|Ul'dah, Ala Mhigo
- 1 Character(This Page Is OutDated)
- 2 Combat
- 3 ★ Important or Life-Changing Events ★
- 4 Tendencies
- 5 ♦ Related Images
- 6 OOC\Roleplay Notes
Character(This Page Is OutDated)
Avlia Swift is an Ala Mhigan born Highlander with boundless energy and a feisty personality. A light-and-kind heart tempered and resolved through conflict and loss; Avlia will be straight to the point, the first to volunteer, and the last to give up. Despite her close relationship with conflict, she's not a killer; though she will not take this ideal to the point of idiocy or endangering others.
From a young age, she trained her body and mind through pugilism and as an adult has tempered herself through the Temple of Rhalgr. She employs these talents to reduce the suffering in the world - to combat those forces that would exert themselves on others and interfere with the lives of innocents.
The good-natured, hard-bodied, blonde freedom fighter.
Shorter than most Highlanders, Avlia might be mistaken for her plains-dwelling cousins if not for her skintone and musculature. A dusty blonde with dark desert-dwelling skin, she is the very picture of an Ala Mhigan national, if not for her blue eye. Her body, trained for nigh-on two decades through street-fights and later organized bouts and training. To say she was a 'fit woman' might be an understatement. Her form is defined and leanly muscled, her lack of raw bulk masking her true strength. Despite all this hard laboring, good genes have allowed Avlia to maintain her inherited feminine silouette; boasting wide hips and a generous bust.
Her face, expressive and animated, is your classic 'pretty'. Sharp features, fierce eyes, and a big smile; she may not have the softness and 'cute' of Midlander, AuRa or Mi'qote, but she's the highlander brand of attractive. Though a childhood scar mars the right side of her face and eye; it is deep but long-faded. Lastly, her hair is often tied into a braided tail, with her bangs acting as a cover for her scar. Occasionally, she's been known to cut her hair unreasonably short before pilgrimages or long trips. A practical hold-over from her youth.
Avlia is an assertive busybody, often injecting herself into conversations and situations without prompting. An incorrigible flirt, and a prideful hard-head, Avlia has trouble knowing when to back down or back off. She'll stop behaving this way when it stops working. She has just enough tact to keep herself out of fights, but more often than not was trying to steer the conversation that way regardless.
Avlia has been bedfellows with conflict since the Empire conquered Ala Mhigo when she was a girl. She was picked up by the Pugilist's Guild at a young age after attempting to pickpocket one to pay for food; rather than turn her in, they found her fiery nature entertaining enough to take her in. She took to the martial arts naturally and has simply never stopped honing her fists.
After reaching adulthood, Avlia opened her first Gate. Seeking out the remnants of the Fist of Rhalgr - Avlia joined their ranks and adopted the mantle of Monk. Later ascending to carry the title 'Fist of Rhalgr', she has opened Eleven of the Fourteen Gates.
In combat, she will rapidly shift 'Aspects' between Fire, Earth and Wind. Enhancing her strength, durability, or agility respectively. Though as one attribute rises, the other two fall. An acrobatic woman, she will attempt to dazzle or confound opponents by spending time airborne, feinting or flanking them while delivering a mix of jabs, punches, heavy kicks, or special techniques honed through her training as a Monk. As combat progresses, her spirit takes in the ambient aether generated by the conflict, filling her Chakra. She can expend this energy to perform incredible feats such as wreathing herself in flame, clearing her mind, or firing beams of blue aetheric plasma.
Started at the bottom, a scrawny refugee pickpocket - and now a force to be reckoned with on any battlefield.
★ Important or Life-Changing Events ★
- Avlia joined sEEd. (A Realm Reborn launch, until roughly before Ramuh was released. This was Avlia at her most niave and weak.)
- Avlia joined the Ala Mhigan Resistance. (Off-camera purgatory Avlia was placed in while I was out of the game. Avlia advanced her Monk training during this time.)
- Ala Mhigo is liberated, leading to Avlia's retirement from the Resistance. While that force has mostly transitioned into a standing army for Gyr Abania, Avlia has a distaste for military. She's a rebel, not a soldier.
- Avlia reunites with a dear friend from sEEd, Ignatia Purvis, and the two of them resume working together.
- Avlia, now freelance and seeking to open further Gates, becomes an "adventurer". Takes up trades in her free time.
- Meets Chelsea Grey, and through a series of mis-adventures and a shared love of mischief the two become partners, Chelsea moves in with Avlia.
- Avlia's tradeskills have taken off, affording her more luxury than she's ever had access to before. Wealth doesn't suit her.
- Avlia proposed to Chelsea Grey over tea, in the early afternoon. Chelsea said yes.
- Avlia was a key player in preventing the spread of a Voidsent Plague in Ul'dah, perpetrated by an Imperial sleeper, Papelo Ropelo. (Ask about Strike a Mhach)
- Chelsea fled from Avlia at the altar. She doesn't much talk about the following weeks, but she seems back in form. If single.
- Has a sister! Discovered during a raid on a Garlean research facility, she had been conscripted into the Imperial army - and was absent at the liberation. Free now, and living with her sister.
- Opened her 12th Gate, solidifying her position as a prominent and powerful Monk in her order.
♦ Related Images
- -Combat between Avlia and others is more than welcome. Encouraged, even! There are some stipulations.-
- ■ - My combat preferences are: Freeform (With friends), Roll-Combat (With strangers.) I have a custom combat system I prefer, but I am open to others. Ask me about it.
- ■ - Avlia does not die unless I say she dies. If you pull a 'Dodge This' on Avlia, I will go as ludicrously far as I have to for her to get out alive. Then probably not RP with you again.
Regarding Mature Themes
- ■ I will play: Mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a scene and for the characters. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
- ■ Ask before attempting: Long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
- ■ I won't play: Permanent character death.
Avlia is Chaotic Good. Her morality is a blind, 'I want to help!' though she often can be inconsistent or fail to see the bigger picture of her actions.
Theme songs: I really need themesongs.