Cecelia Arkwright

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CECELIA ARKWRIGHT

Cecelia is ants in your picnic, the rain-gravid cloud on what you hoped would be a clear skies day, a paper cut, a neighbor's incessantly squawking chocobo; she is a harbinger of misery and all the more a source of it. The eldest daughter of a business tycoon, she was, purportedly, a typical child. Around age eleven she was struck down by an unusual bout of aether sickness which nearly proved fatal.

The symptoms persist to this day, as do Cecelia's accusations of foul play — her siblings, her stepfather, one of the housing staff, an envious friend, there is no shortage of suspects and no evidence that points to one more than the others. Thus Cecelia keeps things simple and lives in a constant state of suspicion that could well be deemed paranoia.

Add to that being easily stressed, overly competitive, and quick to lash out in the face of criticism, it's a small wonder anyone can tolerate her outside formal business meetings, where she sits in enduring silence, staring off into nothing while her attendants settle things. Ultimately, though, she has final say in all investments. And the Arkwrights have plenty to invest.

Aside from glowering, her hobbies include all things beautification, from hairdressing to flower arrangement, and grudgingly reading (both fiction and non-fiction) about adventures she'll likely never have, for Eorzea with its aether-rich landscape leaves her nauseated on the best of days.

Similarly, she is not long for the company of groups or lone individuals who possess great abundance of aether. She spends much of her time inside, alone, some days indulging in self-pity and others partaking in the latest could-be cure; for all her wariness, she has fallen victim to the likes of a mountebank on more than one occasion.

RP HOOKS / SEEKING

Cecelia is a plot-heavy character, the overseer of the Eorzean Historical Society & Grand Library (OOCly, The Grand Library <AF-RP>, found in the Mists Ward 12, Plot 59), and is rarely played outside RPs that involve the guild or the stories of its members. She will occasionally meet with those asking for investments***, those interested in alliances, or on a more casual note, to fix someone's hair.

She is, however, open to other RP upon request, as well as characters who may have some past involvement with her.

      • Note: Business RPs can be IC-only or include gifts of real gil in order to sponsor events, such as (but not limited to) tournament prize pools or paying wait staff for serving at a gala.


OOC INFORMATION

- IC=/=OOC

- Limits are broad and depend on the story being told, but I avoid pointless violence and random ERP.

- I attempt not to break what concrete lore SE provides, but bending it is fine. I draw the line at things like aliens and characters from other games.

'CREDITS

Tabs and much of the coding lazily borrowed from Suen Shyu.