Difference between revisions of "Seraphie Aergraelwyn"

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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Y'jihro Tia</b>  <b>(</b> <font style="color:#F02311;" size="2">�</font> <b>)</b> - <b>Good friend, Company co-founder</b></div>
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Y'jihro Tia</b>  <b>(</b> <font style="color:#F02311;" size="2">�</font> <b>)</b> - <b>Company co-founder</b></div>
 
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| <div style="font-family:Georgia; font-size:11px;"><b>Character's Thoughts:</b> <i>"Aye, Y'jihro was one of th'best friends a lass could ask for. He founded Amity with me, it wouldn't exist without'im. He left t'go back to the Cieldalaes a couple moons ago"</i></div>
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| <div style="font-family:Georgia; font-size:11px;"><b>Character's Thoughts:</b> <i>"Aye, Y'jihro was one of th'best friends a lass could ask fer. He founded Amity with me, it wouldn't exist without'im. He left t'go back t'the Cieldalaes quite some time ago."</i></div>
 
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| <div style="font-family:Georgia; font-size:11px;">Seraphie and Y'jihro go back several years, to when they first joined up together during their time on Aldenaard and formed their company Amity. The two didn't spend much time apart for several years; until Y'jihro's tribe wanted him to come back to stay with them in the Cieldalaes, and he heeded the call. </div>
 
| <div style="font-family:Georgia; font-size:11px;">Seraphie and Y'jihro go back several years, to when they first joined up together during their time on Aldenaard and formed their company Amity. The two didn't spend much time apart for several years; until Y'jihro's tribe wanted him to come back to stay with them in the Cieldalaes, and he heeded the call. </div>

Revision as of 02:41, 8 July 2017

Wip



Seraphie Aergraelwyn
Outgoing and protective Roegadyn-raised Lominsan
Seraphie bubblesdivider.png
Seraphie header.png

Aye! I'm Officer Aergraelwyn. ...What's that look fer? Were ye expectin' someone else?

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Seraphie bubblesdivider.png


[edit]
Details


Vital Information


PRONUNCIATION... Serah-fee Air-grey-ell-win

NICKNAMES... Sera, Seraph

RACE & CLAN... Miqo'te, Seeker of the Sun

GENDER... Female

AGE... 22 winters

NAMEDAY... 15th Sun, 2nd Umbral Moon, 1555 S.A.E.

ORIENTATION... Bisexual

MARITAL STATUS... Single

Other Statistics


SERVER... Balmung

NATIONALITY... Unknown

CITIZENSHIP... Lominsan

RESIDENCE... Plot 39, 7th Ward, Mist

OCCUPATION... Maelstrom officer

PATRON DEITY... Llymlaen, the Navigator

HEIGHT & WEIGHT... 5 fulms, 4 ilms. 110 ponze.

ALIGNMENT... Neutral-good

General Information
A strong-willed, bold, yet kind-hearted Lominsan Miqo'te who tends to forget her appearance doesn't quite match her commanding presence. She loyally serves the Maelstrom as a second lieutenant, and spends her spare time pursuing interests.
.
Appearance
Eyes
Hair
Skin
Build
Voice
Green left, violet right Short golden blonde Cream Slender, fit, muscular Common, energetic, professional, Lominsan accent
Bearing
Laterality
Scars
Markings
Notable Features
Confident, loving, ambitious, caring Right-handed Several small, none notable None at all Short 1-fulm tail
Hair & Eyes
Seraphie's hair is a consistent sandy golden blonde, usually cut medium-short and spiky with side-swept bangs for necessity in her daily life; seeming a bit butch yet styled enough to still be feminine. Her eyes are separate colours; the left one being a bright sea green, the right being a light violet, and both having slit pupils like that typical of a Seeker.
Physique & Markings
At 5'4", Seraphie is only a couple ilms taller than the average Miqo'te woman, though is dwarfed by the Roegadyn pirates she's surrounded by. As for a notable feature, her tail is rather short for most Miqo'te; at 1 fulm in length, but pretty fluffy. Because of her employment in the Maelstrom, she's very thin, fit, and muscular. Although she can pass for feminine, when she purposely flexes her muscles, however, it becomes clear that she's deserving of a position in the military. She has an average waist, average hips, and a small bust. Her skin is almost clear of any imperfections, just a small scar or two on her face that would only be noticeable in close proximity, as well as several scattered randomly along her body. She has no typical tribal Miqo'te markings on her face.
Hygiene & Attire
Like anyone in the military, Seraphie takes good care of herself. Her hair is cut regularly, she's washed, and her clothes are ironed and fresh. When not in her Maelstrom uniform, her clothing style typically consists of typical Lominsan middle-class garments, with several tuxedos for formal wear; chance are that you won't find her in dresses, skirts, or anything too revealing.
Personality
Psychological Profile
From a first glance, Seraphie exudes confidence and ambition, with her desires and strong sense of justice shoving her through any fears or doubts she may experience. She's friendly, humorous, playful, easy-going, mischievous and has a "do" not "say" attitude; some people might even say she's a little TOO friendly and easy going. Though, she does have the ability to act professional under circumstances where it's necessary (such as at times in her job). She has a desire to make the world a better place against all odds, and tries to give people the benefit of the doubt. Because of this, she feels like she can't turn a blind eye to somebody in need, even at the expense of her own well-being; justice is justice. Despite how easy-going she tries to be about things, she does still carry the temperament that's required of a military officer: being in that she's bold about telling people off if they cross her lines or the law, and defending herself and those she cares about when necessary. Sometimes, her desire to protect those she cares about can turn into heartlessness against those who risk their safety through any means.
Voice
Common, medium-ranged and healthy, nothing that would stand out. Due to her parents having accents on polar sides (thick Lominsan and educated Sharlayan), Seraphie carries a lighter accent and better grammar than many Lominsan-raised folk do.
Philosophy & Mannerisms
Seraphie has always believed that a good outlook is the most important tool in her arsenal. She always makes it an effort to leave judgement and harshness at the door; though admittedly falls short when dealing with those who have intent to harm others, thanks to the caring and protective attitude she adopted from her mother. She's always willing to lend a hand to those in need, regardless of the inconvenience to herself. Her demeanor is usually proud, friendly, and outgoing; she tends to forget personal space and isn't particularly careful around strangers. In only a few moments after meeting her, you may find her arm around your shoulder prompting you to tell her your life story. However, when on-duty, she does her best to keep a professional attitude. ...But her best only goes so far, as her coworkers watch her awkwardly try to high-five, fistbump, and pat the shoulders and heads those she meets.
Preferences
Likes
● Working
● The sea
● Alcohol
● Sailing
● Mentoring
● Seafood
● Caring for others
● Treasure hunting
● Arranging parties/events
● Learning/Training
● Cigars
Dislikes
● Elementals
● Selfishness
● Cheating
● Sour food
● Cloudy days
● Cold weather
● Garleans
● Cat jokes
Skills
● Investigation
● Sword combat
● Basic crafting/mending
● Pole/Spear fishing
● Drinking
● Following/Giving orders
● Sharlayan Astrology
● Patience
● Doing paperwork
● Planning


Combat, Abilities & Weaponry


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Basic Statistics
High: Athletics, willpower
Above Average: Dexterity, strength, intelligence, aether
Average: Endurance, speed, acrobatics
Low: Defense, vitality
Aetheric Abilities
Mastery: -
Expert: Astromancy, barriers, imbuing
Average: Enhancing/buffs, elemental magic (water/lightning/wind)
Novice: Healing, summoning
Weapon Training
Mastery: All sword types
Expert: Star globes
Average: Short blades
Novice: Grimoires, bows, rods
Combat Relevant Skills
High: Tactics, tracking
Above Average: Barriers/Magic defense, parrying, physical strength, pain tolerance
Average: Countering
Poor: Physical defense, magic defense (without a barrier up)
Non-Combat Abilities
Event Hosting & Planning: Excels at scheduling dates and thinking of ways to engage and amuse guests under a wide variety of contexts.
Investigation: Has a skill for following stories and clues, such as tracking people down and putting things together. Tends to use her resources and status as means to obtain the information she desires.
Drinking: Has a pirates stomach for ale. Hide yer alcohol
Combat Abilities
Class: Paladin Has access to expert-level Paladin actions.
Class: Astrologian: Has access to average-level Astrologian spells.
Null Fire: Uses aether to summon a barrier that briefly helps fend against average-potency fire spells.
Null Frost: Uses aether to summon a barrier that briefly helps fend against average-potency blizzard spells.
Null Shock: Uses aether to summon a barrier that briefly helps fend against average-potency thunder spells.
Imbue Element: Uses aether to charge and imbue her sword with an element of either lightning, wind or water, or unaspected aether. Once complete, the sword is coated in the element and has access to cast basic spells of it's kind. Takes roughly 15 seconds to cast, and lasts roughly half an hour.
Imbued: Water - Abilities available when Water is imbued.
Waterstrike: A sword slash aided by sharp splashes of heavy water.
Watera: A ranged attack. Either a waterspout or a water orb pummels the foe, erupting into sharp droplets.
Flood: A high-cost spell that incapacitates the user after use. A great flood erupts in spouts from the ground and sword, mercilessly trapping those caught within range in it's maelstrom.
Imbued: Wind - Abilities available when Wind is imbued.
Wind Slash: A sword slash aided by razor-sharp whipping winds.
Aera: A ranged attack. Sharp, slicing gusts whirl toward the foe.
Gale: A high-cost spell that incapacitates the user after use. Creates a large whirling gale with slicing gusts, knocking all foes trapped in it off their feet and mercilessly tossing them through a flurry of razor-sharp winds.
Imbued: Lightning - Abilities available when Lightning is imbued.
Thunder Blade: A sword slash aided by stinging bolts of electricity.
Thundara: A ranged attack. Blasts painful lightning bolts toward the foe.
Levin: A high-cost spell that incapacitates the user after use. Electrically charges the ground, zapping those standing on it as bolts strike down from the air with deafening booms.
Imbued: Unaspected - Abilities available when unaspected aether is imbued.
Holystrike: A sword slash aided by piercing light that bursts upon each connecting strike.
Ruinra: A ranged attack. A homing orb of condensed aether than explodes into blinding light upon contact.
Comet Tail: A high-cost spell that incapacitates the user after use. WIP WIP WIP


✘ = Forbidden spells. NEVER used in PvP or standard roleplay. Used only in plot-driven roleplays with close friends.
OOC Note
Seraphie's combat style and class are meant to mimic a Red Mage that leans toward offense, or simply a Sword Mage. She doesn't follow the black-and-white concept of classes, and has instead mixed several elements from the skills she's learned over her lifetime that come from being raised by a Mage and a Paladin. I play the 'class' as lore-accurately and fairly as possible, such as borrowing existing spells and elements from other FF titles and adapting them to fit; all of which are listed above so you can know what to expect! ☆ In terms of combat type, I'll play either dice or freeform, though I much more prefer freeform for how engaging it is~



History
A basic and compressed explanation of Seraphie's past
Disclaimer: The information is here for trivial purposes, and not meant to be meta-gamed. Though, I have no problem if it's used sparingly in role-play through something along the lines of a character being able to read fortunes, view memories, etc.
Sixth Astral Era
Childhood
★Seraphie was orphaned at several months old when her tribe land had been raided and left abandoned. Several officers from the Maelstrom had inspected the remains and found her there; likely assuming it had been a quarrel with a nearby tribe over territory. ★From there, they took her back to Limsa Lominsa where she was placed in an orphanage. But it wasn't long before a fellow Maelstrom Roegadyn woman heard about this, and made a spur of the moment choice to adopt the child and give her dainty Elezen husband quite the surprise. ★Seraphie grew up in a loving household, and around many rambunctious outgoing Roegadyn and pirate folk. Her mother was a strong, loud, bold and proud through-and-through thick-blooded Lominsan Sea Wolf who ranked high in the Maelstrom after having served as a Knight of the Barracuda. She lead people with an iron fist (and axe), but had the biggest and most caring, motherly heart of all: and was the ultimate inspiration for who Seraphie wanted to be when she grew up. Her father was an intelligent Elezen man that carried many scholarships from the various colleges he'd attended. He hailed from Sharlayan, and had fell in love Roegadyn women 7 years prior to Seraphie's adoption, where he left his home and stayed in Lominsa to became a stay-at-home husband. ★During Seraphie's youth, her mother would take her out on Maelstrom duties; which she was lucky to get away with, thanks to her respected status as Commander. When it wasn't Maelstrom duties, it was bringing Sera along to secure treasure and sell it on the markets for the extra coin they needed; dangerous stuff really, the pair got quite the scolding when they arrived home. Despite how risky it seemed though, Sera's mother was always cautious, and never took on more than she could protect her daughter from. She had even one day purchased an Abalathian Warhound pup for the family as a guard dog; though it only ever guarded people with fierce licks. Meanwhile, her father would stay at home and take it upon himself to teach Sera literacy, and even some magic; such as the Sharlayan astrology that he had invested a portion of his life on.

Seventh Umbral Era
Adulthood
★As Seraphie aged up, she began to set her goals. She was roughly 14 when the Calamity struck. Where many people had been broken by such an event, Sera was only fueled by it. She became ever more determined to help people through hard times as she saw her mother do, and to rebuild the lands strength to what it once was. ★When she hit 16, she enlisted in the Maelstrom (thanks to the standing of her mother) and became a member of one of her mother's platoons (also thanks to her mother's standing). She started out small, and grew to have a respect for her unbreakable will and fierceness; and light-hearted comedic attitude about things, much like the mother she treasured. ★When Seraphie hit 19 years old, she made the decision drop to a part-time Maelstrom officer to leave home and adventure around Eorzea. Her mother was in full favor of the idea since she treasured adventure, and while her father was nervous at first, he ultimately agreed as well. So Sera left home, much to her Abalathian Warhounds sadness, and took across the sea to Aldenaard. ★Once there, she stumbled into a Seeker male who was misplaced from his tribe; and the two ended up founding a small alliance, which would later blossom into her Free Company, Unity, when she arrived home to Vylbrand a couple months later to fill all the paperwork out affiliate it with the Maelstrom.

In Recent Times
Moving Forward
★In present-day, Seraphie works part-time as a Maelstrom officer, part time as a very small Free Company leader, and part-time as a treasure hunter and adventurer. She owns the deeds to a home in the Mist where her Company is located, and is where she can most often be found when she's not on-duty as an officer. Lately, she's been spending more time in Dravania to befriend dragons, and also in Idyllshire to find people with suitable knowledge to further study the Sharlayan Astrology that her father had brought her up with. ★In general, she's always looking for people to help and assist, and where she can bring justice. ...Assuming she's not over-indulging on ale in a bar over her recent sorrows about her close friend having left her in favor of the Cieldalaes.

Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
PC
Sasha Featherheart ( ) - Part-time guard, trusted friend, FC mate.
Character's Thoughts: "Despite how much ov'a goofy reckless fireball she is, I can always count on 'er to have me back when it really counts. Would trust few folk as much as her!"
Seraphie and Sasha's friendship goes back many years to their mid teens when Sasha first left her homeland and ended up on the shores of Vylbrand. They seem to always be on the same page, to the point they can communicate with simple looks and expressions. In general, their closeness and the details of their meeting is somewhat mysterious. Sasha often accompanies Seraphie when the two have Free Company duties to complete.
Eve Eros ( ) - Mysterious conjurer
Character's Thoughts: "Odd girl, really. Sweet as a tart, has a talent with conjury, but I think her kindness'll get 'er in trouble some day..."
One day, Lucifiah dropped this young girl off on Seraphie. Luci claimed that the girl had been living on the streets and found herself out of luck, but had a talent for conjury that she believed Sera could help her nurture. Seraphie doesn't know much about her, other than the fact she had a sister who supposedly played around with dark magicks. Regardless, she still tries to mentor the girl and get to know her.
Iihn'e Anekse ( ) - Quiet and quirky FC mechanic
Character's Thoughts: "Swear it on the Navigator, this story's real! I was walking 'round Limsa one day, like any other, when out of thin air, a nude fellow landed himself right at me; saying he'd teleported himself through the lifestream. 'E's lucky I didn't end his family lineage right then n' there!"
Iihn'e and Seraphie met through an odd encounter: Iihn'e showed up in front of her buck-naked after a last-ditch (and dangerous) attempt to teleport through aether, claiming that he had no memory. But since then, they've been good friends ever since. Iihn'e works in Seraphie's Free Company estate as the mechanic; working on airships and testing magitek schematics. He has no memory of his past other than his name and affinity for tech, and the two are currently working together to uncover his past as days go by.
Y'jihro Tia ( ) - Company co-founder
Character's Thoughts: "Aye, Y'jihro was one of th'best friends a lass could ask fer. He founded Amity with me, it wouldn't exist without'im. He left t'go back t'the Cieldalaes quite some time ago."
Seraphie and Y'jihro go back several years, to when they first joined up together during their time on Aldenaard and formed their company Amity. The two didn't spend much time apart for several years; until Y'jihro's tribe wanted him to come back to stay with them in the Cieldalaes, and he heeded the call.
Lucifiah Umbral( ) - Lovable drunken mooch.
Character's Thoughts: "She's got a bottle of ale in her mouth more oft'n than a babe does with his mum's teat!"
Seraphie's drunken friend who works as a Dragoon in Ishgard. Not much is known about their relationship, but they've been friends a couple winters. Lucifiah tends to stumble into Seraphie while drunkenly looking for a place to sleep, or have strange new favors and debts she needs help with; all which Sera seems to begrudgingly lend aid to.
NPC
Aergrael Wilteidinwyn ( Family ) - Adoptive mother
Character's Thoughts: "Me mum's the best I could ask for! Ye'll never meet a woman as courageous, fierce, and kind as her!"
An outgoing and ambitious Roegadyn woman, past pirate, thick-blooded Lominsan, and high-ranking Maelstrom commander, ex-Knight of the Barracuda, who adopted Seraphie when she was orphaned, and raised her with all the love in the world. The person whom Seraphie desired to grow up to be like. Unlike with most folks, Seraphie's surname came from her.
Ichant Kauvalaut ( Family ) - Adoptive father
Character's Thoughts: "While me mum was busy being the "fun parent", pa was busy constructing a curriculum for me! And cooking, thank th'Gods at least one of 'em could make edible food..."
Seraphie's father hailed from Sharlayan and was a highly intelligent and successful scholar; but ended up settling down in Limsa when he fell in love with his now-wife. He mostly stayed at home doing papers while his wife worked in the Maelstrom, but that gave him more time to help teach Sera about literacy and Sharlyan Astrology; despite the known risks to giving away Sharlayan knowledge without consent. He gave Seraphie her forename.


Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"What a nice girl! I saw her out helping with decorations for Starlight" — Lominsan fisherman.
"Seraphie, the kitty? Aye! I purchased a fancy golden relic from her. She comes 'round Ul'dah every couple weeks to sell the stuff she's collected. Quite a catalog of it, too! And if you're lucky, you'll notice something she don't know the value of!" — Ul'dahn merchant.
"Bah! Abuses her title, gets t' do whatever she damn well pleases 'cause she's a from th' Maelstrom." — Swiftperch resident.
"Me mother was pickpocketed a couple weeks ago- Lost an heirloom ring and some gil. The Yellow Jackets didn't do shite for me, must only care about the coin... The lass took 'er time to track the scoundrel down, though." — Rumor Monger.
"I see her fishing in the waters, sometimes. She's rather quiet. Looks a little melancholy, too." — Lavender Beds resident.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"She's awful young fer a Second Lieutenant. Ye know, she only got that position 'cause her mum's Commander Aergrael." — Maelstrom Lieutenant.
"Seraphie? I know her. She visits the Forgotten Knight during her stays in Ishgard. Downs more alcohol than even folk twice her size. To tell the truth, I'm worried she may have a problem." — Forgotten Knight waitress.
"Saw her with my own two eyes, sneakin' out into the night to speak with a godsdammed dragon before the War ended. She's a bloody idiot if she thinks she can get away with heresy, but a damn good liar to the Temple Knights." — Camp Dragonhead guard.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"That lass was found in the arms o' her dead mum. Whole tribe gots' slaughtered fer some reason, 'cept her? Sounds right ol' fishy t' me." — Ex-Yellowjacket.
"Her father, Ichant, escaped from Sharlayan before he was able t' git arrested, 'parently. She took her mother's name because he's a wanted criminal, I hear. User of illegal magicks, n' such. The kid probably knows th' stuffs, now." — Lominsan porter.
"She spouts her nonsense about justice an' doin' what's right. And nonsense is all it is. She'll tell ye' all the good she's done, but leave out the throats she didn't hesitate t' cut fer it." — Lonesome Summerford farmer.
PC Rumors

Feel free to add your own rumors to this section!

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.



RP Info


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Location & Probability
Places where you're likely to run into her~
Limsa Lominsa: High
La Noscea: High
The Mist: High
Taverns across Eorzea: High
Lavender Beds: High-moderate
Ishgard: Moderate
Ul'dah: Moderate
Gold Saucer: Low-moderate
Gridania/Shroud: Low-moderate
Affiliations
Places where you may know her from or have seen her doing business~
Maelstrom: Works part-time as an officer in the Maelstrom and owns a Free Company tied to them.
Limsa Lominsa/La Noscea: Spends most of her time in Vylbrand for Maelstrom/Free Company duties.
The Mist: Lives and spends her free time there at bars, with friends, or helping take care of the neighborhood.
Gridania/Lavender Beds: Owns an apartment in the Beds and can be seen relaxing when she's taking several days off work.
Ul'dah: Will occasionally visit the markets to sell the rarities she's collected in order to secure more Free Company funds.
Ishgard/Coerthas: Often sneaks away there to bond with dragons and drink at the Forgotten Knight.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

Seraphie bag.png Glio coinpurse.png Astral Ring.jpg Seraphie linkpearl.jpg Seraphie-griffinhorn.png Seraphie-windupifrit.png Seraphie maelstromdocuments.jpg Seraphie knife.jpg Seraphie key.png Seraphie apobag.jpg Seraphie log.jpg

Cloth bag: A well-made cloth bag containing the items she carries with her.
Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
Astral ring: A fancy jeweled ring passed down to her from her adoptive father's family.
Linkpearl: A linkshell used primarily to be contacted by the Maelstrom or her Free Company.
Griffin horn: A special horn designed to be used in Coerthas to call upon a griffin she befriended.
Wind-up Ifrit: A cute and rare collectable that she often keeps with her for a false sense of company.
Maelstrom documents: A set of official documents that provide proof of her officer position in the Maelstrom.
Knife: A multi-purpose sharped knife used for anything from cutting plant stems to self-defense.
Key ring: A ring with several keys on it, including keys to her Free Company estate and apartment.
Apothecary satchel: A small cloth satchel on her belt used to collect rare herbs.
Notebook and quill: A leather-covered notebook and quill for keeping track of things.
RP Limits
I'm rather open-armed and willing to join in most things, whether ongoing or brief conversation! I don't have any literacy level preferences, and I'm by no means judgemental~ If you see anything that's not on this list and are curious, please feel free to ask me~ Otherwise, anything that's on the "no" list is hard no.
I will play: Comedy. Mature themes such as drinking, swearing, injuries, suggestive conversation, drugs, etc. Casual conversation. Long, over-arching stories. Playing as a brief NPC in other stories. Mild lore-stretching. Fighting (freeform or dice). Being a mentor, trainer, parental-figure or caretaker. Assassination/mugging attempts. Developed romance. And many other things that I can't think of!
Ask about: Any permanent/significant injuries. Being held captive. Basically anything that will have a permanent or somewhat long-lasting effect on my character.
I won't play: Sex. Over-excessive gore. Forced romance. Significant disregard to lore. Death of my character.
RP Hooks
A list with a few ideas for how to approach her~ By no means is it all of them, but they're great starters! Feel free to use any, I'm always looking for RP~
■ She works for the Maelstrom and can be found many places on-duty. She always has her eye open for those in need of aid, or any suspicious activity. She often extends her duties beyond her work hours and will go out of her way to help or investigate.
■ She visits Ul'dah every so often and stays for a few nights to take part in the markets; both selling and buying a wide variety of items, such as rare treasures she's found or materials for working on projects. She enjoys visiting the coliseum, and has even participated in a few tournaments. Won a few fights, but never won a tournament.
■ She has a love of treasure hunting, and you may have overheard her somewhere saying how willing she'd be to accompany others in search of such things.
■ She has a weak spot for anybody in need; anywhere from lost children to injured mercenaries. She'll often offer to invite people into her home so she can care for them: Even those who may have been rejected many times over...
■ She enjoys teaching any of the knowledge she's gained to anyone willing to learn, as well as being a mentor to anyone seeking to learn skills she may possess. All for free, of course.
■ She has an apartment in the Lavender Beds which she uses as a getaway home, and can be found relaxing there and quietly thinking about things, sometimes whilst fishing.
■ She has a love for organizing and assisting in events. She often helps set up the decorations around the cities for seasonal events, and participating in the fun.
■ Her home is in the Mist, where she spends most of her time. She can be found strolling around, gardening, or working on the home. She enjoys getting to know her neighbors, and likes to visit the local taverns and inns.
■ She's somewhat of an alcoholic, and almost never declines an invite to go drinking. For that reason, she can often be seen in bars, and speaking thick Lominsan gibberish as her blood alcohol content goes up.
■ And of course, feel free to use anything in the Rumor section as a hook!


OOC Notes
Player Information
Player Note
There's quite a few walls of text here, but I skimmed over quite a bit to preserve some air of unknown to her so she can be developed and revealed through roleplay~ Feel free to use any of the rumors you desire, or send me a /tell if you want to make sure using a Rare rumor is okay! If my in-game status isn't set to "RP", send me a /tell before starting anything~ (I don't want you to think you've been snubbed if I was busy!)
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ Nothing.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Lodestone profile: Link
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Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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