Meallaire Sergenaux

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GLIOCA SARGONNAI
THE SILVER DRAGON


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Glioca-Top-Banner.png


It doesn't matter who you are, you can't outrun time.

Glioca Sargonnai


VITAL INFORMATION


CURRENT ALIAS... Glioca Sargonnai

RACE & CLAN... Elezen, Wildwood

GENDER... Female

AGE... 227. Appears 27.

NAMEDAY... 22nd Sun of the 4th Umbral Moon, 1350 S.A.E.

ORIENTATION... Pansexual

MARITAL STATUS... Married, Semi-Open

OTHER STATISTICS


NATIONALITY... Gridanian/Ul'dah.

CLAN... None

RESIDENCE... Ul'dah, Phoenix Estate

OCCUPATION... Artisan, Businesswoman

PATRON DEITY... Nymeia, the Spinner

HEIGHT & WEIGHT... 6 fulms, 5 ilms. Weighs 215 ponze.

ALIGNMENT... Chaotic Neutral.


✖ CHARACTER WARNINGS ✖


Glioca is a very physically aggressive individual, both in terms of conflict, and sexually. She's got a sharp tongue, and sharper teeth, and doesn't enjoy backing down from conflict. She's incredibly strong in a physical capacity due to events that have occurred in her back story, and can easily puncture steel with her bare fist, usually without much physical harm to herself. She wears an armlet that contains the extra aether from her body, cycling it constantly to keep her from essentially losing control of her flows.
*** OOC NOTE ***
I expect a clear IC / OOC division in RP. Glioca's feelings and my feelings are separate. I'm not opposed to friendships, but if an OOC relationship becomes stifling, uncomfortable, or seems to be pushing toward attempts at romantic involvement, I won't hesitate to address the issue, or cut contact. Similarly, I hope that others are also as open in this regard as I am. I prefer clear lines of communication with whomever I'm RPing with, and those I'm RPing with should always feel free to send a /tell to clear up any questions.


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PERSONALITY


Intelligent. Friendly. Inquisitive. Grim. All of these words have been used to describe Glioca at one point or another. A woman who, in her youth was a quiet and studious intellectual, events in her life have given her a more serious and darker bent of late. She's very open-minded and eager to learn anything and everything she can, whether it be about people, magic, combat; she's very much a sponge, waiting to absorb whatever knowledge she's immersed in. Despite her perceived melancholy, most would find her easily approachable and more than willing to talk, particularly when the topic is scholarly or magical in nature. She has a deep wanderlust that causes her to spend a great deal of her time either wandering the wide roads of the Goblet, or the deep paths of the Shroud, anywhere that there are sights, or people, to be found.
A lifetime littered with loss and sorrow has changed her personality over the years, from sweet and somewhat innocent to more worldly and a touch more wary. She's somewhere in the middle of the scales, on where she was as a child, and the twisted individual who was broken down by life. Some things about her have changed: she developed a temper that was never there before, and a zest for fighting and conflict. But some things never change: she still prefers the role of a healer, she's still got a sharp mind and a quick wit, charming, and easily able to keep pace in intelligent conversation. She's got a moderate business sense, co-running a business as she does with her husband, but a greater mind for magic, with a single minded focus on magic and magical achievement that's so driven it could almost be a religion for her. While she does have a temper, it tends to run cold, rather than hot, with the woman becoming aloof, distant, abruptly spoken and quick to verbally lash those she's furious with. When it comes to combat against a serious foe, it's like she's emotionally gone, simply devoting herself to whatever battle she's in at the time. Very little can rouse her to burning anger, but what manages it finds her a completely different woman, devoid of compassion and mercy.
She's got few fears, and a great many enjoyments in her life, and she usually tries to focus on the latter much more frequently than the former. She's a tremendous flirt with both males and females, playing it out as a dance of intellect and wit to match words with another. She's overall about as dynamic as any other individual, with moods as varied as the weather, that influence her personality depending on what's going on, who she's interacting with, or in what capacity. One thing that stays consistent is that if she's able, she's usually willing to offer advice in whatever way she can to those who might seek it from her.


L I K E S

Wandering the Shroud. She has a deep and abiding love of nature, despite her enjoyment of technology, and adores the time she spends wandering the deep and twisting paths of the Twelveswood.
Inclement weather. Thunder, lightning, rain, tornado, blizzard, anything considered harsh weather is something she's fond of. She'd stand in the middle of a lightning strike, if A'rklonn would let her.
Night time. Her favorite time of day is the deep hours of dusk and the late evening. The darker it is outside, the better to see the moon and stars, the happier she is.
Herbs. While it isn't always seen, Glioca enjoys the use of herbal cigarettes, and a pipe of sweet leaves that she smokes, intermingled with cloves. This is one of the pervasive scents that hangs around her.

D I S L I K E S

Dishonesty. The fastest way to raise her ire is to be openly dishonest with her. She prefers honesty, even if painful, because it's a primary component of respect, and she expects what she gives to be shown in return.
Laziness. Even when relaxing, Glioca spends all of her time focused on a purpose, regardless of what that purpose might be. Because of this, she's found a growing dislike of lazy or shiftless individuals.
Indecision. She hates indecision, even in herself, and grows easily frustrated or angry with indecisive people or people who can't openly reach a decision, regardless of what that decision is about. She's not above coercing someone into a decision, if only so that they make one.
Politics. She's never been very politically minded as she tends to view doing what's best for a people and politics as wholly separate things. She has a deep dislike of Garleans, the Monetarist faction, and Ishgardian politics because of this set of beliefs.

H O B B I E S

The Arts. Singing, dancing, performing with an instrument, or writing or composing poetry or melodies, she's adept with a number of things, and enjoys flexing her skills in all of them.
Magical Research. She considers herself a scholarly individual, and works at magical theory and magical development, trying to push the boundaries of what is capable with each magicform that she adds to her assortment of skills.
Crafting. Regardless of what she's making, Glioca very much likes to get her hands dirty and occupy her hours with creating things. Stitching, cooking, hammering metal for hours, complex machinery; she loves devoting her time to her craft.
Science. Hand in hand with her crafting, she's got a fair bit of scientific knowledge, genetic and otherwise, under her belt, and won't hesitate to use it to help others if she can. Goes hand in hand with her medical know-how.



APPEARANCE


Appearance
Standing at six fulms and five ilms tall, Glioca is tall for a woman, even an Elezen, a scant two ilms shorter than her husband, A'rklonn.  Her hair is naturally white, and is kept short-to-medium length, either pulled back into a ponytail, or cut into a simple bob that's pinned back away from her face in a silver hair barrette. Her eyes are a soft shade of stormy gray, and she bears a single scar upon her face, stretching up over her left eye.  The frame of her body is a mixture of the supple curve of a well built woman, hard muscle from many hours training, and the overall complexion and health of her exemplary diet, given her enjoyment of cooking.
She usually wears a pair of rimless glasses perched on the end of her nose, but generally forsakes this for a circlet when in combat.  Upon her forehead there are six symmetrical dots; whatever they once represented, she no longer speaks of their meaning now. The one thing she is never without is the band that represents her bond to A'rklonn. Her clothing is entirely dependent on whatever task she is engaged in at the time, and she has an outfit for every occasion. She prefers clothing that is well fitting, usually practical more than pretty. The biggest exception to this are her dresses, of which she enjoys a variety of styles, usually in dark gemstone colors, or varying shades of white in fabrics that breathe easily. She appears mature, but not aged, looking to be in her late twenties to early thirties, if one counted her age as they would that of a Hyur.  This youthful appearance is somewhat superficial, and is easily seen past the moment one looks into her eyes, which speak of an individual who has seen far too much in the course of a very long and often troubled life.








AETHERIC CONDITION


Glioca has a sensitivity to particularly strong aether, having experimented in her youth with aetheric flows and energies. During the course of these experiments, she reinforced her body with pinpoint aetheric bolstering, which created a unique condition and affect within her.
OOC Note: While I realize that Glioca's strength could make it easy to powerplay, the armlet she wears exists to keep her at a manageable level. Glioca will often use her strength on objects more than people, to avoid any iffy situations that might make other RP'ers uncomfortable. If you ever have a concern about the legitimacy or fairness of something that occurs during the course of RP, kindly send me a /tell and I'll quite happily work with you to find a compromise.


AETHERIC CYCLE

Glioca's body is under a constant aetheric cycle. This cycle means that she regenerates and heals at a much faster rate than most other individuals. This also prevents her from aging in any normal fashion, as her cells continually rejuvenate themselves at a very base level. She can be scarred, if a wound is inflicted with particularly nasty magical means, or if she has lost her armlet as her aether leaks during these periods, rather than remaining constant in her body. It's presently unknown if she can be killed outright, or if the aether in her body would simply reform her again at a later time.

AETHERIC DAMPENING

Those who have a strong aether sense may be able to detect the abundance in Glioca. Given the amount of raw aether that flows through her body, she's unable to control it to the fine degree she's used to without assistance. Because of this, she wears a bracelet made of a metal and crystalline substance that is worn on the right side of her body. This armlet draws aether out of her body in a continual stream, creating a conduit for the excess she generates to flow through, to leave the flows more manageable.

AETHERIC CHANNELING

When it comes to channeling aether, she has an easier time than some do, because of the way it's a constant in her body, instead of shifting and flowing as it usually should. Interestingly enough, Glioca doesn't have an endless pool of aetheric power to draw from when using magic, as it's a different direction than her aether usually takes. The aether required to fuel her body and regenerate is a rather large amount, and this limits the amount she can devote to her spell casting. Her pool would be considered large in comparison to some, but decidedly not limitless.


BUSINESS VENTURES


Glioca and her husband A'rklonn started a small business out of the front of their home in the Goblet, where they ask for rather unique forms of payment, depending on the good purchased.


BLACK PHOENIX ODDITIES

Goods... Glioca offers a number of unique products, primarily of her own design, at the shop. These can include things like makeup and cosmetics, but more commonly range to things like philters, draughts, and elixirs. She also sells confectionery treats, plush creations, and a variety of other things, but the real pride of the shop is their other range of more unique items, tomes, and other miscellany goods.
Services... While much of what is seen on the shelves of the store are all that's offered, the duo are capable of obtaining a great number of things, and their skill with artistry means they're capable of creating unique items that an individual might need. Everything from jewelry to rare texts and even discreetly obtained Allag items. Much of what they create in this way is obtained by commission, usually for those that the pair find interesting.
Contact... Feel free to approach me for RP relating to Black Phoenix Oddities or to NPC / handwave the more common purchases, whichever is more convenient for you. If you choose the NPC / handwave route, note that the (NPC) employee overseeing most day-to-day business affairs, consults, and sales in the boutique is a Wildwood Elezen woman by the name of Melisine Sorel.

OTHER

Goods... Glioca keeps a trove of commonly created potions and requested items, both infused with aether, and not, readily available for purchase.
Services... But the most interesting thing that they offer, outside of the shop, is a service that's in high demand, but low supply: revenge. The pair will take revenge for those who are unable, for a certain price, regardless of the fashion of revenge that is requested, usually delivering equal suffering upon an individual, however, the exact terms is dependent on their client.
Contact... This type of service is offered on a person by person basis, and is contingent on the OOC approval of all parties involved (the asker, and the intended target).


COMBAT & WEAPONRY


A woman who prefers to split her focus between a variety of combat styles, and who has a great deal of experience to draw from, she spends a great deal of time honing her body physically, but also her mind.  Much of her strength comes from the raw muscle she has built, but she supplements herself heavily with her magic to further reinforce her body and increase her capabilities.  When pushed, she can be quite the terrifying combatant.  Her husband claims rightly that she is the strongest between the two of them in terms of physical capabilities, and freely brags about some of her past feats, such as punching through a mechanical construct which could rival the Vanguards of the Garlean Empire. While she's very well rounded in terms of abilities and proficiency, she's also not mastered any one thing, except maybe Conjury, and by extension, some forms of White Magic picked up in her self-study.
OOC Note: When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting. Because of the inherent strength of the character, she actually avoids combat as frequently as possible, preferring intimidation to outright conflict. I do my best to compromise and not outright overpower an individual, for the sake of making a fight more interesting. Scarring and beating her extremely is plausible and acceptable, however death requires permission if it seems as though it's headed that way, and so long as it doesn't conflict with any OOC plans I may have made, she can be temporarily killed, though don't expect it to be lasting, given her aetheric condition and other failsafes she has in place. Please feel free to shoot me a /tell at any time during a RP if you have questions: communication is the most important thing in conflict driven RP.


ARCANE MAGIC

While not a mathematician by trade, she is still quick enough with numerics and strategies to take full advantage of arcane magic, be that for summoning a creature to aid her, or to aid others.  She considers her skill with healing using arcane magic to be secondary to her skills with conjury, but she is still a fair hand at it, not having had the time to master it as she has white magic.  She constantly seeks to expand her arsenal of abilities, both for practical and more combat-oriented uses.

ARCHERY

Glioca is just proficient enough with a bow to hit a target a distance away, and not snap the bowstring in the process. She's learning more and more as she progresses, but archery will never be among her primary skills without a great deal more study, and a patient enough teacher to deal with her snapping bows when she grows frustrated.

ASTROLOGY

While it has been some time, she did at one point study divination as a means of predicting the outcome of certain events. More to the point, she is fond of and has in the past practiced celestial magic, or magic influenced by the stars. Glioca is quite fond of astrology as a science and study, though she refuses to believe that certain things are 'fated', and instead refers to the fortunes she reads, when she reads them, as a type of directional marker, giving her an idea of which path she should be following at the present time, and she takes steps accordingly, if it seems as though a path may lead her down a bad road, to exercise the utmost care in those matters. In terms of using the magic either for bolstering allies or harming those who stand against her, only time will tell. ***

AXES

While Glioca isn't as proficient with an axe as she is a sword, she's not a bad hand at the large weapons. Her fighting style grows a little wilder when she's using an axe, and she thoroughly enjoys trouncing her enemies with the much more energetic style of combat she adapts when using one.

BARDIC MAGIC

Singing and playing instruments is a talent that Glioca honed over her life, learning to play a number of different instruments. Given her penchant for magic, bardic magic is no extreme feat for her, and she enjoys the manipulations of it, but it's far from her strongest magic.

BLACK MAGIC

Less skilled with this type of magic than the art of Conjury, Glioca is extremely proficient with Ice and Lightning, less so with Fire, which is typically her naturally opposed element. She took to the darker magics of thaumaturgy with ease, and seeks, as she has always done with any type of magic, to expand herself to master all magic. This is a daunting task which she approaches with diligence and patience, knowing that any magic is difficult to master. She is currently working on learning to combine the different types of magic she knows to great application.

DAGGERS

Daggers are far to light a weapon for Glioca to be exceptionally comfortable with. While she'd be more capable of using a single dagger, the twin-dagger style is something she's practicing, but she's not finding herself very capable with it. Time and training will improve her abilities.

DARK MAGIC

Her only experience with dark magics thus far are void-related, very minimalistic, and rarely spoken of. ***

HAND-TO-HAND

If you had to pick one type of combat that Glioca truly excels at, it would be hand-to-hand.  She knows a number of martial fighting styles, both styles that would be familiar as far as Doma, and as near as Ul'Dah.  Her movements are precise but incredibly strong, and in most cases, she would rather just punch something to death than she would combat it in any other way.  She reinforces her strikes with her own aether or chi to make them far more dangerous, and to use them to counteract a persons ability to channel aether, either from outside, or through their body.  She prefers offensive and reflexive strikes to defense, and usually fights unarmed even when dealing with heavily armed and armored opponents.  At this time she makes excellent use of her enhanced conjury to field more precise blows on an opponent, leaving them totally disabled, or, in rarer cases when needed, to punch straight through their armor, or snap their weapons.  This is accomplished by increasing her muscle density without increases in muscle mass through the use of conjury by altering her body on a minute level, giving her far greater than average strength.  

LANCES

Glioca is just learning to take advantage of the reach and flexibility required to wield a lance, and would be far more likely to use a lance as a throwing weapon than an up-close weapon in any kind of conflict or fight.  She does have a fondness for the halberd, but still has far less experience with this type of weapon than say, her skill with a sword.

MACHINERY

If it clinks, clanks, makes noise, or can somehow be used in machinery, Glioca can use it. She actually adores technology and uses it as liberally as possible, both in her day-to-day life, and in other cases. She often seizes and re-purposes Garlean technology for her own uses. She created a magitek guardian for the shop, a small Ultima weapon statue that fires off a condensed aetheric quad-Flare if triggered. She's currently working on a smaller sized bullet for the weapon, so there's less of a chance for damage to the shop, as opposed to just hitting the intruder. It's a work in progress. ***

SWORDSMANSHIP

Out of necessity and a desire to further her training with the sword upon her return to Eorzea, Glioca took up for a time with the Gladiator's guild, training herself with a blade.  She did eventually seek the training of the Paladin that was offered to all who claim themselves as adventurers, though she would prefer to use no shield at all, and instead rely solely upon a the sword itself.  Still, while her skill with a sword is passable and she wouldn't hesitate to take someone on with a blade, her skill with a sword is still inferior to that of her husband, who has much more extensive training with swords of all styles.  She prefers heavier blades to lighter ones, and would rather dual wield than wield a single blade, or as a compromise, wield a single large blade rather than a smaller one.

STEALTH

She has more skill than one would consider her to have, though she tends to blend into an environment more than she actually shifts herself to be unseen. More of a hide-in-shadows than true stealth, she's working on improving her skill with this ability all the time, even if she is a bit slow at it.

WHITE MAGIC

Upon first arriving back in Gridania for the first time since before the Calamity, she ended up seeking out the Conjurer's guild.  With her prior years of study and the ability to draw on the nigh bottomless well of strength from inside herself, she continued her former studies of the art, using it as more than simple healing magic: hyper-reinforcing her body, which greatly boosted her endurance and agility. Coupled with her already keen mind, this has given her a very sharp edge over many others who might pursue the path of the White Mage.  Adapting magics learned while abroad, Glioca drew on magic that should be locked, and untapped the potential within herself for the path of the White Mage.  While she would never openly claim to be a White Mage, knowing that to be the purview of the horned Padjal, she will openly use magic that others are beginning to discover through self-study and investigation, and will freely spread what she knows among others who wish to learn, in a desire to continue to promote the spread of ancient knowledge.

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ARTISTRY & TRADESKILLS


Glioca's very long life, and certain life choices, have given her a more practical eye for the things one might create and the craftsmanship, attention to detail, and quality that one might place upon their work.  Rather than perfecting every combat skill, Glioca instead opted to pursue and perfect her skills in regards to the creation of items.  She considers her strongest points to be botany or gardening, alchemy and cooking, but neglected no other craft in favor of another, instead preferring to dedicate herself to each one equally.  In Eorzea, she sought out membership with each guild in order to maintain her level of capability, and indeed, improve upon techniques drawn from other places.
OOC Note: Glioca's a rather inventive person, and I like finding things that are a challenge to RP out creating, so feel free to send me a /tell if you want Glioca to try her hand at making something. Notably not mentioned in the description for Black Phoenix Oddities, Glioca creates some rather interesting bedroom aids using her different crafting skills in tandem. /cough.


ALCHEMY

To go along with her skill at cooking, Glioca spends a great deal of time pushing the envelope with recipes in Alchemy that would probably make people raise an eyebrow, blink, or do a little bit of both. She experiments, creating things like poison and "love potions" with equal ease. She crafts natural and magically based philters, draughts, and elixirs, all of which she sells. She also creates experimental potions and drafts, including ones that are used for transmutation of an object into another substance, and more notably, a potion, taken daily, which prevents pregnancy.

ARMORSMITHING

Pounding on a sheet of metal is easy when you've got a lot of strength, and that's definitely something that Glioca has in spades. She maintains all of her own armor; a suit of silver half-mail created with a mixture of weaving, smithing, metallurgy, alchemy, goldsmithing and leatherworking. This unique combination allowed her to create an alloyed metal that is light as leather and flexible like cloth, while still affording her the protection of a full suit of armor. This gives her the flexibility to utilize her unique combat styles, as well as the necessary protection to still take the brunt of the damage she does. She rarely takes on commissions for others, as she doesn't feel her armorsmithing to be one of her best skills on it's own, but she does, as with everything else, try her hand at furniture that utilizes the strong plates, rings, rivets and other components that armorsmithing is well known for.

BLACKSMITHING

She has a fair hand at blacksmithing, with long hours spent in study to make the most of her skill with the craft. She utilizes her knowledge of magic to carve runes and symbols along the weapons she creates, allowing them to be used, with some infusion of crystal somewhere into the weaponry, to be used as a magic focus. This is part of her experimentation in cross-combination magic, and she uses her sword as a singular focus when casting just about anything. She utilizes blacksmithing in conjunction with her carpentry to create weapons that are both elegant and functional, enjoying the decorations she can add that makes each individual item she crafts unique. She's not a bad hand with anything else you could make with the smithing craft, and utilizes it to create the small components she uses in her magitek work, as well. She's currently working on a gunblade based on a Garlean prototype. This project is still in the works.

BOTANY

Probably Glioca's greatest hobby, the cultivation of plants and new subspecies of flora is one of the things that the woman prides herself on. Through careful study and experimentation, she has begun growing plants that are often not found on Eorzea, typically for personal use and never shared with the outside world except in the form of an ingredient used in one of her many concoctions or tinctures, or as part of an herbal tea. She keeps a number of small gardens at her home in the Goblet, and when she isn't reading or training, she can be found speaking to and tending these gardens.

CARPENTRY

Her skill with botany has given Glioca a good eye for what types of wood would be best with what project. Her time in Othard helped in sparking her interest, as she spent a good deal of time working with her hands. She could build a house for someone, given time and materials, starting with the frame, and ending with the furniture. She enjoys the craft of working a log or piece of timber into a work of art, whether that's a decorative carving, or a weapon to be used by an archer or lancer. She tends all of her own needs in terms of weaponry, using her skill at carpentry to supplement and augment her skill at blacksmithing where necessary.

COOKING

Glioca has the most experience with cooking. She tends to cook with an elegant flourish, and favors candies and cakes, but she can make just about anything, ranging from traditional Eorzean dishes to the more unique cuisine of Othard, and indeed, lands far beyond. But take away her fancy pots and pans, and she's just as happy cooking over an open fire with a simple metal pot and fresh spices. She's more of a personal fondness for savory rather than sweet, and sells a number of her wares at Black Phoenix Oddities, the store she runs with A'rklonn. She did undergo training at the Bismark, to learn how to appropriately and adequately prepare more local food, as a number of ingredients in Eorzea are new to her. Her specialties are small chocolate candies, filled with cream and fruit, a sort of cordial cherry type dish, which she makes with a number of both sweet and sour fruits.

FISHING

A very casual fisher, Glioca's favorite spot in somewhere deep in the Twelveswood, nothing but a lot of quiet around her, and her fishing pole in hand, watching the water. She could easily spend hours this way, but sadly, doesn't get to fish as much as she'd like. She doesn't trophy fish, however, instead preferring that anything she catch be used for a meal, for alchemy, or some other craft.

GOLDSMITHING

This requires a fine hand and touch that while Glioca has it, she prefers mixing metals into unique alloys for the craft more than she does crafting the actual pieces of jewelry themselves. That said, she can make a ring as intricate as anything one might have seen - but she'll probably never call it her favorite craft. She's much more fond of using her skill to make links and rings for armorsmithing work.

LEATHERWORKING

This is a skill that Glioca honed to accompany her weaving, knowing that working leather was a practical skill to nurture as the two often go hand in hand, especially when a piece requires both finely worked leather and well-woven cloth. Just as with weaving, she spent time working with Fen-Yll, learning patterns and practical knowledge. She's developed a few patterns on her own, mostly for styles of gloves that are easily used by combatants who want a lighter armor that allows the free use of magic.

MINING

While she can mine, she prefers to leave that to her husband. Larger orders of metal are usually left up to him, though, given her gardening habit, she does do a bit of gathering of prime topsoil for use in her botany projects.

WEAVING

Nothing nurtures weaving quite like the need to make clothing for day to day use. Glioca's specialization in weaving comes not from an intricate pattern or decorative clothing, but from her skill at crafting practical things - pillows, and most especially plush dolls. She's made a number of plush dolls over the years, including a dancing cactaur ballerina powered by a special wind cluster. She put in her time at the weaver's guild, and can craft just about anything you want from her, but she finds the most joy in dolls and the other types of things she creates, rather than just clothing, intricate or not. She does enjoy weaving for the sake of it's own craft.

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HISTORY


Glioca doesn't like to go into depth about her history, providing broken bits and pieces to one individual, and full details to another individual. All of the details given here are provided as an OOC courtesy for the purpose of planning RP, interest's sake, and shouldn't be used ICly without permission.

EARLIEST YEARS

Early Life
Glioca Sargonnai was born Meallaire Sarrasin, to a couple in the Black Shroud. She led what some would call an average childhood, learning and studying under the tutelage of her parents and family. She spent her youth wandering the deep paths of the Shroud, conversing with the Elementals and wildlife, and growing as most children do: quickly. When she was barely half a decade old, she lost her mother, Selaine, to a wasting sickness whose origin is still unknown. After the loss of her mother, Meallaire began focusing herself into Conjury, with the intention of making sure that should sickness every to threaten to take her father, Jeulerand, from her, she would be able to heal him.

What should have been study to better herself and aid others instead became a form of obsession in the young woman, devoting all of herself to the study of conjury, how it affected the body, and more importantly, to the body itself, and how it could be advanced and manipulated with the healing magic. Despite her single-minded obsession with conjury as a way to save a life, she did learn how to heal not only the body, but the mind, and the world around her; her magic a way to support the growth of plants, rather than just people. While her studies never led her to find a way to cure the disease that afflicted her mother, it led her down other paths. She turned her focus of studies toward alchemy and arcanima, intending to blend the two magics, if at all possible, with the natural and unnatural components of alchemy, into a method to cure any disease.

Unfortunately, much as often happens when someone tries to blend two magics, she created a volatile reaction that left her with an overabundance of aether, turning her body into a conduit without a way to slow down the amount of aether that she generates and draws in, or to moderate the amount of aether she expelled when she used any kind of force. The result was a monstrous strength that was dangerous, both to her and to those around her. Her father, desperate to pull her mind from her quest into magic, and to find a way to help his daughter control her new-found strength, traveled from Gridania to Ul’dah, to seek assistance from the goldsmiths and those skilled in the art of thaumaturgy, hoping that they might fashion an item to control the aether generated by her, and purpose it in a way that it would no longer make her own body beyond her control.

Her father returned with an armlet with a glowing symbol on the side, and a warning: that artifact was designed with great care, and should it ever be lost, a second would be impossible to create. For a brief time, she turned herself away from conjury as she struggled to get her strength under control, her body slowly adjusting, and the very young woman herself adjusting to the changes necessary to reign herself in. While her tale should have grown happier at this point, instead, her father was lost to a skirmish with Ala Mhigo in the Twelveswood. Meallaire was devastated by the loss of her father, and packed up her meager belongings and what small fortune they’d amassed from the alchemical potions she had sold, and departed Gridania. She ended up in Othard. She was barely an adult, just past her 19th summer.

STRIKING OUT

Across the Sea
Meallaire’s arrival in Othard was fairly uneventful. The woman traded and bartered her services as an alchemist for a place to stay in a small village, eventually ending up using her strength to help provide for the village by tending to heavy work, her life of conjury and magic traded for the rough working of the land. As she had with conjury, she ended up devoting herself to the study of the local culture. Within a few short years, she’d grown fluent with the language and as familiar with the culture as if she’d been born to it. Her acceptance within the village was a turning point in her life, allowing her to put the pain of the loss of her parents behind her.

She eventually shifted her focus solely from carpentry and building, to swordplay and defense of the village. She also picked up a number of martial arts from those she could find willing to teach her. To anyone who asked, she was as much a citizen of Doma as anyone else in the village, helping it run, living with them, rather than simply among them. While she’d become close to the other individuals in the village, she’d become particularly close to another elezen male by the name of Vandor. Vandor was a traveler from another part of the world, just like she was, and the two had a great deal in common. They had a fairly long courtship, lasting seven years, and eventually the two wed according to Doman customs.

Life continued as usual for the pair of them, with Vandor helping Meallaire to better her sword skills, and the pair of them working to make a life and home together in Doma. The next ten years were spent in a kind of drifting peace, the village safe, their relationship happy, and life was as good as anyone could imagine it to be. Time trickled by for them, a decade having passed, when Meallaire and Vandor realized that while Vandor had gotten older, a decade's time showing in his face and hair and the way he carried himself, Meallaire was stuck in time, held up by the aether that kept her body regeenrating.

Experimentations started, with the woman trying to exhaust everything she knew from her past in restoring her husband, slowing the aging process and tending to the life they'd built as best as she could. Eventually, the strain became too much, and she collapsed. After a year sick, and all of the methods at her disposal exhausted, they had the talk they'd both dreaded: leaving the home they'd known and built together, to go back to Eorzea, or seek help in Sharlayan. Knowing that if she didn’t want to outlive her husband they would need some kind of help, they regretfully packed their belongings, and for the second time in her life, Meallaire headed across the sea: back to Aldenard, to Eorzea.

CALAMITY COMES

Home Again
The return home brought with it a kind of bittersweet reunion, with Meallaire showing Vandor the graves of her parents, her childhood home, and the two seeking, desperately, for a way to fix the problem growing between them, their disparity in age. Taking back up the paths of conjury and alchemy, she began experimenting and working with manipulating the body, supplementing her work with arcanima. If she couldn’t prevent his aging, she’d simply undo what time wrought on him, and with her abundance of aether and healing magic, began to renew his body.

Months of study turned into years, which turned into decades, and before long, more than half a century had passed; her aging was stunted, but Vandor was approaching the end of his life. Despite their struggles, it seemed like her husband would die long before she did. By the grace of the Twelve, or maybe simply out of blind luck, her experiments finally came to fruition while Vandor was on his death bed. She’d discovered a way to revert his aging and restore his body back to a youthful state. It took almost a year before she managed to get him back on his feet, and his body restored, but finally, again, they stood side by side as husband and wife, young for who knows how long now, alive and ready to really live.

It was only after they finally settled back into routine, years passed to assure them that her husband wouldn’t suddenly revert back to an aged state and pass on her, that she became pregnant with their sons, twin boys who were named Aelden and Vaelen. During this time, she also chose the services of a retainer and butler for their house, a man by the name of Mikaelis. The danger passed, they settled into regular life in Gridania, and eventually joined the Order of the Twin Adder, lending their strength to Gridania against the ever elevating skirmishes in the Shroud. The twins were barely ten years old at the time. When the Garleans began pushing the borders of Eorzea, and subsequently the Shroud, Meallaire packed their belongings, and sent Mikaelis and a nanny by the name of Isauld to Ul’dah. She and Vandor remained behind.

At the fields of Carteneau Flats, the Alliance met the Empire head-on, and Meallaire and Vandor were, in service to the Adders, on the front lines. When Dalamud fell, and the forces of the respective armies scattered, Meallaire and Vandor did very much the same. They quit the field, and rather than returning home, to Gridania, they traveled to Ul’dah, to rejoin their sons. They changed their names that day, Meallaire becoming Glioca, and Vandor becoming A’rklonn. They took his family name, of Sargonnai, and never looked back.

SINCE CHARACTER CREATION

Moving Forward
■ Glioca arrived with A'rklonn to the Oak Inn just outside Gridania. They, along with their other wife at the time, and various and sundry other children, spent a little over two months living at the Inn. Of the children who had accompanied them, several up and vanished, abandoning the family and the family name. The reason for these decisions are unknown, but Glioca harbors no real ill-will towards those who decided to leave, knowing the the path that led them to the Sargonnai family would eventually lead some away regardless.
■ Glioca and A'rklonn had a split with their wife, Emeraven. While the Miqo'te woman's reasons were unknown, the parting between them wasn't amicable, and Glioca harbors a quiet bitterness for the woman who, in her mind, abandoned her without a second thought. She's since dealt with the majority of her feelings, and now understands that some simply aren't meant for the life she and her husband lead.
■ After the loss of Eme, Glioca threw herself into unfamiliar combat training. A skirmish with an oversized Biast in Coerthas resulted in her glasses being ripped from her face and a long scar over her left eye, that thankfully, doesn't hamper her vision.
■ Glioca, A'rklonn, and their remaining children formed the Rising Phoenix Free Company, under the banner of the Maelstrom, serving as mercenaries for hire for whatever company so sought their services, but most importantly, establishing the Phoenix Estate within Ul'dahn territory, and eventually opening up Black Phoenix Oddities as a legitimate business to generate income.
■ A chance meeting at the Gold Saucer with Nai Ruahki led to one of the shop's first ordinary customers, with the miqo'te woman's sweet tooth bringing her back to the shop. During this time, Glioca met Erimmont Chevalier and the two struck up deep conversation, eventually forging what would be a strong friendship.
■ Disturbances in Mor Dhona and Ishgard have led A'rklonn and Glioca to place their shop in the hands of their sons, in preparation for travel to the isolated nation as mercenary forces, taking up arms in the forward skirmishes as the Dravanian hordes begin to wage their war.
■ With the Gates of Ishgard tentatively open, Glioca, along with her husband, traveled to the far northern city. The situations of the people there prompted Glioca to finally lay down her healer's staff in favor of her sword and shield. She pledged herself as a Free Paladin, though which side she'll fight for, that's anyone's guess.


RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Oh, the lady w'the white hair? Brings us bread some mornins'. Gives 'em to us after havin' us haul a couple little boxes across town. Anyroad, she's nice enuff." — Ul'dahn Refugee.
"Always orders the same thing. Jenever, she calls it. Smells like a bloody Starlight Tree. An' wot's with that little flask o'hers? Red liquid, spikes the drink all the time. Bad enough she doesn't just call the stuff Gin. Hmf." — Quicksand Barmaid.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"She's got an inventive mind, and a drive to constantly push the boundaries of what we think is possible. She'll go far, of that I'm certain." — Severian.
"I met that man of hers first. Tall fellow, scarred, dotes on her. I bet there's an interesting story behind those two, if you know what I mean." — Momodi Modi.
"She weren't no new hand 'round a stove. Treated every dish like new, an' learned every lesson nice'n slow. Every dish made like it was a treasure, n'matter who it was made for. Made these great little candies, too, sells 'em round 'er shop in Ul'dah." — Lyngsath Doesfalksyn.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Glioca? Diligent with her study, but something about her sets me on edge. Those eyes of hers are too old to belong to someone that young." — Cocobuki, Thaumaturge's Guild.

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Just because I know a little magic doesn't mean I'm the one you should watch out for. My wife is an absolute monster when it comes to combat. Everyone worries about me, but she's the scary one." — A'rklonn Sargonnai.
"You're an idiot." — Anthya Sargonnai, whenever anyone mentions doing anything against Glioca..
"Oh... yeah, she came to our wedding. I can't really say I know them that well. Er, no, I don't rightly know why they were there. But! Anyroad. She seemed well enough, a bit unusual and mysterious, but kind and pleasant in the way you'd expect of someone who holds herself with that kind of poise." — J'karu Rhome.
INTERACTIONS
Romantic Attraction Physical Attraction Platonic Love Business Deceased Positive Negative Neutral Unsure

ALLIES & ACQUAINTANCES

A'rklonn Sargonnai ( ) - The Black Phoenix.
While not her first love, A'rklonn is the love of Glioca's life, and the one person in all the worlds that she'd willingly walk into the Void for if something happened to him.  Despite whatever other relationships they have had, Glioca and A'rklonn have a long and lasting bond that has carried them through a marriage that's long even by ancient standards, and through the birth of their many children.  While she does not openly say so frequently, she both envies her husband for some of his life experiences, and admires him for his endurance and persistence despite all the ill that has happened to him during his similarly long life. She could think of no one else she would choose to spend her eternity with. 
Vaelen Sargonnai ( ) - The Day without a Night.
One half of the twins born of Glioca and A'rklonn, Vaelen is the more impulsive of the two. There is no doubt that Glioca has a more open affection for Vaelen than Aelden, if only because of the time spent together in Vae's youth. The two regularly engage in physical training together, with Glioca passing on some of her sword techniques to Vae, and Vae constantly challenging and pushing her harder as she grows more and more proficient with physical combat with a weapon.
Aelden Sargonnai ( ) - The Night without a Day.
The other half of the twins, Aelden is the more sedate and laid-back of the two boys. Glioca and Aelden are not as close, though they have similar hobbies and interests (the study of magic, especially). Glioca often sets Aelden to task at magical research and development of his own style of combat.
Liora Sargonnai ( ) - The Sybil.
Glioca and A'rklonn's daughter, or one of them, a seer who Glioca often teases about her unique views on the future, and specifically steers events in different directions when she predicts something happening, if only to vex the girl a bit. This is usually met with hilarious results.
Arkhiss Sargonnai ( ) - Merchant Queen of Scales.
Vaelen's wife, and Glioca's daughter-in-law, she has great affection for the young woman, and treats her as she would any other child in the family. Arkhiss and Glioca haven't spent a great deal of time together, but she respects Arkhiss, having known her before she and her son were introduced. She has a great admiration for the woman's business sense.
Anthya Sargonnai ( ) - The Librarian.
Glioca adores Anthya, the eldest of her adopted children. The affections between the two are often warm, sometimes teasing, sometimes competitive, but most often cooperative, especially in regards to scholarly pursuits. They share a love of books, tea, and continual expansion of knowledge.
Siduris Sargonnai ( ) - Forged in Blood.
Glioca has a great deal of respect for Siduris, who was originally the husband of a girl they had adopted into the family, who has since moved on and abandoned her ties to the Sargonnai. Siduris stayed, faithful and loyal, and she has almost as much affection for him as she does Vaelen and Aelden. The two regularly spar, and Glioca enjoys pushing Siduris to the boundaries of his capabilities and beyond them. She looks forward to greatness from him in the future.
Ellemeare Sargonnai ( ) - Unexpected Family.
The most recent of her adopted children, and in fact, the last of them, Ellemeare is a girl that they met by circumstance, who has quickly become a treasured part of the family. Glioca and Elle are perhaps not as close as they could be, but the two share a great affection and warmth as Glioca tries to help get Elle used to their rather. . . unique family ideals.

ASSOCIATES & ENEMIES

Qina & Qata'li Tayuun ( ) - The Twins.
A pair of miqo'te twins, female and male, Glioca viewed both of them from a motherly standpoint, and wished she could do more the help the pair of them, knowing how difficult their situation had. Their death greatly saddened the elezen woman, and she has a small sketch of them in her room, tucked away in a drawer. She hopes that wherever their spirits ended up, they've found peace.
Erimmont Chevalier ( ) - The Novelist.
Glioca and Erimmont met through Nai, and quickly became fast friends. There is an obvious physical tension between the two, made no easier with Glio's constant teasing of him. Glio and A'rk offered Monty their couch and further, a place at the Phoenix Estate until he was ready to get back out in the world and deal with people. When he left quickly, she was worried, but the two have since met and remain almost as close as family.
Nai Ruahki ( ) - Sweet-toothed Kitten.
Glioca met Nai at the Gold Saucer. Despite her usual distaste for Miqo'te, she found herself immediately fond of the young woman and her sweet tooth. She finds Nai's attitude toward Elezen and fondness for her kind to be both interesting and amusing. She hopes to one-day add her to the list of individuals she's closer to. Nai primarily comes to see Glioca for the sweets that the Elezen makes as part of Black Phoenix Oddities.
R'tahz Tia ( ) - The Boy with a Lance.
Glioca met R'tahz at his wedding to J'karu Rhome, after being given an invitation by an elderly gentleman in Coerthas. Curiosity prompted her to attend, and the two are only casually acquainted, though Glioca got a very positive first impression of the male.
J'karu Rhome ( ) - Hugger of Cactaur.
Glioca met J'karu at her wedding to R'tahz, after being given an invitation by an elderly gentleman in Coerthas. Curiosity prompted her to attend, and the two are only casually acquainted, though Glioca got a very positive first impression of the woman. She is in the process of creating a Sabotender Bailarina plush for the female miqo'te.
Mikaelis ( - NPC/Retainer ) - One hell of a butler.
A man without a last name, Mikaelis isn't actually a Wildwood as he appears, but instead, a Voidsent contracted to Glioca and bound inside an Elezen body. The two made a bargain, and Mikaelis lost. He's now bound to follow her orders to the letter, and she's exercised this control by turning him into both a bodyguard for the Phoenix Estate, and her personal butler. It's unknown what type of Voidsent he is, and under his current contract, he can't be destroyed permanently, but instead is forced to return to her side after a number have days have passed, even if his current body is slain.
Isauld Sorel ( - NPC/Retainer ) - The Nanny
The elder of the Sorel siblings, Isauld was first hired on as a nanny for Glioca, to care for her sons, Aelden and Vaelenn when the pair were younger. She's an older woman, soft spoken and gentle. She tends to various things for Glioca in the household now, primarily inventory for things like meals, and mostly spends her time reading.
Melisine Sorel ( - NPC/Retainer ) - Business Savvy.
The younger of the Sorel siblings, Melisine was hired on to help Glioca and A'rklonn in their shop in the Goblet. She mostly tends to the day to day sales, simple things that wouldn't warrant the attention of either Sargonnai, and most mundane purchases are handled through her.
Vierdyn Kenlyl ( - NPC/Retainer ) - Glioca's Falcon.
No one is quite sure where the male who carries this unique name came from, only that he's darkly skinned, and often lurking about the Sargonnai House, eager to tend to Glioca's needs, whatever they may be. He takes care of much of the mundane and day to day work that Mikaelis is too busy to attend. He's a very quiet individual.
Emeraven Stormrose ( ) - That Useless Woman.
Once upon a time, Glioca and A'rklonn were in a relationship with Emeraven. The relationship fell apart, and she avoids the miqo'te female as much as possible.


MUSIC


Moonsong
Artist: Adrian von Ziegler
Origin: Celtic Music
Context: Character Theme.
Crann Na Beatha
Artist: Adrian von Ziegler
Origin: Celtic Music
Context: Meallaire departing.
Exile
Artist: Enya
Origin: Watermark
Context: Resigned to loneliness
Small of Two Pieces
Artist: Joanne Hogg
Origin: Xenogears
Context: Finding love.
Turks' Theme
Artist: Nobuo Uematsu
Origin: Final Fantasy VII: Advent Children
Context: Standing side by side.
Desperate Battle
Artist: Szepes R. Ritsu
Origin: Unknown
Context: Blade to claw, and loss.
Enfin Apparu
Artist: Shiro Sagisu
Origin: Magi: The Labyrinth of Magic
Context: Magical combat atop the tower.
Immortals
Artist: Szepes R. Ritsu
Origin: Unknown
Context: Fighting off the void.
Soulflow
Artist: K. Goulden
Origin: Final Fantasy X - People of the North Pole
Context: Through Coerthan snows.


GALLERY
FOOTNOTES


Layout Credit
Template adapted from Bancroft Gairn, with edits by Xheja Rajhera, inspiration from D'lyhhia Lhuil, and more edits by Glioca Sargonnai. Please leave the link-backs if you use the theme for anything.


Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. While an effort was made to craft lore that was vague enough and would believably fit into what we know based on the Echo and dimensional travel ala Shantotto, until we have hard and fast information from SE, she is considered to have traveled from a realm outside the Final Fantasy universe, and as such uses terminology not normally found in the games. She has been to more futuristic iterations of the world, and speaks about more complex or advanced forms of medicine that do not wholly fit into the current lore's scope of scientific discovery. Changes made to make her fit more accurately within the lore will be noted below
Information added on skills in regards to Machine use (Machinist), Astrology (Astrologian), and Dark Magic (Dark Knight). Information will be adjusted as necessary after the release of Heavensward, to make it lore-compliant.
General Disclaimer
■ Glioca is based on the goddess of the same name from Kru/Nexon's Dark Ages. Her story and lore was heavily modified after 13+ years of play in forum, tabletop, and MMO role-play.
■ She is a world-traveler, and has been all across the universe with the use of magic and other means of travel. Addendum: Feel free to treat her like she is insane if she says as much and your character doesn't or wouldn't believe in such things.
■ Glioca is a skilled surgeon. I don't have a medical degree. I don't always type things one hundred percent accurate to real medical knowledge.
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion. With that said, tells are strictly used for Linkpearls, or OOC communications. I do not do general RP in /tells because I use it so heavily for these other purposes.