Difference between revisions of "Edith Wicke"

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(Basic Info: Added a sentance)
(Brought the page up to date)
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| gender = Female
 
| gender = Female
 
| citizenship = Ishgard
 
| citizenship = Ishgard
| race = Hyur
+
| race = Hyur/Elezen Mongrel
 
| clan = Midlander
 
| clan = Midlander
 
| server = Balmung
 
| server = Balmung
 
| stat_1 = Height
 
| stat_1 = Height
| stat_1_value = 5 fulms, 3 ilm
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| stat_1_value = 5 fulms, 2 ilm
 
| stat_2 = Weight
 
| stat_2 = Weight
 
| stat_2_value = 98 ponze
 
| stat_2_value = 98 ponze
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| stat_6_value = Machinist
 
| stat_6_value = Machinist
 
}}
 
}}
 
==Basic Info==
 
Edith is a young and energetic tomboy with a past of servitude. She is new to Eorzea, and many basic concepts are foreign to her, due to her deprived upbringing. She dreams of one day becoming an "Asstrolloggeyan."
 
  
 
==History==
 
==History==
Edith was born in the squalor of the Brume out of wedlock to Marguerite, a servant of House Dzemael. Her father, a nameless Hyuran Temple Knight, perished in the closing years of the Dragonsong War. For seventeen years, her mother raised her in the servant's quarters of the manor, where young Edith cleaned and cooked for the rest of the servants. Upon coming of age, though, she was brought into the main halls of the manor, and a twelvemoons-long nightmare began, as she was not granted leave of the building ever. There, she was mistreated as most female servants tend to be... until one day, she had enough. With little but the clothes on her back, she made her escape.   
+
Edith was born in the squalor of the Brume out of wedlock to Marguerite, a servant of House Dzemael. Her father, one of the lords of House Dzemael, sought to keep the existence of young Edith a secret, lest scandal befall his house. For seventeen years, her mother raised her in the servant's quarters of the manor, where young Edith cleaned and cooked for the rest of the servants. Upon coming of age, though, she was brought into the main halls of the manor, and a twelvemoons-long nightmare began, as she was not granted leave of the building ever. There, she was mistreated as some of the more unfortunate female servants tend to be... until one day, she had enough. With little but the clothes on her back, she made her escape.   
Now, she wanders the land of Eorzea in search of aid and employment, as she really hadn't put much thought into what to do ''after'' she was free. At first, she threw her lot in with the trading charter Callaway Holdings, where Ser Callaway instructed her upon her letters, and marksmanship, but that was not meant to last. She made a misguided effort to raise funds for the company at a date auction, but the whole thing went sideways and ended with her being fired in short order. Now, she wanders the streets of Ul'dah once again, her head full of dreams of the stars.
+
Now, she wanders the land of Eorzea in search of aid and employment, as she really hadn't put much thought into what to do ''after'' she was free. At first, she threw her lot in with the trading charter Callaway Holdings, where Ser Callaway instructed her upon her letters, and marksmanship. There, she met a young man named [[Justice Burke]] around Little Ladies' Day. The two quickly became more than friends. She made a misguided effort to raise funds for the company at a date auction, but the whole thing went sideways and ended with her being fired in short order.
 +
This quickly ended in Edith finding her way back to the streets, this time turning to Somnus after Justice disappeared from her life. Broke and destitute, she was swept off the street once more by a well-meaning Flame Captain and alchemist, who mixed her potions of dragons' blood to hasten her recovery. This had unintended effects, however, as she was of Ishgardian stock...
  
 
==Personality==
 
==Personality==
Edith is an energetic, forgetful, and ditzy woman. She frequently loses her belongings, and is rather naive about the world due to her sequestered upbringing. She is not very intelligent, but makes up for it in heart and effort.  
+
Edith is an energetic and fiery young woman. She frequently loses her belongings, and is rather naive about the world due to her sequestered upbringing. She is not very intelligent, but makes up for it in heart and effort. She often lets her passion or feelings get the better of her, before thinking things through rationally.
  
 
===Family===
 
===Family===
Line 38: Line 36:
  
 
===Friends===
 
===Friends===
* '''[[Justice Burke]]:''' Edith and Justice met at a Little Ladies' day party. He insists upon calling her "Princess," out of a desire to show her her own worth. According to the traditions of Little Ladies' Day, Justice pledged himself to her as her Seneschal. Edith insists upon calling him "Ser Burke."
+
* '''[[Justice Burke]]: (Whereabouts Unknown)'''Edith and Justice met at a Little Ladies' day party. He insisted upon calling her "Princess," out of a desire to show her her own worth. According to the traditions of Little Ladies' Day, Justice pledged himself to her as her Seneschal. Edith insisted upon calling him "Ser Burke." The two were a couple for a long while, after which Justice went off to war and was never heard from again. Edith was devastated.
 
* '''[[Michael Callaway]]: (Previous)''' Ser Callaway took Edith in off of the streets, perhaps out of pity, and hired her on as a company retainer for his trading charter, Callaway Holdings. He intended to teach her to read and write, and how to fight with a rifle. After the date auction, the two never spoke again.
 
* '''[[Michael Callaway]]: (Previous)''' Ser Callaway took Edith in off of the streets, perhaps out of pity, and hired her on as a company retainer for his trading charter, Callaway Holdings. He intended to teach her to read and write, and how to fight with a rifle. After the date auction, the two never spoke again.
 
+
* '''Reppu Hijiri:''' The Flame Captain and alchemist responsible for her draconic awakening, and is currently claiming Edith as her ward and retainer.
 
===Antagonists===
 
===Antagonists===
Basically the entirety of House Dzemael. She was the favorite ''plaything'' of one of Lord Tedalgrinche's sons, and House Dzemael is offering a reward of gil to anyone who would locate and deliver their wayward servant back unto them.
+
Basically the entirety of House Dzemael. She was the favorite ''plaything'' of one of Lord Tedalgrinche's sons, and House Dzemael is offering a reward of gil to anyone who would locate and deliver their wayward servant back unto them. She is known as a wanted person in the Holy See of Ishgard.
  
 
==Other Notes==  
 
==Other Notes==  
 
I adhere very strictly to lore, but I do not mind other characters that bend lore slightly.
 
I adhere very strictly to lore, but I do not mind other characters that bend lore slightly.
 
I am up for nearly all kinds of RP, but I do not enjoy plotless sex. Characters that attempt to bed her randomly can expect a loaded gun in their face for the trouble. Edith is exactly as she appears in game.
 
I am up for nearly all kinds of RP, but I do not enjoy plotless sex. Characters that attempt to bed her randomly can expect a loaded gun in their face for the trouble. Edith is exactly as she appears in game.
 
==Plot hooks==
 
* You've seen the posters hung all about Ishgard, with a drawing of her face, and a description. House Dzemael really does want her back.
 
* Guns. She loves the rifle she was given as a gift by Ser Callaway, even if the two are no longer friends.
 
* You're an Ishgardian too. Her lowborn accent is somewhat noticeable.
 
* You want to help her learn her letters and numbers.
 

Revision as of 18:01, 14 September 2019

Ishgard.jpg Edith Wicke
Edithwicke2.png
The Princess
Gender Female
Race Hyur/Elezen Mongrel
Clan Midlander
Citizenship Ishgard
Server Balmung
Height 5 fulms, 2 ilm
Weight 98 ponze
Eye color Emerald
Age 23
Alignment True Neutral
Classes/Jobs Machinist

History

Edith was born in the squalor of the Brume out of wedlock to Marguerite, a servant of House Dzemael. Her father, one of the lords of House Dzemael, sought to keep the existence of young Edith a secret, lest scandal befall his house. For seventeen years, her mother raised her in the servant's quarters of the manor, where young Edith cleaned and cooked for the rest of the servants. Upon coming of age, though, she was brought into the main halls of the manor, and a twelvemoons-long nightmare began, as she was not granted leave of the building ever. There, she was mistreated as some of the more unfortunate female servants tend to be... until one day, she had enough. With little but the clothes on her back, she made her escape. Now, she wanders the land of Eorzea in search of aid and employment, as she really hadn't put much thought into what to do after she was free. At first, she threw her lot in with the trading charter Callaway Holdings, where Ser Callaway instructed her upon her letters, and marksmanship. There, she met a young man named Justice Burke around Little Ladies' Day. The two quickly became more than friends. She made a misguided effort to raise funds for the company at a date auction, but the whole thing went sideways and ended with her being fired in short order. This quickly ended in Edith finding her way back to the streets, this time turning to Somnus after Justice disappeared from her life. Broke and destitute, she was swept off the street once more by a well-meaning Flame Captain and alchemist, who mixed her potions of dragons' blood to hasten her recovery. This had unintended effects, however, as she was of Ishgardian stock...

Personality

Edith is an energetic and fiery young woman. She frequently loses her belongings, and is rather naive about the world due to her sequestered upbringing. She is not very intelligent, but makes up for it in heart and effort. She often lets her passion or feelings get the better of her, before thinking things through rationally.

Family

Edith was born out of wedlock. Her father and siblings are unknown to her.

  • Marguerite Wicke: Edith's mother. The two were separated at her eighteenth nameday, and have not seen each other since. Marguerite died soon after the Seventh Umbral Calamity.

Friends

  • Justice Burke: (Whereabouts Unknown)Edith and Justice met at a Little Ladies' day party. He insisted upon calling her "Princess," out of a desire to show her her own worth. According to the traditions of Little Ladies' Day, Justice pledged himself to her as her Seneschal. Edith insisted upon calling him "Ser Burke." The two were a couple for a long while, after which Justice went off to war and was never heard from again. Edith was devastated.
  • Michael Callaway: (Previous) Ser Callaway took Edith in off of the streets, perhaps out of pity, and hired her on as a company retainer for his trading charter, Callaway Holdings. He intended to teach her to read and write, and how to fight with a rifle. After the date auction, the two never spoke again.
  • Reppu Hijiri: The Flame Captain and alchemist responsible for her draconic awakening, and is currently claiming Edith as her ward and retainer.

Antagonists

Basically the entirety of House Dzemael. She was the favorite plaything of one of Lord Tedalgrinche's sons, and House Dzemael is offering a reward of gil to anyone who would locate and deliver their wayward servant back unto them. She is known as a wanted person in the Holy See of Ishgard.

Other Notes

I adhere very strictly to lore, but I do not mind other characters that bend lore slightly. I am up for nearly all kinds of RP, but I do not enjoy plotless sex. Characters that attempt to bed her randomly can expect a loaded gun in their face for the trouble. Edith is exactly as she appears in game.