Difference between revisions of "Sakura Yukimoto"

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<font style="color: #000; letter-spacing: 0em;">Standing at a mere four fulms and two ilms, Sakura is not immediately a threat. Additionally, a lifetime of being pampered in the lap of luxury would make one expect for this particular auri woman to be quite pampered. Sakura's body has also been toned from many seasons of adventure by now. She is fit with plenty of muscle definition. Her hips and bust are quite large for her kind, almost as large as the average hyurian woman's. Her blue eyes often emit a low glow in dim lighting, giving her an eerie appearance in such places.  
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<font style="color: #000; letter-spacing: 0em;">Standing at a mere four fulms and two ilms, Sakura is not immediately a threat. Additionally, a lifetime of being spoiled in the lap of luxury would make one expect for this particular auri woman to be quite pampered. Sakura's body has also been toned from many seasons of adventure by now. She is fit with plenty of muscle definition. Her hips and bust are quite large for her kind, almost as large as the average hyurian woman's. Her blue eyes often emit a low glow in dim lighting, giving her an eerie appearance in such places.  
  
'''Scars & Markings:''' Past the heavy robes and armor that she often wears, Sakura's skin is a intricate pattern of scars on her arms, legs, and torso. Many are small, but of the multitude of injuries she has sustained, the ones most notable seem to also be the oldest. The first is a prominent scar across the lower part of her neck, as if someone had attempted to either slit her throat or behead her and failed to kill her in the end. The second are a series of gunshot wounds on her navel. In both cases, it is safe to assume the injuries likely have made her life more difficult.
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'''Scars & Markings:''' Past the heavy robes and armor that she often wears, Sakura's skin is a intricate pattern of scars on her arms, legs, and torso in spite of the generally tough, serrated scales that protect sections of her skin. Many are small, but of the multitude of injuries she has sustained, the ones most notable seem to also be the oldest. The first is a prominent scar across the lower part of her neck, as if someone had attempted to either slit her throat or behead her and failed to kill her in the end. The second are a series of gunshot wounds on her navel. In both cases, it is safe to assume the injuries likely have made her life more difficult.
  
 
'''Clothing:''' Sakura enjoys various sorts of clothing, ranging from more brutal appearances popular among members of her kind or elegant gowns that only a king's ransom could afford. She is often seen in her armor as well, which is almost always more akin to a heavily plated robe than a proper suit of plate mail. Additionally, she is always seen with glasses adorning her horns as well as the bridge of her nose. The single exception is while she is armed for combat, which is when she sports a visor made of cloud mythrite and re-enforced polarized glass.
 
'''Clothing:''' Sakura enjoys various sorts of clothing, ranging from more brutal appearances popular among members of her kind or elegant gowns that only a king's ransom could afford. She is often seen in her armor as well, which is almost always more akin to a heavily plated robe than a proper suit of plate mail. Additionally, she is always seen with glasses adorning her horns as well as the bridge of her nose. The single exception is while she is armed for combat, which is when she sports a visor made of cloud mythrite and re-enforced polarized glass.

Revision as of 15:23, 24 March 2017

Sakura Yukimoto
Silent Daughter of Doma

SakuSakuBanner.png
About
Alias... Sak, Cherry
Age... 27
Gender...
Race... Au Ra
Clan... Raen
Orientation... Bisexual, leans homosexual
Marital... "Complicated."
Deity... Dawn Father and Dusk Mother, Totem of the Sheep (Menphina)
Nationality... Doman
Occupation... Adventurer, Treasure Hunter
Alignment... Neutral Good
Knight of Justice (Pocket-Sized).jpg

Standing at a mere four fulms and two ilms, Sakura is not immediately a threat. Additionally, a lifetime of being spoiled in the lap of luxury would make one expect for this particular auri woman to be quite pampered. Sakura's body has also been toned from many seasons of adventure by now. She is fit with plenty of muscle definition. Her hips and bust are quite large for her kind, almost as large as the average hyurian woman's. Her blue eyes often emit a low glow in dim lighting, giving her an eerie appearance in such places.

Scars & Markings: Past the heavy robes and armor that she often wears, Sakura's skin is a intricate pattern of scars on her arms, legs, and torso in spite of the generally tough, serrated scales that protect sections of her skin. Many are small, but of the multitude of injuries she has sustained, the ones most notable seem to also be the oldest. The first is a prominent scar across the lower part of her neck, as if someone had attempted to either slit her throat or behead her and failed to kill her in the end. The second are a series of gunshot wounds on her navel. In both cases, it is safe to assume the injuries likely have made her life more difficult.

Clothing: Sakura enjoys various sorts of clothing, ranging from more brutal appearances popular among members of her kind or elegant gowns that only a king's ransom could afford. She is often seen in her armor as well, which is almost always more akin to a heavily plated robe than a proper suit of plate mail. Additionally, she is always seen with glasses adorning her horns as well as the bridge of her nose. The single exception is while she is armed for combat, which is when she sports a visor made of cloud mythrite and re-enforced polarized glass.

Sakura at first seems enigmatic due to her silence and distant stares. However, once she feels comfortable, she quickly takes out her arcanist's codex and writes down messages happily as a means to communicate. Fluent in Doman, Eorzean, and Garlean, she is able to communicate with almost anyone literate in the three great continents. Those who get past her disability and her seemingly tough exterior are rewarded with a sweet and seemingly innocent girl with surprisingly simple tastes in food, drink, and company.
Likes

  • Books
  • Sweets
  • Coffee
  • New magical objects
  • Velveteen, mythril and all of its relatives

Dislikes

  • Garleans
  • Firearms
  • Combat knives
  • Succubi
  • Chocobos (they stink!)


Fears

  • Loneliness
  • Failing to save innocent people she had the ability to save
  • Parts of her own psyche

Trivia

  • Favorite Food: Dango
  • Favorite Drink: Mead, especially sweeter varieties
  • Favorite Color: White

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

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◢ Common Rumors - Easily overheard. Use these freely!

    "That girl is strange, she never says a word, yet she always pays well for anything she buys, no idea where she finds the gil though."
    "She always seems to have a gift for me and the other orphans, she makes really good sweets!"

◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

    "Sakura? She often visits Carline Canopy with this colossal sack filled with old coins and other trinkets. I've heard Mother Miounne takes it easy on her when doling out payment for her work."
    "She's a demon. A few Ishgardian knights tried to jump her when she first came to Gridania to learn conjury. They all said that they hadn't seen anyone fight like that except for a heretic."

◢ Rare Rumors - Very rarely overheard. Please ask before using!

    "Sakura? She's quiet, but very sweet. I heard once from another Doman adventurer that she has had a very hard past."
    "She has a strange crystal that she wears around her neck. It's not like any I've ever seen before, but it gives off this warm, fuzzy feeling despite being ice-aspected."

PC

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◢ Player Character Rumors - Feel free to add rumors of your own!

    "Add rumor here." Name
    "Add rumor here." Name
    "Add rumor here." Name

These are the spells Sakura knows, they may show up in RP or should it happen, in-character combat without the set gameplay.

Cantrip & Class

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◢ Cantrips - Basic spells that do not require a magical focus.

    Create Ink - Allows Sakura to create ink at the tip of a quill.
    Erase Ink - Allows Sakura to erase ink from a page with a wave of her hand.

◢ Arcanima - Spells that belong to the schools of magic used by Arcanists, Scholars, and Summoners.

    Bio, Bioga - Corrupts the humours of the afflicted. Deals damage over time. Bioga corrupts an area.
    Ruin, Ruinra, Ruinga - Hurls an orb of anti-matter. Ruinra hurls a duo of orbs. Ruinga hurls a trio of orbs.
    Physick - Heals wounds by increasing the body's natural regeneration and healing capacity.
    Encourage - Heals wounds by increasing the body's natural regeneration and healing capacity and then erects a magickal barrier around the recipient of the spell.
    Purification - Removes negative status effects from the recipient of the spell.
    Resurrection - Stabilizes the recipient of the spell from an unstable state of physical being.
    Summon: Diamond - Summons a diamond carbuncle that functions as both a healing and casting assistant.
    Corrode - Attempts to erase an area from existence, dealing moderate damage to those within the effected area.
    Inspire - Grants additional aether to her carbuncle, allowing it to unleash Diamond Light.
    Diamond Light - Her diamond carbuncle deals high ice-aspected damage and restores the health of her nearby allies.

◢ Conjury - Spells used by Conjurers and White Magi

    Sleep - Attempts to force the afflicted to sleep.
    Medica - Heals nearby allies by knitting their wounds through natural means.
    Cura, Curaga - Heals the recipient of the spell through natural means. Curaga heals those near by the recipient.

Job

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◢ Dark Arts - Spells used by Dark Knights and occasionally Voidsent.

    Dark, Darkra, Darkga - Hurls heavily-aspected umbral energy at the target. Darkra and Darkga affect the area around the target and deal increased amounts of damage.
    Osmose Sword - Enchants the user's sword with the spell Osmose, causing their next strike to leech aether from the target.
    Condemnation - Afflicts the target with moderate to incredible physical pain and uses their agony to erect a magicked barrier around the caster.
    Salted Earth - Corrupts a nearby area with unstable umbral aether, injuring hostiles that enter it.
    Twilight - Uses both umbral and astral aether to create a powerful magicked barrier around the caster, drains a considerable amount of the body's aether reserves and should be used sparingly.

    Personal RP Limits

    I will play mature content and themes (violence, sexuality, drug / alcohol use) if there is either a good reason, or if it is basically OOC. That is to say, not having long term IC effects. Unless discussed before-hand, of course, which I am more than willing to do. Most walk-up encounters.
    Ask about events that will have a long-term effect. I.E. Imprisonment, pregnancy, what have you. I reserve the right to reject any plot points/RP events that my character would not be involved in. This doesn't mean I will be god-mode. That's stupid and boring.
    I won't play permanent character death or various mature concepts I dislike. See myF-listfor more details on that front.
    Disclaimer
    ■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.

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    Credit

    Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

    ■ Template was created by Bancroft Gairn.
    ■ Adapted by Xheja Rajhera.
    ■ Background and headers Atreus del Alumet.
    ■ Tabs by Suen Shyu.
    ■ Music and OOC notes by Glioca Sargonnai.
    ■ Mashing everything together like a mad scientist D'lyhhia Lhuil.

    Please remember to proper credit when using this wiki. Thank you.

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