Khoba Lhyr

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KHOBA LHYR
earth-aspected mage | nomad

TRICKSTER | TRANSIENT | TROUBLEMAKER

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BASICS
Name... Khoba Lhyr
Alias... Boots
Age... 24
Gender... Female
Race... Miqo'te
Clan... Moon Keeper
Orientation... Heterosexual
Marital... Unbonded
Deity... Agnostic
Nationality... Gridanian
Occupation... Conjurer
Alignment... True Neutral
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ONE GREEN LEAF

By Rhonda Johnson Saunders

One spiraling leaf brought playful mirth
to sullen earth of trodden dirt.
A flight of hopeful shades of spring,

for hard, hard ground, an offering


Quick, sure, quiet steps carry her along the grassy, long-forgotten wake of countless sisters and mothers, deep-green shadows offering welcome sanctuary from even the first sleepy blinks of blossoming sunlight. She is alert but lethargic both on and off her feet, perpetually seeming half-asleep with the languid and easy weight that preys on those who live their days with childish exuberance and immodest bravado. Her gaze is heavy-lidded-- sometimes the honey-orange of the slow, sticky sun that clings to the horizon with heavy golden claws-- sometimes the syrupy-amber of hot whiskey that burns quick and pleasant and urgent in the belly.

Extra eyes and ears and teeth are her comfort, more secure than any wall or lock, and she greets the bosom-cradle of tree boughs eagerly as any feather bed. When day sleeps the night soft creeps, eager, soundless, on cat’s feet.

“Animals don't behave like men,' he said. 'If they have to fight, they fight; and if they have to kill they kill. But they don't sit down and set their wits to work to devise ways of spoiling other creatures' lives and hurting them. They have dignity and animality.”

-Richard Adams, in Watership Down


She knows no written law, and mislikes even many of the few unspoken rules threaded into her young, twitching ears. Simple and feral ways suit her fine. She is bright and foolish enough to speak and to laugh, to be disobedient and sure in it. If her sisters grow gentle like mountains and springtime rain, she grows instead, contrary as she is, like brushfire-- snapping and sparking and hungry and following the wind.


SHE SIGHTS A BIRD -- SHE CHUCKLES

By Emily Dickinson

She sights a Bird—she chuckles—
She flattens—then she crawls—
She runs without the look of feet—
Her eyes increase to Balls—
Her Jaws stir—twitching—hungry—
Her Teeth can hardly stand—
She leaps, but Robin leaped the first—
Ah, Kitty, of the Sand,
The Hopes so juicy ripening—
You almost bathed your Tongue—
When Bliss disclosed a hundred Toes—

And fled with every one.


Sometimes still she thinks she is a beast, hiding away from stone walls and honest sunshine and even more honest sentiment. Guarding the treasures of her own tongue like a jealous magpie at the nest; sparkling tokens deemed too vital, too damning, too dangerously personal, to share. But she crows and she mimics and she plays, happy to be the clown that surely must be too foolish to have any baubles worth guarding.

Her lips twist and mouth splits sharp, often with too much tooth for the lasting kitten-roundness of the rest of her face; a Cheshire’s pointy, pearly grin. Even when the rest of her has gone it seems to stay, offer swaying between good company and mischief.

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Naturally dusky-skinned, with a small but well-built frame; 4 fulms, 11 ilms tall and weighing 111 ponze. Khoba is short but not lacking in strength, balancing some feminine curves with dense muscle. Every ilm of her othrwise petite form is shaped with lean, dense muscle that points at a very physical life, with her weight centered low on wider hips and thighs below a more modest chest. 'Stocky' and 'sturdy' are her descriptors of choice, though she can claim at least some womanly charm in her physique.

Her eyes are honey-orange in color and paired with the large, permanently rounded pupils of her race. Pale gold hair with marginally lighter, sun-bleached ends is generally inexpertly trimmed and a bit on the messy side. She almost always sports long blunt bangs, and the hair framing her freckled face is left longer than the back, though often plaited or tied into bundles. Like all miqo'te she bears feline ears and a tassel-ended tail covered in fur the same shades as her hair. Her teeth are sharper than other hominid races, most notably on canines an bicuspids. Her skin is laced with myriad little scars and a generous coat of freckles, most prominent along her shoulders, back and hips.


Scars & Markings:

  • Most of her body carries scars of varying size and type;most notable is a scar bisecting her right eyebrow and trailing onto her cheek below.
  • The sole of her right foot bares a faint tattoo of a dandelion puff and a few drifting seeds.
  • So many freckles-- most prominent across her shoulders, back, and hips.

Clothing: Attire of choice is usually something simple, light, and not overly restrictive of motion. While appreciative of the workmanship, she tends to shun anything too formal or pretty, knowing she will inevitably ruin it.

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Voice Model: Laura Bailey (Language warning on the link, so maybe nsfw!)

  1. Alt. voice sample

Face Claim: Gemma Ward

Body Claim: Samantha Wright

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Always looking to share a grin.

At first, second, and tenth glance Khoba seems an easy read; relaxed, playful, friendly, and irreverent. Rarely without a smile and a quip, the Keeper is nearly an inexhaustible fount of amiability and good-humor. Beneath the initial bright veneer of open friendliness (oft crossing the line into flirtiness) and joking she greets the world with, Khoba remains much the same though a bit less rampantly and inexhaustibly cheerful. She is quite capable of seriousness and calm, and keenly enjoys inaction as deeply as she does action; a time and place for each. As a firm believer that life is to be enjoyed, she will take it upon herself to ensure the smiles or laughter of those around her. There are few lengths she would not go to for the sake of humor and general cheer. Moments of introspection or reflection are saved for privacy, and even then are few and far between. With her feet planted and her eyes ahead, Khoba does not spend much time looking behind her, and is happier for it.

Humor, sarcasm, and easy banter are staples of her socialization and thought processes, and the miqo'te at times can seem hardly able to make it two sentences without some raillery. A jovial habit developed by choice, in company Khoba perpetually seeks to retain and share a sense of ease and friendly comfort. Quick to initiate or reciprocate physical contact, the Keeper enjoys being close to others in the most basic sense of the word.

Though she makes friends readily enough, Khoba does not quickly nor easily adopt others into close confidence nor camaraderie, instead maintaining a loose gathering of fair-weather companions. Raised of a small, highly traditional Keeper tribe in the Shroud, the largely nomadic and hermetic upbringing of her most formative years simply has her accustomed to constant flux and inconsistent company. Quite happy enough alone or with fair-weather friends and passing acquaintances, Khoba may simply lack the more basic social skills of standard culture to cultivate a strong or lasting web of companionship. Those she comes to truly care for, however, are assured unyielding loyalty and a lifetime of affectionate teasing. In this same vein, any perceived betrayal is keenly felt and rattles the miqo'te to the core, and she has never learned to forgive and forget. Major sleights are remembered, kept locked tight beneath her ribs, but very rarely reviewed or resolved.

Few things raise her ire, but she will not hesitate to make her anger obviously known in a moment of temper. She does not seek nor shy from physical confrontation, and genuinely prefers coming to blows over trying to articulate turbulent thoughts. Personal upset and sadness are generally handled discreetly, tucked away behind more smiles until a moment of privacy. Khoba holds her personal feelings and sentiments very closely guarded, only rarely and very unwillingly sharing them with others. Most attempts to glean personal information from the Keeper will be deflected with humor, or likely given a different and clearly fabricated answer at each asking.

Beneath her nonchalance and easygoing nature, the conjurer may be a surprisingly steady individual, unwavering in her honesty and steadfast in her word. She knows herself to be prone to selfishness and possessiveness by nature or nurture or some mix of the two, and so keeps her personal possessions few but highly regarded. Constant travel makes such a thing easy, though, and if asked she will claim not to feel as though she is at all lacking.

Khoba likes to speak and, perhaps surprisingly, likes to listen-- to learn and to see and to try everything for herself. Very fond of trees and shade. Her manners are often a bit rough or unrefined in familiar company. Born of her innate happiness to be immobile and lazy or just a rare good trait for the impish conjurer, Khoba has a deep well of patience that rarely runs dry, though with a handful of immediately obvious exceptions. Children being one of the most obvious.

Likes

  • Rocks, trees, dirt
  • Sleeping
  • Sweets
  • Chocobos
  • Swimming, hot baths
  • Physical affection
  • Booze

Dislikes

  • Heat
  • Shoes
  • Tea
  • Children
  • Seriousness and solemnity


Fears

  • Heights
  • Enclosed spaces

Trivia

  • Favorite Food: Pastry fish, tuna miq'abob
  • Favorite Drink: Mint lassi, whiskey and cream
  • Favorite Color: Blue

Color Key
In A Relationship: Name is romantically involved with this character.
Romantic Attraction: Name is romantically interested in this character.
Sexual Attraction Name is physically interested in this character.


Platonic Love/Family: Name considers this person family.
Friend: Name considers this person her friend.
Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


Good Standing: Name has no specific feelings about this character, however they left a good impression.
Neutral: Name has no specific feelings about this character.
Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
Fear: Name is terrified by this character, and will try to avoid them at all cost.
Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


Family Member: This character is related by blood to Name.
Business: This character is either an Name's employer, employee, or coworker.
Deceased: This character has passed away.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

NPC

Kinmune () ( NPC ) - Noble Steed
Khoba's chocobo, of plain stock and un-extraordinary in nearly every way beyond temperament. To Khoba, though, he is the finest travel companion she could wish for, and she considers the bird dearest family. She takes fastidious care of the chocobo, seeing his feathers, beak, and claws are always well-cleaned and polished; often even before tending to her own care. Her loyal steed in every stereotypically romantic sense of the term.
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

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◢ Common Rumors - Easily overheard. Use these freely!

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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

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◢ Rare Rumors - Very rarely overheard. Please ask before using!

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PC

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◢ Player Character Rumors - Feel free to add rumors of your own!

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Stories are in chronological order.

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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.

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Personal RP Limits

I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're consensual OOC, or logical in a plot-driven encounter. Coarse and excessive language. Injury or incapacitation. Temporary imprisonment. Almost all walk-up encounters, or always feel free to shoot me a tell!
Ask about Permanent injury and/or disfigurement. Long-term captivity or imprisonment.
I won't play Permanent character death or rape.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Title: [Link Here Title]
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Time Zone/Server
■ Time Zone
■ Server
Credit

Thanks to everyone for the coding! If I miss anyone do let me know and I will credit where it is due!

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Background and headers Atreus del Alumet.
■ Tabs by Suen Shyu.
■ Music and OOC notes by Glioca Sargonnai.
■ Mashing everything together like a mad scientist D'lyhhia Lhuil.

But you're a king and I'm a lionheart.