Nhagi has the appearance of a creature both regal and savage, everything in her appearance speaking of dignity, but also crudeness at the same time. While still short compared to other races, she's rather tall for a Keeper, standing at five fulms and eight ilms. Her skin is a canvas of dark ashen gray skin riddled from head to toe in numerous scars, likely from hunts and fights with others, drawn over a toned and athletic frame built for absolute mobility. Among the scars that mar her skin, one stands out among them, though unseen unless without a shirt - a large gash that runs down her chest, reaching from her left collarbone and winding its way down between her breasts and along the undercurvature of the right, then down across her right ribcage. Certain kinds of revealing shirts may expose where it begins upon her collarbone. Her face is striking, attractive (though in a savage and natural way). Her eyes glow with a distinct golden color, framed by a messy, windswept mane of raven black hair. She appears clean, though perhaps not as well kempt as one with a life within civilization - definitely wild in some ways. Overall, her appearance is meant to be menacing rather than attractive or pleasing to the eye. Aside form all this, it is often noted, particularly by other Miqo'te, that Nhagi's ears and tail are considerably more fluffy than is typical for a Miqo'te, likely an adaptation that started with the crisp air of the highlands, then further developed by the harsh cold of the frozen wastes.
Nhagi is typically found wearing darker colors in her clothing, even in the hot sun of Thanalan, as such colors are meant to absorb the heat from the sun to help keep her warm, especially in the coldest reaches of Coerthas. However, in warmer climates, she'll still be found dressing lightly, preferring more form-fitting clothing meant for dexterity rather than garish robes or dresses. In colder climates, or even climates temperate enough to allow for heavier clothing, Nhagi is often found in a heavy cloak, or sometimes even hides and furs, reflecting the atmosphere she travels or hunts in. Her weapons of choice are the usual weapons of a huntress - a bow, spear, sometimes daggers. Often, however, she's seen bearing what appears to be a scythe whose blade appears to be fashioned from a large claw or talon reaching the length of one's arm.
Nhagi is hardly ever found smiling (at least not in a genuinely happy way). Instead, one will find either a scowl or perhaps a predatory smirk. While she has a serious personality, she hardly takes anything in life seriously, often leaning toward being impulsive and spontaneous. She's willing to risk much for equal or greater gain. Many would certainly call her reckless. Aside from hunting, Nhagi seems to like fighting more than anything else, and she relishes a good fight from someone she's marked as worthy prey. On rare occasions, however, one might catch a glimpse of sadness or, perhaps, regret within her golden hues.
Likes
Hunting Born a hunter, will die a hunter.
Fighting Especially those she deems worthy.
Drinking Potent spirits welcome.
Dislikes
Weakness Anyone who backs down from her is weak to her.
Poachers Bit of a story there.
Obnoxious People Something about them deserves a fist to the face.
Fears
Weakness - She fears being weak herself (another long story).
Loneliness - She plays a good game, but there's more than as it seems.
Water - Particularly those deathtraps in cold places.
Trivia
Favorite Food: Anything with grilled Dodo in it
Favorite Drink: Anything with rum in it
Favorite Color: Green
Text.
The Terrorspine Tribe
Where there are customs and traditions, there is always the exception to the rule. The Terrorspines were one of them. It's been a fact that Miqo'te, Seeker and Keeper alike, have never taken a liking to the cold, particularly the region around the Holy See of Ishgard, Coerthas. However, it wasn't always a frozen wasteland, but rather grass covered highlands that were home to many creatures, even some tribes of Miqo'te. When the Calamity occurred, however, the aether of Coerthas was brought out of balance, and the once grass highlands became covered in snow and ice. Many tribes decided to migrate to warmer climates, but one of them stayed, deciding they loved their home no matter how cold it got. The Terrorspine tribe remained among the frozen highlands and mountains of Coerthas, retreating into caves to find what warmth they could. Over many years, they adjusted to the new climate, beginning to leave the caves in order to hunt the scarce supply of food left that adapted to the climate along with them. However, they eventually discovered they weren't the top of the food chain in the mountain reaches as they first encountered the Behemoths. Many tribe members died trying to fight off the gargantuan beasts, almost to the point of the tribe's extinction, until a female hunter attempted a different approach - to try and understand them, maybe even coexist with them. Years of studying the beasts earned a grudging respect between the Behemoths and the Terrorspine tribe, hence was born the tribe's new namesake, named for the dangerous (and poisonous) spines that ran down the center of the Behemoths' back. The tribe eventually went from being viciously targeted, to have tenuous relations with the giants, more of an understanding for one not to interfere with the other. Finally, a balance had been struck, the tribe was able to openly hunt once more, and the huntress, named Nhagi, became its Matriarch.
However, as with all things, nothing lasts forever. Not long after a group of strangers, Keepers in fact, were spotted among the snows of Coerthas, an unexplained attack was initiated by the Behemoths against the Terrorspine, and they were without mercy. Most of the tribe, save for a few, died protecting Nhagi during the attack, leaving only a few good hunters to begin investigating the attack, which was thought to have been connected to the strangers spotted in their territory. It wasn't long before it was discovered that a youngling had been taken, likely by poachers, which spurred the attack. So Nhagi and the small remainder of her hunters set out to track them down, even into the Black Shroud if they had to. However, the journey from the mountainous regions was long and treacherous. Eventually, all of Nhagi's kin fell along the way, still insisting that their Matriarch be protected and survive, no matter the cost. Now, as the sole survivor of her tribe, Nhagi has sworn to herself and any gods that listened that she would have her revenge.
Color Key
♥ In A Relationship: Nhagi is romantically involved with this character.
♥ Romantic Attraction: Nhagi is romantically interested in this character.
♥ Sexual Attraction Nhagi is physically interested in this character.
♥ Platonic Love/Family: Nhagi considers this person family.
♦ Friend: Nhagi considers this person his friend.
♦ Friendly Acquaintance: Nhagi considers this person mostly friendly, or as an ally.
● Good Standing: Nhagi has no specific feelings about this character, however they left a good impression.
● Neutral: Nhagi has no specific feelings about this character.
● Bad Standing: Nhagi has no specific feelings about this character, however they left a bad impression.
♠ Dislike: Nhagi doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: Nhagi considers this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: Nhagi is terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: Nhagi considers this person a rival, and will try to initiate conflict every time she gets to meet them.
♥ Family Member: This character is related by blood to Nhagi.
✔ Business: This character is either Nhagi's employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Nhagi isn't fully aware of it yet.
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Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.