Aelfred Sigmundsson

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Aelfred
Might and Mead


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P R O F I LE


Birth Name... Aelfred Sigmundsson

Aliases... Alfred Klios, Steelsoul, Big Bear, Gargantuan Doofbrains

Race & Clan... Half-Garlean/Half-Hyur | Highlander

Gender... Male

Age & Nameday... 30 | 5th Sun of the 4th Umbral Moon

Marital Status... Single

O T H E R


Tribe... Steelsoul

Current Residence... Nowhere (vagrant)

Occupation... Smuggler, part-time Slayer

Height & Physique... 5’6” | Caveman

Alignment... Chaotic Neutral

Status... Daily drunk, recovering from loss of mate



[edit]
M I G H T   A N D    M E A D


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P E R S O N A

Ael is a larger than life character who's priorities in life revolve around the frequent use and abuse of alcohol and his imported cherry-scented cigars and finding excuse to hedonize throughout the day. He is a remarkably crude and honest individual who usually offends and impedes on the sensitivities of the masses. He elects not to observe many Eorzan themes of decency, such as not belching aloud after a meal, or not pounding on tables to demand more mead and eats. He is loud, bold, merry, and lax. Aelfred will speak his mind without remorse in any setting, regardless of backlash or consequence.

In spite of his crass and unrefined demeanor, few may find more characters as approachable as Aelfred. He is quick to welcome others to his "Hearth", whether it be a simple table or the precise place he has decided to plop his rear and drink his honey-wine. His standard greeting is either pointing out a quality of the individual to tease and initiate an apology on their behalf for any infinite number of transgressions he can think of, and then proceed to request their name, title, and manner of business. He is often very curious to hear individuals' tales and feats of strength. He despises shyness in all forms, and desires that those worthy of his company be boastful and straightforward. At face value, Aelfred can appear simple-minded and rather stubborn. However, his struggle of life at an early age following the Diaspora of his countrymen, and the experience of having lived in two nations has awarded him with a great deal of worldly knowledge and philosophy. His wisdom can be off-set often by his propensity to become drunk and engage in tom-foolery, and being triggered by specific topics that incite his great rage such as slavery or Elezen behaviors of propriety.

The Highlander may best be described of as a "Lazy Bear" or an enabler, as his past friends have affectionately named him. He is often inanimate and lax, and a warm figure to welcome most who approach with good or honest intentions. He can be quick to anger and maul or lash out what he judges as a threat to the physical well being of those close to him, or his beliefs. The Achilles's Heel to Aelfred's temperament is his unwavering demeanor that earns him as many enemies as it does allies. He simply could not be bothered if he insults and belittles those he considers "meek", "needy", or "petty". Aelfred lives for the moments where others may bask in his simple and honest life style, and that the courage he lends to his allies enables them to make better men and women of themselves.


A P P E A R A N C E

Aelfred stands out as a short and stout member of his species. He is notably short for a Hyur, and especially a Highlander. His body is massive in proportion to most Midlanders of equal height; His chest numbers forty-six ilms around with massive pectoralis muscles often bulging past his form fitting robes. He carries a slight beer gut that tilts any belts he wears down. His deltoid and tricep muscle groups are tremendous from decade of work hauling ship cargo and smuggled goods. His thighs hold proud hamstring and quadriceps that bulge like a caveman, and most his body is covered in a fine fur akin to his head hair's color, which is strangely off-white suggesting he is greatly aged, despite his more youthful features.
His right eye is completely milky white with a traumatic cataract paired with a grotesque scar that runs vertically from brow to lower cheek bone. His left eye, however, holds a blood-red iris. He inherited it from his father, and it could mistake others into believing he is an albino were it not for his sun-kissed flesh.


L I K E S
Getting tipsy
Philosophical conversations
Bloodsport and carnage
Familiarity
A sense of kinship and brotherhood
Enabling others
Owing nothing to the world
Obtaining firearm upgrades
D I S L I K E S
Sensitive individuals
Passive agression
Cardio
Slavers
The Law
S I N S
💀 Murder
💀 Genocide
💀 Infanticide
💀 Treason
💀 Smuggling contraband
💀 Assault
💀 Battery
💀 Insubordination
💀 Kidnapping
💀 Tribal intolerance
💀 Hedonism
💀 Substance abuse
Q U I R K S
■ Can make a girl giggle and give a mean foot rub.
■ Often refers to the first "I" person as "a lad"
■ Has an awful blend of pirate, common and tribal accent.
A B I L I T I E S


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C O M B A T


Dirty Fighting
While Aelfred has respect for loosely-standardized bloodsport, he fights without honor or chivalry. He actively uses cover and innocents to escape or discharge his firearms. He's not above shooting or stabbing someone in the back, and knows well how to make use of his environment.
Abyssal Aether
Aelfred obtained a Dark Knight soulstone while returning from his mother's lodge in Gyr Albania. The initial disturbances were soft whispers in his conscience; reaffirmation that self-interest was not evil. That refusing money to give a beggar was not wicked, or that not injuring him physical or financial well being to protect a friend from their repeated follies was not bad.

Eventually, the darkness of his heart took aetherical form that he initially rejected and staved off with excessive drug abuse. Only recently had he accepted the magic freely, and discovered the utility and potential of the awesome powers he could call upon. Emotion is synonymous with how he can summon his Aether. Lacking a Dark Knight mentor, Aelfred meditated long on how he could use his un-restrained Aether in offensive ways. His various trials in protecting his friends and his own life added further mastery of his ability.

His most common uses of Abyssal magic include draining the remaining aether stores of an individual to empower his own, or drain the life essence, and even blood of his enemies to restore his own blood supply and energy.

He can conjure forth raw chaotic energy to burn and pelt his foes and blind adversaries. The pinnacle of his power comes with embracing the darkness of his heart caused by years of suffering anguish at the hands of others. It heightens his senses like a shot of adrenaline and grants more immediate access to his various utility abilities. Dark Knights refer to it as Darkside.


Swordsmanship
Being the son of a stern Garlean swordswoman and Steelsoul Shield Maiden naturally granted Aelfred familiarity with the blade. The Zweihander and Viking Sword and Round Shield are most familiar to his hands. Even aboard ships he never replaced a stout Viking Sword with a more streamlined cutlass. He can hold his own against most knights and elite guardsman but often supplements dirty tricks and Abyssal magic to ensure victory.
Firearm Proficiency
Before a sword, Aelfred can always be found with a firearm. Either as a main weapon or, more commonly, in the form of concealable single-shit smoothbore flintlocks that he can afford to be expendable with. Repeating firearms he knows are rare and often Garlean in origin and would provoke suspicion. His depth perception has taken a hit for long-distance shooting, but he has near mastered the art of 'point and shoot' by having a feel for a specific model and weight of handgonne for accurate shots up to twenty yalms away with a quick draw.





P A S S I V E
These are innate traits.


Miqo'te Endurance
Enhanced speed, eyesight, and balance are ingrained into her being.
Foresight
Trained in the ways of multiple styles of magic, Arin is especially sensitive to any fluctuation in aether and its hosts. Unless you are able to cloak your energy, she will at least feel you near.




R E S I S T A N C E S

These are immunities & resistances.


Immunities
Arin has no true immunities. While she may have an increased resistance to a particular spell or type of magic, damage can still be done unless she is able to block and/or dodge the attack. Perhaps, as the years go by and she continues to practice, she might become immune to one spell or another.
Dark Arts
With her current corruption, Arin has an increased resistance to dark magics depending on the level and intensity of the cast. However, should the ability exceed what she herself is capable of, damage will be done or darker influence will be coerced.





W E A K N E S S E S
These are weaknesses.


Physical Attacks
As a mage, magic is more up her alley. Physical attacks, if a hit has been landed, will do an increased amount of damage.
Holy Magic
Conjury and White Magics have an increased effect on Arin due to her previous possession and current use of black magic. She has yet to face off against someone who practices the magic of healers, but that doesn't mean there won't be a day that comes where she will be forced to.




R E L A T I O N S H I P S


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  Color Key

Romance Attraction Unique Friendly Neutral Poor Business Unsure Enemies Deceased

N P C

  Ehmi Tayuun ( ) - Little Sister; Always there in Spirit
Arin's younger sister. Growing up, the two were almost always attached at the hip. They had a twin-like bond in which they always seemed to know what the other was thinking, a special sort of intuition Arin realizes now. However, at the age of 8, Ehmi drowned in one of the many water ways of Gridania.
Or so Arin thought. As troubles progressed with her mother, while the little sister Arin remembered was long gone with the Aether stream, she learned that Nerah had continued on to have two more children, one of which took up the name of Ehmi once more out of desperation.
  Nerah Tayuun ( ) - Mother; Head Alchemist
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Nerah is Arin's mother, a cold and brutal woman intent on getting straight to the point and having the job done. Conversation with the woman tends to be one-sided considering she's head of the house. Her word is Law in all aspects. Once upon a time, she and Arin might have had a decent relationship with one another, but her background and actions before Arin was born shaped her perception of her first child. Mistakes were covered with lies and faux events, all set up to prevent the knowledge of her wrongdoings to her husband. With her power, Arin was used as somewhat of a slave girl though the interaction between the two in the eyes of others (those including her husband's). Nerah disregarded any of the vital mother-daughter interaction necessary for the growth of a relationship between the two, and intentionally went so far as to harm that relationship in hopes of expelling Arin from their lives. It worked. Arin is no longer on speaking terms with her.
  Jeru'li Bilau ( ) - Step-Father; Alchemist
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Jeru'li is Arin's step-father. He was a happy man, bright-eyed and a dreamer, always speaking of the multitude of possibilities in the world they lived. As an alchemist, he worked to create the silliest of projects, most of which were to simply laugh about. When Arin was born, he looked upon her like she was to be the light of his life. He never had an ill word to say to her, never had anything but love for her. Of course, with his wife as head of the house, he opted to sneak around and give Arin his fatherly affections when Nerah wasn't to be seen. When his second daughter, Ehmi, was brought into the world, however, his views seemed to change. He continued to make an honest attempt in taking care of both girls without the watchful eye of his wife. Upon Ehmi's death at the age of 8, however, his personality did an entire 180 degree spin. He stopped looking Arin in the eye, would snarl at any contact. He never seemed to give her a second glance when her mother would become too harsh as he might have before, simply allowing her mother to take care of her most basic needs. He became the cause of the scar gracing her left eye. They are no longer on speaking terms.


P C

  Turik Flarewyng ( ) - First love, the Spirfire; Monk
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Turik holds a very special place in Arin's life. From the moment she had met the man, she had always known something was different about him. It wasn't until months after their first meeting that she would find out that her first impression of the man had been accurate. Out of need for revenge, Turik had quite literally taken a bite out of the primal Ifrit, the aether from the fire-god and Turik's own chakra eventually fusing. Despite the knowledge that Turik could turn on her at any moment if his control and concentration slipped, Arin took to pushing his buttons and taunting the man for the pure fact that she had more faith in him than he seemed to have in himself. With a little motivation, she prompted Turik to join the free company in which she's enlisted. While the company ended up falling apart, Turik chased his passion to teach and created a school for those willing to learn.
As of the current date, Turik has been missing. Despite her attempts to contact the man, Arin has come to terms with his disappearance. She isn't sure what happened to him, whether it be that he chased a lead in his own hunting or if he has been killed. She has yet to move on from her romantic feelings with him.
  Julius Bennett ( ) - Half-brother; Free Paladin
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Julius Bennet, free Paladin and half-brother to Arin, the man is too often a martyr. In the time that Arin has known him, the similarities between their two personalities have fallen together in too close of a pattern. In some ways, a person not might question their blood relation if it weren't for the fact that Julius was Hyur-born. It took time and a lot of effort on Julius' part to work his way into Arin's life the way he has, slowly sliding pieces of himself into her ritualistic routines and patience, but now she couldn't imagine her life without him. Upon the mutual trust, Arin offered Julius a position within the free company for no more than simply offering him a place to stay. He was too much of a free spirit to lock down with company jobs. Just as he had confided in her, she has also confided in him. But she swears the man was hit too hard in the head given his reckless tendencies.
  Ace Celah ( ) - Former Solace Leader; Crazy Axe Lady
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Ace Celah, former Leader of the Solace Free Company. Though Ace and Arin haven't had much personal interaction, Ace is still insistent on teaching Arin the ways of socialization. Often times, Ace will push Arin to interact with the other company members despite her inhibitions but mostly, Ace is right in saying that Arin will feel comfortable once she's actually talked to them. From Arin's perspective, Ace is reckless and ready to get herself killed. Unable to live with a free conscience, Arin couldn't allow Ace to continue alone and appointed herself as the supposed "protector" and "organizer" for both Ace as well as the company member records.
Upon the woman's MIA status, Solace broke apart and the members went their different ways.
  Xeiz Feine ( 🔒 ) - Trouble
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Feine made quite an impression on Arin. His secluded nature and abundance in secrets is what really drew her in. The more she learned about the man, the more sympathy she felt and the more she could relate. However, it was quite apparent that he wasn't as fond of her as she was of him. Arin still holds his name in high regards, a respect having been established before his disappearance.
  Linilia Reed ( ) - Bookworm; Lancer
There have been few encounters with the Au Ri girl, but Arin has deemed it acceptable to treat her as though she were a good friend. She seems meek, and her clumsy personality has set the impression of cuteness for Arin, causing her to reserve the right to protect her just as she would her long time friends and family.
  Haylonos Val ( ) - Former Trainer; Free Paladin
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It was a chance meeting at the Quicksand that brought the two together as fate works in strange ways. She had been wary of the man at first given his upbeat and fastpaced personality, but she quickly realized there was more to the man than what her eyes took in. Words had slipped and revealed an entirely different side of the happy man in front of her and, must as she promised, she kept his secrets. In turn, he kept hers and agreed to train her in weaving her magick abilities with up-close combat. Hayl has become a very important person in Arin's life considering he was the first to witness her potential. He has an almost father-like persona in Arin's mind, though he could probably pass as an older brother.
  Nahare Mergrey ( ) - Gunner
WIP.


R U M O R S


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N P C

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◢ Common Rumors - Easily overheard. Use these freely!
“Such a sweet girl, that Arin. Never had a problem with her when she came by for a drink.”
– Quicksand Server
“She's always got her nose stuck in a book. I think she removes the covers, or at least hides the true title. I can never tell what she's readin'.”
– Ul'dahn Native
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
“There's somethin' off 'bout 'er presence. It's as if, where ever she goes, the green life 'bout her wilts and withers. Like she's a' suckin' the life outta them!”
– Thanalan Fisherman
“She's a witch. Runnin' 'round an' battin' them pretty eyes. Hmph... Prolly some sort o' succubus. They exist, ye know!”
– Limsan Traveling Merchant
◢ Rare Rumors - Very rarely overheard. Please ask before using!
“I once overheard the Ul'dahn guards speaking of the possibility that she's a black magic user. Devil, she is! Corrupt by the demons from the void! With the way her eyes are dulled and glazed, I wouldn't doubt she'd made a pact with one of them, too!”
– Merchant daughter

P C

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◢ Player Character Rumors - Feel free to add rumors of your own!

"Lies and slander here." - Culprit's Name Here

"Lies and slander here." - Culprit's Name Here

"Lies and slander here." - Culprit's Name Here

"Lies and slander here." - Culprit's Name Here
H I S T O R Y


Birth
Arin grew up in the gorgeous lands of Gridania with her parents and younger sister Ehmi. With strict parenting, Arin learned at a young age just how important it was to be efficient with time management, organization, and analytical thinking. Her mother and father were both alchemists and, as such, pushed hard for Arin to follow in their path. Ehmi, on the other hand, had a little more freedom in her interests.
Age 5
At the age of 5, Arin had been put to work with household chores. She was expected to keep things clean, to do the laundry as it was needed, to cook when possible. Her specialty was making the tea that her parents would drink during their down time. Often Arin would be reprimanded for being childlike despite her age, causing her to work harder at the tasks and, ultimately, stress herself out. Ehmi attempted the best she could to keep Arin calm despite the age difference and lack of understanding, but Ehmi's compassion was enough to get her through.
Age 7
At 7, Arin had become rather accustomed to her parents habits. As long as she didn't speak too much or present herself too often while they were home, her day was relatively stress free. On occasion, though, her parents seemed to take out their daily frustrations on her in the form of more work. Cooking each morning and night were committed to being her job by this time. Many types of soups and stews became a common occurrence for her to make despite the dangers of a girl her age preparing them. It was also during this time that Ehmi had caught on to the true struggles Arin went through, the crying and loneliness. In return, Ehmi decided to give Arin a stuffed Spriggan doll that she had carried with her since she was born.
Age 10
By the age of 10, Arin had learned to have fun when her parents were out of the house. Hide and seek, tag, the typical childhood games were played around the house so as to not get caught by the neighbors. This, ultimately, led to Arin's disdain of childishness. Her sister, 8 years old, and herself had decided to play outside for once. The neighbors and any other prying eyes were off to a meeting with their parents, giving them more freedom to roam as they pleased. Arin was the seeker and Ehmi was the one to hide. Still being a child, Arin had forgotten to tell Ehmi to not go to the river. Not knowing how to swim, Ehmi fell into the water and drowned, and the brunt of her parents anger focus on Arin whom they blamed for her death.
Age 13
By the time Arin had turned 13, she was but a hollow shell of a person. The constant berating from her parents and the community in which she lived had taken its toll on her. She continued to do her daily chores, continued to complete the tasks set by her parents, all without a second thought. She had learned that it was much easier on her if she just did it rather than attempt to work with her parents for a middle ground. Her father was much harder on her than her mother was, an odd occurrence considering her Keeper heritage. It had never been revealed to her (and never would be), but the fact of the matter was that Arin wasn't biologically related to her father.
His disdain for her had stemmed from the time she was very young, intensifying only once Ehmi's death had occurred. He accused Arin of murder, a trend that stuck with the rest of the community, and isolated her from anyone else her age. After one particularly drunken night, he had physically attacked her, slamming her head into the corner of a table which resulted in the scarring seen over her left eye. Her mother, on the other hand, simply didn't pay much mind to her. Instead, she opted to "enslave" Arin and use her as a source of handiwork. But this was the last that Arin was able to take before she snapped.
Age 15
At 15 years old, Arin left her home to pursue Thaumaturgy. Her parents had wanted her to become an alchemist but, with the accusations and the hurtful words, Arin thought this was the better choice. After all, the Thaumaturgy guild in Ul'dah were the ones who performed autopsy's and the embalming procedures for funerals. As a murderer paying for her sins (her parents words), Arin felt it a punishment but embraced the arts anyway.
Age 17
By the age of 17, Arin came to love her job. She had worked her way up from the workings of the Ossuary to a research. The brothers of the guild had done their best to teach her their art of magick and Arin continued to refine and practice her abilities the best she could from her sanctuary. She hadn't conversed with anyone outside of the guild since she arrived and, given her isolated childhood, had quite a bit of trouble making purchases outside. When it became obvious that the task was much too difficult for herself, she simply asked for the items to be retrieved for her, a feat the brothers were all too happy to take on since they were seeing something from the arts that they had never seen before.
Age 21
At 21, Arin had done well in serving the guild. It was also during this time that a particular crazy Seeker decided to search her out and employ her within a mercenary free company known as Solace. Ever the reluctant one, Arin initially declined the offer. She wasn't comfortable leaving the confines of the Ossuary, not because she didn't think she was capable of the job asked of her, but because she was more than comfortable to continue the lifestyle she had created for herself. However, it was obvious that the Axe-wielding Miqo'te was... rather brash and, alone, the woman would surely get herself killed. In good faith, there was no way Arin could allow her to walk out the door alone. Sucking up her pride, Arin accepted the offer and began her journey in what she had deemed the "open world".
Current Day
Arin has experienced a number of unusual events in her life since she left the Ossuary, but she has also grown as a person. She's no longer quiet and shy, no longer willing to simply lay herself down and take what she is given. The woman will fight back at every given chance. She's also able to take up a leader's position when necessary.
M U S I C



To The Moon and Back
The Show Must Go On
Artist: Famous Last Words
Theme: Arin--Dirty Deeds
Context: “I must accept these consequences for my actions when all I did was what the world told me I should do. And do anything for my dreams, if only I knew, the costs of my dreams A.K.A you... would be you.”
What You Do
Artist: The Queenstons
Theme: Arin--Martyrism
Context: “The stitches didn't hold; my blood is running cold. You're tearing into me; you're happy as can be. The line is formed with red; my eyes roll back in my head. You're tearing me away; I'm fine, or so I say... Everybody is gonna be happy, be happy. You're gonna make you so happy, so happy... Your hands are warm against my heart, unlike the knife you used to cut the hole you fill so comfortably, but now I'm pouring out my guts. I will make room; I'll empty out; I'll make sure you can move about. I'll change my everything for you; just keep on doing what you do.”
Still Here
Artist: Digital Daggers
Theme: Arin--Matters of the Heart
Context: “Musing through memories, losing my grip in the grey. Numbing the senses, I feel you slipping away. Fighting to hold on, clinging to just one more day. Love turns to ashes, With all that I wish I could say. I'd die to be where you are. I tried to be where you are.”
Context: “Hidden companion, phantom be still in my heart. Make me a promise that time won't erase us, that we were not lost from the start. I'd die to be where you are. I tried to be where you are. I dream you're still here, ever slightly out of reach. I dream you're still here, but it breaks so easily. I try to protect you, I can't let you fade. I feel you slipping. I feel you slipping away.”


Reapers
Artist: Muse
Theme: Arin & Nerah--Bitter Partings
Context: “You rule with lies and deceit and the world is on your side 'cause you've got the CIA, babe, but all you've done is brutalise. You kill by remote control. The world is on your side.”
A New Beginning
The Bliss (English ver. of For Evigt)
Artist: Volbeat
Theme: Arin--Healing
Context: “Memory, your lamp light is burning holes. Recover the damage, bring it all home. Follow the bliss just like summer song. Please stay there forever, I'll try to remember. Come home."
Context: "Memory, you gave me another note. A voice that is endless, bring it all home. Oh what it is feels like a summer song; I'll stay here forever, [his] face I remember."
Context: "Presenting a new beginning, forever you and I. And when the morning gets lonely, and life is out of sight, then we'll be leaving together, you and I."
Context: "Happiness, I'm sorry you've been on hold. The doors will be open, bring it all home. 'Cause what it is, feels like a summer song. I'll stay here forever now that I remember.”


O O C


P E R S O N A L    R P    E T I Q U E T T E

My Do’s & Don’t’s
Talk to me. I’m a firm believer that communication is key and collaboration is dependent on it. Be honest with me about the RP or any ideas you’d like to explore! OOC will always take priority over IC!
Exceptions. While I’d consider myself a “mature roleplayer” there are a few exceptions and things I just won’t RP. Always ask if you think that a topic may be too sensitive to apply. I'm a logic-driven RPer meaning if there is good reason for it to be applied to the scene, there is a chance I might agree. However, I will not have my character involved with sex-trade or ERP. Any permanent damage, be it emotional or physical, must only be done with the writer's permission as well!
Plot-Driven. I love creating storylines, especially with my RP partners! “Tavern” RP can also be fun but I’d like to build upon those foundations and really get the characters involved in some misadventure together!
Lore. I’ll be the first to admit that I’ve got a lot to learn about the world of Eorzea but also really enjoy adding my own flavor to the mix. While I won’t blatantly break any lore that I’m aware of, I do encourage creativity and uniqueness in my own characters. All I ask is that if you are very lore heavy, just be civil. If you notice something of mine contradicts the official lore in any way let me know.


Other Stuffs
Posts. I tend to favor RP outside of the actual game and generally prefer doing most of my RPing on Skype. My posts can be considered “para” by RP standards. If you don’t like long or wordy replies just let me know and I’ll adjust accordingly!


C H A R A C T E R   E X T R A S

Links Out
Links that lead off the wiki, but are technically relevant to the character.
Voice Claim Audio: TBA
C R E D I T

Thank you all for letting me use/alter your codes. Please remember to link back when using this wiki.

Template was created by Bancroft Gairn.
Adapted by Xheja Rajhera.
Tabs by Unnamed Mercenary.
Mash-up by D'lyhhia Lhuil.
More wee edits by Xeiz Feine.