Difference between revisions of "User:Phejdra"

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[[Category: Player Character]]
 
[[Category: Player Character]]

Revision as of 13:13, 7 September 2017


Tiadolma Raeko
Sojourner
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Call me what you will, I don't mind.

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[edit]
Details


Vital Information


PRONUNCIATION... Tee-ah-dole-mah Ray-co, Vish-neye, Ah-lew-cah Naw-vish.

NICKNAMES... Few, but multiple alias'

RACE & CLAN... Xaela, Clan "Navish" (extinct or largely absent)

GENDER... Female

AGE... 26

NAMEDAY... 8th Sun, 1st Astral Moon, 1552 S.A.E.

MARITAL STATUS... Wedded

Other Statistics


NATIONALITY... Othard

CITIZENSHIP... Formerly Ul'dah, currently none

FAMILY... Vozami Raeko

RESIDENCE... Varies, wildly

OCCUPATION... Publicly: Prospecting / Information trade

PATRON DEITY... None to her knowledge

HEIGHT & WEIGHT... 5 fulms, 10 ilms. 150 ponze.

ALIGNMENT... Neutral, Chaotic Good leaning

General Information
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I've nothing against my homeland, I just have no place there.
Appearance
Eyes
Hair
Skin
Build
Voice
Red Black Deep blue, black scales Lithe, but not skinny. Deep for a female, smooth
Bearing
Laterality
Scars
Markings
Style
Fluid but often formal Favors her right None outwardly visible Striped across her face, metal caps on her central horns and 5 metal barbs on the end of her tail Usually functional over formal. She is well kept unless fresh from combat, and takes time to ensure her equipment is always in working order.
Hair & Eyes
Black, thick, course hair surrounds and is framed by three sepearate pairs of horns sprouting from this Xaela's head. Her hair is kept well in check, out of the way in tight ties or a birade. It is often died a myriad of reds or whites, even a mix of both, depending on her current work, location, or even mood. The longest pair of horns are, at first glance, unmistakeably voidsent in nature. They are nearly three fulms long, not accounting for their curve, and hang rather elegantly over her back. The smallest pair curves upwards from above her forehead, and the third pair sweep forward from the sides of her head and are capped with metal tips.
Physique & Markings
Tiadolma is tall for a female Au Ra, though by no means is her height anything overly unusual for her race. Her skin is very dark blue/grey, hinting at a desert-dwelling clan heritage, and her face is swept by stripe-like markings. Her features are perhaps a bit too angular to be considered beautiful, but there is a certain predatory elegance to them. There is not a single scratch, scar, or dented scale on her face, which is usually the only part of her body besides hands where skin is visible.
Hygiene & Attire
This Xaela dresses to suit the occasion. She takes great pains to keep both her armor, dress, and herself well maintained and clean; the only exception being during or immediately after combat. Her armor is largely leather with custom fit allagan metal inlaid into it, and designed as much for protection as it is stealth. Usually it's painted a striking red, but has worn far more muted or suitable colors. Her dress clothes look refined, and are in fact a mock-up of royalty. She is also been known to wear far more casual garb of simple linins or swimsuits, but is never without her blades even then.
Personality
Psychological Profile
At first glance Tiadolma seems quite the extrovert. Her own personality is difficult to nail down, as she blends with extreme varieties of crowds at the drop of a hat. She can shift from inviting and friendly to cold and cruel in a second flat. In her adult life she has, to date, never stayed in one place for very long. In spite of all this, Tiadolma has proven exceptionally loyal to those few who earn her trust, almost to a fault. She has been known to work gratis, even at great personal risk, if the cause was dire enough.
Voice
Her voice is deep, for a female, and as smoothly fluid as the woman herself. In a business setting she can also be quite eloquent. Rarely one to yell, she will on rare occasions growl or hiss to show honest displeasure; however, this is not a cat-like sound and rather quite reptilian. She also has been known to communicate with her mount with a series of whistles or clicks and a series of hand signs.
Philosophy & Mannerisms
Spending the majority of her life in a hand-to-mouth existance, she puts little faith in others and even less in anything divine. Having long since lost any respect for true authority or the judgements of others, she strives only to ensure she and those she cares for see the next sunrise. To her, there is no true justice in the world without some ulterior motive, and as such will often personally settle any debts be they monetary, favors, life and death, owed to or from herself as soon as possible. She works hard for where she is and would not have it any other way. The plights of others will often mean little to her, though if the cause is great enough she will often act suddenly to correct it. While others might see her as indifferent or cynical, she merely takes her time assessing the world around her carefully before acting.
Preferences
Likes
● Honesty
● Bladecraft
● Prospecting
● Information Trade
● Combat
● Warm weather
Dislikes
● Cold/Snow
● Religious Zealots
● Judgement
● Stereotypes
● Her "father"
● Show offs
● Excessive noise or light
● People who don't try to solve their own problems.
Skills
● Bladecraft: Trained extensively in rogue and ninja specialties, she also has a strong knowledge of one and two handed combat. While she is too wirey a figure herself to effectiely wield greatswords or greataxes, she nevertheless has strong working knowledge of both on a personal and observational level.
● Information Trade: Even if it doesn't look like it, she is always listening. Extensive personal travel and an enormous network of contacts help facilitate this sometimes violent trade.
● Hiding: Using an alias more often than not when working, she is quite skilled at keeping her otherwise high profile out of sight, both literally and politically. She rarely enters a situation unprepared and will often spend weeks or even months setting up potentially difficult or dangerous work: everything from paperwork, the occassional bribe, or basic repainting of her horns and armor to blend where the situation calls for blending.
● Astrologian: Tiadolma has never had an affinity for magicks of the elemental or spiritual nature, outside of very specific ninjutsu, but recently she has begun honest study of the stars and Sharalyan practices to help fill the gaps in her otherwise sorely lacking ability in the area.
Combat, Abilities & Weaponry


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Basic Statistics
High: Dexterity, Intelligence, Willpower
Above Average: Charisma, Defense
Average: Strength
Low: Magicks
Aetheric Abilities
Mastery: Ninjutsu
Expert: Astrology
Average: N/A
Novice: All Aetheric affiliations not listed above.
Weapon Training
Mastery: Daggers (throwing or melee), Short Swords/sabers
Expert: Great Sword, Long Sword
Average: Great Axe
Novice: Archery, Guns, Shields, Polearms
Combat Relevant Skills
High: Agility, Dodging, Counter-attack, Precision strikes, Feints
Above Average: Pain Tolerance
Average: Aim
Low: Parrying, Blocking, Clash, magic resistance.
Non-Combat Abilities
Hard Beginning: Due to a rough childhood and upbringing, she is used to physical and emotional abuse. Tiadolma is not easily unsettled by whatever horrors she bears witness to.
Street-Smarts: Living a hand-to-mouth existance for the majority of her younger years, Tiadolma retains a wary, street-wise state of mind that makes her immediately suspicious of almost everything, and yet an excellent ability to hide her true intentions in any situation. It is exceedingly difficult to fool her. By the same token, it is easy to be fooled by her, and she is quite talented at hiding her true motives or even her mood in any given situation.
Never Settled: Tiadolma does not put down roots in one place for very long, even if she isn't being hunted down. As such, she has seen much of Eorzia and spent time with many different cultures, that tolerate her initial presence anyway. She can empathize with many different cultures or worldviews without much difficulty, and is adept at traveling the wild-lands without any civilization at all. She can read a map.
Combat Abilities
Spatial Sensitivity: This Au Ra has exceptional vision, even in dim light. She cannot see in absolute darkness unaided, but she can see most attacks coming with an extra half-second to react. This is in-part related to her horns and lengthy tail, both surprisingly sensitive and giving her heightened perceptions of sight, sound, and touch. This is also a weakness as massive overloads of these senses can cripple her for many moments.
Quick Reflexes: She is fast. For her height and size each and every muscle is tuned for speed and precision. Most blows, even overwhelming ones, she can and will quickly to move out of the way or redirect.
Vampiric Blades: Either due to the strange construction and spirit in her daggers, or her own less-than-noble heritage, this Xaela possesses the ability to drain the vitality of any living thing cut by her weapons. The freed aether can be re purposed to heal minor to moderate injury for herself and to a lesser extent any in physical contact with her at the time. This will not work for mortal injury, or if the wounds are not tended to before they begin healing on their own. Poisons cannot be neutralized this way, but their effects can potentially be delayed.
OOC Note
I prefer fast-pased RP, and will often resort to rolls for combat just to speed things up. However I will happily write out combat scenes and responces as I believe detail and creativity also adds to the story. Ultimately it's up to whoever I am Roleplaying with at the time, though if combat starts taking too long I will often have to leave as my time IRL is limited. This can be quite annoying in group settings, as I would never want an event to grind to a halt waiting for my return. Tiadolma also has some unique quirks whose effects are sometimes best discussed OOCly before I even make a roll for them. Finally, I strive to respect other's characters as much as my own, and even though Tiadolma is a bit of an information hound I will not have her know anything unless there has been a legitimate IC instance where she overheard it or OOCly if someone else gave her permission to "look up" the facts (names, combat abilities, etc).



History
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Disclaimer: Much of this information would be difficult, but not impossible, to discover on their own. At best, a few bribes or some serious luck would be required to learn even parts of Tiadolma's history, as she is normally very closed-book about it. Especially in public settings with lots of ears. She simply would not spill her life's story over a drink at some bar.
Sixth Astral Era
Childhood
Tiadolma was born Aluca Navish, of the Navish clan of Xaela living in the mountain caves surrounded by the southern deserts. The clan was small and extremely secretive, for good reason. They parleyed with voidsent on a regular basis. It is unclear weather the tribe dabbled heavily in void ritual, were controlled entirely by voidsent posession or even bred with them. But what is clear is they often sold their souls to these devils in the name of greater power.

Often the Navish clan would accept rejects from other clans, if only to sacrifice them to further their goals, and further earn the ire of their neighbors. The war-like Dotharl clan, for example, would and did happily hunt the Navish to apparent extinction. Tiadolma was an infant when a raid upon her family's clan left her without parents, and likely sparing her some horrid ritual. Though none of the Xaela clan wished to keep such a stigma'd child. Instead she was traded or brought further and further south, across the Ruby Sea and into Doman territory.

Through further trade she ended up under the nose of a Lalafellian noble, Ledo, who took her in and saw her as a priceless novelty of the mysterious eastern lands. She was renamed Tiadolma Vish'nai, a bastardisation of her former clan, and he raised her as his daughter. Tiadolma was told nothing of her own kind, or even her true name, and she worked hard to please the little man that had "done so much" to save her.

Seventh Umbral Era
Adulthood
This is typically post calamity information, or information since the turn of the era (Domans & others not in Eorzea proper).

In Recent Times
Moving Forward
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Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Acquaintances
Former Acquaintances
Deceased
Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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