N'anzu Shikhu

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VITAL INFORMATION


NAME... N'ANZU SHIKHU

RACE & CLAN... SEEKER OF THE SUN MIQO'TE

GENDER... FEMALE

AGE & NAMEDAY... 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON

MARITAL STATUS... SINGLE

OTHER STATISTICS


NATIONALITY... SAGOLIIAN

OCCUPATION... CHOCOBO JOCKEY

PATRON DEITY... HALONE, THE FURY

HEIGHT & WEIGHT... 4 FULMS 11 ILMS, 176 PONZE


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A P P E A R A N C E


Anzu is a short young female Miqo'te. She has brown, tanned skin of many days in the sun - her right arm and torso are tattooed in a tribal fashion. Her hair is dark brown, slightly wavy in the edges, it reaches her shoulders and a little bit beyond and she keeps bangs on her forehead. Her eyes are bright, piercing green, with the usual Seeker pupils, mischievous. She has strong eyebrows and Miqo'te natural markings on her cheeks and forehead. Her nose is pointy, her mouth is small. She smiles often. Her petite physique is toned as you would expect of an athlete and fighter, but she does not let her muscles develop much. She has perky, small breasts, small shoulders, a defined waistline and a stout, curvy rear, followed by plump thighs. Her tail is long and fluffy.

She has long nails, often painted in a dark brown colour. She keeps them trimmed. Her fur aside, she has no body hair and smells of perfume - something that smells a lot like cinnamon. She wears a cross-tied shirt, painted beige, small shorts to match. Two belts of different color garnish the outfit, possessing a brown scarf tied to them that flows when she's walking or riding. She puts on a long, over the knee layered pair of boots made out of leather, leaving only part of her thighs exposed. On her arms, she uses bracelets and armlets. A fang necklace adorns her neck. Whenever she's not running, she uses a rag cap, tied next to her ears.


H I S T O R Y


N'anzu Aziq was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.

While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.

For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too.

Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.

The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.

The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her.

Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits. She refused to fight in the Coliseum, way too depressed with the way her skills brough her certain doom and thus refusing to kill anyone else. Faithless, she was ready to die in captivity until a certain envoy of a rich chocobo breeder paid her an inexpressive amount to race on one of his old birds in a race since his usual jockey was sick. The money would then be used to buy her own freedom, and since racing required no kills, she accepted.

Mostly due to begginer's luck, the race's weather changed drastically in the middle of the turf, and using some of the items and her own bird's abilities, she was able to take the old chocobo to victory - and such oddity in a world of odds inspired her employee to raise her pay if she agreed to keep running. She was given a young, barely trained bird called Sprinter Boy and started a series of races from the bottom - Sprinter Boy didn't have many abilities and was very skittish at the start, but both jockey and mount could understand each other at time for a phenomenal streak of five wins in that year's championship. Anzu adopted the surname "Shikhu" as her public name in order to hide her criminal background and her father's memories and paid for her freedom.

She finally met her employee in person by the second year Sprinter Boy achieved a place in the podium - and significative amounts of money in the wager market. She was an old Elezen from Gridania with a rich web of contacts in the Bentbranch Meadows stables and even richer pockets, Lady Èponine Lefevre. Lefevre got rich breeding top-class chocobos and reselling them; most would say she knew more about the bird's genes than the chocobos themselves. She placed Anzu in a jockey training class and gave her an apartment at the Carline Canopy in exchange for her exclusivity - Anzu would only ride her birds and at her beck and call. The Miqo'te girl learned a lot while living there, and two years later she could race in the Ul'dah's Sagolii Maiden Class and also Costa del Sol's races.

Her name became known by the Races fans and now, five years since she first stepped into the Jewel of the Desert, N'anzu "the Zu" Shikhu it a quite formidable racer with a broad selection of birds and a house dedicated to the bird's training, located in the Mist wards. She sells her image for advertisement as a true sportswoman, and intends to keep living the racing life in gratitude to Lafevre.


L I K E S

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D I S L I K E S

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Q U I R K S

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R E L A T I O N S H I P S
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  ♥ In A Relationship: Name is romantically involved with this character.
  ♥ Romantic Attraction: Name is romantically interested in this character.
  ♥ Sexual Attraction Name is physically interested in this character.


  ♥ Platonic Love/Family: Name considers this person family.
  ♦ Friend: Name considers this person her friend.
  ♦ Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


  ● Good Standing: Name has no specific feelings about this character, however they left a good impression.
  ● Neutral: Name has no specific feelings about this character.
  ● Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


  ♠ Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
  ♠ Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
  ♠ Fear: Name is terrified by this character, and will try to avoid them at all cost.
  ♠ Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


  ♥ Family Member: This character is related by blood to Name.
  ✔ Business: This character is either an Name's employer, employee, or coworker.
  ✖ Deceased: This character has passed away.
  ? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

N P C

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R U M O R S

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ Common Rumors - Easily overheard. Use these freely!
"Naldiq & Vymelli's is sponsoring the Zu AGAIN???"
"N'anzu's Flying Orchid will probably win... that bird races like the Fury in hot days..."
"Don't you think that nickname is a bit lame? Anzu the Zu, seriously?"
"Sometimes she comes here in the Quicksand to unwind a bit... do you think I have a chance?"
"And to say she was born in the Sagolii, she kinda looks out of place, doesn't she?"


◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"She has one hell of an ability with knives. Why would a jockey need that?"
"Nay, she didn't come from the desert! I was trading with the Aldgoat Tribe and no one knew her name. She's just an attention whore!"
"Oh, come on, for all that investment Lafevre surely taps that brown ass of hers every day!"


◢ Rare Rumors - Very rarely overheard. Please ask before using!
"I swear, I swear! I saw N'anzu's name in the Marasaja Pits convicts list!"

P C

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◢ Player Character Rumors - Feel free to add rumors of your own!
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S T O R I E S
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M U S I C
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O O C

OOC INFORMATION

Personal RP Limits
I will play mature content and themes (violence, mild sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. I have a hard time dealing with walk-ups and enjoy little fun with it, so please, send me a tell!
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment. Do you want our characters to know each other beforehand? Great! Let's plan it out! Actually, we can plan pretty much everything. I'm more into writing stores than playing pretend! Talk OOCly with me, as long as we're keeping OOC and IC separate and their respective knowledges (no godmodding!) I'm all in.
I won't play permanent character death or any erotic scenes. Nothing against it, but it's not negotiable. Sorry for that, we can fade to black if really necessary. I also have no interest in romantic relationships when playing Anzu.
Disclaimer
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.

CHARACTER TIDBITS

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Links that lead off the wiki, but are technically relevant to the character.
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C R E D I T

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits and relationship color keys by Lucaell Tareth'eian.
■ Music and OOC note by Glioca Sargonnai.
■ Mashing everything together like a mad scientist by D'lyhhia Lhuil.

Please remember to credit everyone when using this wiki. Thank you.