Difference between revisions of "Ve Nilfirg"

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<div align=center><div style="padding:0px 10px; font-size:18px;color:#BA2606;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dashed;letter-spacing:0.2em;font-variant: small-caps;">'''RP Info'''</div></div>
 
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<div align=center>[[File:tradeskillszoktai.jpg]]</div>
 
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<!-- LOCATION & PROBABILITY OF SEEING THE CHARACTER -->
 
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#666666;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''Location & Probability'''</center></div></div>
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#BA2606;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''Location & Probability'''</center></div></div>
 
  <!-- PLACES SEEN -->
 
  <!-- PLACES SEEN -->
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Places where the character is very likely to be seen</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Places where the character is very likely to be seen</div></div>
 
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">
: ■ <b>Location:</b> Probability
+
: ■ <b>Limsa Lominsa:</b> Very unlikely. Ve has found no reason to go to Limsa Lominsa as of yet.
 +
: ■ <b>La Noscea:</b> Very Unlikely. Ve has found no reason to go to La Noscea as of yet.
 +
: ■ <b>Ul'dah:</b> Always. Ve currently lives here. It would not be unusual to see her wandering or standing about.
 +
: ■ <b>Thanalan:</b> Likely. Due to the nature of some of her work, Ve can be found in Thanalan often.
 +
: ■ <b>Gridania:</b> Not Likely. Ve is well aware of her wanted status within the Black Shroud and stays well away from the city state.
 +
: ■ <b>Black Shroud:</b> Likely. Ve can be found skirting the South Shroud, closest to Thanalan, even with her wanted status. Why? The reasons are unknown.
 +
: ■ <b>Mor Dhonna:</b> Very Likely. Due to the large amounts of aether in the area, Ve can be found here. Why? The reason is unknown.
 +
: ■ <b>Ishgard:</b> Not at All. Too cold for her and Ve has a strong dislike for Ishgardians.
 +
: ■ <b>Coerthas:</b> Very Unlikely. Ve has no interest in cold places.
 +
: ■ <b>Idyllshire:</b> Likely. Has business dealing and visits due to the trading with the Goblins.
 +
: ■ <b>Hinterlands:</b> Likely. Ve has taken a high interest in the plant life within the Hinterlands. Can be seen gathering materials for her own self brewed medicines.
 +
: ■ <b>Sea of Clouds:</b> Very Unlikely. Ve has only ever heard of the Sea of Clouds.
 +
: ■ <b>Churning Mist:</b> Very Unlikely. Home to dragons, which Ve has no interest in dabbling with.
 +
: ■ <b>Azys Lla:</b> Very Unlikely- Ve has only ever heard of Azys Lla.
 +
: ■ <b>Othard:</b> Very Unlikely. Ve has only ever heard of Othard.
 
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<!-- AFFILIATIONS -->
 
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#BA2606;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''Affiliations'''</center></div></div>
 
   
 
   
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Most of these aren’t public, and would have to be asked after!</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">Most of these aren’t public, and would have to be asked after!</div></div>
 
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: ■ <b>City-State, Region or Organization:</b> Affiliation reason/purpose.
+
: ■ <b>Azim Steppe</b> Born here.
 +
: ■ <b>Khor Clan</b> Born into. Has not met any members beside family.
 +
: ■ <b>Limsa Lominosa:</b> Grew up almost his entire life here.
 +
: ■ <b>Knights of The Barracuda:</b> Until they were turned into Maelstorm and Yellow Jackets. Served several Years in service.
 +
: ■ <b>Sharyala:</b> Did trading as well as bought books from this location.
 +
: ■ <b>Maelstorm:</b> After being adopted into the ranks he inherited command under the trade sails.
 +
: ■ <b>Alchemist Guild:</b> During his adventuring days he became a active practitioner of alchemy.He's on bad terms with the guild although he still donates some of his research.
 +
: ■ <b>Mor Dhonna:</b> Investments into the reconstruction and devolepment of this area. Buys corrupted crystals in bulk from here.
 +
: ■ <b>The Sons of Saint Coinach:</b> Working with them has given him obsession with Allagan technology. Has earned his soul stone of Summoning arts from them.
 +
: ■ <b>Doman Refugees:</b> Feeling sympathetic to being somewhere where you feel alien made it easy to support or assist these newcomers.
 +
: ■ <b>Ishguardians:</b> A well founded hatred for the extremist and zealots of this city-state. Still shows disdains for any claiming to hail from here at first.
 +
: ■ <b>Machinist guild:</b> A god send faction happily using their designs in his base experiments.
 +
: ■ <b>Idyllshire:</b> A investment he placed into the growth and prospering of the area in hopes of some of the Sharaylan relics nearby.
 +
: ■ <b>Goblins:</b> Fellow minded tinkerers he made dealings with for devices gadgets and singular mode of transportation.
 +
: ■ <b>Illuminati:</b> Has fought scouts and one of their machines while searching through the hinterlands.
 +
: ■ <b>City State,Group, and/or Faction:</b> Affiliation reason/purpose.
 
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<!-- IN CHARACTER INVENTORY -->
 
<!-- IN CHARACTER INVENTORY -->
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#BA2606;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''IC Inventory'''</center></div></div>
 
  <!-- IC INVENTORY DESCRIPTION -->
 
  <!-- IC INVENTORY DESCRIPTION -->
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">The following items are things that this individual carries on their person at all times.  These are noted for pickpockets, and those watching her closely.  This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.</div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">The following items are things that this individual carries on their person at all times.  These are noted for pickpockets, and those watching her closely.  This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.</div></div>
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<!-- IC INVENTORY ITEM DESCRIPTIONS -->
 
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: ■ <b>Coinpurse:</b> A simple coin purse made of soft leather, containing a few hundred gil.
+
: ■ <b>Allag Aethertransformer Gauntlet 2.1:</b> A Modfied Aether transformer glove able to infuse and command small amount of Aether with ease. Also lets him control his own contraptions with finger snaps, pointing, and waves of the hand Storing his own personal devices and gadgets. Known to have errors in loading the wrong device.
+
: ■ <b>Mini Caliber Carbine:</b> a Reduce size Carbine he keeps in a chest holster for sudden altercations he's not prepared for.
 +
: ■ <b>Dreadnaught Whistle:</b> A whistle he uses to call a Company Issued Dreadnaught Chocobo
 +
: ■ <b>Goblin Boom-Walker Key:</b>A Key to a walker of goblin origins he uses for digging/exploration.
 +
: ■ <b>Gil Purse:</b> A some what hefty purse he carries adequate amount of Gil from.
 +
: ■ <b>Soul Choker:</b> A choker he wears constantly to hold his own two soul stones. He Has Machinst And Summoner At the momement.
 +
: ■ <b>Hidden Daggers:</b> Three hidden daggers for close combat or throwing are under is jackets and coats when he needs to quietly dispatch someone.
 +
: ■ <b>Personal Ledgar:</b> A Book of all Zoktai's legal profiteering the back has rip-away paper for writing gil invoices.
 
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<!-- RP LIMITS -->
 
<!-- RP LIMITS -->
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#BA2606;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''RP Limits'''</center></div></div>
 
  <!-- DISCLAIMER THINGIE -->
 
  <!-- DISCLAIMER THINGIE -->
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits.  If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot.  No's are typically a hard no, and it means don't ask.  </div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits.  If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot.  No's are typically a hard no, and it means don't ask.  </div></div>
 
<!-- DESCRIPTIONS -->
 
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">
: ■ '''I will play''' .
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: ■ '''I will play''' Villian or the betrayer. Also don't mind being a sponcer or a middle man in an arangment ot let other characters meet. Need a npc? I can also fill the role to help you get started on something else.
 
   
 
   
: ■ '''Ask about''' .
+
: ■ '''Ask about''' Scaring violent actiosn toward him and out right 'catching or stopping' him i dont mind him being thwarted ,but i don't want it to be a cake walk for whoever is doign the thwarting.
 
   
 
   
: ■ '''I won't play''' . </div></div>
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: ■ '''I won't play''' Pure heroics except for those he's close to. I don't want him to die anytime soon so his death is on hold. IF you want him to be a hero or some savior be prepared for him to do it for underhanded reasons or expecting profit after the deed. </div></div>
 
   
 
   
 
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<!-- RP HOOKS -->
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#BA2606;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''RP Hooks'''</center></div></div>
 
   
 
   
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">While the below is by no means comprehensive, it's a kind of spring board for walk-up RP.  Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another.  I'm always looking for RP, unless I'm actively spamming PvE content. </div></div>
 
<div align=justify><div style="padding:5px 15px;font-family:Georgia;">While the below is by no means comprehensive, it's a kind of spring board for walk-up RP.  Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another.  I'm always looking for RP, unless I'm actively spamming PvE content. </div></div>
 
<!-- RP HOOK LIST -->
 
<!-- RP HOOK LIST -->
 
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;">
: ■ List item.
+
: ■ Allagan anything.
 +
: ■ Lab Experimentation.
 +
: ■ Ruin Exploration.
 +
: ■ Jobs at his tavern.
 +
: ■ Maelstorm Issues
 +
: ■ Aztim Steppe
 +
: ■ A night on the town
 +
: ■ Ingredient Hunting.
 +
: ■ I don't mind doing flashback segments acting out a scene that happened in the past either.
 +
: ■ Teaching Arcanistry or Arts having do with such.
 +
: ■ I also odnt mind doing stuff (non-canon) to help other people push their characters.  I just wont add it to my own story.
 
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Revision as of 20:36, 15 August 2018


Ve Nilfirg
Of the Hunt
Character-divider.png
Oneinthesameve.jpg

The mask is me... I am Ve.

Ve Nilfirg(Demmome)
Character-divider.png


[edit]
Details


Vital Information


PRONUNCIATION... Vee Kneel-fur-g

NICKNAMES... The Masked One, Masky, Red

RACE & CLAN... Miqo'te, Keeper of the Moon

GENDER... Female

AGE... 27

NAMEDAY... 9th Sun, 5th Astral Moon

ORIENTATION... Pansexual

MARITAL STATUS... Single

Other Statistics


NATIONALITY... Eorzean

CITIZENSHIP... Gridania, Ul'dah

FAMILY... Father and Mother- Unknown, Kamen (Brother)- Deceased, Tasha (Twin Sistee)- Alive

RESIDENCE... Currently Ul'dah's Quicksand

OCCUPATION... Unknown

PATRON DEITY... Menphina, Goddess of Love.

HEIGHT & WEIGHT... 5 fulms. 89 ponze.

ALIGNMENT... Neutral Evil

General Information
Ve is a woman in her mid/late twenties who now seeks to live life as she sees fit. She's one known to lean back and let others play heroes and villains, only taking action in politics when she deems it necessary. She refuses to risk the life of herself or those around her unless her mask is at immediate risk of theft or destruction. She's a monster/people hunter, the work she does expanding over several of the other nations but has centered solely around Ul'dah for unknown reasons. She is crude at times and is terrible at socializing, only using single words or small phrases to get her point across. Rarely will she use long sentences or fully speak her mind. She's not easily angered and doesn't care to hurt other's feelings..
Don't believe what you see. Don't trust what you hear.
Appearance
Eyes
Hair
Skin
Build
Voice
Amber Tabby Orange with red accents A dull copper tone Petite, toned. Soft, near hushed whispers at times.
Bearing
Laterality
Scars
Markings
Style
Usually upright with hands at her side or folded across chest Right-handed. A large scar on neck to collarbone, multiple scars on both arms Most facial features obscured by mask Gridanian hunting garbs mixed with Ul'dahn armour
Hair & Eyes
Ve has blazing amber eyes that seem to pierce through the black thin veil that covers the eye holes of her mask. Because her expression isn't visible, Ve's demeanor can be really off putting as if she is in a perpetual state of anger or irritance, which she is not. Ve's hair is a tabby orange that is quite long and adorned with red accents. Almost always wearing it back and tied, or braided, she rarely lets her hair down to keep it out of her way. Her hair is soft to the touch as well as her ears which are longer and thinner than average Miqo'te ears.
Physique & Markings
Ve stands at a solid 5 fulms and weighing in (without armor) at 89 ponze. The Miqo'te is well toned but not muscular, being very petite and thin in conjunction with copious amounts of exercise to stay in shape. Despite her near flawless copper toned body, the scars on her arms stand out as there are plenty of horizontal slashes or claw marks strewn from her wrists up to her shoulders, giving the idea that someone or something tried to cut off those limbs. Another scar is visible on her neck which stretches down to her collarbone. This scar looks like its cratered into her body. Ve's tail is about 2 fulms in length and is extra bushy at the end; also soft at the touch.
Hygiene & Attire
Ve actively cleans herself when she is not out and about hunting in Thanalan. She bathes at least once a day, if not more, even after exercises or other activities that requires her to do excess amounts of moving. As for her attire, Ve wears things that are light material and can be occasionally seen wearing hunting outfits akin to those in the Black Shroud but slowly melding in her own sense of style as well as intermingling Ul'dahn armour and clothes. Rarely will anyone see her in casual attire. On her face, Ve will always have her red mask adorned. Only the lucky ones have ever seen her take it off.
Personality
Psychological Profile
Ve's views on life is rather jaded when compared to the ideology of anyone and everyone around her. If what you do rewards you with success, be it morally or immoraly, Ve will do it. She does not stand by the thought of 'there is a right way and then there is a wrong way'. If you can obtain your goals by whatever means, then what is right or wrong is simply determined by your own perspective. Coming to this belief system after spending summers by herself after leaving her tribe.

Ve can be vengeful when others get in the way of her personal goals, even though she herself may not know what those goals are at any given time. She is prone to treat others based solely on the fact of whether or not they helped her achieve what she sought or how much in the way they were. Growing up secluded led her to being cruel or violent, dealing with people in skewed ways.

It is rare for Ve to give compliments or speak highly of anyone she does or does not know as she has seen many corrupt and injustices in Eorzea, mainly in Gridania and Ul'dah. Not wanting to give those the idea that actually mean something to her, Ve would rather keep her opinions to herself to avoid any sort of companionship or need to have others call upon her for favors. Ve would very much rather be alone unless she found someone worth actually speaking to which doesn't happen often.
Voice
A soft gentle voice is the common sound that comes from behind her mask. Speaking with hushed tones as if trying not to be loud and disrespectful. Often times she'll speak in an odd manner though doesn't realize it. When angered her voice can be monotonous yet still give off a thunderous roar that comes from her throat. When happy or pleased she can be heard humming from her throat.
Preferences
Likes
● Green Tea
● Silence
● Ear scratches
● Sweets
● Anything cooking related
● The forest
● Lakes
● Books with pictures
● Her mask
Dislikes
● The cold
● Scholars
● Relationships
● Morbols
● Failures
● Affection
● Thieves
● Pain
● Ignorance
● Thaumaturgy
● Conversations
Skills
● Archery
● Marksmanship
● Spearmanship
● Herbalist
● Long distance runner
● Knife Play
● Hiding


Combat, Abilities & Weaponry


Vecombatready.jpg
Basic Statistics
High: Dexterity
Above Average: Physical Defense, Strength, Accuracy
Average: Vitality, Determination, Intelligence
Low: Piety, Ice Resistance, Magic Resistance
Weapon Training
Mastery: Spear (Pikes/Halberds/Lances)
Expert: Bow (Short and Long)
Average: Knives, Swords(Cutlasses,Curved swords)
Novice: Axe
Combat Relevant Skills
High: Adaptability, Maneuverability
Above Average: Endurance, Marksmanship
Average: Pain Tolerance
Low: Tactics, Analysis
Non-Combat Abilities
Lip Reading: Due to her ever silent life, Ve has made it a common practice to people watch. Through her time in Ul'dah she has been witness to many shadey dealings or large crowds. Further watching peoples she was able to learn how to read lips. Fast talkers are the only exception as their lips move to fast.
Swimming: She's a decent swimmer, having had to learn in order to fend for herself when she was learning to fish. Ve can crawl and backstroke. She absolutely hates getting wet though as all of her hair weighs her head down making it harder to properly take up a position to use her bow.
Herbalist, First Aid: Studies of plant life and spending summers picking and making her own medicines, Ve has self taught herself to make remedies that can temporarily heal minor cuts, bruises and burns as well tending to broken limbs with slings or braces.
Poison Resistance Due to living in the Black Shroud and succumbing to many poisons, be it from plants or poison foods, Ve has developed a bit of a resistance to poisons though when exposed to large or extremely potent doses, she can still succumb.
Combat Abilities
Marksman/Hawk Eye: Ve is an excellent bow user, being able to strike at long distances without even being noticed due to her countless summers hunting in the Black Shroud. Often times she would use her short bow, "The Lucky Clover", as a club should her attack get close when wielding the weapon type.
Martial Arts/Close Combat:Ve is proficient in weapons she such as Daggers, Shortswords,and and axes. Her main weapon is her spear, "The Huntsman", which is akin to a naginata. Her strength in swinging this blade is almost surreal due to her size but observant fighters would realize she doesn't swing often unless a hit was bound to do some kind of damage in order to save her energy.
Cat Like Reflexes: Like most Miqo'te who are very agile and nimble, Ve is no different if not above average. Her small frame ontop of her light clothing allows her to soar through the battle field with ease. Even using her spear as a means to launch herself and jumping off of things, much like the dragoons of Ishgard but no where close as effective. Only doing this as a means to launch in and out of fighting and not as a means of combat prowess.
Aether Burst: When going against an opponent and Ve is losing; whether near death or unconscious, her mask allows her to get a surge of Aether and a boost in all her abilities. This is for an extremely short time, meant to get her to safety and fast. Should she not be able to get away, her body succumbs to exhaustion and collapses near instantly due to the stress the aether burst puts on her body.


!-- HISTORY SECTION -->

History
From The Lost Memories of Ve
Disclaimer: This is OOC information based on loose memories from Ve. This information isn't common knowledge, this is just to give people ways to meet or hookup IC with Ve. None of this is set in stone and will be changed if need be to fit lore or to change hee abilities. If you see something amiss contact me and I can fix it. IF you want ot be included or even play out a scene of this I'm more then happy to oblige if it makes sense.
The Red Ashen Mask
Corruption of the Innocent
Ve is from the Black Shroud belonging to an unknown Keeper tribe that has been lost to her due to memory complications. Ve is aware though she was raised in the South Shroud alongside her brother, Kamin, with another sibling who was actually her twin, who currently, escapes her thoughts. The brother and sister were known to get into trouble and were often punished for their misdeeds, refusing to learn punishment after punishment to the point most of the elders, mainly the matriarch, let the two run amuck and within reason.

When their misdeeds turned to Thievery from travellers or adventurers in the Black Shroud, that’s when things started to change. The tribe took notice to these sudden change in behaviours and tried their best to keep their eyes on the two. Nothing stopped the siblings, however. One sun the two came upon an convoy of tradesmen and the like. Ve's brother, Kamen stealing a dark red ash mask with a blue sapphire encrusted into its forehead from the caravan that was making way through the Black Shroud to some unknown location. Happy with the find, Kamen would often wear it when performing their criminal activities henceforth. Ve didn't it humorous in the slightest. That was when Kamin started to change...

The mask seemed to envelope the young Kamen, changing him slowly into a spiteful young child. He grew silent and distant. Disregarding his sister whom he had such a connection too. Ve, unsure of what was going on, took it in stride and continued to try and be a part of Kamen’s now deteriorating sociality. He would atop speaking at dinner, often times secluding himself to his room or out in the woods without Ve.

One night, Ve snuck away into his room to see if he wanted to go out and see if there were any caravans nearby to steal from. That was when she noticed the mask, sitting their on the edge of the bed with Kamen fast asleep. Ve couldn't help but take the opportunity. Snatching up the mask, she examined it closely before a slight whisper burrowed into her ear… Maybe multiple. It was unclear but the young child couldn't divert her eyes to the empty black mesh eye holes... As if the mask stared back. A slight tingle in her fingers followed the longer she held it before becoming compelled to wear it. It begged her almost...

That was when she was tackled suddenly. Kamen! He was screaming at her to give it back. Panic struck as the two wrestled for the artifact, kicks and scratches being delivered back and forth. A foot jut out and landed into Kamen’s stomach forcing him to stumble back and trip over his own feet. Head snapping back onto the edge of a table, the tender neck of the child giving way to the sickening thud before falling motionless onto the floor. Panting, gasping and now shuddering with fear, the young Keeper called to her brother but no response. Again, young Ve called to Kamen. There was nothing. The deafening silence made her near sick. Then there was a voice... Looking down, Ve was greeted by the mask staring up at her from the floor. Picking it up and quickly disappearing into the night, Ve had vanished...

When the sun had arrived there was news of the death from one of the childre … anger and confusion struck the tribe. With Ve nowhere to be found which left her twin sister, Tasha, to take the brunt of the punishment after a tribesman said that “she” was the last one around Kamen, which wasn’t true. Tasha was scared at the shouting, trying to make sense of what was happening. A young child who still sought guidance and love from her elders and parents only to be turned on. No one would listen.. No one even thought about Ve with emotions and tensions running high. Tasha was then exiled in place of Ve… but Ve didn’t care. She got what she wanted though it cost her her twin who paid for Ve’s crimes.

She has the mask with no one to take it...




Adulthood
Onward to Ul'dah
Ve stayed with the tribe for a few summers before finally leaving under the shroud of darkness with her mask. The young girl acting solely on what the mask was "telling" her. Surely a young child barely 13, or even 14, summers on her own in the already dangerous Black Shroud, would result in death. Surprisingly, Ve did just that...

Learning basic archery and the ability to wield makeshift spears, the Keeper was more than capable to survive on her own and even to the point where she self taught herself herbalism and first aid. Only going close to civilization when the need arised such as food when none could be caught or clothes that no longer fit or were to damaged. Thankfully, Ve was already well versed in common thievery which would change in the coming summers.

Reaching 18 summers, the Keeper was developing odd mannerisms such as talking to herseld and wearing the most almost nonstop. Even going as far as saying things such as "The mask is me...". Many in the Black Shroud had dubbed her the Masked One and pranksters even going as far as calling her just, Masky. The mental instability of Ve was quickly becoming an issue as her memory complications began here... Her tribe slowly became nonexistent. Her twin, Tasha, who was exiled because of her. How she even got the mask for that matter. Everything was melding together and was only met with blurry thoughts and images whenever she tried to recollect the past.

Ve had turned to a hermit lifestyle, living in complete seclusion but would quickly have her life turned around when she had hit her 25th summer. A common bandit group found their way to Ve's home and attempted to rob her of everything, including her mask. The Keeper snapped and spared no one. Her blood lust was high when strange hands touching her mask, which she still wore. When locals from Quarrymill were out hunting, they happened upon the scene and tried to help but was only met with the brutality of Ve, who was still high of adrenaline.

Ve was deemed a threat to the Shroud and wanted posters were issued for her capture. Being forced to escape the ever shrinking woods she called home due to the Twin Adders, the Miqo'te abandoned everything minus the clothes on her back, spear in hand and mask on face and made her way south...

Some sennights later, Ve found her way into Ul'dah where she currently resides. Taking on odd jobs here and there, she was able to live comfortably. That quickly stopped though as she was sudenly seen prowling the streets more and more. The images of her brother flashing before her eyes and now the mentally unstable woman is chasing shadows of her deceased brother...

In Recent Times
Ve still currently lives in Ul'dah but her mental state is slowly deteriorating more and more with each moon passing. Adding to that now, Ve had unexpectedly ran into her long lost twin, Tasha, whom Ve doesn't even remember or recognize. With the twin sisters reunited, what could possibly happen? Especially with the ever gnawing presence of the mask...
.

Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"She never takes off the mask! It's so unsettling!." — Patron of the Quicksand.
"That Miqo'te is always sitting on a bench, watching and waiting for something." — Merchant on the Ruby Exchange.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"I hear she sometimes walks out into Thanalan late at night! I doubt she is hunting!" — An adventurer.
"I saw her face once! It was quick!! When she was eating in the Quicksand and, boy, was she pretty! — Patron of the Quicksand.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"That mask... There is something off about it. I could sense huge amounts of aether pouring from it." — A wandering Scholar.
"She speaks to herself in gibberish sometimes that even she doesn't know it, I think!" — Gladiator from the Gladiators Guild..
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


Tradeskillszoktai.jpg
Location & Probability
Places where the character is very likely to be seen
Limsa Lominsa: Very unlikely. Ve has found no reason to go to Limsa Lominsa as of yet.
La Noscea: Very Unlikely. Ve has found no reason to go to La Noscea as of yet.
Ul'dah: Always. Ve currently lives here. It would not be unusual to see her wandering or standing about.
Thanalan: Likely. Due to the nature of some of her work, Ve can be found in Thanalan often.
Gridania: Not Likely. Ve is well aware of her wanted status within the Black Shroud and stays well away from the city state.
Black Shroud: Likely. Ve can be found skirting the South Shroud, closest to Thanalan, even with her wanted status. Why? The reasons are unknown.
Mor Dhonna: Very Likely. Due to the large amounts of aether in the area, Ve can be found here. Why? The reason is unknown.
Ishgard: Not at All. Too cold for her and Ve has a strong dislike for Ishgardians.
Coerthas: Very Unlikely. Ve has no interest in cold places.
Idyllshire: Likely. Has business dealing and visits due to the trading with the Goblins.
Hinterlands: Likely. Ve has taken a high interest in the plant life within the Hinterlands. Can be seen gathering materials for her own self brewed medicines.
Sea of Clouds: Very Unlikely. Ve has only ever heard of the Sea of Clouds.
Churning Mist: Very Unlikely. Home to dragons, which Ve has no interest in dabbling with.
Azys Lla: Very Unlikely- Ve has only ever heard of Azys Lla.
Othard: Very Unlikely. Ve has only ever heard of Othard.
Affiliations
Most of these aren’t public, and would have to be asked after!
Azim Steppe Born here.
Khor Clan Born into. Has not met any members beside family.
Limsa Lominosa: Grew up almost his entire life here.
Knights of The Barracuda: Until they were turned into Maelstorm and Yellow Jackets. Served several Years in service.
Sharyala: Did trading as well as bought books from this location.
Maelstorm: After being adopted into the ranks he inherited command under the trade sails.
Alchemist Guild: During his adventuring days he became a active practitioner of alchemy.He's on bad terms with the guild although he still donates some of his research.
Mor Dhonna: Investments into the reconstruction and devolepment of this area. Buys corrupted crystals in bulk from here.
The Sons of Saint Coinach: Working with them has given him obsession with Allagan technology. Has earned his soul stone of Summoning arts from them.
Doman Refugees: Feeling sympathetic to being somewhere where you feel alien made it easy to support or assist these newcomers.
Ishguardians: A well founded hatred for the extremist and zealots of this city-state. Still shows disdains for any claiming to hail from here at first.
Machinist guild: A god send faction happily using their designs in his base experiments.
Idyllshire: A investment he placed into the growth and prospering of the area in hopes of some of the Sharaylan relics nearby.
Goblins: Fellow minded tinkerers he made dealings with for devices gadgets and singular mode of transportation.
Illuminati: Has fought scouts and one of their machines while searching through the hinterlands.
City State,Group, and/or Faction: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

Glio coinpurse.png

Allag Aethertransformer Gauntlet 2.1: A Modfied Aether transformer glove able to infuse and command small amount of Aether with ease. Also lets him control his own contraptions with finger snaps, pointing, and waves of the hand Storing his own personal devices and gadgets. Known to have errors in loading the wrong device.
Mini Caliber Carbine: a Reduce size Carbine he keeps in a chest holster for sudden altercations he's not prepared for.
Dreadnaught Whistle: A whistle he uses to call a Company Issued Dreadnaught Chocobo
Goblin Boom-Walker Key:A Key to a walker of goblin origins he uses for digging/exploration.
Gil Purse: A some what hefty purse he carries adequate amount of Gil from.
Soul Choker: A choker he wears constantly to hold his own two soul stones. He Has Machinst And Summoner At the momement.
Hidden Daggers: Three hidden daggers for close combat or throwing are under is jackets and coats when he needs to quietly dispatch someone.
Personal Ledgar: A Book of all Zoktai's legal profiteering the back has rip-away paper for writing gil invoices.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play Villian or the betrayer. Also don't mind being a sponcer or a middle man in an arangment ot let other characters meet. Need a npc? I can also fill the role to help you get started on something else.
Ask about Scaring violent actiosn toward him and out right 'catching or stopping' him i dont mind him being thwarted ,but i don't want it to be a cake walk for whoever is doign the thwarting.
I won't play Pure heroics except for those he's close to. I don't want him to die anytime soon so his death is on hold. IF you want him to be a hero or some savior be prepared for him to do it for underhanded reasons or expecting profit after the deed.
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ Allagan anything.
■ Lab Experimentation.
■ Ruin Exploration.
■ Jobs at his tavern.
■ Maelstorm Issues
■ Aztim Steppe
■ A night on the town
■ Ingredient Hunting.
■ I don't mind doing flashback segments acting out a scene that happened in the past either.
■ Teaching Arcanistry or Arts having do with such.
■ I also odnt mind doing stuff (non-canon) to help other people push their characters. I just wont add it to my own story.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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