Jariana Rinjahl

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Revision as of 13:28, 5 September 2014 by Jariana (talk | contribs) (Morality)
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Gridania-transparent.png Jariana Rinjahl
Jari Basic.jpg
Gender Female
Race Miqo'te
Clan Keeper of the Moon
Citizenship Gridania
Age 24 to 26 or so.
Nameday 20th Sun of the 4th Umbral Moon[1]
Trades Miqo'te-at-Arms[2], Metalworker
Server Balmung
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Biographical Information

General

Given Name: Jariana Rinjahl
Pronunciation: [JAHR-i-ah-na RIHN-ja(h)l]
Nicknames: Jari
Place of Birth: The Wilds of the Twelveswood
Current Residence: None, typically traveling
Employer: Crystalline
Marital Status: Free

Appearance

Height: 4 fulms 10 ilms (Something she regularly grumbles about.)
Weight: About average for her height.
Body: Jari is exceptionally well toned, with a very lean musculature and a slightly larger than average bust. Overall she has much the look and physical poise of a gymnast.
Hair: A little past shoulder length, but typically pulled back into a simple ponytail or braid. The color itself is a mixture of red and black.
Eyes: A very dark red with large round pupils.
Skin: Tanned, with almost a tawny hue.
Scars and Markings: Jariana sports a fairly standard set of light markings on her face, typical of the families of Keepers in the Shroud. Her body is mostly free of scars, with the most obvious being some light ones across her forearms and shoulders. Her ears are pierced, which she now uses for pearls, though previously it had just been for a simple pair of earrings or two. Like many other Keepers she has a longer set of canines, which she occasionally shows off when smirking or smiling.
Clothing: If out 'on the job', Jari typically will wear plated leg and arm pieces, with chain and possibly a breastplate under a reinforced tunic. She forgoes full plate armor, preferring something a bit lighter for mobility's sake. If in civilian clothes, her preferred dress is a simple tunic and long boots. Regardless of situation, she has nothing against showing off a hint of skin here and there, though nothing too overt. One constant however, is she is rarely seen without her sword[3] at her hip, and getting her to give it up, even where it is definitely not appropriate, can be a struggle.
Voice: Feminine overall with a medium timbre. Her accent is rather clear, showing many of the hallmarks of someone who has been educated formally at least a little.

Abilities

Physical Training:
  • Swordplay, armored and unarmored, one or two handed.
  • Grappling, armored and unarmored
  • Daggers
  • Basic use of Polearms/Poleaxes.
Preferences/Strengths:
Jariana is first and foremost a swordswoman, with supplementary training to support her general usefulness as a front-line battlefield fighter. Her style has been described as a 'brutal dance', her strikes always efficient and well measured, balancing power and speed.[4]
Aversions/Weaknesses:
She can fire an arrow... sorta... in a general direction... at times. Maybe. While she is well trained in grappling, she is no pugilist, as fighting with one's fists is not terribly effective against armor in her mind.
Magical Training:
  • Defensive and Healing Magics
  • Basics of Conjury
  • Aetherically tuned
Preferences/Strengths:
Jariana is trained in the basics of aetheric healing and defense. She is also able to sense aetheric concentrations and movements, describing them as a 'song'.
Aversions/Weaknesses:
Offensive magics baffle her currently and her aetheric senses require complete concentration on her part, making them significantly less effective in combat.
Crafting:
  • Armorer
  • Blacksmith/Weaponsmith
Preferences/Strengths:
Jari enjoys working with metal, a love she picked up from watching her father at the forge. She specializes in weapons and armor, but has occasionally made something of a more artistic flair here and there.
Aversions/Weaknesses:
She does not care much for anything outside of the black metals, so does very little with softer precious ones. Her focus on the work can at times lead to unfortunate accidents involving burned clothes and singed hair.

Traits and Tendencies

Personality (Character Diamond)

Explaination
I take no credit for the idea of character diamonds, as they are something I ran into while roleplaying in Guild Wars 2. A full introduction can be found here. It is of course not a full description of Jariana's personality, however it is a good basic starting point.

REALIST - Jari has a firm grasp on what it means to be blade sworn to the service of the Twelve. Dead miqo’te walking. In her mind, the question is not ‘if’ she will die, but ‘when’. And she knows the answer to be ‘soon’. In addition to this rather fatalistic point of view, she sees her actions as having little ability to change the world as a whole. Even if the Garlean Empire fell, the Beastmen were pacified, and the Primals were wrapped up neatly, there would always be some other evil to face down, even if it was just spawned by the little flecks of darkness that every being carries.
DRIVEN - Despite her realistic outlook (or perhaps because of it) Jari fulfills her duties in the face of any odds. Showing compassion for the beaten or defending the weak isn’t something she does for recognition or praise, some hope for some reward, or a desire to see the world a better place. Rather she faces her duties simply because it is the right thing to do.
HEDONISTIC - The other outcome from her outlook on life besides her drive to do good, is Jari is a hedonist at heart. Within the bounds set by her code (and not a step over) the young fighter will merrily find all sorts of (legal) ways to enjoy herself. Or in her own words: “...so, if I want to enjoy a drink or seven, limber up with a bit of a spar, or limber up in other ways ...if you know what I mean… Godsdamnit I will!”
INQUISITIVE - Despite constantly staring into the shadow and darkness of the life around her, Jari has a deep love for the world she lives in. Yes, it is flawed, but it is beautiful in its broken state. As such, she has an insatiable curiosity for everything around her. The natural world, magic, technology, all of it will gladly be peered at, poked, prodded, and understood. At least as best as she can. And often with a sarcastic quip for good measure.

Tendencies

Religion and Morality

Jariana is sworn to the Twelve, and as such is sworn in service to the peoples of Eorzea and Hydaelyn in general. Her devout belief in the deities, along with her martial training, have led some to call her a Free Paladin or Knight. Both are titles she shrugs at, preferring to just be called an adventurer if a label is needed. Out of the Twelve she does feel a connection to Nymeia, the interactions of the Spinner's tapestry always interesting to her, but she recognizes and prays to all them relatively equally.
More generally, Jari is honest and forthright with others, and will always strive to fulfill any commitment she makes, no matter how small. The oaths she has taken are paramount to her and she recognizes the need for general law for communities to even attempt to survive (not that they necessarily will.) While she will complain (and often believes the effort will have no lasting effect) she is also generally helpful and kind where she can be, often going to great lengths for beings she barely knows. Overall she does what she believes to be right for the sake of doing it, caring little for the recognition of her fellows or even of her gods.
Alignment: Lawful Good[5]

History

Work in Progress

((I'm still not absolutely certain how I'd like to go about displaying this, so leaving it somewhat empty for now.))

Relationships

Family

Mother - Senah Rinjahl
Leader of a small group of Keepers who live in the wilds of the Shrouds. An isolationist as heart, she keeps her little group apart from Gridania. A talented Conjurer as well.
Father - Maldah’a Zaranj (Deceased)
A traveling blacksmith and Senah's only mate. Disappeared at the time of the Calamity, and has been presumed deceased.
Sister - Tahla Rinjahl (Deceased)
Healer and presumed next in line to the family leadership after Jari's split with her mother. Was killed in the turmoil after the Calamity.

Friends and Acquaintances

Enemies

Other Information and Footnotes

Footnotes

  1. Though she doesn't actually know the date.
  2. Yes... Miqo'te-at-Arms. *glares* She's not really a knight, and I'm not going to call her a "Man"-at-Arms, that would just be silly! :P
  3. The sword Jari typically uses is a war blade of the hand-and-a-half variety (a longsword by the general definition, but some of you tabletop roleplayers may know them as bastard swords.) However, if a full on battlefield sword is not appropriate, she is sometimes convinced to carry something more courtly, such as a rapier or, if all else fails, a small sword.
  4. Jari's combat style is roughly based on the German School of Swordplay following the traditions of master Johannes Liechtenauer through masters Sigmund Ringeck and Hans Talhoffer. Her training is meant to be similar to a 15th century man-at-arms, as described by Talhoffer's works and other sources. Examples of the style can be seen here and here.
  5. I rather dislike the description given here, mainly because I feel the 'bad' behaviors listed are a bit too overblown in many contexts, as well as Jari will always focus on the 'Good' portion of the alignment over the 'Lawful' part, at least in respect to the laws of governments and communities.

Acknowledgements

General Template Design: Xenedra Ambreaus
Layout and Flow: Reppu Hijiri, Aysun Demiir