Difference between revisions of "Annaliese Sellecerre"
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− | <div align=justify><div style="padding: 7px 15px;">Tall and lanky at 6 fulms 4 ilms, Annaliese is tautly muscled and [https://41.media.tumblr.com/ee87b97d33870bfba6e4b40755580947/tumblr_n16xsdEwkB1rb88tdo1_500.jpg athletically built]. Broad shoulders, a modest bust, and a [http://sellecerre.tumblr.com/tagged/body%20type streamlined body] feed into a narrow hips. Scars riddle her dark skin, though they are often obscured by layered clothing | + | <div align=justify><div style="padding: 7px 15px;">Tall and lanky at 6 fulms 4 ilms, Annaliese is tautly muscled and [https://41.media.tumblr.com/ee87b97d33870bfba6e4b40755580947/tumblr_n16xsdEwkB1rb88tdo1_500.jpg athletically built]. Broad shoulders, a modest bust, and a [http://sellecerre.tumblr.com/tagged/body%20type streamlined body] feed into a narrow hips. Scars riddle her dark skin extensively, though they are often obscured by armor and layered clothing. More easily seen, tiny cuts criss-cross her palms, callused fingers, and forearms. Her prominent, aquiline nose shows tell-tale signs of being broken at least once. Arched, expressive brows frame deep set, intense silver eyes and a long, square face prone to withering stares and sly smiles, though her natural expression tends toward heavy-lidded and often squinting in light. |
− | Coarse, wavy black hair falls to the middle quadrant of her back. Most of it is managed into thick braids with metal clasps at their distal ends. Numerous silver piercings riddle her large, bat-like ears, | + | Coarse, wavy black hair falls to the middle quadrant of her back. Most of it is managed into thick braids with metal clasps at their distal ends. Numerous silver piercings riddle her large, bat-like ears, along her cartilage. Ever the pragmatist, she favors simple, well-made, layered clothing: jerkins, plated gloves, sarouels, high boots. Her wardrobe is comprised almost entirely of dark, muted colors, earth tones, and shades of blue. |
'''Distinguishing Features:''' Most noticeably an aquiline nose and chiseled cheekbones. An old scar on her forehead that’s several shades lighter than her skin. A scar at the edge of her right eyebrow. A vertical scar runs just above the corner of her upper lip, nearly to her chin. Callused hands and fingers with tiny cuts on her palms, fingers, and forearms. Large, bat-like ears, pale eyes, severe eyebrows. | '''Distinguishing Features:''' Most noticeably an aquiline nose and chiseled cheekbones. An old scar on her forehead that’s several shades lighter than her skin. A scar at the edge of her right eyebrow. A vertical scar runs just above the corner of her upper lip, nearly to her chin. Callused hands and fingers with tiny cuts on her palms, fingers, and forearms. Large, bat-like ears, pale eyes, severe eyebrows. | ||
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<div align=center><div style="padding:10px 0px; background: #2a527e;font-size:20px;color:#dddddd;letter-spacing:0.2em;text-shadow: 1px 1px 2px #6f373a;font-weight:bold;">COMBAT</div></div> | <div align=center><div style="padding:10px 0px; background: #2a527e;font-size:20px;color:#dddddd;letter-spacing:0.2em;text-shadow: 1px 1px 2px #6f373a;font-weight:bold;">COMBAT</div></div> | ||
− | <div align=justify><div style="padding: 7px 15px;"> | + | <div align=justify><div style="padding: 7px 15px;">Primarily a deadly practitioner of hand-to-hand combat, Anna is most comfortable with fist weapons or a pair of knives. She is equally proficient in using her body as a weapon, utilizing well-placed, quick strikes to vulnerable areas. With a style that is more speed and grace than power, her strength is, however, wielded with brutal efficiency when necessary.<br> |
Though proficient in its use, she shies away from terribly heavy armor in favor of leather and layered cloth, with armored gauntlets or bracers and shin-guards. | Though proficient in its use, she shies away from terribly heavy armor in favor of leather and layered cloth, with armored gauntlets or bracers and shin-guards. | ||
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<div style="padding:10px 35px;background: #2a527e;font-size:16px;letter-spacing:0.2em;color:#dddddd;text-shadow: 1px 1px 2px #6f373a;"><center>STRENGTH</center></div></h3> | <div style="padding:10px 35px;background: #2a527e;font-size:16px;letter-spacing:0.2em;color:#dddddd;text-shadow: 1px 1px 2px #6f373a;"><center>STRENGTH</center></div></h3> | ||
− | <div align=justify><div style="padding:10px 15px;">While lacking in pure, brute strength, a lifetime of hard labor, toil, and exercise has toned | + | <div align=justify><div style="padding:10px 15px;">While lacking in pure, brute strength, a lifetime of hard labor, toil, and exercise has toned her body.</div></div> |
<td style="vertical-align: top;"><h3> | <td style="vertical-align: top;"><h3> | ||
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<div align=center><div style="padding:10px 0px; background: #2a527e;font-size:20px;color:#dddddd;letter-spacing:0.2em;text-shadow: 1px 1px 2px #6f373a;font-weight:bold;">HISTORY</div></div> | <div align=center><div style="padding:10px 0px; background: #2a527e;font-size:20px;color:#dddddd;letter-spacing:0.2em;text-shadow: 1px 1px 2px #6f373a;font-weight:bold;">HISTORY</div></div> | ||
− | <div align=justify><div style="padding: 7px 15px;">'''Brief:''' Annaliese | + | <div align=justify><div style="padding: 7px 15px;">'''Brief:''' Annaliese hails from the deep underground in the mountainous regions of Coerthas, beneath many layers of stone and in darkness deep enough . Born into a long-fallen house of nobles, the product of centuries-old treason and plot, her childhood and adolescence was spent toiling alongside her family doing backbreaking mining and excavating work. Following a recognition and interest in precious gems, the realization of their value led to pocketing some of the raw material, refining it, and quietly reselling it to merchants. |
This did not, however, go unnoticed, and was eventually punished. Most of her family (and much of her city) was lost in the Calamity from a resulting cave-in and rock slide, though her sister remains alive. Her whereabouts were and remain to be unknown, however, and the difficult years that followed led to Anna wandering toward Ul'dah as a refugee, scraping out a living pick-pocketing and raiding caravans until her eventual disentanglement from the city-state's underbelly. | This did not, however, go unnoticed, and was eventually punished. Most of her family (and much of her city) was lost in the Calamity from a resulting cave-in and rock slide, though her sister remains alive. Her whereabouts were and remain to be unknown, however, and the difficult years that followed led to Anna wandering toward Ul'dah as a refugee, scraping out a living pick-pocketing and raiding caravans until her eventual disentanglement from the city-state's underbelly. |
Revision as of 12:23, 6 July 2015
HEAVILY WIP! Changed template and updating Currently and constantly being updated. Last update: 7/06/15
Solitary, business-focused, and stoic, Annaliese is easily labeled aloof or simply disinterested, with a severe leaning toward introversion that does nothing to lessen this. Mostly polite and reserved, where she fails in verbal expression her eyes and thick, arched brows compensate. Meticulous and driven, with a natural knack for business and professionalism, a well-nourished vengeful streak is made all the more severe by oft-crippling stubbornness and pride.
She is often silent, leaning toward dry humor, close-mouthed smiles, and a very gray, often questionable, moral compass with herself fixed squarely in the center. A tendency to cut through the thick of things by means of direct, overt bluntness is lessened only by her soft-spoken nature. Exceedingly slow to anger, much like a long-burning fuse, her explosive temper is kept largely under control but does make some (occasional) show of bubbling to the surface.
Her capacity for charm increases if her guard is discarded and she remembers how to actually socialize. Such stoicism and self-discipline slips in the presence of good company, good drinks, or the flash of gil. Losses from the Calamity have taken their toll on her well-being and mental health, though, and its effects are, to her disappointment, often apparent. Even now, things as seemingly simple as interacting with above grounders escape her grasp. Despite impressions and a prickly demeanor, she is a woman of intense, quiet feeling. Slow to trust but recklessly loyal, there is a softness beneath the chip on her shoulder and often pervasive awkwardness.
■ Rain. Calming, especially following a day in raucous Limsa Lominsa. She is similarly fond of the ocean, streams, and running bathwater.
■ Freedom. ---.
■ WIP. ---
■ WIP. ---.
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■ Racism. Enduring bigotry has made her a bit gunshy around Wildwoods in particular, and fear of appearing weak makes her seem standoffish and aggressive instead.
■ WIP. ---
■ Crowds. Less about the number of people, more about the noise they create.
■ WIP. ---.
|
■ Prosperity. Once primarily interested in requisite comfort and stability, this has recently edged toward a desire for wealth - perhaps excessive wealth.
■ Belonging. Communication is vexing and difficult, but she craves a sense of kinship.
■ Wanderlust. Travel, seeing the land, experiencing the realm - or she's simply afraid of staying in one place.
■ Atonement. Anna's done her fair share of terrible things, and makes daily efforts to correct that and prove herself. It doesn't always work out.
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■ WIP. ---
■ Steady. Even-tempered, calculating, and exceedingly difficult to enrage, she is calm under pressure.
■ Loyal. Recklessly so.
■ Meticulous. Detail-oriented and exacting, whether in the proper lighting of a cigarette or the use of a knife.
|
■ Stoic. Impassive and calm to some, emotionless and cold to others. She struggles to express herself in any way that suggests she's accustomed to frequent socialization.
■ Sensitive. Bright light irritates her pale, sensitive eyes. Crowded, urban areas drive her to auditory overload, tinnitus, and headaches.
■ Trauma. The Calamity's effect is lasting and slow-fading. Triggers come and go, but sudden, loud noises set her heart racing.
■ Vindictive. Betrayal and unkindness is always corrected; an eye for an eye.
■ Work. Driven by ambition and desire for stability, she often places work before health and safety.
|
■ Solitary. Prefers her own company. Quiet (or simply taciturn) and hard to know.
■ Smoking. Almost always. Smokes aggressively when nervous.
■ WIP. ---.
■ Blunt. Not one for tact or niceties, she tends to cut through the thick of conversation or conflict.
|
Coarse, wavy black hair falls to the middle quadrant of her back. Most of it is managed into thick braids with metal clasps at their distal ends. Numerous silver piercings riddle her large, bat-like ears, along her cartilage. Ever the pragmatist, she favors simple, well-made, layered clothing: jerkins, plated gloves, sarouels, high boots. Her wardrobe is comprised almost entirely of dark, muted colors, earth tones, and shades of blue.
Distinguishing Features: Most noticeably an aquiline nose and chiseled cheekbones. An old scar on her forehead that’s several shades lighter than her skin. A scar at the edge of her right eyebrow. A vertical scar runs just above the corner of her upper lip, nearly to her chin. Callused hands and fingers with tiny cuts on her palms, fingers, and forearms. Large, bat-like ears, pale eyes, severe eyebrows.
Though proficient in its use, she shies away from terribly heavy armor in favor of leather and layered cloth, with armored gauntlets or bracers and shin-guards.
NOTE: Not all of Anna's in-game classes reflect her ICly. Despite having Black Mage nearly to level 50, anything magic-related is entirely OOC. I view her as a cross between Monk and Rogue, with few true Ninja qualities but breakneck agility. Any Monk abilities, such as opening her chakra and personal aether manipulation and environmental sensitivity, are unconscious.
Most commonly used against armed or armored opponents. They are used to disarm and deflect blows as well as wound and kill. |
More generally her entire body, used in hand-to-hand combat or most situations. It allows her to more easily utilize her fists and grapple when necessary. She is not above fighting dirty when her life (or that of others) is on the line. |
Proficient with most types of blades, from swords to daggers and heavier arms. Anna favors a pair of daggers about as long as her forearm. |
While lacking in pure, brute strength, a lifetime of hard labor, toil, and exercise has toned her body. |
Flexible and acrobatic. Quick reflexes serve her well, but if she stops moving, dodging, or weaving, she’s liable to lose a few teeth or end up on the business end of a sword. |
This did not, however, go unnoticed, and was eventually punished. Most of her family (and much of her city) was lost in the Calamity from a resulting cave-in and rock slide, though her sister remains alive. Her whereabouts were and remain to be unknown, however, and the difficult years that followed led to Anna wandering toward Ul'dah as a refugee, scraping out a living pick-pocketing and raiding caravans until her eventual disentanglement from the city-state's underbelly.
Present-day, she has since (seemingly) reformed and taken to honest work as a bodyguard, goldsmith, and general contractor of martial jobs. Recent involvements and a desire for wealth, however, would see this change.
Family
Origins
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Exile
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category! ◢ COMMON RUMORS - Easily overheard. Use these freely!
■ "That one worked as a guard for my caravan, once. Good worker, but quiet. Too quiet, makes you wonder what's going on up there."
◢ UNCOMMON RUMORS - A little more difficult to hear. Use sparingly or ask first!
■ -------
◢ RARE RUMORS - Very rarely overheard. Please ask before using!
■ "That Duskwight? Sure, she comes by sometimes. Stands and stares at a cliffside, pulls out a pick, starts whackin' away at it until some shiny shite falls off."
■ "Sellecerre? I have read it's an Ishgardian house. Well, a very old one. All sorts of bloody intrigue - I wouldn't ask anyone else about it."
◢ PLAYER CHARACTER RUMORS - Feel free to add rumors of your own!
■ ------
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♥ Romantic Attraction | ♥ Platonic Love | ✔ Positive | ✖ Negative | ● Neutral ● Annaliese’s solitary leaning, combined with a laxness toward sharing and an isolated upbringing, has made it difficult to build friendships. At least those not based around the exchange of gil. But damn does she try!
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- ■ The Ul'dahn and Limsan Underground.
- Outside Links:
- ■ [1] - A Tumblr inspiration blog. NSFW and triggers are tagged. Updated semi-regularly.
- Misc Info:
- ■ Template adapted from Bancroft Gairn, with edits by Xheja Rajhera / N'hadiya Khei / Jajara Jara. Further edited and adapted by Annaliese Sellecerre.
- ■ TV Tropes: The Stoic; Heroic Safe Mode; The Atoner; Knight in Sour Armor; He Who Fights Monsters; Fragile Speedster; Cigarette of Anxiety; Lady of War
- ■ Face claim is Antje Traue.