Vincent Valourheart

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Vincent Valourheart
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About
Name... Vincent Vallen (Valourheart)
Alias... The Valourheart of Ishgard, Valourheart
Age... Early 20s
Gender... Male
Race... Hyur
Clan... Midlander
Orientation... Bisexual, Polyamorous
Marital... Single
Deity... Menphina, The Lover
Nationality... La Noscean / Ishgardian
Occupation... Adventurer, Sellsword, Knight-Errant
Alignment... Chaotic Good
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A lithe young hyur, with youthful, even delicate, feminine facial features to match his body. Fair-skinned, with unkempt fiery brown hair and deep blue eyes. Of a slight and feminine physical build, but clearly toned and trained under the armour for the life he's chosen to lead. His smooth, slender body and soft facial features belie a greater strength of spirit beneath his delicate and unassuming veneer.

Scars & Markings: For a young man that leads such a dangerous life, and has survived many a severe or life-threatening injury, his body appears undamaged, not a scar or mark to be found upon his skin. Not even the telltale small nicks and scars upon the hands of a practised swordsman remain as evidence of the years of training he's had. It's not for lack of injury, or failure in the line of fire, perhaps it's just a careful application of salves and potions to a well-maintained body in the wake of his lifestyle, surely that's all there is to it.

Voice: A soft spoken, fundamentally sincere tone, youthful and boyish in nature. A tone and pitch of voice befitting the body of the young swordsman, fit to match the hero's heart within.

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--- Personality ---

A sincere and kind-hearted young hyur that is never short on good-intentions, regardless of where such a road might lead him. Prone to running his mouth despite being well-mannered, with a barbed tongue reserved for those who stoke his ire. Compassionate, open-minded and merciful to a fault, always willing to help others and defend those in need. Can be seen as naïve or brazen due to his positive outlook, youth, impulsive nature and desire to do what he believes is right. 

Despite an aversion to bloodshed, he still enjoys a fight, and can be talkative in combat, often driving opponents to distraction. He prefers a diplomatic approach where possible, but knows that a silver tongue doesn't always serve as well as a simple clash of steel. More than aware that though reason and humanity can triumph even in the most dire straits, some have already lost far too much of either to be shown the mercy he so ardently clings to in his pursuit of a better world. Their lives a burden he will always carry.

An idealistic youth with a personality to match his warm heart.

--- A hero's heart is honed from humble beginnings, and then harsh realities beyond the comforts of hearth and home. Stay true to your dreams, never lose sight of where they came from, keep moving forward, and you'll never stray from the path. ---

Likes

  • Sunny skies and falling snow. (Sun-kissed beaches or frozen fields, Vincent likes them both.)
  • Hearty meals, flavourful seasonings, spicy food, sweet food and just food in general. Has something of a sweet tooth. (Vincent is a firm believer in the idea of not adventuring on an empty stomach)
  • Cooking, his love of food also gives him a love of making it. Though he's no culinarian, he seems to have a knack for putting together a satisfying meal from whatever he can hunt and forage when on the road.
  • Has a fondness for warm drinks like hot chocolate, and teas. Also enjoys alcohol, in particular Lominsan Rum. (It tastes like home, and piracy!)
  • Dragons, myths, legends, stories and history. (Vincent is fascinated by dragons, the history and mythology of wherever he visits, and always loves to hear the stories of others.)
  • Adventure, discovery and exploration, simply adores climbing through ruins and abandoned structures. He'll study their design and iconography and try to uncover the history of the location, when and where he can. (He's something of an acrobat, and enjoys it greatly. He'd love to discover somewhere no-one else has ever found before)
  • Loves collecting souvenirs and loot, though he does try to be respectful of wherever it is he's raiding for shiny things. He likes to collect mementos of his travels, usually something small and easy to carry, that won't be missed. He tends to avoid taking from the dead or any sort of blatant memento of the buried.
  • Compassionate and caring individuals. Those who put others above themselves. (Bonus points if he finds them attractive, though he'll have a hard time admitting it unless he compliments them a little too enthusiastically)
  • Has a fondness for roguish types as well, particularly if they give off any tell-tale signs that they aren't quite as rough as they appear. (A firm believer in the idea that people can change if just given the chance, and a little encouragement)
  • Swords, shields, fine clothes and armour. Vincent appreciates craftsmanship, and has a fondness for bladed weapons due to his training as a swordsman. An adventurer can just as easily live or die by the quality of their equipment and weapon. (So he makes a point to keep his in decent condition at the very least, paying particularly close attention to his swords.)
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Dislikes

  • Violence, Bloodshed, Death. (While Vincent is willing to set the sparks flying, he has an extreme disdain for bloodshed and killing and will avoid it wherever possible. Usually if he starts a fight, it's with the intent of ending it before anyone else gets hurt.)
  • A disdain for life, cruelty, and a lack of compassion in all its forms. Apathy is the enemy, and he will fight against it wherever it rears its head.
  • The Garlean Empire, The Holy See*, The Elementals, The Allagan Empire, The Monetarists, Primals. (Surprisingly, a kind-hearted hero doesn't like any agency that utilises its power or position to oppress or harm others.)
  • Ruthless merchants, sellswords, mercenaries, militias and poachers Ruthless merchants, anyone who values coin over the well-being of others, who only help those in dire need if promised a reward, anyone who views gil as more important than someone's life.
  • Hunting. While Vincent will take hunting contracts to make gil or for food, he takes no pleasure in tracking and hunting at all, and will actively avoid it if he can. He doesn't begrudge anyone who makes their living off of it as long as they respect what they hunt, but it's just not for him. (Hunting monsters that are of course, an immediate threat to the lives and safety of spoken and beastkin alike of course, are exempt from this rule. Though he still tempers his pursuit of them with a degree of compassion)
  • Toads, Sticky Surfaces, Swamps. He takes pride in his trained body, and maintains a decent hygiene regimen, despite being on the road so often. He can abide sweat and of course has a tolerance to unpleasant fluids, but anything that lingers on him overlong or reminds him of blood makes him supremely uncomfortable. (Vincent absolutely hates The Thousand Maws of Toto-Rak, and fighting pretty much anything that spits noxious slime, mucus, or coatings. Morbols and toads are the blight of his existence)
  • Crypts, Tombs and Prisons. Though he is an adventurer and will often delve into all three, he will attempt to be respectful of his surroundings. Death and the lingering stench of it, coffins and remains and the like make him uncomfortable. (As one who so often defies death himself, and shields others from it, a reminder of its presence as a larger force, and on such a scale, fills him with despair and dread)
  • A lack of respect for the dead, ill, or suffering. He despises grave robbers. (While he's willing to take souvenirs in his explorations, he does so with as much reverence as he can, and without the intent to just sell off someone's priceless heirloom. It's for him if he takes it, and he will keep it safe and cherish it. If it's being taken from the dead or recently slain, it's not about to be sold off to the highest bidder, it's getting secured somewhere, or handed off to a relative of the fallen)
  • Any form of discrimination that relies on a person's race, family, gender, orientation or profession. He believes people should be judged by their deeds and the way they treat others, not by their skin, culture, body or lifestyle. If you aren't causing any harm to anyone, he has no issue with you. (Admittedly, he has some difficulty with this himself when dealing with mercenaries that are the coin before honour type, or religious zealots)
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Trivia

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Color Key
In A Relationship: Name is romantically involved with this character.
Romantic Attraction: Name is romantically interested in this character.
Sexual Attraction Name is physically interested in this character.


Platonic Love/Family: Name considers this person family.
Friend: Name considers this person her friend.
Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


Good Standing: Name has no specific feelings about this character, however they left a good impression.
Neutral: Name has no specific feelings about this character.
Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
Fear: Name is terrified by this character, and will try to avoid them at all cost.
Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


Family Member: This character is related by blood to Name.
Business: This character is either an Name's employer, employee, or coworker.
Deceased: This character has passed away.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

NPC

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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

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◢ Common Rumors - Easily overheard. Use these freely!

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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

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◢ Rare Rumors - Very rarely overheard. Please ask before using!

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PC

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◢ Player Character Rumors - Feel free to add rumors of your own!

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Stories are in chronological order.

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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.

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Personal RP Limits

I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Title: [Link Here Title]
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Time Zone/Server
■ Time Zone
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Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Background and headers Atreus del Alumet.
■ Tabs by Suen Shyu.
■ Music and OOC notes by Glioca Sargonnai.
■ Mashing everything together like a mad scientist D'lyhhia Lhuil.

Please remember to proper credit when using this wiki. Thank you.

"For those we have lost, for those we can yet save..."