Difference between revisions of "Ehn Harmonia"

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:'''"If you know many things, but apply them only to their original sources, then are you truly learning or do you just know a lot of stuff? Anybody can <i>know</i> stuff. The point of learning is to understand it too; that's why you have to learn from <i>everything</i> and be prepared to use <i>anything</i>.<br />'''
+
:'''"If you know many things, butuse them only where you learned them, then are you truly learning or do you just know a lot of stuff? Anybody can <i>know</i> stuff. The point of learning is to understand it too; that's why you have to learn from <i>everything</i> and be prepared to use <i>anything</i>.<br />'''
 
:'''All knowledge is interdisciplinary; that is why it's power."<br />'''
 
:'''All knowledge is interdisciplinary; that is why it's power."<br />'''
 
:'''--Ehn<br />'''
 
:'''--Ehn<br />'''
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Very few people know of Ehn's life before the Adventurer's Guild, and from the way he gets reluctant to talk about it, it's probably the way Ehn likes it.  
 
Very few people know of Ehn's life before the Adventurer's Guild, and from the way he gets reluctant to talk about it, it's probably the way Ehn likes it.  
  
Born as the only child to mother Ehnek and late father Fal'ir, Ehn (then Ehnek'a) grew up with his mother and his godfather Ghes'sae, who stepped in to help care for the family after Fal'ir's death. Between Ehnek's failing health and Ghes'sae's growing resentment towards his romantic rival's child, Ehnek'a lived an isolated and stressful, often busying himself with helping care for his mother while Ghes'sae was working, or trying to stay out of Ghes'sae's way when he was home.
+
Born as the only child to mother Ehnek and late father Fal'ir, Ehn (then Ehnek'a) grew up with his mother and his godfather Ghes'sae, who stepped in to help care for the family after Fal'ir's death. Between Ehnek's failing health and Ghes'sae's growing resentment towards his romantic rival's child, Ehnek'a lived an isolated and stressful, instead busying himself with helping care for his mother while Ghes'sae was working, or trying to stay out of Ghes'sae's way when he was home.
  
As Ehnek'a grew from boy to young man, his mother's health slowly deteriorated further, and tensions between him and his godfather grew. It was to the point where Ghes'sae started to lash out at the child for the most minor of frustrations, and a frightened Ehnek'a started having little choice than to start fight back. Ehnek, not happy with Ghes'sae's treatment of her child but not in much of a position to turn him away, eventually pulled her son aside, and in hushed tones presented him with a beginner's grimoire. Before he could ask where she got it, she hushed him further, quietly slipping him a stash of gil and a ticket for the ferry to Limsa Lominsa. In the coming light of dawn, Ehnek'a slipped out of his home, one of his mother's pearls dangling from his ear.
+
As Ehnek'a grew and his mother's health slowly deteriorated further, tensions between him and his godfather grew more. Over the years, Ghes'sae had started to lash out at the child for the most minor of frustrations, and a frightened Ehnek'a started having little choice than to start to fight back. St first they were mostly verbal disagreements and shouting matches, but over time the disagreements began to get physical, Ehnek'a often earning slaps and threats in the later months for daring to stand his ground. Ehnek, not happy with Ghes'sae's treatment of her child but not in much of a position to turn him away, eventually pulled her son aside one late night, and in hushed tones presented him with a beginner's grimoire. Before he could ask where she got it, she hushed him further, quietly slipping him a stash of gil and a ticket for a ferry to Limsa Lominsa. In the coming light of dawn, Ehnek'a slipped out of his home ad through the thick of the shroud, one of his mother's pearls dangling from his ear.
  
 
The ferry ride was mostly uneventful, the most interesting of events to come out of it was the eventual nicknaming of 'Ehn' from a joke by the ferryman. He immediately enrolled in the Arcanists' guild, and after a bit of coaxing from the guildmaster joined the Adventurers' guild not long after. He proved to be an exceptionally gifted student, near flying through lessons and exams with impressive speed and understanding and graduating a little earlier than most studies. Even now, Ehn has taken his guildmaster's teachings to heart, especially about the bond between carbuncle and master, and travels alongside "Rascal" to gain a deeper understanding of the critters and improve his geometries all around.
 
The ferry ride was mostly uneventful, the most interesting of events to come out of it was the eventual nicknaming of 'Ehn' from a joke by the ferryman. He immediately enrolled in the Arcanists' guild, and after a bit of coaxing from the guildmaster joined the Adventurers' guild not long after. He proved to be an exceptionally gifted student, near flying through lessons and exams with impressive speed and understanding and graduating a little earlier than most studies. Even now, Ehn has taken his guildmaster's teachings to heart, especially about the bond between carbuncle and master, and travels alongside "Rascal" to gain a deeper understanding of the critters and improve his geometries all around.

Revision as of 23:27, 2 August 2017


EhnHeader.png
Ehn Harmonia EhnHarmonia Profile.PNG
Personal Data
Real Name: Ehnek'a Harmonia
Known Aliases: Ehn
Race: Miqo'te, Keeper of the Moon
Age: ~20
Name Day: March 6
Eye Color: Pale Blue
Hair Color: Soft Green
Occupation: Odd-Jobs; Arcanima graduate
Relationship Status: Single
Known Relatives: Ehnek Harmonia (Mother)
Voice Claim: Milo Thatch


Div121.png

"If you know many things, butuse them only where you learned them, then are you truly learning or do you just know a lot of stuff? Anybody can know stuff. The point of learning is to understand it too; that's why you have to learn from everything and be prepared to use anything.
All knowledge is interdisciplinary; that is why it's power."
--Ehn
Offsite Links

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EhnFullBodyProfile.png

Basics

At first glance, Ehn seems like no surprise as an arcanist: bookish, curious, perhaps a lot better with carbuncles than he is with people. Even so he takes in the world with equal parts apprehension and curiosity, soaking up as much knowledge as he can while trying to navigate the terrifying world that is the social scene. Those willing to look past his nervous habits and lack of social graces will find a good-natured soul that's more than willing to step up and in his friends' corner when he's needed. He honestly is trying his best.

First Glances:
Ehn always seems to be wide eyed, be it out of anxiety or curiosity, gaze flicking from one thing to the next and ears constantly swiveling.
It's likely that Rascal--his topaz carbuncle--is not far behind.

Appearance

Ehn is a lanky miqo’te man who, overall, can be described as pale. Pale skin, pale blue eyes, even light green hair often pulled back into a ponytail at the nape of his neck. In contrast, a pair of dark tattoos mark the sides of his eyes, matching the ones near the bridge of his nose.
With a style that could be considered ‘nice, but practical’, Ehn is often dressed in simple pieces, from a white tunic to simple ringbands to plain leather boots pulled up over the knee. The most elaborate thing on his person would be his green longcoat, accented in leather and embroidered in white and gold.

Aspects That Stand Out:
Ehn seems to have tailored his adventurer's garments for his own needs, such as storing ink bottles in potion holders and mounting his grimoire where a scabbard should be. Even the knife holder on his boot now holds an extra supply of quill pens.
There's a massive pearl earring on one ear that seems almost out of place on him. Despite this, he refuses to take it off, almost to the point of being downright defensive about it.

Personality

Ehn is not a simple character to pin down in one word or concept. At first glance, some folks see him as shy and anxious, with a tendency to speak what's on his mind even when it's not the most appropriate thing to say out loud. Others seem him as curious, and perhaps a little nosy when something's caught his attention. At his core, though, he is an anxious but well-meaning sort with a healthy appetite for discovering and sharing any knowledge he can.

Awkward and sort of shy, Ehn is not quite what someone would call much of a social butterfly. He often gravitates heavily towards familiar faces, and a group of complete strangers is usually met with poorly hidden nerves. His awkward ‘graces’ and tendency to say what's on his mind (even if it's not the nicest of things) can land him in trouble, and people’s understandably upset reactions either cause him confusion or anxiety (sometimes both). Even so, a second glance and a little bit of patience reveals the friendly, well-meaning soul buried underneath his anxiety and lack of social graces. Earning his trust nets you a loyal ally that will have your back even in times of stress or trouble.

While best known as a member of the arcanist's guild, Ehn is still a member of the adventurer's guild as well, and it isn't really that strange for him to volunteer to come along on an adventuring party. Wide eyed and inquisitive, he's a more studious side of adventurous, preferring to pour himself into quests out of knowledge and research rather than fame or glory. While he's happy in a library, he also finds enjoyment in wandering off the beaten path, taking in the world around him and observing the things that live in it.

LIKES

Learning
Books (all sorts!)
Adventures
Carbuncles (Rascal especially)
Food
Animals

DISLIKES

Insults
People inviting themselves to his personal space
Getting stressed out
People raising their voice
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HOBBIES

Research/Studies
Reading, both fiction and non
Journaling, possibly a little bit of writing/authoring as well
Has taken an interest in chocobo care

STRENGTHS

Eerily intelligent
Quick reflexes/thinking
Extensive researcher, and can easily search for any information needed.
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WEAKNESSES/VICES

Struggles with an anxiety disorder
Socially lacking
Overly curious
Can be a bit stubborn and defensive on certain subjects

MOTIVATIONS

Knowledge
Perfection of familiar summoning
Finding any sort of stability

History

Very few people know of Ehn's life before the Adventurer's Guild, and from the way he gets reluctant to talk about it, it's probably the way Ehn likes it.

Born as the only child to mother Ehnek and late father Fal'ir, Ehn (then Ehnek'a) grew up with his mother and his godfather Ghes'sae, who stepped in to help care for the family after Fal'ir's death. Between Ehnek's failing health and Ghes'sae's growing resentment towards his romantic rival's child, Ehnek'a lived an isolated and stressful, instead busying himself with helping care for his mother while Ghes'sae was working, or trying to stay out of Ghes'sae's way when he was home.

As Ehnek'a grew and his mother's health slowly deteriorated further, tensions between him and his godfather grew more. Over the years, Ghes'sae had started to lash out at the child for the most minor of frustrations, and a frightened Ehnek'a started having little choice than to start to fight back. St first they were mostly verbal disagreements and shouting matches, but over time the disagreements began to get physical, Ehnek'a often earning slaps and threats in the later months for daring to stand his ground. Ehnek, not happy with Ghes'sae's treatment of her child but not in much of a position to turn him away, eventually pulled her son aside one late night, and in hushed tones presented him with a beginner's grimoire. Before he could ask where she got it, she hushed him further, quietly slipping him a stash of gil and a ticket for a ferry to Limsa Lominsa. In the coming light of dawn, Ehnek'a slipped out of his home ad through the thick of the shroud, one of his mother's pearls dangling from his ear.

The ferry ride was mostly uneventful, the most interesting of events to come out of it was the eventual nicknaming of 'Ehn' from a joke by the ferryman. He immediately enrolled in the Arcanists' guild, and after a bit of coaxing from the guildmaster joined the Adventurers' guild not long after. He proved to be an exceptionally gifted student, near flying through lessons and exams with impressive speed and understanding and graduating a little earlier than most studies. Even now, Ehn has taken his guildmaster's teachings to heart, especially about the bond between carbuncle and master, and travels alongside "Rascal" to gain a deeper understanding of the critters and improve his geometries all around.

Technique/Weapons

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Weapon: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
Weapons of Choice
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OOC information for YOU

WIP.
Roll 20: WIP
Designated Personal Systems: WIP
Slider Scale: WIP.
Freeform/Honor System: WIP.

Rumors

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
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P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors -
"Place Rumor here " — Rumormonger.

RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
Place Holder.. ( ) - Place Holder.
Character's Thoughts: "Place Holder."
Place Holder.

OOC NOTES

OOC INFORMATION

Player Note
WIP
Personal RP Limits
WIP.
I will play WIP
I won't play WIP
Disclaimer
Little Tidbits.
If you're ever uncomfortable, tell me! I don't bite! Please never feel afraid to approach me if something is making you uncomfortable..
WIP">
CHARACTER TIDBITS
Potential Plot Hooks
If you ever want to approach but don't know how, might I offer the following points:
■ WIP
■ WIP
■ WIP
Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

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■ Adapted by Xheja Rajhera.
■ Tabs by Suen Shyu.
■ Wiki Mash User:Abelia Kir Armiger.

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