Ehn Harmonia

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Personal Data
Real Name: Ehnek'a Harmonia
Known Aliases: Ehn
Race: Miqo'te, Keeper of the Moon
Age: ~20
Name Day: March 6
Eye Color: Pale Blue
Hair Color: Soft Green
Occupation: Odd-Jobs; Arcanima graduate
Relationship Status: Single
Known Relatives: Ehnek Harmonia (Mother)
Voice Claim: Milo Thatch


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"If you know many things, but use them only where you learned them, then are you truly learning or do you just know a lot of stuff? Anybody can know stuff. The point of learning is to understand it too; that's why you have to learn from everything and be prepared to use anything.
All knowledge is interdisciplinary; that is why it's power."
--Ehn
Offsite Links

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Basics

At first glance, Ehn seems like no surprise as an arcanist: bookish, curious, perhaps a lot better with carbuncles than he is with people. Even so he takes in the world with equal parts apprehension and curiosity, soaking up as much knowledge as he can while trying to navigate the terrifying world that is the social scene. Those willing to look past his nervous habits and lack of social graces will find a good-natured soul that's more than willing to step up and in his friends' corner when he's needed. He honestly is trying his best.

First Glances:
Ehn always seems to be wide eyed, be it out of anxiety or curiosity, gaze flicking from one thing to the next and ears constantly swiveling.
It's likely that Rascal--his topaz carbuncle--is not far behind.

Appearance

Ehn is a lanky miqo’te man who, overall, can be described as pale. Pale skin, pale blue eyes, even light green hair often pulled back into a ponytail at the nape of his neck. In contrast, a pair of dark tattoos mark the sides of his eyes, matching the ones near the bridge of his nose. His only scars are faint ones at his neck, as if someone dragged their nails across the skin when their hand was ripped off.
With a style that could be considered ‘nice, but practical’, Ehn is often dressed in simple pieces, from a white tunic to simple ringbands to plain leather boots pulled up over the knee. The most elaborate thing on his person would be his green longcoat, accented in leather and embroidered in white and gold.

Aspects That Stand Out:
Ehn seems to have tailored his adventurer's garments for his own needs, such as storing ink bottles in potion holders and mounting his grimoire where a scabbard should be. Even the knife holder on his boot now holds an extra supply of quill pens.
There's a massive pearl earring on one ear that seems almost out of place on him. Despite this, he refuses to take it off, almost to the point of being downright defensive about it.

Personality

Ehn's first impression really depends on which person you ask. Some folks see Ehn as shy and anxious, preferring carbuncles over people and hiding behind books. Others might see him as awkward and blunt, with a tendency to speak what's on his mind even when it's not the most appropriate thing to say out loud. Others yet might see him as curious, and perhaps a little nosy when something's caught his attention. At his core, though, he is an anxious but well-meaning sort with a healthy appetite for soaking up what knowledge he can and sharing his findings later. He knows what he knows and is eager to learn what he doesn't.

Awkward and sort of shy, Ehn is not quite what someone would call much of a social butterfly. He often gravitates heavily towards familiar faces, and a group of complete strangers is usually met with poorly hidden nerves. His awkward ‘graces’ and tendency to say what's on his mind (even if it's not the nicest of things) can land him in trouble, and people’s understandably upset reactions either cause him confusion or anxiety (sometimes both). Even so, a second glance and a little bit of patience reveals the friendly, well-meaning soul buried underneath his anxiety and lack of social graces. Earning his trust nets you a loyal ally that will have your back even at the cost of his own safety or sanity.

While best known as a member of the arcanist's guild, Ehn is still a member of the adventurer's guild as well, and it isn't really that strange for him to volunteer to come along on an questing party. Wide eyed and inquisitive, he's a more studious side of adventurous, preferring to pour himself into quests out of knowledge and research rather than fame or glory. While he's happy in a library or sheltered settlements, he also finds enjoyment in wandering off the beaten path, taking in the world around him and observing the things that live in it.

LIKES

Learning
Books (all sorts!)
Carbuncles (Rascal especially)
Animals
Food
Pearls

DISLIKES

Insults
People inviting themselves into his personal space
Getting stressed out
Jokes that involve someone pretending to be angry
Grabs at his throat

HOBBIES

Research/Studies
Reading, both fiction and non
Journaling, possibly a little bit of writing/authoring as well
Has taken an interest in chocobo care

STRENGTHS

Eerily intelligent
Quick reflexes/thinking
Practiced researcher, and can easily search for any information needed.
Good memory
Strong survival instinct and will


WEAKNESSES/VICES

Struggles with an anxiety disorder
Socially lacking
Overly curious
Can be a bit stubborn and defensive on certain subjects

MOTIVATIONS

Knowledge
Perfection of familiar summoning
Establishing a sense of stability in his life

History

Very few people know of Ehn's life before the Adventurer's Guild, and from the way he gets reluctant to talk about it, it's probably the way Ehn likes it.

Born as the only child to mother Ehnek and late father Fal'ir, Ehn (then Ehnek'a) grew up with his mother and his godfather Ghes'sae, who stepped in to help care for the family after Fal'ir's death. Between Ehnek's failing health and Ghes'sae's own unresolved resentments often causing him to make Ehnek'a a target, Ehnek'a lived an isolated and stressful life, having little time for socialization and instead busying himself with helping care for his mother or reading books in an attempt to stay out of Ghes'sae's way. While Ehnek was not happy with Ghes'sae's treatment of her child, she wasn't much in a position in both finances and health to turn his help away.

As Ehnek'a grew and his mother's health kept slowly declining, tensions between him and his godfather grew more. At first most incidents between the two were mostly verbal disagreements and shouting matches, but over time the disagreements began to get physical, Ehnek'a often earning slaps and threats in the later months for daring to stand his ground. Ehnek did the best she could in her sickly state to prevent and tend to her son's bruises and stings, but she hit her breaking point with an incident that involved him being grabbed by the throat. She pulled her son aside the next night, and in hushed tones presented him with a beginner's grimoire; before he could ask where she got it, she hushed him further, quietly slipping him a stash of gil and a ticket for a ferry to Limsa Lominsa. In the coming light of dawn, Ehnek'a slipped out of his home and through the thick of the Shroud, one of his mother's large pearls dangling from his ear.

The ferry ride was mostly uneventful, the most interesting of events to come out of it was the eventual nicknaming of 'Ehn' from a joke by the ferryman. He immediately enrolled in the Arcanists' guild, and after a bit of coaxing from the guildmaster joined the Adventurers' guild not long after. He proved to be an exceptionally gifted student, near flying through lessons and exams with impressive speed and understanding and graduating a little earlier than most studies. Even now, Ehn has taken his guildmaster's teachings to heart, especially about the bond between carbuncle and master, and travels alongside "Rascal" to gain a deeper understanding of the critters and improve his geometries all around.

Technique/Weapons

A gifted arcanist, Ehn relies on a grimoire and ink in the heat of battle. While he definitely knows his way around devastating spells, most of his technique involves working in tandem with Rascal, keeping the carbuncle at peak performance and dropping day-ruiners on their targets.
Rascal: Ehn's topaz carbuncle, and his go-to summon. Despite his name, Rascal is rather obedient in combat, often deployed as Ehn's main damage-dealing force. Predictably, Rascal is best for channeling earth-attuned magics, such as crystals or shifting grounds.
Weapons of Choice
Unbalanced Equations (Grimoire)'
Rascal (Topaz Carbuncle)


OOC information for YOU

WIP.

Mun is familiar with:
Roll 20: WIP
Homebrew/custom systems: WIP
Freeform/Honor System: WIP.

Rumors

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Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
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◢ Rare Rumors - Very rarely overheard. Please ask before using!
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Feel free to add your own rumors to this section.

◢ Player Character Rumors -
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OOC NOTES

OOC INFORMATION

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