HEAVILY WIP! Changed template and updating Currently and constantly being updated. Last update: 3/04/15
Solitary and stoic, with a severe leaning toward introversion and quiet isolation, Annaliese is easily labeled aloof. Mostly polite and reserved, her pale eyes and thick, arched eyebrows compensate for frequent failures in verbal expression. She tends toward dry humor, close-mouthed smiles, and a gray moral compass. Her tendency to cut through the thick of things by means of overt bluntness is lessened only by her soft-spoken nature.
Losses from the Calamity have taken their toll on her well-being and mental health, and its effects are, to her disappointment, often apparent. While exceedingly slow to anger, much like a long-burning fuse, her explosive temper has made some shows of boiling to the surface. Even years after making a life for herself on the surface, customs, cues, and interacting with above grounders sometimes escape her grasp. Even so, she possesses a natural knack for business and professionalism - as well as a well-nourished vengeful streak made more severe by oft-crippling stubbornness and pride. Despite impressions, she is a woman of intense, quiet feeling. Slow to trust but recklessly loyal, there is a softness beneath the chip on her shoulder and often pervasive awkwardness.
■ Rain. Calming, especially following a day in raucous Limsa Lominsa. She is similarly fond of the ocean, streams, and running bathwater.
■ Freedom. Commitment-phobic or simply a love for travel? it's difficult to say.
■ Music. More than she lets off. She often hums to herself while working and when alone.
■ Travel. Confined to the underground from her birth well into adulthood, she finds enjoyment in travel, as well as a measure of peace .
■ Racism. Enduring bigotry has made her a bit gunshy around Wildwoods in particular, and fear of appearing weak makes her seem standoffish and aggressive instead.
■ Shackles. Of any kind, particularly those around her wrists.
■ Crowds. Less about the number of people, more about the noise they create.
■ Prosperity. Once primarily interested in requisite comfort and stability, this has recently edged toward a desire for wealth - perhaps excessive wealth.
■ Belonging. Communication is vexing and difficult, but she craves a sense of kinship.
■ Wanderlust. Travel, seeing the land, experiencing the realm - or she's simply afraid of staying in one place.
■ Atonement. Anna's done her fair share of terrible things, and makes daily efforts to correct that and prove herself. It doesn't always work out.
■ Pragmatic. Business-like, no nonsense, practical. Simplicity is best in most dealings.
■ Steady. Even-tempered, calculating, and exceedingly difficult to enrage, she is calm under pressure.
■ Loyal. Recklessly so, nearly impossible to shake once it's won.
■ Meticulous. Detail-oriented and exacting, whether in the lighting of a cigarette or the proper use of a knife.
■ Stoic. Impassive and calm to some, emotionless and cold to others. She struggles to express herself in a way that suggests she's accustomed to frequent socialization.
■ Sensitive. Bright light irritates her pale, sensitive eyes. Crowded areas trigger auditory overload, tinnitus, and headaches.
■ Trauma. The Calamity's effect is lasting and slow-fading. It comes and goes, but sudden, loud noises still set her heart racing.
■ Vindictive. Betrayal and unkindness is corrected; an eye for an eye.
■ Work. Driven by ambition and desire for stability, she (too) often places work before health and safety.
■ Solitary. Prefers her own company. Quiet (or simply taciturn) and hard to know.
■ Smoking. Almost always. Smokes aggressively when nervous.
■ Awkward. Horrendously bad at non-verbal cues, both reading and providing, and often wrong in how she comes off to others.
■ Blunt. Not one for tact or niceties, she tends to cut through the thick of conversation or conflict.
Coarse, wavy black hair falls to the middle quadrant of her back. Most of it is managed into thick braids with metal clasps at their distal ends. Numerous silver piercings riddle her large, bat-like ears, along her cartilage. Ever the pragmatist, she dressses simply, favoring well-made, layered clothing: jerkins, plated gloves, sarouels, high boots. Her wardrobe is comprised almost entirely of dark, muted colors, earth tones, and shades of blue.
SCARS: An old scar on her forehead that’s several shades lighter than her skin. A scar at the edge of her right eyebrow. A vertical scar runs just above the corner of her upper lip, nearly to her chin. Callused hands and fingers with tiny cuts on her palms, forearms, and fingers. Large, bat-like ears, pale eyes, severe eyebrows.
Though proficient in its use, she shies away from terribly heavy armor in favor of leather and layered cloth, with armored gauntlets or bracers and shin-guards.NOTE: Not all of Anna's in-game classes reflect her ICly. Despite having Black Mage nearly to level 50, anything magic-related is entirely OOC. I view her as a cross between Monk and Rogue, with few true Ninja qualities but breakneck agility. Any Monk abilities, such as opening her chakra and personal aether manipulation and environmental sensitivity, are unconscious.
Most commonly used against armed or armored opponents. They are used to disarm and deflect blows as well as wound and kill.
More generally her entire body, used in hand-to-hand combat or most situations. It allows her to more easily utilize her fists and grapple when necessary. She is not above fighting dirty when her life (or that of others) is on the line.
Proficient with most types of blades, from swords to daggers and heavier arms. Anna favors a pair of daggers about as long as her forearm.
While lacking in pure, brute strength, a lifetime of hard labor, toil, and exercise has toned her body.
Flexible and acrobatic. Quick reflexes serve her well, but if she stops moving, dodging, or weaving, she’s liable to lose a few teeth or end up on the business end of a sword.
Brief: Annaliese hails from the deep underground far beneath the mountainous regions of Coerthas. Born into a long-fallen house of nobles, the product of centuries-old treason and plot, she and her family made their home in a series of well-carved, winding caverns, with a cave as their water source and bio-luminescent plants as their light. Her childhood and adolescence was spent doing backbreaking mining and excavating work, toiling alongside her family in near-servitude to another House.
Most of her family (and much of her city) was lost in the Calamity from a resulting cave-in and rock slide. Whereabouts of any remaining relatives were and remain to be unknown, and the difficult years that followed led to Anna wandering toward Ul'dah as a refugee, scraping out a living pick-pocketing and raiding caravans until her eventual disentanglement from the city-state's underbelly.
Present-day, she has since (seemingly) reformed and taken to honest work as a bodyguard, goldsmith, and general contractor of martial jobs. Recent involvements and a desire for wealth, however, would see this change.
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
♥ Romantic Attraction | ♥ Platonic Love | ✔ Positive | ✖ Negative | ● Neutral
● Annaliese’s solitary leaning, combined with a laxness toward sharing and an isolated upbringing, has made it difficult to build friendships. At least those not based around the exchange of gil. But damn does she try!