Alina Cerberusira

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Alina profile.png
Personal Data
Real Name: Alina Galanodel
Known Aliases:
Race: Highlander
Age: 25
Name Day: 12th Sun of the 2nd Umbral Moon
Eye Color: One Hazel, One Brown
Hair Color: Mahogany
Occupation: Commander of Reacon
Marital Status: Engaged
Alignment:
Sexuality: Heterosexual



"Darkness cannot drive out darkness, only light can do that. Hate cannot drive out hate, only love can do that."








Appearance

Alina enjoys the beauty the sea has to offer

Seeing Alina out and about on any given day, one would think she is in the military of some kind. With duel hued eyes, sun-kissed skin, muscular physique, and a gentle smile, she's turned plenty of heads. She is small compared to her Highlander counterparts but keeps in excellent shape and just as fierce. She has long flowing mahogany hair that she usually keeps in a half braid as to keep her hair out of her face. While not overly muscled, her body is lean and toned. From years of training and conditioning, she is highly flexible and one of the most dexterous Hyurs around. She's not one for high fashion so usually will be seen wearing her Commander uniform or a wine red Kugane-style Togi of Scouting. If perchance you see her in a stealth black assassin outfit, it most likely will be the last image you see.

Aspects That Stand Out:
Her duel hued eyes.
Warm and kind smile
Long flowing mahogany hair

About

Early Life:

Coming from a Highlander father and a Midlander mother, Alina was always picked on for not being as big as the other kids. Her father being a warrior, wanted a boy and treated Alina as if she was. At a young age, her father started to train with her to build up her strength so she could one day carry on the warrior tradition. Both physical strength and mental strength are required to tame the inner beast so day and night, her and her father trained. Although she grew strong and became a fierce warrior, she always fell short of those around her, leaving her father in disappointment. Her mother, trained her in the ways of the White Mage, showing her that there are other ways of being useful on the battlefield. Alina excelled at it but knew this wasn't the life she wanted, to be the healer during battle. When the calamity struck, she was just a young child but remembers her father sending her away, telling her to look after her mother as he grabbed his axe and ran towards the front line. She never saw him again. her mother and her found themselves following the masses toward Little Ala Migo where most of the refugees were going to be held til a solution was found. Looking around, even at a young age, she knew that there was no life to be had within the walls of this place. Her mother knew that she wasn't going to be able to keep her daughter with her and that she needed to experience life on her own. Her mother grabbed a pouch from clothes, and enclosed it in Alina's hands; "take this, and travel far away from here. You still have a chance to live your life how you see fit, not with me or your father telling you how to live. Travel to Limsa and look for a man named Jack; he will help find you something while you search for your purpose." With a heavy heart and tears in her eyes, Alina knew she may never see her mother again. She gave her a big hug and a kiss on her forehead, found an airship willing to take her to Limsa where she found Jack, the leader of the Rouge's Guild and a personal friend of her mothers.

Adult Life:

Growing up learning the ways of the Rouge and Ninja, Alina became very skilled in the ways of stealth and reacon. Oboro, her mentor at the Ninja's Guild took her on as a personal apprentice, teaching her the many ways of the eastern art. She was small for her race which made her rely on her dexterity rather than her brute strength. She traveled to Kugane where she further learned and studied the ancient ways of the ninja. Meditation and daily training became normal routine for her as she continuously wanted to strengthen her skill set. One day, she was recruited to join the Malestrom. She climbed the ranks and was eventually given the title Commander of Reacon for the Maelstrom. now being in charge of a group of recruits, she trained them in the arts of stealth and effective killing. This led her to the Frontlines of Seal Rock, where there were battles to put their training to use. On one particular day, a feared Samuari was slaughtering the field. Alina, knowing he had to be stopped, went and tried to battle him til she was victorious. This was the first time she had tasted real defeat as the Samuari had a higher skill level than she. He spared her, so she knew right then, she needed to learn from him, someone who would challenge her and make her stronger. He had no interest in taking on an apprentice and refused for the longest time. She did peak his interest as he knew she was skilled and eventually caved in to train her. She now works as a mercenary for the Flames and the Maelstrom both, still maintaining the rank of Commander as she continues to train those who desire to learn.

PERSONALITY

Alina is both a disciplined soldier as well as a prankster; both parts living in perfect balance. She enjoys the simple things in life like watching the sunrise or going to the beach. She takes her responsibilities with the Flames and the Maelstrom very seriously but always makes time for the pleasures in life. She enjoys her evenings drinking ale with friends and reminiscing of old times when they were still kids. She was an outcast in her early years as she was not full Highlander or Midlander causing her to be reclusive and shy. As an adult, the confidence Oboro and Amet gave her allowed her to come out of her shell and explore the world and its people. She is often seen meditating or training with a dummy to perfect her technique. She does enjoy dueling those who seek to challenge her at the Wolves Den however those are usually few and far between. She is charming, kind, and a gentle soul to be around. She has experienced both loss and gain, pain and pleasure. Knowing that everything in the world must be balanced allows her to learn from every experience, whether it be good or bad. She is both selfless and humble, willing to share whatever she has with others. She does have a little bit of a temper but only a select few have ever witnessed it.



LIKES

Booze.
Sailing and Exploring.
The Ocean
Working with his hands/Building.
Fighting.
Men and some women.

DISLIKES

Serious People, Garleans, Authority Figures. Anyone with a stick up their ass.
People that can't take a beating.
Magic of all kinds
Hangovers
Desert, plains. Anywhere without water.

HOBBIES

Drinking.
Fighting.
Whittling/Woodwork.
More Drinking.

STRENGTHS

Charming" Or at least his smile is.
Great at having fun and enjoying life.
Tough- both physically and mentally

WEAKNESSES

Irresponsible- He doesn't take anything seriously.
Flash Temper- He's quick to anger, and doesn't really control it well.
Selfish- Korrick looks out for himself first

MOTIVATIONS

Gil
Pursuits of pleasure and hedonism
General Horniness

Technique/Weapons

As the son of a carpenter and a merchant, Korrick didn't really receive any official combat training growing up. He did however, learn to fight. Growing up in Limsa Lominsa meant that most of the other boys were sons of sailors and pirates. Korrick learned quickly that if he wanted to make in his group of friends, he'd have to learn to scrap. For most of his youth, Korrick found himself using his fist to solve problems, and got pretty proficient at winning fights with a mean left hook. When he was older, he began training with a local marauder and the father of a friend, to use an axe. It's been his default weapon for about ten years now, and Korrick can hold his own quite well. If given a choice though, Korrick prefers to through his weapon down and resort to plain old fist. It's more personal that way.
Weapon: Korrick's axe is nothing special. It's a simple steel blade, with a double sided head set on a long well polished elm shaft. He does take decent care of it, but it's plenty nicked and scratched from years of heavy use.
Weapons of Choice
Axe
Hands and Fist
Broken Glass, a big stick- Whatever the Hells he can grab!


OOC information for YOU

Roleplay combat can be fun, used to progress the story, and serve to break up the monotony of everyday rp. However, I do have a few things to note for those wishing to engage in roleplay combat with me!
I prefer the honor system to rolls.: Random rolls are 100% fine assuming characters are evenly matched. (In fact, in such situations, they're also preferable.) However, as a good amount of times one character tends to have a strong edge on another. In such cases, I prefer to simply agree on an outcome before hand, and roleplay out the fight as we see fit. Please note that I'm also 100% fine with Korrick losing in a fight. While his ego may be bruised, I think defeats help to further a character more than victories.
Korrick's probably down for a fight, but don't be ridiculous with it.: While he is a pirate and does have a bit of a flash temper, I'm not looking to get into a fight on Korrick every time I rp him. Sometimes, he'll just walk away. Even if he could totally kick your ass.
I'm not here to feed your inferiority complex: I'm sorry, but if you're looking to fight my character to oocly prove something, I'm not for you.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors -
"Place Rumor here " — Rumormonger.

RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
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Character's Thoughts: " ."
Description of their relationship.
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
Place Holder.. ( ) - Place Holder.
Character's Thoughts: "Place Holder."
Place Holder.

OOC NOTES

OOC INFORMATION

Player Note
Roleplay is meant to be fun! I'm here for all sorts of roleplay be it a long and in depth adventure, to a simple fortune telling, to a nightly romp in the woods. So long as everyone is enjoying it and leaves the roleplay feeling satisfied, I'm not particularly picky. I do ask that the lines of OOC and IC stay very clearly drawn. I am not my character, and you are not yours. What they feel for each other is not reflective of our own feelings.
Personal RP Limits
I don't have very many hardcore limits honestly as I feel consequences must be adhered to when RPing any character regardless of whom they might be. However there are a few exceptions to this and they are as follows.
I will play Sexual roleplay themes/Erp, violence, romances (maybe), longer story lines, heavy mature themes (Drug use, illegal activity, implied rape/torture, death (npc), ect.) Lighthearted roleplay, slice of life roleplay, romance, roleplay combat.
I won't play Allow my character to be killed (at least not atm). Roleplay with godmodders (unless ooc consent is giving before hand), do most scenes involving heavy torture, mutilation or death (unless heavily discussed before hand.) Drastically change or adjust Korrick to fit a specific partner without valid story reasons.
Disclaimer
Little Tidbits.
I'm a strong believer in the concept of IC actions having IC consequences. If your character robs a bank, he should have a warrant. If one is badly injured, they'll need time to recover ect. It makes the roleplay a bit more believable as well as adds to the immersion for me..
Between real life, other roleplay and social obligations, and general moods, I won't always be up for roleplaying with you. Please respect that there will be times when I say "No I'm not up for it," and leave it at that. In return, I'll always respect this in you and will never push or fuss about roleplay.

CHARACTER TIDBITS

Potential Plot Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP.
■ Sailor? Rival Pirate? Maybe he robbed you, or maybe you've worked together.
■ Korrick is always up for work on the side, and has been known to do odd jobs as a bodyguard and hired muscle.
■ First stop when making port? Local bars. Pull up, have a drink, maybe spend a night with him.

Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Suen Shyu.
■ Wiki Mash User:Abelia Kir Armiger.

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