Scars & Markings: Has three scars on face, more under armor
Voice: ---
Clothing: What he cares to wear, glasses
Loyal - Jealous - Loving - Protective
Likes
Love and being loved
Not being pressured into things
Winning, be it a simple game or something much larger
Making the people important to him happy
Finding waterfalls
Fighting
Dislikes
Losing
Feeling jealous even though he does... a lot
Being lonely
Most tea, though will stomach it if the need arises
Being told what to do, though surprisingly for some people he will listen
Feeling ignored
Fears
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Trivia
Favorite Food: Grilled Dodo
Favorite Drink: Rum
Favorite Color: Green
Attitude: Generally more calm and easy going until something riles him up, at which point watch out. Not known if he follows his brain or his heart though a volatile mix of both is probably a safe bet. While just as likely to help you as kick you off the cliff, even most of those close to him have trouble knowing what way he will fall. Quite often he will change how he is acting to mirror those around him or simply to gain the upper hand with them.
Positive Traits: Can be quite caring and protective over his family. Once you've actually earned his loyalty you have it. If you mean something to him you can always count on him to be there for you. Affectionate.
Negative Traits: Angry quite easily. Does things on a whim. Trouble with authority and being told what to do. Prideful. Jealous easily. Drinks quite a lot. Slightly indecisive. Not always the quickest wit.
Quirks: Sighs and shrugs a lot. Sometimes can be a little forgetful.
Favored Traits: Honesty, loyalty, a little bit of jealousy always seems to suit him too. Knowing enough to just let him do as he wants, Fun loving.
Disfavored Traits: Bossy people, though he does make exceptions. Rude, to him at least. Overly evil in his eyes.
Color Key
♥ In A Relationship: Name is romantically involved with this character.
♥ Romantic Attraction: Name is romantically interested in this character.
♥ Sexual Attraction Name is physically interested in this character.
♥ Platonic Love/Family: Name considers this person family.
♦ Friend: Name considers this person her friend.
♦ Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.
● Good Standing: Name has no specific feelings about this character, however they left a good impression.
● Neutral: Name has no specific feelings about this character.
● Bad Standing: Name has no specific feelings about this character, however they left a bad impression.
♠ Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: Name is terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.
♥ Family Member: This character is related by blood to Name.
✔ Business: This character is either an Name's employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.
Professional Skills: Growing up on the road with his sister he learned to survive outdoors. Knows various combat skills and weapons and how to care for them day to day. Can lead though not one of the greatest of his skills. Blending in and getting information.
In-Character Job: Whatever he feels like doing. Generally though it's helping out at his sister's place and home, or whatever jobs come across to him he feels like taking.
Amateur Skills / Hobbies: Collecting plushies. Is drinking large amounts of alcohol a skill? Playing his Cello and, to a very minor degree, a piano.
Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Title: [Link Here Title]
■ Title: [Link Here Title]
■ Title: [Link Here Title]
■ Title: [Link Here Title]
Time Zone/Server
■ UTC-05:00
■ Balmung
Credit
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.