Shou Lushan

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GENERAL INFORMATION

Shou Lushan is a career Thaumaturge and freelance Archaeologist, who bears the custom-tuned, Animus-enabled suit of Allagan powered armor "Hawkmoth" into battle.

APPEARANCE

Shou Lushan is a short, slightly overweight Miqo'Te, with slate-gray skin, and black hair, with stripes, trimmed into a shaggy ombre. Shou generally appears frazzled, with head and long, fluffy tail hair unworked and mussed, and her choice of clothing is typically old, comfortable, and functional, often repaired and 'upgraded' with pockets, and marked with smudges, spots, patches and stitches. Her body seems to have fared no better, and hosts a frankly concerning number of scars, and several appear to modified for either magical or ritual purposes: with cleaner cuts and aetheroconductive tattooing applied to the scar tissue to form magical arrays. Her left ear flops over itself about halfway up and doesn't always keep up with her right as they pivot towards sound. She favors dark cosmetics for everyday wear, including black lipstick, and a large stripe of charcoal painted across her eyes to protect her nocturnal vision from some of the light from the sun.
Due to recent, traumatic events Shou has become bonded to her living armor, Hawkmoth, which has 'evolved' its way into her body to serve as a life-support system, expressing itself as darkened veins, patches of silvered wootz emerging in irregular patches from her skin, and intermittent bolts of Cyan light tracing her veins under stress. It does not look comfortable.

PERSONALITY

Laugh at Danger, and break all the rules.
Shou would describe herself as "Mysterious". In reality, Shou Lushan is the Thrill-Kill Cat and a danger magnet of her own making. A veteran mercenary now in charge of a misfit adventuring band, Shou has a wealth of practical historical and arcane knowledge that could perhaps rival that of tenured nerds in any scholasticate on Eorzea. She's accumulated this knowledge by acts of daring, stupidity, spontaneity, trust, desperation, and love, and has paid for it by getting decked in all mannner of ways. She's a mess, but she cares about people; with the parlance of a ganger and a 'ere dreaming, heroic heart,

L I K E S

Laughing at danger (and breaking all The rules): Shou has no reason to ware or defer to authority. With enough experiences facing head-on the intoxicating narcotics of 'power' and 'tradition', she does not consider anyone with a badge in any way superior to her. Diplomacy is one thing, deference is another. Shou's bullheaded, reckless, and roguish in her conduct. Yet, this hellion streak is tempered by her idealism; Shou is a vengeful bully, unflinching towards direct action against the powerful and cruel, but likewise eager to spread, mercy, love, and power to those who have found themselves under the bootheel of tyrants big and small.
Philosophy: The discipline of Thaumaturgy requires intense regulation of emotion and knowledge of the Self and its' Aether. While this does not necessarily equate to restraint or temperance, Shou bears an intense passion for matters of the soul, and that passion can often equate to great power.
Aetherophysics and Phenomenology. Despite, or perhaps because of, her mediocre Aetherial capacity, Shou's grasp of her own personal Aether, and her ability to manipulate it, borders on prodigal for her age and experience. While her abilities often want for raw power, Shou's study of arcane lore gives her a veritable library of spells, and ways to implement them, and little gives her greater pleasure than zeroing in on a commonality between magical traditions separated by centuries, and combining them for increased (or innovative) effect. She says it gives her faith that common ground can be found among all peoples.
Hurting Other People: Virtuous or not, Shou is an apex predator. While she bristles at the attribution of this behavior to her nature as a Miqo'te, Shou nonetheless delights in a good fight. However, this is not and entirely benevolent, competitive interest in martial arts-- Shou likes the power trip of completely dominating another creature. and the thrill of being pushed to the brink of death herself, only to return. She's far from suicidal, her interest in death is more mischievous: having experienced the journey of dying down to the last second before her soul departed her body, Shou sees death as a line set by the highest power, and she delights in teasing Nald'Thal by getting as close to it as possible. She's pretty good at it. Despite this, or perhaps because of it, Shou doesn't like killing. Maiming, certainly. Trickery, terror and pain are her favorite tools in the practice of battlecraft, but she finds no joy in the act of murder itself, like a cat letting a petrified mouse run free after she has exhausted its' potential for merrymaking. She is no pacifist, technically or otherwise, and , though the rakish smile and howling laughter that accompanies her in battle fades when she must take a life. But what else is she to do? Some people are better off dead.
Solidarity: Shou really believes in people.

D I S L I K E S

Disharmony. Nothing is quicker to drive Shou to anger than squabbles within an organization, from bar fights, to passive-aggressive sniping to outright betrayal. Shou is always swift to demand at the very least a veneer of solidarity within those she considers comrades. This doesn't always mean deference to authority, or even hierarchy, and Shou is swift to condemn unjust command as well. Similarly, while she refuses to tolerate such things amidst her comrades, Shou is quick to capitalize on them within her enemies', relying on fear, distrust, and doubt both on the battlefield and in diplomacy to slice the ankles out from tyrants, while hesitating to strike immediately at mere lackeys, who she tends to view as victims, instead of co-conspirators.
Voidsent and Void Magic. Shou has every reason to fear the Void. However, through familiarity, Shou's fear of the Void has matured into a roiling contempt. She finds void magic odious and its' practitioners despicable. Even in the hands of sympathetic practitioners, Shou finds invoking the void idiotic at best, and Voidsent themselves to be creatures deserving only of immediate and utter destruction, full stop. Further, her staunch defense of Thaumaturgy as a practice often puts her in a position where she publicly has to put as much distance between its' history and her own art-- an opportunity she relishes. Curiously, she can often be heard defending Mhachi methodology and ideology in the same breath, a distinction she's more than eager to delineate at length, typically to an often confused and disinterested audience who immediately regret asking.
Arrogance. Though unbothered by swaggering and bombast, Shou has been looked down upon for most of her life -- often literally, considering her unimpressive stature-- and holds no sympathy for those who exploit the weak and think themselves great or noble by sheer virtue of power, status, or wealth. Her most acrid contempt lies with those who see their own cruelty as some kind of twisted virtue, which she sees as the height of delusion.
Moogles. After being allegedly pranked by a Moogle as a child, Shou despises the things with a frankly irrational fear. To Moogles, however, this makes her great fun to mess with. So, every trip to the Shroud (along with horrendous allergies), Shou is oft subject to their pranksterism. Some even recognize her phobia for what it is, a futile effort that Shou ultimately interprets as an affront that elicits only more rage and contempt.


H O B B I E S

Literature and Poetry: Given her profession, Shou spends days utterly buried in books, but particularly enjoys literature and poetry, both archaic and modern and particularly ones of romance. Among her most treasured is her ever-expanding collection of Allagan erotica, whose historical merit she's quick to defend. That said, the actual contexts of the tomes are richly illustrated and unspeakably perverse, evidence both of the Allagan literati's decadent lifestyle and Shou's own blasphemous interests. She, nonetheless, finds them deeply romantic and moving, presumably somewhere in the subtext between the lechery and pseudopods.
Magic: Given the deeply spiritual nature of her Thaumatalurgical practice and her intuitive grasp of her own Aether, Shou finds practicing and experimenting with magic as normal and healthy as breathing. This is, of course, supplemented by the simple joy she finds in blowing stuff up.
Food and Drink, and Inebriation:. Shou's developed a love for exotic fare in her life, often having to subsist on creatures never considered to be edible by less desperate folk, only for Shou to discover they're delicious when fried in batter. Perhaps genetically prone to it due to her Miqo'te ancestry, Shou will proudly admit she enjoys the taste of everything from nutkin to rat to warmoura. Beyond this, she favors confectionary of all kinds, subsisting on them as snacks during long periods of study. Though not a drunk by any means, Shou favors potent, throat-burning spirits, and she has been known to partake in other inebriating substances, including a stash of Red Moko Grass in her room, which she quietly partakes in after great successes or crushing failures.
Voiding Warranties: As is fitting for an Archaeologist with a talking armor for a friend, Shou loves fussing with old junk, whether Magic, Magitek, or just a mousetrap from a bygone era. After accumulating a collection of tools and machines that enable her to, perhaps not approximate, but play copycat to the methods of magical and magiteknical production known to the ancients and forgotten in the modern Era. Her inventions tend to 'break the rules' too, such as Hawkmoth. Whether for knowledge or efficiency, Shou wants to figure it out. This is limited by her experience, of course. Some things are not to be tampered with, some boxes never to be opened, and some weapons never to be wielded against another ever again. She is not afraid to intrude, mutilate or preserve, but nor is she afraid to destroy.

S T R E N G T H S

Intuition. Shou's aetherial reserves are almost offensively average, so her grasp of Thaumaturgy comes not from raw force, but with the swiftness and efficacy by which she can manipulate it. Shou's internal discipline and excruciatingly precise knowledge of her own aetherial composition gives her incredible ability to manipulate her own life force.
Intellect and Experience: While questionably able to articulate what she knows, Shou is an almost worryingly quick study, with an ability to read, process and recombine a vast wealth of information in a short period of time, and it shows. Shou's sheer breadth of knowledge is impressive even by academic standards, and she's fully capable of discoursing on any of the great civilizations of eld. This is particularly striking, given that Shou has never attended a day of school in her life.
Devotion. Shou can come off as lazy, but she is damn stubborn. While always willing to take a hit for what she believes in, her dedication to her ideals goes beyond simple martyrdom-- Shou is willing to pour her soul (often literally) into her work, be it frantic translation, scouting runs, or the chaos of battle, Shou is fully capable of throwing the whole weight of her being behind a cause.
Hawkmoth. Hawkmoth is essentially Shou's adopted, metal son. Through many turns spent performing repairs, nurturing the Animus, and working on their aetherial synchronization. Hawkmoth is a frightening war machine on his own, but he also bears a living-- though artificial-- soul, and truly harnessing his potential, like any other living being, requires communication, teamwork, and practice. Shou's bond with her armor is frighteningly strong, and with Hawkmoth's constant upgrades and evolution via 'living metal' the two of them are a truly monstrous threat.

W E A K N E S S E S

Loose Glass Cannon. In a fight, Shou is trained as a guerilla and a shock trooper, utilizing fear, speed, and overwhelming force to create the maximum amount of confusion and havoc, intent on ending the conflict in one, vicious blitz. Unfortunately, Shock Troopers tend not to live long, fulfilling lives, and Shou has brushed against death enough times that oblivion is familiar and comfortable to her, and dancing on the very precipice of life and death is a rush like no other. ...So she gets hit a lot, and old wounds add up, making Shou's body increasingly fragile. One has to wonder how much she thinks about the future, or even if she believes she has one.
Obsessive. Shou has a tendency to throw herself mind, body and soul into her work, and the success or failure of her most recent project can tend to consume her entirely, for good or ill.
Spiteful. When well and truly provoked, Shou has a whipcrack-fast temper, and anything that is sufficient to move her to anger will find no breathing room between 'calm' and 'full-throttle rampage with a truck made of axes and swords'. When Shou fancies she's found an enemy, she is incredibly difficult to stop.

M O T I V A T I O N S

Harmony and Vindication - Shou is a frankly dangerous idealist. Her rock-solid will drives her to prove her worldview-- that of harmony and justice between men, not over men== as not only possible but able to be realized, but for a select few delusions possessed by human, and if pressed, she's not above putting a few heads on pikes to prove it. That said, Shou's experiences in war and mercenary work have actually given her a fairly intense merciful streak. She spares everybody she can, and has even hired a few desperate, misguided folks on to the company in hopes that they could build better lives.
Invention and Discovery' - Shou believes the scholarly work of Archaeology is two parts evidence, one part imagination, much like her idealism, Shou is driven to make stuff work, whether they be ancient arts of magic, forgotten magitek, or her own polymathematic inventions of spellcasting. In particular, she delights in fusing ancient wisdom, with modern perspective to create something truly new-- or spectacularly dangerous, depending on who you ask.
Vengeance and Vindication - Both in contrast and in keeping with her values of mercy, hope, and solidarity, Shou is terrifyingly angry when betrayed, and will go to frankly grisly extents to persecute those who betray her trust, steal her stuff, or both.


RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
T'Zhena Gao, Sister. () - The Family Line.
Shou's Thoughts: "Zhena's responsible for a lot of both of our anxieties growing up, but I was ultimately responsible for her stint in prison. Having what we had, I can't blame her for the work she does, much less blame her for being good at it, but... I want to show her a better way."
Shou and Zhena grew up together under the adoptive care of Skinned Tree, and after Zhena was kicked out, Shou followed her a few moons after. Ultimately, they became runners for a Smugglers' guild called the Pilotfish, and Shou ditched Zhena with the contraband when an operation went bad. After Zhena was released from jail, the two reconnected. hings are still kinda awkward.
NON-FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"She's got a suit of living armor in the garage. Calls it Hawkmoth."
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Shou collects Allagan Erotica in her spare time. Ask her about it, she totally spazzes out."
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"She has a brand on the nape of her neck. It's got to be some kind of curse; I caught a glimpse of it in the bathhouse, and it... squirmed at me."

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Whatever you do, do not eat anything she cooks, ever. I'm serious, it's like trying to eat hellfire." — Gaston Legrand.
"Rumor." — Rumormonger.

OOC NOTES

OOC INFORMATION

Player Note
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Personal RP Limits
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I won't play Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo. Nunc facilisis tellus sem, at suscipit nunc semper sit amet. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vehicula vehicula risus vitae molestie. Mauris dui dui, rhoncus vitae lacus vitae, varius blandit metus. Maecenas ipsum justo, varius at tortor sit amet, scelerisque elementum arcu. Maecenas consectetur libero in mi molestie facilisis. Nam nec lectus pellentesque, ullamcorper tellus semper, sollicitudin nulla. Nam eget nulla sed nulla tincidunt ultrices quis a sapien. Ut faucibus bibendum nulla, ut ultrices dolor convallis in. Nam efficitur dui nec dolor pretium tempor. Nam tempor vestibulum eros, sed eleifend odio congue quis. Duis laoreet sodales augue, at mollis risus malesuada et.
Disclaimer
Little Tidbits.
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CHARACTER TIDBITS

Potential Plot Hooks
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Character Lore Adherence
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No changes required.



Shou divider.png
Thrillkill Shou.png
INFORMATION
Name - Shou Lushan
Race - Keeper of the Moon
Age - 26
Name Day - 9th Sun of the 4th Umbral Moon
Religion - Pantheist, but favors Rhalgr

Aliases: "Show Lady", "Marshmallows"
Citizenship: Dual Ul'Dahn/Lominsan
Occupation: Archaeologist, Thaumaturge
Hair color: Black
Eye color: Orange
Complexion: Slate Gray
Piercings: None
Marks or tattoos: Plenty
Alignment: Chaotic Good
Key Items: Acherontia-Class Allagan Hazardous Environment Suit "Hawkmoth"
Favorite Food: Eft Dumplings
Favorite Drink: Thanalan Coffee, (Cream, Three Sugars)
Favorite Color: Ink Blue
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