Ludivine Goultard

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 Ludivine Goultard
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Gender Female
Race Elezen
Clan Duskwight
Citizenship Former Ul'dahn citizen
Age 28
Marital Status Single
Occupation Hired help
Height/Weight 6'2" / 184 lbs
Orientation No sexual interests
Relatives
  • Severin (Father)
  • Amandine (Mother)

Ludivine Goultard (pronounced /ˈLud-iv-een Gool-tard/) (15th Sun of the 5th Umbral Moon (November 15)) is a Duskwight from the mountainous region west of La Noscea. During her teens she traveled east, reaching La Noscea and Limsa Lominsa. Not long after, she made her way to Ul'dah, trying to scrape together what living she could from the life of a refugee. What happened once she managed to get inside the city walls, was...

(Anything you read in her timeline is spoiler alert, so don't scroll down if you'd rather find out for yourself.)


Basic Info

LIKES

Gossip
Power
Drinking
Children with smiles on their faces

DISLIKES

Lecherous men or women
The Immortal Flames and any divisions of it
Lovey-dovey couples
The Amalj'aa

OTHER

Alignment: Chaotic Evil
Previous jobs: Barmaid; Recruiter; Farmer; Gatherer.
Favourite animal/pet: Small birds
Favourite Drink: Hot Chocolate
Personal hero: Raubahn

Appearance & Personality

Rarely seen without a slouched posture and lazily-dressed appearance, Ludivine believes in function before fashion. Feeling no need to impress, she wears what's best for the climate she's working in, and rarely changes out of it. Without the coin to support herself not only does she sleep on the streets, but she also has little opportunity to buy new clothes. With her current life she has come to terms with her appearance and lack of good clothing, and doesn't show any disdain to how she looks. Her most common outfit is an open-chested shirt, baggy pants, long gloves and simple, sturdy boots.
> Since joining the DOVE free company, Ludivine has begun to take a deeper interest in fashion. She is willing to dress formally and has started getting familiar with wearing dresses. Her new home means that she no longer sleeps on the streets of Ul'dah, and her general hygiene has improved considerably.
Ludivine acts how she needs to fit in, coming across as friendly and shy, maybe teasing and joking if she knows the person well enough. Always passive and nervous-looking, she manages to make many friends without effort, willing to listen and lend a shoulder to people's troubles. Her speech is relaxed and free, heavily changed from the prideful and gently flowing speech she once had. She is incredibly quick of mind, able to figure out peoples' dispositions and troubles just by studying them for a moment. On top of this, she can read and write due to her upbringing, though the skill rarely comes in handy in her selection of jobs of manual labour.
Underneath this exterior, Ludivine's mind is constantly turning, searching for ways to hurt and abuse others. Completely ruled by chaos, she has no qualms about siding with the Empire, the resistance, murderers, thieves or most that normal people would fear. As expected, she despises beast tribes and The Immortal Flames, and will rarely work for them. Her true self is cold and callous, dispelling the shy and nervous illusion she wears when in public, though the only times she reveals this part of her is when she needs to hurt others, or when she finds someone who feels the same way she does about the world. To hide her identity, she often wears a dark cloak, though often than not prefers to manipulate events through less physical encounters, so it is rarely seen on her.

Biography

Childhood (1550-1564)
Ludivine is born to her mother (Amandine) and father (Severin) in the mountains far west of La Noscea. Her parents are respected within the Duskwight community in the mountains as brave fighters, veterans of several skirmishes with other communities and in defense of their home, and their daughter grows up with great idolization for her parents, training to become as strong as they are. While growing up she had a fascination with birds, quietly watching the small and less predatory species as they made nests in the mountains. Though she loved much of her mountain life, it was often harsh and cold, but she remained friendly and amiable to those few others she spent her youth with. Ludivine had her sights set far from home, something which would cause a slight rift between her and her parents as she grew older, but once she was of age - at only thirteen - she left the mountains and made a year-long journey to Thanalan.
The journey gave little difficulty to Ludivine, who survived in the wilds with basic hunting and tracking skills. She also carried a modest amount of gil on her, which allowed her some respite at towns and villages between the mountains and Thanalan, though she rarely spent any more than she needed. Though she became lonely at times, she remained light of heart, and made steady pace at all times, adapting to the different terrain easily. She reached the gates of Ul'dah shortly after a full year.
1564-1566
In spite of her efforts, Ludivine was declined entry into the city. Even before the Calamity Duskwight were looked down on, and her age and appearance did little to persuade the city guards to allow her entry. Undeterred though, she made the desert her home for the next two years, living with refugees and other outcasts as she slowly built up her sword skills and wealth.
Under the blistering sun, Ludivine became a strong warrior, even at the age of sixteen. Her determination would gain her the notice of the Brass Blades and Immortal Flames, whom she fought alongside on occasion in protecting the land. With their interest and the small fortune Ludivine managed to accrue, she was finally permitted entry into the city, and left her temporary home of the desert behind her.

1566 - 1570

Ludivine took the opportunity to win further favour with the Immortal Flames by acting as an inner-city messenger for a short while, and through building up connections with a few officers, was happy to be sworn into oath when the chance came. Starting at the lowest rank (as all new recruits did), her duties were simple and often involved nothing more than tending to disturbances reported by paranoid merchants.
Over four years she grew in rank and reputation, though she still had a youthful naivety that meant she was rarely taken seriously by her peers. To compound this, the severe racism that plagued her meant that superiors were often unwilling to promote her, even if they had personal sympathy. In four years of hard service she achieved what most would do in two.

1570 - 1572

Though it took a long time, Ludivine was eventually trusted to lead her own group of recruits - on the front line defenses at Southern Thanalan. This was given for her to both escape the prejudice of the city and for her to use her strength somewhere in need of dire assistance, a small gift from a kindly commanding officer in the ranks. She took what little belongings she had from the city and essentially disappeared from most records, settling into routine patrols and watches around Little Ala Mhigo.
The humidity and driving force of the sun were nothing new to Ludivine, who embraced the opportunity to prove her worth again, this time to the locals of Little Ala Mhigo. The refugees there were far more receptive than the city-dwellers and Immortal Flame comrades-in-arms, and for once Ludivine felt content in her position, becoming lax and far less eager to earn promotions and move on to bigger and better things. She remained in defense of the settlement for just over two years, before the fateful patrol that would take everything from her.

1572 - 1575

While Ludivine became more and more cheerful and happy with her leadership responsibilities, her swordplay grew in strength and versatility, often saving Little Ala Mhigo by an ilm from Amalj'aa raids. While this won the hearts of the settlers, it earned her discontent and spite from her recruits, and infamy within the Amalj'aa ranks. Both came to a head when her patrol was ambushed on the outskirts of Zanar'ak.
Ludivine fought valiantly, drawing every onze of her strength to fight, but she was weighed back by defending recruits and the seemingly endless numbers of Amalj'aa determined to bring her low. As the fight drew to its close, only Ludivine and two recruits were left. Faced with the possibility of death or tempering, Ludivine's two subordinates turned against her, restraining her in her fatigue and shouting surrender and bargaining pleas. While loathe to leave any survivors, the leader of the Amalj'aa faction took great joy at the chance to take Ludivine for himself. Allowing the two men to escape, the Amalj'aa warleader restrained Ludivine and raped her against the sands, taking her innocence without a moment's hesitation. After thoroughly defiling her, the Amalj'aa retreated to their homelands with Ludivine, chaining and caging her for their own use.
She remained defiant for the first year, but the physical and psychological abuse slowly eroded her mind. Hallucinations became more frequent, and the brief times she was conscious she was forced into slavery or beatings for the Amalj'aa's pleasure. The whole of the second year was a mix of dreams and madness, Ludivine barely aware of the world around her. In spite of her maltreatment, she was given enough food and sustenance to live, but barely more than that. The Amalj'aa had no plans to surrender their prize.
The third year brought a new clarity to Ludivine. She awoke from the fogged mind a new person, all life and joy taken from her. She began plotting, studying everything about every Amalj'aa, every war-beast and every routine she could. In a mix of lies and deception she twisted a confusion between several high-ranking Amalj'aa who wanted her for themselves. In the chaos that followed, she slipped her bonds and escaped into the wilds. Though pursued, she evaded all Amalj'aa on her trail - their war-beasts unable to track her as her smell was so poisoned by Amalj'aa scents and other hideous fluids, and made her way back to Little Ala Mhigo, where she was taken in and given protection and cleaned enough to make her seem Elezen again. Staying no longer than she needed, she took leave of the settlement and aimed for Ul'dah. She felt no purpose in life any more, though she knew a reckoning was nigh.

1575 - Present

(... Backstory RP currently in progress, will update as it continues.)

Miscellaneous

RUMORS

Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC!

◢ Common Rumors (Easily overheard)
"Who? That Duskwight? Yeah, did some jobs for me, almost forgot about her for a sec'." -- Busy farmer
"Aye, showed up on time, did her job an' left, barely a word out of 'er." -- Ul'dahn peddler
◢ Moderate Rumors (Moderately difficult to overhear)
"Never liked 'aving her in the city, scum Duskwight can't even find work most nights." -- Irritable Brass Blade
"Kept coming to the gates for the better part of two years before anyone would let her in, lookin' like a rag doll. Dunno where she got the gil to earn her way inside." -- Ul'dahn gate guard
◢ Rare Rumors (Very difficult or rarely overheard)
"You seen those eyes? She looked at me once an' I ain't ever felt so 'fraid for myself in ever. Was like I felt nothin' could save me or my fambly, and all she did was look at me!" -- A stall owner
◢ PC Rumors (Rumors from the character's of other players)
"Ludi's a nice girl. Wouldn't hurt a fly. She's kind, has a good sense of humour, and she's a great drinking companion." - Cassandra Lachance
"She's a more informal employee. Seems like one of those under the scorn many Duskwrights, and she came under Cassandra's word so I'm more then happy to give her a chance." - Lilithium Altair
"She comes to the host club too see me, every once in a while, and I'm always honoured by her visits. I consider her a very good friend-- she is sweet and caring, honest and forthright." - Flora Valerian

RELATIONS

Romantic Interest     Platonic Love      Good Standing     Poor Standing
Cassandra Lachance
Romy Leonhardt
Syrana Nuveri
Samantha Goldsmith
Lilithium Altair
Kurt Steel
Ennara Cavelin

Gallery


Footnotes

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Annotations

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