"Aetheric theory, applied through arcane geometries, makes for some truly spectacular results."
- 1 Basic Info
- 2 Appearance
- 3 Personality
- 4 Mannerisms
- 5 Combat
- 6 Biography
- 7 Rumours
- 8 Relations
- 9 Roleplaying Connections
- 10 Contacts and Out-of-Character Information
- 11 Footnotes
A nondescript Sea Wolf prowling the halls of the Arcanist's Guild is nothing unusual, and thus Hyrtwyda seems to be the same. But her accent betrays the fact that she is not local to Limsa Lominsa, and her confidence has caught many a Yellowjacket off-guard. They may occasionally investigate her "unofficial" activities, but the young Roegadyn is more careful and calculating than she appears.
Hyrtwyda is a little below the average height for a Roegadyn and has the musculature to match. An unimposing figure, her lips are adorned by a near-perpetual smirk and her eye flicks over her surroundings constantly. Her face and hands are softer than most Lominsans – the life of a sailor is not for her and she has no desire to be a rugged pirate. Her hair is tied back and braided on one side, with a lock of hair falling in front of her face.
Her left eye is a rich, bright brown, like burnt umber. The right eye is badly-damaged and scarred.
Hyrtwyda dislikes the cumbersome robes of many magic-wielders and instead prefers loose shirts and waistcoats. She wears robes only when working at the guild. She tends towards finely-made clothing, preferring to be well-dressed. She often abandons her thick-rimmed glasses in favour of an eyepatch, and usually carries a variety of instruments and flasks on a belt or sash.
Hyrtwyda has a quick mind, always working on the next problem and coming up with possible solutions. She watches people and situations carefully, analysing their movements and behaviour and demonstrating surprising insight. She is a fairly good judge of character, and prides herself on her ability to discern motivations. Her less-than-legal activities have left her aware of entrances and exits, and she listens closely for any sign of approaching jackboots.
Most notably, she is a deeply caring person, though she hides it behind acerbic comments and wit. She is happy to help those in need, even if it means going without compensation for her actions or delaying herself. She has missed more than a few appointments because someone was in desperate need of aid, and the Guild has stopped keeping track of all of the lectures she has missed.
At only twenty years of age, Hyrtwyda's confidence easily slips away whenever she encounters something unfamiliar. She lacks life experience, and thus has a tendency to act unpredictably when it comes to things which are new and surprising. Combat leaves her panicked and shaky, and she relies almost entirely on her magic and her wit to see her through such things. Matters of the heart are even worse, and unfamiliar emotions tend to cause her jokes to crash down around her, leaving someone heartfelt and surprisingly vulnerable.
She also has a tendency of overstating her own knowledge to appear more calculating than she truly is – she recognises people and accents from the three central city-states, but beyond that she has no idea of whether they are from Coerthas or Sharlayan, and is likely to believe anything she's told.
She tends to view inaction as equivalent to condoning something, and reacts harshly if she feels that people have chosen not to help when they were in a situation to do so.
Hyrtwyda is not hugely experienced in battle, and prefers to avoid it. When combat is inevitable, she strikes rapidly with arcane techniques. A few well-placed strikes can send most animals scurrying for cover, but she struggles against people or more determined creatures. Her greatest strength is her experimentation - combining arcane geometries with a variety of different magical techniques to produce often-dramatic results.
She doesn’t wear armour, and her skill with melee weaponry is practically non-existent. She attempts to keep her distance from any foes, summoning carbuncles to try and hold their attention while she manoeuvres around the back of a fight. If an enemy does close into stabbing range, she attempts to dodge around them or knock them away with water magic or even a well-placed kick. If absolutely necessary, she'll use her codex as a blocking weapon – it's better for it to take a dagger than for her to, after all.
She carries a wand and blades with her, but those are almost purely for her work as a healer and chirurgeon. She can defend herself with her wand but the blades are a last resort, if that. Her medical knowledge ensures she's aware of the critical locations to strike with a knife, but she lacks the skill to actually hit those points.
Of course, the ideal situation for Hyrtwyda is to have a friend fighting alongside her. Her wide range of magic can cure them of minor injuries, and she has experimented with other techniques to try and aid her allies. Alongside a skilled combatant, Hyrtwyda transforms from a minor nuisance into a major threat.
[The following is more than likely not known on an IC basis; if you want to do something with it, feel free to contact me so we can talk about it!]
Before the Calamity
After the Calamity
Hyrtwyda currently resides in the Arcanist's Guild of Limsa Lominsa. However, she is often seen across La Noscea. When asked, Yellowjackets and Maelstrom would confirm that she is suspected of performing magicks without sanction, but also confirm that they lack the evidence to accuse her of any crime. Without catching her in the act, they cannot know whether she is simply healing people, or if she is doing something far more sinister. Her suspected patients all seem unwilling to tell the authorities why they met with the Arcanist.
More recently, she has been making frequent trips to Ul'dah. Representative of the Arcanist's Guild and the Dufresne Bellworks confirm that she is employed as a liaison between the two organisations, for the purposes of sharing knowledge and expertise. The Arcanist's Guild has a vested interest in any knowledge of Astrology or Ishgardian magicks, while the Bellworks has an interest in the unique perspective and knowledge which Hyrtwyda can provide.
Anyone whom Hyrtwyda has interacted with can add a rumour under PC rumours if they'd like.
You might know Hyrtwyda if:
Contacts and Out-of-Character Information