Difference between revisions of "Artani Dazkar"
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::<div style="font-family:Arial; font-size:11px; color:#000;">That said, the Xaela is not devoid of compassion as some might believe. She does not like to see the strong prey upon the weak - attacking that which cannot protect itself is abominable, in her eyes. She has no patience for tyrants or weak leaders, and part of her reasons for becoming a spy assassin involve deposing those leaders and tyrants. Still, Artani is no strategist - she simply identifies her targets, gathers necessary information, and sets in motion the short string of events that lead to their downfall, or their death. In the vast majority of cases, Artani holds no remorse or regret for those who've fallen to her arrows or blades, as in her eyes, they deserved judgement. And if they deserve judgement, Artani is only too happy to oblige. She believes wanton killing causes too much chaos in the long run, but works off of the idea that the removal of a carefully chosen person here and there can have greater effects. </div> | ::<div style="font-family:Arial; font-size:11px; color:#000;">That said, the Xaela is not devoid of compassion as some might believe. She does not like to see the strong prey upon the weak - attacking that which cannot protect itself is abominable, in her eyes. She has no patience for tyrants or weak leaders, and part of her reasons for becoming a spy assassin involve deposing those leaders and tyrants. Still, Artani is no strategist - she simply identifies her targets, gathers necessary information, and sets in motion the short string of events that lead to their downfall, or their death. In the vast majority of cases, Artani holds no remorse or regret for those who've fallen to her arrows or blades, as in her eyes, they deserved judgement. And if they deserve judgement, Artani is only too happy to oblige. She believes wanton killing causes too much chaos in the long run, but works off of the idea that the removal of a carefully chosen person here and there can have greater effects. </div> | ||
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+ | ::<div style="font-family:Arial; font-size:11px; color:#000;">Perhaps one of Artani's main faults is her almost maddening inability to allow others to take some of the burden. When pressed, she will grudgingly accept help, but otherwise, she holds tightly to her problems like a vise. She's spent far longer than anyone should attempting to shut herself off from her own emotions that it's difficult for her to express her own - or to let others help her with her own inner demons. It's part of the reason why she tends to balk at social interaction, because it becomes painfully clear that she's built herself up for battle. Weakness cannot be tolerated, even in her. </div> | ||
::<div style="font-family:Arial; font-size:11px; color:#000;">Despite her bloodthirsty streak, Artani is fairly pleasant to be around, if gruff and not at all concerned with manners most of the time. Having been in Eorzea for just about a year, she is still a bit of a fish out of water and tends to flub social niceties, but is quick to apologize if she realizes she has unjustly offended someone. Among those she counts as friends and comrades, she can be somewhat boisterous and teasing, as she was with the other women in her tribe. She is honest to an almost jarring extent, and values honor and responsibility. If she has very obviously offended someone (on a personal level, not just by being frank) or broken a rule, promise, or bond, she is quick to express genuine remorse and apologize. She is loyal to her clan, her friends, and her beliefs - threaten those, and you have a very dangerous enemy. </div> | ::<div style="font-family:Arial; font-size:11px; color:#000;">Despite her bloodthirsty streak, Artani is fairly pleasant to be around, if gruff and not at all concerned with manners most of the time. Having been in Eorzea for just about a year, she is still a bit of a fish out of water and tends to flub social niceties, but is quick to apologize if she realizes she has unjustly offended someone. Among those she counts as friends and comrades, she can be somewhat boisterous and teasing, as she was with the other women in her tribe. She is honest to an almost jarring extent, and values honor and responsibility. If she has very obviously offended someone (on a personal level, not just by being frank) or broken a rule, promise, or bond, she is quick to express genuine remorse and apologize. She is loyal to her clan, her friends, and her beliefs - threaten those, and you have a very dangerous enemy. </div> | ||
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: ⋫ '''Sewing:''' <font style="font-family:Arial; font-size:12px; color:#000;">While Dazkar women are not usually encouraged to take on more menial tasks, Artani found the art of sewing to be somewhat useful when her father wasn't around to mend her clothing after roughhousing with her siblings. As she grew older, she took it more seriously, finding it somewhat comforting. Lately, she's been able to adapt the skill to stitching wounds rather than clothing, and has proven to be fairly efficient at it. </font><br><br> | : ⋫ '''Sewing:''' <font style="font-family:Arial; font-size:12px; color:#000;">While Dazkar women are not usually encouraged to take on more menial tasks, Artani found the art of sewing to be somewhat useful when her father wasn't around to mend her clothing after roughhousing with her siblings. As she grew older, she took it more seriously, finding it somewhat comforting. Lately, she's been able to adapt the skill to stitching wounds rather than clothing, and has proven to be fairly efficient at it. </font><br><br> | ||
− | : ⋫ '''Mapwork/Strategizing:''' <font style="font-family:Arial; font-size:12px; color:#000;">Let me be the first to say that Artani is by no means a master strategist with years of experience commanding troops. She's good at mentally picking up the lay of the land and sketching out a rough map of it, but she isn't an explorer and prefer to use her skill for planning an attack or deciding the best place to spy. Her room is usually filled with discarded sketches and crumpled remains of inaccurate designs. If you have an idea of how the playing field is going to work, it's much easier to plan where to strike. | + | : ⋫ '''Mapwork/Strategizing:''' <font style="font-family:Arial; font-size:12px; color:#000;">Let me be the first to say that Artani is by no means a master strategist with years of experience commanding troops. She's good at mentally picking up the lay of the land and sketching out a rough map of it, but she isn't an explorer and prefer to use her skill for planning an attack or deciding the best place to spy. Her room is usually filled with discarded sketches and crumpled remains of inaccurate designs. If you have an idea of how the playing field is going to work, it's much easier to plan where to strike. She prefers to be the one on the field striking rather than the one who draws the plans, but if she's got to plan something alone, she'll do her best. </font> |
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<div style="padding: 2px 4px;font-size: 11px;color: #000000;font-family:Georgia;border-bottom:1px;border-bottom: 1px solid #bbb;letter-spacing: 1px;text-transform:uppercase;"><b>''Combat Abilities''</b></div> | <div style="padding: 2px 4px;font-size: 11px;color: #000000;font-family:Georgia;border-bottom:1px;border-bottom: 1px solid #bbb;letter-spacing: 1px;text-transform:uppercase;"><b>''Combat Abilities''</b></div> | ||
− | : ⋫ '''Archery:''' <font style="font-family:Arial; font-size:12px; color:#000;"> | + | : ⋫ '''Archery:''' <font style="font-family:Arial; font-size:12px; color:#000;">The bow is the first weapon any Dazkar female child is handed once they come of age. Trained by her mother and many of the other tribe's huntresses, Artani quickly came to recognize the weapon as something that is as much as part of her as her own limbs. Her shots very rarely miss their mark, and she's skilled at shooting on horseback as well as on the ground. It is her favorite method of dispatching an enemy, and her highest skill. </font><br><br> |
− | : ⋫ '''Daggers:''' <font style="font-family:Arial; font-size:12px; color:#000;"> | + | : ⋫ '''Daggers:''' <font style="font-family:Arial; font-size:12px; color:#000;">Blades are Artani's secondary mastery, as they prove useful in more close-combat situations where a bow might not be viable. Despite it being her secondary weapon of choice, she is no less deadly. Her reflexes are quick, reminiscent of a dancer rather than a blademaster. She prefers a fighting style that involves a significant amount of dodging and ducking, but makes sure to take a piece from the enemy with every dodged swing. </font><br><br> |
− | : ⋫ '''Summoner:''' <font style="font-family:Arial; font-size:12px; color:#000;"> | + | : ⋫ '''Summoner:''' <font style="font-family:Arial; font-size:12px; color:#000;">While not in any way a master, Artani dabbled in the magic of diseases and poisons for awhile in her efforts to make herself more knowledgeable following the Garlean attack on her tribe. She finds magic to be somewhat slow for her tastes, but she does enjoy the feeling of infecting an enemy with aetheric disease from afar. A soldier, wounded by some other means, could have that wound fester and spread infection. Infection can spread. And infected, |
+ | sick troops make poor footmen.</font><br><br> | ||
</font> | </font> |
Revision as of 11:22, 11 August 2017
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