Difference between revisions of "Haizea Houden"
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+ | It is a headcanon of mine that each expansion post ARR deviates from the time bubble that XIV exists in. For reference, assume every section from ARR onwards are their own individual years. (i.e. ARR - 5'7UE'/ 1'7AE', HW - 2'7AE', SB - 3'7AE', and so on.) | ||
<div style="margin: 10px 0px; padding: 5px 0px; background: #D3AA6B; font-size:14px; color:#FFFFFF; font-family:tahoma; text-shadow: 1px 1px 1px black; letter-spacing:0.25em;border-radius:15px;"><center>'''LEGACY AND PRIOR'''</center></div> | <div style="margin: 10px 0px; padding: 5px 0px; background: #D3AA6B; font-size:14px; color:#FFFFFF; font-family:tahoma; text-shadow: 1px 1px 1px black; letter-spacing:0.25em;border-radius:15px;"><center>'''LEGACY AND PRIOR'''</center></div> | ||
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Revision as of 14:08, 26 May 2019
Haizea Houden ⥼Archon Aspirer & Chocobo Breeder⥽ About
Standing at 5 fulms and 6 ilms, Haize is on the taller side for a Miqo'te. He has a slender build for the most part, carrying most of his muscle in his lower half. He has wide hips, and thick legs, giving him a more feminine appearance. This femininity is only accentuated by his smooth complexion, dainty facial features and long hair. His eyes are a vivid ruby color, appearing crimson in some lights. One of his most prominent features, a distinction he inherited from his father. His hair is an ivory shade of white, almost a very pale blonde, which rusts at the tips. He usually styles his hair in a high ponytail, which falls to his shoulders, with sharp bangs partially covering the left side of his face. When his hair is down, it's length reaches approximately to his mid-back. Haize isn't one to shy away from cosmetics. He is often seen with light make up to accentuate his features. Scars & Markings: Haize has the typical Miqo'te eye marks for his assigned sex, though has been known to cover these up with make-up when presenting more feminine. Aside from that however, Haize is free of any other traditional Miqo'te markings one might expect. In addition to this, Haize has a small scar on his right cheek, about 2 ilms long. He was gifted this scar by one of his now passed Chocobo, who in a fit of terror from a bear mauling accidentally clawed his face , though is incredibly lucky no further damage was done. Voice: Haize's voice is always laced with sarcasm. He's known to curse a fair amount too. In a juxtaposition to his mannerisms, Haize's voice is actually very soft and gentle. His voice flows with peaks and troughs, and is never monotonous. He speaks with passion. Clothing: Haize is incredibly body positive, which is shown in his fashion sense. His favourite asset he likes to show off are his legs, and wears clothing which draws attention to them. In true Miqo'te fashion, Haize often wears revealing clothing, though knows when to dial it back and dress more conservative when in the presence of those he looks up to and respects. When he's not showing his ass to all of Eorzea, Haize likes to wear outfits that show his status. He is often seen with a brooch of his family's crest on his body. His favourite colours are white, black and gold, and can be seen wearing these colours most often. Haize can always be seen with an emerald, silk ribbon wrapped around the tip of his tail, with a silver bell tied around the fabric. This was given to him as a parting gift by his half sister when he left for Limsa Lominsa and has kept it on his person ever since. Being raised in such a prestigious environment, it's no surprise that Haize can come off as a little.. elitist. This isn't completely out of malicious intent though, partially it's because he genuinely doesn't understand not having a wealthy upbringing. To describe him in a word, Haize is sheltered. He is also snobby, snarky and sarcastic. At least to strangers. Once some walls are broken down, it is revealed that the Miqo'te has quite the generous streak, and is caring for the few he holds dear. He has a voracious appetite for learning, and absolutely adores all forms of magic.
It is a headcanon of mine that each expansion post ARR deviates from the time bubble that XIV exists in. For reference, assume every section from ARR onwards are their own individual years. (i.e. ARR - 5'7UE'/ 1'7AE', HW - 2'7AE', SB - 3'7AE', and so on.) Sired by U'hrre Nunh, Haizea's parents shed the traditional tribal naming conventions at his mothers behest, deeming it unnecessary due to no longer following a tribe lifestyle in Old Sharlayan. Life for Haizea was mostly uneventful for his earlier years. He grew up on the Isle of Val under a family of high social standing due to a bloodline which traces back to the monopolization of the Aethernet system. He developed a fascination with the local Chocobos, and quickly became attached to the feathery friends. After pleading his father to get his very own, Haize finally owned a Chocobo. One wasn't enough, though. Another came along shortly after, and before he knew it, he had an entire stable built for them! Unfortunately, a wild bear had somehow wandered into the territory, and nature took its course. Haize tried to defend his babies from the volatile creature, but was quickly whisked away by his family in order to avoid getting mauled. Though he made it out alive, sadly a few of his beloved Chocobos fell victim to the attack. Haize received two things that day; a small scar on his right cheek, and a life long fear of Bears. He attended the Studium at age 14 and studied there for five years in general studies & a specialisation in Arcanima. It is from these studies he learns the power to summon a Diamond Carbuncle, whom he playfully nicknames Celeste. At age 19, Haize graduated from his general studies and had his goals focused on becoming an Archon. He extended his education and began to follow advanced studies in the history of the War of the Magi and it's ancient magicks, as well as aetherology. Taking on a more hands on approach, Haize decided to travel to Aldenard to learn more about the War of the Magi,Amdapori & the Mhachi. He first headed to Limsa Lominsa, home the Arcanist guild to speak with the Guildmaster. Though Haize was already substantially skilled in the art of Arcanima, his knowledge was almost purely logical, and had little experience using Arcanima on the field of battle. Whilst staying in Limsa, Haizea became acquainted with a Raen named Pyrrha Devolt, a medic for the Maelstrom. He picks up on some of her conjury magic and the two become fast friends, and not long after, develop romantic feelings for one another. Months spent in Limsa accumulate, and all too soon, the Warriors of Light return from where they were cast, a new era begins and a realm reborn. Haize remained focused on his studies, and had now developed a large amount of knowledge on the War of the Magi. A year had passed from the return of the Warriors of Light when Haize heard word that his homeland - the Isle of Val - had been obliterated by powerful and mysterious magicks, with little to no survivors. Urgently he tried contacting his family but to no avail. Assuming they did not survive the attack, Haize fell into a deep depression. His studies were immediately halted, casting his ambitions aside to let grief take over. With clouded thought, Haizea remembered a brief meeting with one of Pyrrha's old friends. Khashii Moks was her name. A Xaela who carried a darkness within her. He sought her out, and asked her how he could channel emotions into power. Khashii turned him away, warning him that it would lead him down a dangerous path if he were to try, though he took no heed to her words... After weeks of spending time in libraries, reading extracts and extracts of what little information he had about her, he found a lead to the Western Highlands. He uncovered Khashii's mother's work which had been left hidden by the Moks tribes to never see the light of day again. He used it's knowledge and attempted to quell his emotions through the use of Black Magic. Khashii soon found out about this, furious and blind with rage. Haize saw the girl as nothing more than a test dummy to see what new spells he could conjur using the forbidden arts. This caused Khashii to relapse into the darkness once more. Haize's naivety and recklessness acted as a catalyst for the powerful magic, badly damaging Haize with its usage. Defeated and on deaths door, Khashii destroyed all her mothers previous works, making sure no one could ever use it for their selfish ways again, and left Haize for dead. Though Pyrrha tended to his wounds, conjury could not heal broken pride. For so long he felt confidence in his magic. It was all his own, he thrived in it. The very idea for magic to have bested him was difficult to comprehend. His reckless attitude put a heavier strain on his relationship with Pyrrha, and the two decided it would be for the best if they no longer dated. Haizea was more miserable than he'd ever been. Suddenly everything he had turned on him. Months of bedrest wore him down. He had not spoken to his friends since the incident, isolated and alone, Haize was at the end of his tether. When he was at an all time low, a small beacon of hope shined through. He received a letter, from his family of all people. They were safe. They were unharmed. It was all Haize needed to get back in his feet and grab life by the horns once more. He made sure to keep in touch with his family, lest he lost them for real in the future. He also decided to give thaumaturgy a go. A round two, but this time, a safer type of magic, at a steadier pace and with the lessons he learnt from his past mistakes guiding him,not on the backs of a broken Xaela tribe and years of a womans trauma. Haizea apologised to Pyrrha and Nox for his recklessness. He was forgiven, and they begin making progress on mending their friendship. After a few months, Haize heard words around Eorzea in regards to a mysterious island which had been discovered close by to Doma. The description led him to believe this Forbidden Land, named Eureka, had the possibility of actually being his home, the Isle of Val. Immediately he journeys to the continent of Othard, where he investigates the rumors, and begins investigating Eureka & it's connections with the Isle of Val. During the time he spent in Kugane, he met a Hyur named Tiramisu Loplaine. Almsot instantly, Haize saw through his disguise, outing him as an elusive male Viera. Tiramisu (Tirra for short) pleaded Haize not to say a word to anyone regarding his true identity and Haize complied, though asked if he could prod the Viera about some of the many questions he had. Tirra begrudgingly accepted if it meant his identity be kept secret, but soon found the Miqo'te's thirst for knowledge to be quite charming. The two began dating, and whilst Tirra still masquerades as a Hyur publicly, he is thankful there is someone he can let his guard down with. Haizea kept in contact with Pyrrha and Nox back in Eorzea as much as he could, and received a letter from Pyrrha asking him to help fund her own Free Company, 'Victorious Secret'. Haize agreed to back his friends venture and supplied her with enough Gil to get it running. As a quick learner, Haize mastered thaumaturgy at a quicker pace than expected. Still hungry for more, Tirra suggested he pick up the recently rediscovered art of Red Magic. Haize followed Tirra's idea, though quickly came into trouble upon realising this genre of magic required usage of a rapier. Haize was never the best with the more physical disciplines, but still pressed on with his studies. --- ((Growing Concept: Haize gains a pixie companion [named Chasma?] at Il Mheg - in leiu of a fairy from a SCH jobstone. Mischevious & likes to prank Haize a lot.))
Job / Class: Arcanist / Thaumaturge / Conjurer / Red Mage Haize is very much a glass cannon. Physically, he's almost useless. He had no training in arm to arm combat prior to learning Red Magic, and doesn’t know how to wield any non-magic weapon. He isn’t very agile, and has pretty low stamina when it comes to physical activity. He relies heavily on magic during battle. He is slowly learning how to wield a Rapier. Wielding magic, Haize can be very powerful. Skilled in a number of magic arts, he can adapt quickly to a fight, whether it be chipping down the opponent slowly or focusing on concentrated blasts of Magic to quickly take down foes. He has vast amounts of magical stamina, and seemingly never runs of of aether. When using thamaturgy however, Haize is known to go a little power hungry, and is prone to becoming a little reckless,charging head first into battle. Which, given his physical abilities, is a terrible idea. He can be strategic and often has the tactical advantage when fighting against a foe, picking up on their weaknesses and tells of attack with ease. Haize holds his ground, plays defence, and waits for an opportunity to strike. Despite this, even at the best of times, Haize will experience tunnel-vision when focusing on an enemy, and could potentially leave his party members stranded / neglect to heal them. He is also easily riled and falls for taunting tactics very easily. This makes his crowd clearing abilities quite poor. When it comes to teamwork, Haize is generally uncooperative, though Pyrrha can reign him in when needed. He struggles to obey even the simplest of orders if he feels that he has a better idea. This has landed him in hot water with his team mates in the past.
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
Stories are in chronological order.
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Artist: One Eye Music | Pokémon Series Crimson Carnival - Day Artist: Tomoya Ohtani | Sonic Unleashed RE:ARR.X (So nah, so fern Rearranged) Artist: Hiroyuki Sawano | Xenoblade Chronicles X
Artist: Hiroyuki Sawano | Kill La Kill Moonside Artist: Hirokazu Tanaka | Earthbound [Link Here Title] Artist: ---
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