Difference between revisions of "Annaliese Sellecerre"

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'''HEAVILY WIP! Changed template and updating''' Currently and constantly being updated. '''Last update:''' 7/06/15
 
'''HEAVILY WIP! Changed template and updating''' Currently and constantly being updated. '''Last update:''' 7/06/15
  
Solitary, business-focused, and stoic, Annaliese is easily labeled aloof or simply disinterested, with a tendency toward introversion does nothing to lessen this. Mostly polite and reserved, where she fails in verbal expression her eyes and thick, arched brows compensate. Meticulous and driven, with a natural knack for business and professionalism, her vengeful streak is made all the more severe by oft-crippling stubbornness and pride.
+
Solitary, business-focused, and stoic, Annaliese is easily labeled aloof or simply disinterested, with a severe leaning toward introversion that does nothing to lessen this. Mostly polite and reserved, where she fails in verbal expression her eyes and thick, arched brows compensate. Meticulous and driven, with a natural knack for business and professionalism, a well-nourished vengeful streak is made all the more severe by oft-crippling stubbornness and pride.
  
Often silent, she tends toward dry humor, close-mouthed smiles, and a very gray, often questionable, moral compass with only herself as the guide. A tendency to cut through the thick of things by means of direct, overt bluntness is lessened only by her soft-spoken nature. Exceedingly slow to anger, much like a long-burning fuse, an explosive temper is kept largely under control but does make some (occasional) show of bubbling to the surface.
+
She is often silent, leaning toward dry humor, close-mouthed smiles, and a very gray, often questionable, moral compass with herself fixed squarely in the center. A tendency to cut through the thick of things by means of direct, overt bluntness is lessened only by her soft-spoken nature. Exceedingly slow to anger, much like a long-burning fuse, her explosive temper is kept largely under control but does make some (occasional) show of bubbling to the surface.
  
Her capacity for charm increases if her guard is discarded and she remembers how to actually socialize. Such stoicism and rigid self-discipline slips in the presence of good company, good drinks, or the flash of gil. Losses from the Calamity have taken their toll on her well-being and mental health, though, and its effects are, to her disappointment, often apparent. Even now, things as seemingly simple as interacting with above grounders escape her grasp. Despite impressions and a prickly demeanor, she is a woman of intense, quiet feeling. Slow to trust but recklessly loyal, there is a softness beneath the chip on her shoulder and often pervasive awkwardness.
+
Her capacity for charm increases if her guard is discarded and she remembers how to actually socialize. Such stoicism and self-discipline slips in the presence of good company, good drinks, or the flash of gil. Losses from the Calamity have taken their toll on her well-being and mental health, though, and its effects are, to her disappointment, often apparent. Even now, things as seemingly simple as interacting with above grounders escape her grasp. Despite impressions and a prickly demeanor, she is a woman of intense, quiet feeling. Slow to trust but recklessly loyal, there is a softness beneath the chip on her shoulder and often pervasive awkwardness.
  
 
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: <div>'''<font style="font-variant:small-caps;">[[Renee Becquerel]]</font>'''  '''('''  <font style="color:#6B8E23;" size="2">✔</font>  ''')'''  -  '''Friend.'''</div>
 
: <div>'''<font style="font-variant:small-caps;">[[Renee Becquerel]]</font>'''  '''('''  <font style="color:#6B8E23;" size="2">✔</font>  ''')'''  -  '''Friend.'''</div>
 
: <div>Anna's relationship with Renee is odd. She met her as Renaud upon joining the Coral Sea, and has since considered Renee a pleasant, if occasionally bewildering, companion. Even if half of the time Anna has no real, concrete idea what in the hell she's saying.</div>
 
: <div>Anna's relationship with Renee is odd. She met her as Renaud upon joining the Coral Sea, and has since considered Renee a pleasant, if occasionally bewildering, companion. Even if half of the time Anna has no real, concrete idea what in the hell she's saying.</div>
 +
 +
: <div>'''<font style="font-variant:small-caps;">[[Georgette Friloux]]</font>'''  '''('''  <font style="color:#6B8E23;" size="2">✔</font>  ''')'''  -  '''Boss/Business Partner/???.'''</div>
 +
: <div>A relationship just this side of fearful, Annaliese holds respect and a grain of fascination for Giselle's mother. Driven to her side to find work - and funds - to make a life for Giselle, Anna has found herself slowly entangled in something that is increasingly larger than herself. It's yet unclear just how far she would go for her approval.  </div>
  
 
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Revision as of 11:52, 6 July 2015



Anna header.jpg
annaliese sellecerre
goldsmith
freelancer
knife-fighter
An eye for an eye.
GENERAL INFO
Annaliese sellecerre portrait rambeltilx.jpg
STATS
gender
race
clan
citizenship
alignment
orientation
age
nameday
guardian
affiliation
female
elezen
duskwight
limsa lominsa
chaotic neutral
homosexual
33
28th sun, 2nd um
halone
the coral sea

HEAVILY WIP! Changed template and updating Currently and constantly being updated. Last update: 7/06/15

Solitary, business-focused, and stoic, Annaliese is easily labeled aloof or simply disinterested, with a severe leaning toward introversion that does nothing to lessen this. Mostly polite and reserved, where she fails in verbal expression her eyes and thick, arched brows compensate. Meticulous and driven, with a natural knack for business and professionalism, a well-nourished vengeful streak is made all the more severe by oft-crippling stubbornness and pride.

She is often silent, leaning toward dry humor, close-mouthed smiles, and a very gray, often questionable, moral compass with herself fixed squarely in the center. A tendency to cut through the thick of things by means of direct, overt bluntness is lessened only by her soft-spoken nature. Exceedingly slow to anger, much like a long-burning fuse, her explosive temper is kept largely under control but does make some (occasional) show of bubbling to the surface.

Her capacity for charm increases if her guard is discarded and she remembers how to actually socialize. Such stoicism and self-discipline slips in the presence of good company, good drinks, or the flash of gil. Losses from the Calamity have taken their toll on her well-being and mental health, though, and its effects are, to her disappointment, often apparent. Even now, things as seemingly simple as interacting with above grounders escape her grasp. Despite impressions and a prickly demeanor, she is a woman of intense, quiet feeling. Slow to trust but recklessly loyal, there is a softness beneath the chip on her shoulder and often pervasive awkwardness.


LIKES

Rain. Calming, especially following a day in raucous Limsa Lominsa. She is similarly fond of the ocean, streams, and running bathwater.
Freedom. ---.
WIP. ---
WIP. ---.

DISLIKES

Racism. Enduring bigotry has made her a bit gunshy around Wildwoods in particular, and fear of appearing weak makes her seem standoffish and aggressive instead.
WIP. ---
Crowds. Less about the number of people, more about the noise they create.
WIP. ---.

MOTIVATION

Prosperity. Once primarily interested in requisite comfort and stability, this has recently edged toward a desire for wealth - perhaps excessive wealth.
Belonging. Communication is vexing and difficult, but she craves a sense of kinship.
Wanderlust. Travel, seeing the land, experiencing the realm - or she's simply afraid of staying in one place.
Atonement. Anna's done her fair share of terrible things, and makes daily efforts to correct that and prove herself. It doesn't always work out.

STRENGTHS

WIP. ---
Steady. Even-tempered, calculating, and exceedingly difficult to enrage, she is calm under pressure.
Loyal. Recklessly so.
Meticulous. Detail-oriented and exacting, whether in the proper lighting of a cigarette or the use of a knife.

WEAKNESSES

Stoic. Impassive and calm to some, emotionless and cold to others. She struggles to express herself in any way that suggests she's accustomed to frequent socialization.
Sensitive. Bright light irritates her pale, sensitive eyes. Crowded, urban areas drive her to auditory overload, tinnitus, and headaches.
Trauma. The Calamity's effect is lasting and slow-fading. Triggers come and go, but sudden, loud noises set her heart racing.
Vindictive. Betrayal and unkindness is always corrected; an eye for an eye.
Work. Driven by ambition and desire for stability, she often places work before health and safety.

QUIRKS

Solitary. Prefers her own company. Quiet (or simply taciturn) and hard to know.
Smoking. Almost always. Smokes aggressively when nervous.
WIP. ---.
Blunt. Not one for tact or niceties, she tends to cut through the thick of conversation or conflict.

APPEARANCE
Annaliese sellecerre left.png


Tall and lanky at 6 fulms 4 ilms, Annaliese is tautly muscled and athletically built. Broad shoulders, a modest bust, and a streamlined body feed into a narrow hips. Scars riddle her dark skin, though they are often obscured by layered clothing and armor. Tiny cuts criss-cross her palms, callused fingers, and forearms. Anna has a long, square face, and her prominent, aquiline nose shows tell-tale signs of being broken at least once. Arched, expressive brows frame deep set, intense silver eyes and a face prone to withering stares and sly smiles, though her natural expression tends toward heavy-lidded and often squinting in light.

Coarse, wavy black hair falls to the middle quadrant of her back. Most of it is managed into thick braids with metal clasps at their distal ends. Numerous silver piercings riddle her large, bat-like ears, all the way along her cartilage. Ever the pragmatist, she favors simple, well-made, layered clothing: jerkins, plated gloves, sarouels, high boots. Her wardrobe is comprised almost entirely of dark, muted colors, earth tones, and shades of blue.

Distinguishing Features: Most noticeably an aquiline nose and chiseled cheekbones. An old scar on her forehead that’s several shades lighter than her skin. A scar at the edge of her right eyebrow. A vertical scar runs just above the corner of her upper lip, nearly to her chin. Callused hands and fingers with tiny cuts on her palms, fingers, and forearms. Large, bat-like ears, pale eyes, severe eyebrows.


COMBAT
Anna is primarily a deadly practitioner of hand-to-hand combat, most comfortable with fist weapons or a pair of knives. She is, however, equally proficient in using her body as a weapon, utilizing well-placed, quick strikes to vulnerable areas. With a style that is more speed and grace than power, her strength is, however, wielded with brutal efficiency when necessary.

Though proficient in its use, she shies away from terribly heavy armor in favor of leather and layered cloth, with armored gauntlets or bracers and shin-guards.

NOTE: Not all of Anna's in-game classes reflect her ICly. Despite having Black Mage nearly to level 50, anything magic-related is entirely OOC. I view her as a cross between Monk and Rogue, with few true Ninja qualities but breakneck agility. Any Monk abilities, such as opening her chakra and personal aether manipulation and environmental sensitivity, are unconscious.

CLAWS

Most commonly used against armed or armored opponents. They are used to disarm and deflect blows as well as wound and kill.

FISTS

More generally her entire body, used in hand-to-hand combat or most situations. It allows her to more easily utilize her fists and grapple when necessary. She is not above fighting dirty when her life (or that of others) is on the line.

BLADES

Proficient with most types of blades, from swords to daggers and heavier arms. Anna favors a pair of daggers about as long as her forearm.

STRENGTH

While lacking in pure, brute strength, a lifetime of hard labor, toil, and exercise has toned and trained her body.

AGILITY

Flexible and acrobatic. Quick reflexes serve her well, but if she stops moving, dodging, or weaving, she’s liable to lose a few teeth or end up on the business end of a sword.


HISTORY
Brief: Annaliese Sellecerre (27th Sun 6th Umbral Moon) is a Duskwight Elezen who hails from the underground in the mountainous regions of Coerthas. Born into a long-fallen house of nobles, she spent her childhood and adolescence toiling alongside her family doing backbreaking mining and excavating work. Following a recognition and interest in precious gems, the realization of their value led to pocketing some of the raw material, refining it, and reselling it to merchants.

This did not, however, go unnoticed, and was eventually punished. Most of her family (and much of her city) was lost in the Calamity from a resulting cave-in and rock slide, though her sister remains alive. Her whereabouts were and remain to be unknown, however, and the difficult years that followed led to Anna wandering toward Ul'dah as a refugee, scraping out a living pick-pocketing and raiding caravans until her eventual disentanglement from the city-state's underbelly.

Present-day, she has since (seemingly) reformed and taken to honest work as a bodyguard, goldsmith, and general contractor of martial jobs. Recent involvements and a desire for wealth, however, would see this change.

PRE-CALAMITY

Family
WIP: desc.
Origins
WIP: desc

POST-CALAMITY

Exile
WIP: desc.


INTERACTIONS

RUMORS

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ COMMON RUMORS - Easily overheard. Use these freely!
"That one worked as a guard for my caravan, once. Good worker, but quiet. Too quiet, makes you wonder what's going on up there."
◢ UNCOMMON RUMORS - A little more difficult to hear. Use sparingly or ask first!
-------
◢ RARE RUMORS - Very rarely overheard. Please ask before using!
"That Duskwight? Sure, she comes by sometimes. Stands and stares at a cliffside, pulls out a pick, starts whackin' away at it until some shiny shite falls off."
"Sellecerre? I have read it's an Ishgardian house. Well, a very old one. All sorts of bloody intrigue - I wouldn't ask anyone else about it."
◢ PLAYER CHARACTER RUMORS - Feel free to add rumors of your own!
------

RELATIONS

Romantic Attraction | Platonic Love | Positive | Negative | Neutral
Annaliese’s solitary leaning, combined with a laxness toward sharing and an isolated upbringing, has made it difficult to build friendships. At least those not based around the exchange of gil. But damn does she try!


Giselle Friloux ( ) - Lover.
What began as an intriguing yet bewildering mix of attraction and animosity grew into something else entirely. Of late their relationship has become decidedly less ambiguous and borders on inseparable. Her passionate devotion is much more than she lets on, but her often reckless loyalty is clear.
Renee Becquerel ( ) - Friend.
Anna's relationship with Renee is odd. She met her as Renaud upon joining the Coral Sea, and has since considered Renee a pleasant, if occasionally bewildering, companion. Even if half of the time Anna has no real, concrete idea what in the hell she's saying.
Georgette Friloux ( ) - Boss/Business Partner/???.
A relationship just this side of fearful, Annaliese holds respect and a grain of fascination for Giselle's mother. Driven to her side to find work - and funds - to make a life for Giselle, Anna has found herself slowly entangled in something that is increasingly larger than herself. It's yet unclear just how far she would go for her approval.


GALLERY



MISCELLANY
Potential Hooks
The Ul'dahn and Limsan Underground.
Outside Links:
[1] - A Tumblr inspiration blog. NSFW and triggers are tagged. Updated semi-regularly.
Misc Info:
Template adapted from Bancroft Gairn, with edits by Xheja Rajhera / N'hadiya Khei / Jajara Jara. Further edited and adapted by Annaliese Sellecerre.
TV Tropes: The Stoic; Heroic Safe Mode; The Atoner; Knight in Sour Armor; He Who Fights Monsters; Fragile Speedster; Cigarette of Anxiety; Lady of War
Face claim is Antje Traue.