J'bhal Nunh

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๐“™'ะฒะฝฮฑโ„“ ๐“ฯ…ะฝฮท
Jackal of the Sea


JB-wiki-banner02.png

ยป โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€” โ€บโ˜ โ€น โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€” ยซ

ยป โ€”โ€”โ€”โ€”โ€” โ€บS I R E Nโ€น โ€”โ€”โ€”โ€”โ€” ยซ

VITAL INFORMATION


โ–  CURRENT ALIAS... Bhal, J.B., Jackal of the Sea

โ–  BIRTH NAME... J'bhal Tia (now Nunh)

โ–  RACE & CLAN... Miqo'te | Seeker

โ–  GENDER... Male

โ–  AGE & NAMEDAY... 47 | 1/1

โ–  ORIENTATION... Pansexual | Panromantic

โ–  MARITAL STATUS... Single

OTHER STATISTICS


โ–  NATIONALITY... Lominsian

โ–  ORIGIN... Limsa Lominsa

โ–  CURRENT RESIDENCE... The Jackal's Claw (his ship)

โ–  OCCUPATION... Free Trader, Anthropologist(Primarily with Beastfolk), Salvager

โ–  PATRON DEITY... Llymlaen

โ–  HEIGHT & WEIGHT... 5'10" (178cm) | 165lbs (75kg)

โ–  ALIGNMENT... Neutral Good


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P E R S O N A L I T Y


J'bhal has a presence that commands attention, as well as loves to give it. It's not uncommon to find him with a woman or man under each arm, relaxing and simply enjoying the company. Most port-brothel women and men know him by first name, and always seem eager and happy when he arrives. This is probably due to the fact that not only is he a nice bedmate, but he makes sure they're taken care of and happy. Never does he stand by and let any of them get handled improperly or disrespectfully. He's a man with honor, even if it's a pirate's honor. Many would say that even though he does not live a traditional Seeker's life, he still has a personality that suits a Nunh well. Only after one knows him for a while do they discover just how brilliant he is, and how excited he is by discoveries. Well, one might find out earlier if he's presented with something that get's his interest, like an ancient artifact or text. J'bhal is incredibly brave, and almost seems to enjoy battle as much as discovery, and he shows both his excitement with regal glee.


A P P E A R A N C E


J'bhal is of average height and weight for his kin. One can usually tell exactly when he's thinking by looking at his face, which isn't exactly torture to do given his attractive features. Most easily noticed is his lack of a left eye, which is covered by a recognizable eye patch and tricorn. His eye is fully missing underneath, and the socket is filled instead with a carved crystal, though few actually see it. He dresses in burgundy, russet, and rolanberry colors, favoring reds, golds and browns over all.


L I K E S

โ–  Discovery. From adventuring the sea to sitting in a library reading a book he's never read.
โ–  Making Love. He is incredibly willing to partake in such activities with friends, professionals, or loves.
โ–  Challenge. J'bhal loves the chance to push himself to the limit in any task that is asked of him.

D I S L I K E S

โ–  Prejudice. He makes no assumptions about anyone's character from anything other than their actions, and expects the same in return.
โ–  (Typically) Seeker Traditions. He honestly finds the whole Seeker culture rather disturbing. Though he will not judge Seekers for their traditions, he avoids the topic.
โ–  Abuse of Power. For personal reasons, J'bhal despises those who would cause harm to others for their own personal claim to power.

Q U I R K S

โ–  Tongue Biting. J'bhal bites his tongue when thinking. He also licks his fangs from time to time.
โ–  Wandering Ears. Due to his lack of left-side vision, J'bhal's ears are constantly turning to listen around.
โ–  Rapid Speech. When he is excited about a topic (usually archaeological or anthropological) He will speak very quickly.


R E L A T I O N S H I P S
  Color Key
  โ™ฅ In A Relationship: J'bhal is romantically involved with this character.
  โ™ฅ Romantic Attraction: J'bhal is romantically interested in this character.
  โ™ฅ Sexual Attraction J'bhal is physically interested in this character.


  โ™ฅ Platonic Love/Family: J'bhal considers this person family.
  โ™ฆ Friend: J'bhal considers this person his friend.
  โ™ฆ Friendly Acquaintance: J'bhal considers this person mostly friendly, or as an ally.


  โ— Good Standing: J'bhal has no specific feelings about this character, however they left a good impression.
  โ— Neutral: J'bhal has no specific feelings about this character.
  โ— Bad Standing: J'bhal has no specific feelings about this character, however they left a bad impression.


  โ™  Dislike: J'bhal doesn't consider this person a friend, and will talk if needed, but try to avoid them.
  โ™  Hate: J'bhal considers this person an annoyance, and will try to avoid them. Conflict can happen.
  โ™  Fear: J'bhal is terrified by this character, and will try to avoid them at all cost.
  โ™  Rivalry: J'bhal consider this person a rival, and will try to initiate conflict every time he gets to meet them.


  โ™ฅ Family Member: This character is related by blood to J'bhal.
  โœ” Business: This character is either an J'bhal's employer, employee, or coworker.
  โœ– Deceased: This character has passed away.
  ? Hidden Feelings/Unknown: This character has one of all the color keys above, but J'bhal isn't fully aware of it yet.

N P C

  Crew (   โ™ฅ   โœ” ) ( NPCs ) - The Men and Women of the Jackal's Claw
Unlike his father, J'bhal works hard to maintain a good, close relationship with his crew of twenty. Many of them are from his father's old crew; the very ones who watched him grow up. Others are students, and a few are simply men looking for gold and adventure. Regardless of origin, J'bhal is fair and a great leader to all of them, and they would give their lives for him, as he would give his for theirs. His first mate, a stoic and dutiful Roegadyn by the name of Merlahld, is a particularly close friend, and the two share many personal conversations.

P C

  COMING SOON ( --- ) - COMING SOON
COMING SOON!


R U M O R S

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to have me add your own rumors under the Player Character category!
โ—ข Common Rumors - Easily overheard. Use these freely!
โ–  "Ah, he's a pirate, right? Heard he's not the worst one, though. Feeds the poor an all."
โ–  "I wonder why he can get into the Admiral's office so easily. He always looks pleased when he leaves, too."
โ–  "I keep seeing something huge fly over the lighthouses at night whenever he's at the dock!"


โ—ข Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
โ–  "Sure'n he's sired plenty of cubs, with his wandering eye."
โ–  "He got that Nunh title through killing his father. Nasty business."
โ–  "He rides a griffin! People say he rescued it from a circus."
โ—ข Rare Rumors - Very rarely overheard. Please ask before using!
โ–  "He's far more vicious than his calm exterior shows. Once he's decided your end, you'd best run."
โ–  "He's smuggled things from the Empire, and they'll remember it."
โ–  "That man has a soul crystal in his eye! I've seen it!!"

P C

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โ—ข Player Character Rumors - Feel free to let me add rumors of your own!
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B A C K S T O R Y

Born to the Jackal Tribe, but not In The Jackal Tribe

J'bhal was born to J'eckt Nunh and a what he was told was a 'Keeper whore', who had no family name, as she'd abandoned her home and their traditions. She did not live through the labor, but gave J'eckt a son, which was what he'd so greatly desired. He named him in the traditional Seeker manor, giving him the letter of his tribe, the tribe of the Jackal. A good pirate captain needed an heir to his position, and J'eckt could only see another Miqo'te, especially one he would raise, to ever be worthy of the position. J'bhal was raised at sea, only knowing land for a fortnight at a time before being whisked away again on another of his father's 'opportunities'. Though he was was not born to be a child; He was born to be a dynasty. His upbringing was not easy and care free like other children might have gotten. It was wrought with discipline and near torture to try and form him into his father's wishes.

The Mighty Leviathan

Several times, when nearing territories highly populated by Drowned and Sahagin, J'bhal and many of the crew fell pray to nightmares of the Primal Leviathan coming up from the sea itself and swallowing them whole. The dream was always the same, but one night, it nearly turned out to be a reality. The ship was attacked by Sahagin and Drowned, looking to replenish numbers by kidnapping more to be touched by their Primal. J'bhal, only eight or nine at the time, was forced to hide in the cargo holds, but he still heard the screams. Eventually, J'bhal braved the deck, and saw the brutal battle unfolding. Even though he was terrified, he found an odd fascination in looking upon the Sahagin and Drowned. The formations they took, the demeanor they had... Though they made it out of the encounter alive, J'bhal never forgot the sounds he heard, the screams of both men and beastmen alike, and the smell of blood in the wood.

The Call of the Crystal

Often times, as he slept, he would hear a odd, motherly voice. At first, he thought this to be the ghost of his mother, keeping a watchful eye on him and comforting him through his troubles. However, as he grew older, he noticed he could sense things others simply couldn't. He could feel the shift in the aether before it could be measured. He could sense the presence of powerful objects and treasures without so much as a description from anyone around him. He could tell how someone was feeling beyond any percievable tells they had. It was not until many years into his life that he was told exactly what gift he'd been given by a member of the Path of the Twelve; the gift of the Echo, and a connection to Hydaelyn, mother of crystals and light of the realms.

A Cold Father, A Ruthless Pirate

As the years went on, J'bhal learned well to listen to his father's wishes, as much as he grew to detest them. The two had never been close, but as J'bhal explored his own interests in history and archaeology, especially having to do with beastmen and primals, his father slowly lost any interest in handing over his ship to him until he got his head straight. J'bhal always felt his head was perfectly aligned, as he knew right from wrong. Watching his father partake in slave trading, raiding, and near treason for coin was enough to make him defiant and angry. J'bhal wasn't above questioning orders and convincing crew members to do the same. His father became more and more paranoid as the years passed, as he felt his son was near the point of mutiny. It all came to a head when a young cabin boy disobeyed an order on J'bhal's suggestion, and was whipped to near-death as J'bhal was forced to watch. There was nothing left of the boy's back but blood, muscle and bone by the time his father stopped. THe boy passed later in the night, holding J'bhal's hand. It was in that moment that J'bhal decided to meet his father's expectations, and planned a mutiny.

J'bhal had known the crew all of his life, and knew which ones were loyal to his father, and which ones were loyal to him. It would be a tough fight, but spurred on by the death of a young boy, his comrades were furious and ready to fight as much as he was. In the night, they burst into action. The fight was bloody and fierce, and while the crew fought amongst themselves, J'bhal took the task of fighting his own father. His father scoffed that he'd always known J'bhal would do this, but knew he'd fail. He didn't have what it took to be a Nunh, to be a captain. After a long, painful fight, J'bhal proved his father wrong, landing a killing blow. As his father died, he said only one last word. "Nunh."

J'bhal understood, and took the title Nunh to his name.

A Historian or a Radical?

Over the next five years, J'bhal stayed on land and studied history amongst some of the most highly regarded historians in Limsa Lominsa, while his crew ran underground trading to keep the money flowing. He'd gained some respect in the community with his devoted and determined nature, surprised that a pirate could be so sharp of wit. Things were going incredibly well for him, and his future looked promising. That was, until he discovered patterns in the Sahagin behaviors, and realized that not only could they summon Leviathan with much more ease than the Maelstrom assumed, but they could have been planning to do so within years.

He pled to the colleges for some kind of aid in research, as well as an armed force to try and stop the Sahagin, and the only response he seemed to get was that he was paranoid, and that it would cause too much of a disruption. When he was turned down by all he could look to, he secretly turned to his crew. They'd all faced the Sahagin before, and they knew the risks, but they decided to help. However, when his colleagues caught wind of his activities, they used it to their advantage to silence him immediately, and effectively exile him from the historical society. Having made a stir, he was called to the Admiral's office, where Merlwyb met him to secretly give aid. She didn't want to rouse any panic amongst the people with thoughts of primals returning, but wouldn't sit idly by and let it happen without a fight. The two found each other's company pleasant, and J'bhal took a fancy to her.

The Enemy of My Enemy

However tense the relations between the Maelstrom and free pirates were, Merlwyb did eventually hear of the Sahagin theories, and sent a few of her best to join in the fight. Working together, J'bhal, the officers, and the crew of the Jackal tracked down a Sahagin artifact that had the power to temper those who touched it. With a group of those who had also been touched by the Echo, they went in to capture the artifact and destroy it. However, during the fight, J'bhal lost his left eye, and several of his crew and adventurers died. Despite their losses, they managed to destroy the artifact, and J'bhal was given an honorary member status with the Path of the Twelve, as well as entry to the Maelstrom (though he has not accepted this offer, yet).

After the Calamity

J'bhal continued to work with the Path, who united with the Circle of Knowing to become the Scions of the Seventh Dawn. Otherwise, he has continued his usual work of research and salvage, selling the artifacts he and his crew have found to the markets and the very historical society that exiled him. He's a pirate, not a child. He holds no grudges when he now has a better, more exciting life than he ever had amongst them. He often came to visit the Admiral, and over time, they've grown close enough to enjoy a few nights with one another. All under wraps, of course.

Recent Events

โ— TO BE CONTINUED.
S T O R I E S


Stories are in chronological order.
The Treasure of the Void Ark
Leofard Myste was a name J'bhal had heard through his work in Ishgard and the Cloud Sea, but it wasn't until they had met in person that the two hit it off. When Leofard offered him the chance to find untold treasures in the depths of the Void Ark, J'bhal jumped at it. Unfortunately, the treasure turned out to be a massive demon boat planning on unleashing the void into the realm, but with the help of the sky pirates, an odd cat named Cait Sith, and the artifact known as the Nullstone staff, they were able to repel the Voidsent back to their realm.
The Glint of the Auracite
Truth be told, it was not the idea of rescuing a Garlean that drew J'bhal to aid the young Lexentale siblings, but the story of what he sought upon his capture. J'bhal, being a near-expert on the properties and histories of aspected crystals, simply had to learn of the auracite and its effects. A larger plot unravelled before him, and before he knew it, he was witnessing events of centuries past, and forging new alliances. By the end of his explorations, he was striking a deal with a charming viera to smuggle in Dalmascan agents from continent to continent in order to take down high-priority Garlean officials.
COMING SOON
COMING SOON
COMING SOON
COMING SOON
M U S I C
Songs used set a mood, lyrics may not reflect the views of my character. The following links will take you to Youtube. Please mind your speakers.
Silver
Artist: James Newton Howard
Context: Character Theme
Excerpt from the Union
Artist: Marty O'Donnell
Context: Boss Battle Theme
Premonition
Artist: Yasunori Mitsuda
Context: Under the Thumb of J'eckt Nunh
The Launch
Artist: James Newton Howard
Context: The Captain Is Aloft
To The Spaceport
Artist: James Newton Howard
Context: The Sea is Home, The Breeze is Fate
Enchanter (Instrumental)
Artist: Trevor Morris
Context: For Those He Buried At Sea
O O C

OOC INFORMATION

Personal RP Limits
โ–  I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
โ–  Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
โ–  I won't play permanent character death.
Disclaimer
โ–  I am not an expert on lore! Please take J'bhal's backstory with a grain of salt.
โ–  If you are ever unsure or uncomfortable, please let me know! I'm very flexible and open to ideas. I want this to be fun for all of us!

CHARACTER TIDBITS

Links Out
Links that lead off the wiki, but are technically relevant to the character.
โ–  Screencap Tumblr: Son of Merlsaelz
โ–  Mun Tumblr: Z I G G B O T.
โ–  Screencap Twitter: child of mindoir
โ–  Mun Twitter: ziggbot
Potential Plot Hooks
โ–  COMING SOON
โ–  COMING SOON
โ–  COMING SOON
โ–  COMING SOON
โ–  COMING SOON
C R E D I T

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

โ–  Template was created by Bancroft Gairn.
โ–  Adapted by Xheja Rajhera.
โ–  Tabs by Unnamed Mercenary.
โ–  Expanded bits and relationship color keys by Lucaell Tareth'eian.
โ–  Music and OOC note by Glioca Sargonnai.
โ–  Mashing everything together like a mad scientist by myself(D'lyhhia Lhuil).

Please remember to link back when using this wiki. Thank you.