'tel's teacher, instilling ladylike graces into her posture and cramming as much general knowledge about the world as she could manage into her head. Both Sansen and Liletta proved to be effective guardians for the girl, and their time spent together was treasured.

Very soon into the adoption, Sil'tel began to grow increasingly-obvious additional horns that did not appear natural on a Xaela, and it was not until a year later that her adoptive-mother recognised the style and curve of the horns to be that of a Succubus. It was also astonishing that Sil'tel did not eat or drink very much, if at all. Food would be put in front of her and she would look at it, confused by what to do with it. Given that Sil'tel displayed none of the usual aggression and cruelty associated with the Succubus race, Liletta did not let it concern her. She and her partner, however, did not allow Sil'tel to spend much time in the company of others, as Gridania would not be kind to a girl who was decried as a voidsent.

Three years into this family arrangement, Sil's adoptive mother passed away in the night unexpectedly. Battling with grief, Sil'tel and her lone guardian spent more time together training. Some weeks after Liletta's passing, Sansen began acting in a peculiar fashion, refusing to let Sil'tel leave the house, determining that they would sleep in the same bed, and touching her constantly, stroking her hair and caressing her neck. Sil'tel, being significantly more woman-like since her fifteen-year-old body had matured and her Succubus horns and nails had grown so large they could not be hidden, accepted the attention with good grace, since she owed the man a lot for his and his late partner's care, and part of her was excited by the closeness of a man.

Not long into this new behaviour, Sansen escalated the attention one night and began caressing Sil's thighs and breasts while they were in bed together, kissing her neck. Confused and unsure, Sil'tel allowed him to paw at her, frightened, but reacting to the affection with suprising elation. Sansen's caressing turned into passionate kissing and undressing, and soon after that Sil'tel's ankles were crossed against his lower back and her hands gripping his shoulders in licentious coitus. At the peak of Sansen's ecstacy, something ancient and undeniable erupted in Sil'tel, and instinctively she began siphoning copious amounts of his life energy into her being as he bucked into her with abandon. A torrent of glorious, sweet energy sent her every nerve into rapturous pleasure the likes of which she had never experienced before. Consuming his life energy like rain into the desert sands, Sansen's energy sank into Sil'tel's, until nothing was left. The light of ferver left his eyes and his body became heavy on top of her. It was minutes until Sil'tel, quivering and panting, relishing in the most amazing life-giving pleasure, urged her adoptive father off her and realised he lay still and deceased.

The emotional impact of his loss was numbed by the sweet intoxication of nourishment that surged through Sil'tel's very being, but even through the daze of euphoria she realised that she had caused the death of her guardian. Struggling to make heads or tails of her predicament, and seeing no way to explain the corpse to the Gridanian authorities without revealing her physical nature, she fled from the city that night with no more than a nightgown and her own life.

Sansen's body was to be discovered weeks later after complaints of a foul odor and lack of visitation to the abode. Gridanian investigator's determined that the cause of death had been suspicious, but unexplainable. Furthermore, they had found the diary of Sansen in a hidden dresser, and the revelation that Sansen had become so infatuated and obsessed with Sil'tel that he had poisoned Liletta in order to be with the young girl. Sil'tel, meanwhile, lived in the Shroud, foraging from the land and finding solace on her own.


Adulthood

Adulthood

The later years of Sil'tel's adolescence saw her travel from new low to new low. A fugitive, as far as she knew, and a confirmed killer. She would sneak around the shadows of the Shroud in a torn and dirty nightgown, finding shelter in small caves they were only habitable after she had crushed the spines and windpipes of the wolves that had staked their claims there. She tried to make clothing from the leaves and foliage, but lacked the skills as a seamstress to make anything that held together. More frightening for her, however, was the ever-increasing gnawing of hunger. She had never experienced hunger before, and even though she tried to consume food like normal people do to, nothing seemed to abate it.

When the hunger made her strength vanish and caused her to fear for her existence, she sought out the only thing she had ever known to nourish her. At Bascarron's Druthers on a drizzling night, a merry-faced worker heading home after a few pints was stopped in the road by a crying Sil'tel in next-to-no clothes, who asked him to help her find her chocobo which had bolted into the surrounding forest. She led him to a place no one would see or hear them, stripped off her ragged nightgown and seduced him. Later, once the rain had stopped, a satisfied Sil'tel emerged from the foliage, euphoria clouding her morals just enough to have little problem with dragging a lifeless corpse to a dig site and dumping it in a deep chasm.

She kept this routine up for several months, staying in hiding until every few weeks the hunger pains and worries of expiring grew too much to bear, then finding an unfortunate male to sustain herself from. She kept clothes and items from her victims, becoming a thief as well as a killer. She stitched materials together to make functional clothes for cold weather, and learned to skin the wolves she dispatched to make crude leather and blankets. The infrequency of the missing people did not rouse much suspicion from the authorities, and Sil'tel was careful not to be spotted by anyone besides her intended victims. A young Au Ra woman in a ripped white nightgown and Succubus horns would surely be talking points that could spell disaster for her.

It was on Sil'tel's sixteenth birthday (or the birthday that Liletta had decided for her, as it shared the day of their finding her), that she slipped through the gates and ventured into the grounds of the intimidating Haukke Manor. Stealing into the a window to rummage for supplies and potential hiding places, she slipped on the sill and cracked her head on an old desk inside. When she staggered to her feet after a nasty concussion, she was paralyzed with terror as three tall, floating purple-skinned Succubi toyed with her hair and played with the hems of her self-stitched skirts in amusement and curiosity. When their probing and invasive interest in her horns and tail and odd manner of skin tone and scales turned to boredom, they floated away in disinterest, leaving Sil'tel speechless and breathless.

After gathering her wits, she explored further into the Manor and was shocked to discover that nothing in the manor seemed to take umbridge with her presence. Bats stirred in corners, but didn't flee on her approach, and though she had to kick some overlarge slugs off her legs in a panic, the Succubi that drifted aimlessly from room to room seemed only to smile at her as she did. Even going so far as to journey into the depths of the cellars, the skeletal structures of fiends, normally aggressive and bloodthirsty, seemed listless and unconcerned with her. Sil'tel frequented the Manor's halls more and more as the colder months made surviving in the Shroud increasingly unpleasant. She claimed a room of the Manor as her own, tidied it and kept it lit. While not the most attractive of accomodations, the quiet and peaceful environment of the voidsent-riddled Manor had become a comforting place, almost like a home.

Having learned a little of her own biology, it did not take long to recognise that she shared signficant similarities with the taller, white-eyed Succubi who seemed to rule and patrol the halls. They took to Sil'tel with a suprising fondness, smiling at her when they passed, following her like curious cats when she explored the nooks and crannies of the Manor, and on rare occasions even took an interest in her needlework when she sewed clothing for her hunting of sustenance. In turn, Sil'tel grew ever more fond of the voidsent women, and she would present them gifts of hand-stitched scarves and shiny stones she had found while exploring the Shroud. They never wore the clothing, of course, but they seemed to appreciate the gifts, smiling and looking down at her with cool compassion.

Disaster struck one evening after Sil'tel had returned from hunting a drunken man from the road. A small adventuring party had caught wind of his sudden disappearance and she had not had time to properly dispose of his body. They tracked her to the Manor and burst in, looking to return justice. They were set upon almost immediately after entering the main hall, the Succubi of the Manor rushing them. The party, woefully underskilled for an encounter of such a nature, were picked apart. Ferocity like Sil'tel had never seen from the normally-placid women tore the group to pieces. When Sil'tel tried to call them down, to leave the adventurers be, there was no response. One of the Succubi used her long sharp nails to slice across a Miqo'te woman's face, then messily ripped out her trachea and tossed her aside like garbage to bleed out on the carpet, gurgling until her twitching fingers stopped trying to fruitlessly claw the air. Horrified, Sil'tel ran to stop the frenzied slashing of the Elezen bard in the group, but couldn't calm the Succubi before spear-like fingernails stabbed deep into the woman's eyesockets, then yanked back, pulling off her features and letting blood squirt in copious sprays before the remains of the woman fell faceless onto the ground.

Turning her back and dry-retching from the sight, Sil could only watch in mortified fascination as the two remaining men of the party had their armour and clothes rent from them by dozens of her new-found family, and dragged deeper into the Manor. She followed, pleading for them to stop, but the Succubi paid little attention, squabbling even amongst themselves to fondle and poke the men as they fought pitifully for their freedom. Sil stopped following, despairing the fate of the poor women in the hall. She did not bring herself to seek out where the Succubi had taken the men, but the sounds of moans and screams echoed distantly around the Manor for hours afterwards. When Sil'tel finally emerged from the confines of her room, the bodies had been dragged away, and every one of her floating friends was effortlessly gliding around the Manor, smiling as though nothing had happened.

It took Sil'tel a very long time, months, to feel like she could face the "girls" again. To have seen such savagery from people as close to her kin as anyone she had found completely scorched her soul. Succubi were monsters. She was a monster. Voidsent creatures delighting in torture and malevolence. Slowly, however, after seeing how placid and accepting they were when they were not threatened and their territory challenged, Sil began to understand that the urges she felt when she needed to eat were the same, but because she was only a half-Succubus the urges were far less, the need less severe, and with a higher intellect that might allow her to teach her new friends to be less... Succubus-y.

But they, like her, needed to feast to keep them nourished and less prone to sadism and selfish urges. So, resigned to the fact that some sacrifices would have to be made if diplomacy between Succubi and Eorzeans was to be fostered, Sil'tel herself took up the role of provider. She urged the Succubi to stay in the Manor and not stray into the Shroud to search for food, and in turn, as often as she felt she could safely do so, she would seek out men who would not likely be missed or noticed missing, seduced them into following her back to the Manor, and letting the Girls have their way. This worked well for several years, reports of Succubi in the area dwindled to rumours, Sil'tel was making headway teaching the inhabitants of the Manor to ignore some of their more base instincts (even teaching some of the older, longer-horned Succubi how to thread needles), and between Sil'tels macabre "deliveries" and adventurers who foolishly attempted to rout the house of evil, the girls were fed regularly and seemed happy.

Until a Wood-wailer called N'vael Surola stopped her one day with curious questions about the men she'd seen Sil leaving into the Shroud with and never returning...

Sileyel.png "I won't tolerate ya feelin' bad f' me! A murderer's what I am, an' y' got no right lookin' at me with respect!" Sileyer.png


Art

Glass-pictureframe.png Art
'Sil'tel Ferima' by Wanderpus!


OOC Information

Glass-heartlock.png OOC Information

Hard Limits

Hard Limits

  • Not interested in purely Erotic roleplay. (Eroticism has its place in RP, but as a consideration and consequence of good RP. Don't approach if all you want is cybersex.)
  • No permanent Death or Disfiguration. (Unless discussed/arranged beforehand.)
  • No Mind Control or Hypnosis. (Unless discussed/arranged beforehand. It's not entirely off the table, I just want to avoid Godmodding situations.)
  • Vaginal Intercourse with Sil'tel WILL result in death. No, you're not strong enough to "withstand" it. I alone determine if and when this may change.
  • For the love of God, NO BLATANT ERP! Succubus I may be, but stupid I am not. I shouldn't have to repeat this again.

Hooks & RP Favorites

Hooks & RP Favorites

  • Interested in long-term roleplay. Whether with individuals or involved in a group, static or evolving, I'm always keen to get involved in deep storylines.
  • Sil'tel is approachable. Don't be intimidated by all this info, I love being approached by everyone interested in RPing with me. If my RP Flag is up I'm very accomodating.
  • She gives off a dark energy/aura. Not applicable to some, not noticeable to her, but those sensitive to these things can use this as a way to engage with her.
  • Her actions are noticeable. Sil'tel's antics and mannerisms are eye-catching, and her mysteries easily inquired after and confronted about. Don't be shy.
  • She's keen to travel. As much as you can find me around Ul'dah, and around Haukke Manor, I do love getting out and RPing amongst the wide, wide world. Invite me!

External Links

External Links
Sileyel.png "I guess that's all there is t' say, darlin'. You go yer way, an' I'll go mine. Can't say I won't have y' on m' mind, though." Sileyer.png

My sincerest thanks to everyone who read through this whole thing. I never thought I'd actually get around to finishing it!
This template was originally created by Evaleigh. Feel free to use but please give credit! It's well due.