Difference between revisions of "Fraeya Olwyn"
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:<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">''Psychological Profile''</div> | :<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">''Psychological Profile''</div> | ||
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− | ::<div style="font-family:Georgia; font-size:13px; color:#999999;">Being born into a Xaela tribe as a third-generation Malaguld (meaning it was only her parents and their parents before them that exist in her bloodline within that tribe), Fraeya constantly had to prove her worth in order to stay. Certainly, there are rumors around the bigger Eorzean cities of the Malaguld tribe letting just about anyone in, but she knows such claims to be falsified fantasies or an attempt to gain boasting rights, for the truth of the matter is not so simple. The Malaguld was the only tribe out of the 50+ Xaelan tribes to continue to accept their white-scaled brothers and sisters where others would have turned them away or killed them outright, but that did not mean that she was given an easy life simply because her grandparents were allowed to stay. There were <b>constant trials</b> that she had to overcome in order to prove that she could remain. Sparring, hunting, training, and the occasional fight to keep her place were so common that she now views one's fighting ability to be a testament to their skill overall and will use sparring as a way to get to know strangers. Most of the time however, she is polite and kind, very easy to be around and get to know if you give her time. </div> | + | ::<div style="font-family:Georgia; font-size:13px; color:#999999;">Being born into a Xaela tribe as a third-generation Malaguld (meaning it was only her parents and their parents before them that exist in her bloodline within that tribe), Fraeya constantly had to prove her worth in order to stay. Certainly, there are rumors around the bigger Eorzean cities of the Malaguld tribe letting just about anyone in, but she knows such claims to be falsified fantasies or an attempt to gain boasting rights, for the truth of the matter is not so simple. The Malaguld was the only tribe out of the 50+ Xaelan tribes to continue to accept their white-scaled brothers and sisters where others would have turned them away or killed them outright, but that did not mean that she was given an easy life simply because her grandparents were allowed to stay. <br> <br>There were <b>constant trials</b> that she had to overcome in order to prove that she could remain. Sparring, hunting, training, and the occasional fight to keep her place were so common that she now views one's fighting ability to be a testament to their skill overall and will use sparring as a way to get to know strangers. Most of the time however, she is polite and kind, very easy to be around and get to know if you give her time. </div> |
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:<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">''Voice''</div> | :<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">''Voice''</div> | ||
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<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;letter-spacing:0.2em;font-variant: small-caps;"><b>Childhood</b></div> | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;letter-spacing:0.2em;font-variant: small-caps;"><b>Childhood</b></div> | ||
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− | : <div style="font-family:Georgia;"><font size="2">Fraeya was born to a Raen pair within the Malaguld tribe where she was carefully looked after and cared for until she could walk and properly use a hunting knife. From that point on, she was instructed to go with the other children of the tribe and learn how to hunt in the Steppe like all the rest. She struggled at first, the thought of killing animals too harsh for a young mind, but after some of the other Xaelan children started to look down on her and her hesitation, blaming her "whitescale blood" for hindering her, she swallowed her nerves and pressed on as the elders instructed. Due to her white scales and the scrutiny placed upon her by her peers, she spent a great many cycles worrying about being inferior to her brothers and sisters of the Steppe. Once she reached her pre-teens she had already become quite adept with a bow and arrow and joined those who would hunt for the tribe's food as a daily job, this allowing her to view more of her homeland and get an addictive taste of adventure which she has yet to forget. Sparring was also incredibly common as were constant trials set forth from elder tribe members to put Fraeya to the test and prove her worth as a member of the tribe, and due her fear of not being accepted among the tribe, she gained a reputation as a skilled fighter.</font></div><br> | + | : <div style="font-family:Georgia;"><font size="2">Fraeya was born to a Raen pair within the Malaguld tribe where she was carefully looked after and cared for until she could walk and properly use a hunting knife. From that point on, she was instructed to go with the other children of the tribe and learn how to hunt in the Steppe like all the rest. <br> <br> She struggled at first, the thought of killing animals too harsh for a young mind, but after some of the other Xaelan children started to look down on her and her hesitation, blaming her "whitescale blood" for hindering her, she swallowed her nerves and pressed on as the elders instructed. Due to her white scales and the scrutiny placed upon her by her peers, she spent a great many cycles worrying about being inferior to her brothers and sisters of the Steppe. Once she reached her pre-teens she had already become quite adept with a bow and arrow and joined those who would hunt for the tribe's food as a daily job, this allowing her to view more of her homeland and get an addictive taste of adventure which she has yet to forget. <br><br>Sparring was also incredibly common as were constant trials set forth from elder tribe members to put Fraeya to the test and prove her worth as a member of the tribe, and due her fear of not being accepted among the tribe, she gained a reputation as a skilled fighter.</font></div><br> |
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<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;letter-spacing:0.2em;font-variant: small-caps;"><b>Adulthood</b></div> | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;letter-spacing:0.2em;font-variant: small-caps;"><b>Adulthood</b></div> | ||
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− | : <div style="font-family:Georgia;"><font size="2">By the time she reached her 22nd year, Fraeya had heard and learned much of Eorzea and the wonders it held-- so different from what she was used to and so captivating just by thought alone that she eventually made a point of attempting to leave and seek it out. Her parents forbade it for her safety, but the other tribe members thought of her willingness to leave as a personal insult. She had devoted everything and proved herself over and over to remain in the tribe, so why upon adulthood would she suddenly give it up? To her, however, she wasn't giving up anything, but they forbade it all the same. To combat this, she deliberately broke a rule within the tribe by leaving the Steppe and staying in Kugane for a number of days to research further into Eorzea and delve into its language, knowing she would be punished. Upon returning to the tribe the furious Kahn ordered her to fight one of their strongest warriors to prove her place and atone for her insult to the tribe. Willingly, she lost, and was cast out, taking a fake surname in order to hide herself. </font></div><br> | + | : <div style="font-family:Georgia;"><font size="2">By the time she reached her 22nd year, Fraeya had heard and learned much of Eorzea and the wonders it held-- so different from what she was used to and so captivating just by thought alone that she eventually made a point of attempting to leave and seek it out. Her parents forbade it for her safety, but the other tribe members thought of her willingness to leave as a personal insult. She had devoted everything and proved herself over and over to remain in the tribe, so why upon adulthood would she suddenly give it up? To her, however, she wasn't giving up anything, but they forbade it all the same. <br><br>To combat this, she deliberately broke a rule within the tribe by leaving the Steppe and staying in Kugane for a number of days to research further into Eorzea and delve into its language, knowing she would be punished. Upon returning to the tribe the furious Kahn ordered her to fight one of their strongest warriors to prove her place and atone for her insult to the tribe. Willingly, she lost, and was cast out, taking a fake surname in order to hide herself. </font></div><br> |
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: ■ '''I will play''' Both light-hearted and serious plots with a genres ranging between romance, fluff, drama, more serious and gritty/violent plots, and much much more. My limits are pretty vast apart from a few things mentioned below. | : ■ '''I will play''' Both light-hearted and serious plots with a genres ranging between romance, fluff, drama, more serious and gritty/violent plots, and much much more. My limits are pretty vast apart from a few things mentioned below. | ||
− | : ■ '''Ask about''' Long-term and story driven plot with a proper backbone that's strong enough to keep it going steady for a while. Often most writers cannot devote all their time to these plots, and I am not any different as I view this as a hobby and nothing more, thus I'll not be able to play XIV 24/7 as not only do I have work and responsibilities IRL, the game costs money that will be used for more important matters if need be, no exceptions. '''Stories regarding anything sexual must be explored thoroughly before they're written out, meaning I must be sure of two things: One and most importantly, the writers I'm writing with are of age (18+)- do not try to trick me in order to gain sexual content with fake characters as such manipulation is not only pathetically disgusting but dangerous as well.''' Secondly, I'll want to be sure that the content is not something which I personally find disgusting (i.e rape, etc.) as those will be one of the big "No"s as far as my writing go. Any "no" is a hard no, end of discussion. | + | : ■ '''Ask about''' Long-term and story driven plot with a proper backbone that's strong enough to keep it going steady for a while. Often most writers cannot devote all their time to these plots, and I am not any different as I view this as a hobby and nothing more, thus I'll not be able to play XIV 24/7 as not only do I have work and responsibilities IRL, the game costs money that will be used for more important matters if need be, no exceptions. '''Stories regarding anything sexual must be explored thoroughly before they're written out, meaning I must be sure of two things: <br><br>One and most importantly, the writers I'm writing with are of age (18+)- do not try to trick me in order to gain sexual content with fake characters as such manipulation is not only pathetically disgusting but dangerous as well.''' <br><br>Secondly, I'll want to be sure that the content is not something which I personally find disgusting (i.e rape, etc.) as those will be one of the big "No"s as far as my writing go. Any "no" is a hard no, end of discussion. |
: ■ '''I won't play''' As I mentioned, I'll write Dark RP (Gore, murder, etc.) but I will not participate in Dark ERP (rape) or any subjects that depict sexualization of children. Such things bother me greatly and I'll not touch them with a thousand yalm pole. As said, any No is a "hard no", so any attempts to push the subject will only get you blacklisted and reported as well. </div></div> | : ■ '''I won't play''' As I mentioned, I'll write Dark RP (Gore, murder, etc.) but I will not participate in Dark ERP (rape) or any subjects that depict sexualization of children. Such things bother me greatly and I'll not touch them with a thousand yalm pole. As said, any No is a "hard no", so any attempts to push the subject will only get you blacklisted and reported as well. </div></div> |
Revision as of 13:09, 30 October 2018
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Details
General Information From the Steppe did this Raen emerge, though if it were up to her, none would know it. Tales of Eorzea and the goings-on that surround its land and sea have pulled this young ex-Malaguld from the watchful gaze of Azim and Nhaama to a place that was far different than any book could prepare her for. With a bow and quiver constantly strapped to her back for when she needs to demonstrate her learned skill as an archer she took the trek with her Yol companion Prushka, and her smaller (but just as feisty) sparrow companion Pip, for within Eorzea she saw a glimmer of hope for a fresh start; a clean slate. Appearance
Personality
Preferences
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Combat, Abilities & Weaponry
Non-Combat Abilities
Combat Abilities
In situations where this is used, if rolls are involved, a successful roll for Adrenaline Rush will allow Fraeya's next roll for damage to be a critical hit. If rolls are not used, discussion must be had between myself and the opponent's writer to ensure that it's carried out in a fair and balanced manner (or whatever is preferable to us and for the story). Bear in mind that this ability can only be used if her HP is low in a serious fight, or she is close to death, and lasts for 5 turns whether or not the rolls are successful. OOC Note
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History Things are much simpler then. Disclaimer: Much of the Xaelan tribes are yet unknown, allowing me some freedom with how the Malaguld in particular operate: .
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Relationships
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Rumors
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RP Info
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OOC Notes
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Credits Wiki Information
Layout Information
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