Difference between revisions of "Maribelle Rabntoh"
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<div style="padding: 7px 4px;font-size:13px; color:#640606;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Combat Information'''</div> | <div style="padding: 7px 4px;font-size:13px; color:#640606;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Combat Information'''</div> | ||
− | : <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;"><i><b>Bolded</b> weapons are those she's likely to use. The rest are to show where they would fit in.</i> <br><br>To no one's surprise, Maribelle's combat tactics rely highly on her prodigious magical and aetheric abilities. In truth, Maribelle has seen few reasons to even attempt at expanding her combat profile since she can rely so heavily on magic — with the one notable exception being her training as a Dragoon, as she found the ancient discipline was far better at getting her up-close and personal with one of her favorite subjects of study: dragons. This does not mean that she turns her nose up at physical disciplines, however, and she still exerts some effort in maintaining the muscle tone she earned in Ishgard. <br><br>For all her talents, however, healing magics seem beyond her capabilities. While she may brew a medicinal concoction or quickly dress up wounds out in the field, magical healing is something she struggles with. The turmoil was created artificially, however, by way of Maribelle's most secret and most dangerous research of all: blood magic. Originally, Maribelle came up with the idea when she had intended to pledge herself to the Conjuror's guild. One day, a lesson in water-based spellcraft got her labyrinthine mind stuck on a notion that it has yet to let go: if one can alter water outside of one's own form, could that not be naturally translated to the fluids found in all creatures? Maribelle's research earned her the ire of the Elementals, a bounty on her head, and a lifetime ban from the city-state of Gridania. To this day Maribelle only ventures in the outskirts of the Shroud but rarely, as the Greenwrath is an ever-present mark. <br><br>But, what makes blood magic so dangerous? Through ongoing research, Maribelle has found that its chief benefits center around two subjects: one, that it greatly enhances the wielder's magical prowess, and two, that it allows for the control or manipulation of the bodies and minds of other individuals. Her studies have found that quantity of blood is certainly a factor in both effectiveness and strength, but even more so is the calling of voidsent. When blood magic is performed, the essence of a voidsent being is tapped into and subsequently used to exponentially multiply the effects of the spell cast. As this is, in fact, summoning voidsent into the world, Maribelle has had to work around that unwanted side effect. In the beginning, she would allow the voidsent to be fully summoned and slay it once the magic was complete: these days, however, she channels the creature's essence into the large tattoo on her back, allowing Bahamut's overpowering aether to dissipate the voidsent without having to allow it a physical form in this world. <br><br>Maribelle has also noted that mind and body control are two separate notions with pros and cons to each. Body control is, in theory, simpler, but requires much more aether and only lasts in short bursts. Mind control is more of a suggestive power, though not to the extent of planting false ideas in the victim's mind. Instead, the one being manipulated goes into a foggy haze — from the notes of test subjects, she's concluded that there's a sort of suppression of both the logical mind and of instinct, leaving for a small husk of the mind that is very prone to suggestion. Subjects under mind control could be so for days, perhaps even weeks or months, but the length of control will have consequences on the brain itself. If controlled for too long, the victim, once freed from the tether, may go mad and seek that control again, or may come to believe in those suggestions so fully that the person who existed before is no longer there. Naturally, Maribelle is incredibly excited by this field of study but also approaches it with a healthy dose of caution and she certainly does not make the information public. </div></div> | + | : <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;"><i><b>Bolded</b> weapons are those she's likely to use. The rest are to show where they would fit in.</i> <br><br>To no one's surprise, Maribelle's combat tactics rely highly on her prodigious magical and aetheric abilities. In truth, Maribelle has seen few reasons to even attempt at expanding her combat profile since she can rely so heavily on magic — with the one notable exception being her training as a Dragoon, as she found the ancient discipline was far better at getting her up-close and personal with one of her favorite subjects of study: dragons. This does not mean that she turns her nose up at physical disciplines, however, and she still exerts some effort in maintaining the muscle tone she earned in Ishgard. <br><br>For all her talents, however, healing magics seem beyond her capabilities. While she may brew a medicinal concoction or quickly dress up wounds out in the field, magical healing is something she struggles with. The turmoil was created artificially, however, by way of Maribelle's most secret and most dangerous research of all: blood magic. Originally, Maribelle came up with the idea when she had intended to pledge herself to the Conjuror's guild. One day, a lesson in water-based spellcraft got her labyrinthine mind stuck on a notion that it has yet to let go: if one can alter water outside of one's own form, could that not be naturally translated to the fluids found in all creatures? Maribelle's research earned her the ire of the Elementals, a bounty on her head, and a lifetime ban from the city-state of Gridania. To this day Maribelle only ventures in the outskirts of the Shroud but rarely, as the Greenwrath is an ever-present mark. <br><br>But, what makes blood magic so dangerous? Through ongoing research, Maribelle has found that its chief benefits center around two subjects: one, that it greatly enhances the wielder's magical prowess, and two, that it allows for the control or manipulation of the bodies and minds of other individuals. Her studies have found that quantity of blood is certainly a factor in both effectiveness and strength, but even more so is the calling of voidsent. When blood magic is performed, the essence of a voidsent being is tapped into and subsequently used to exponentially multiply the effects of the spell cast. As this is, in fact, summoning voidsent into the world, Maribelle has had to work around that unwanted side effect. In the beginning, she would allow the voidsent to be fully summoned and slay it once the magic was complete: these days, however, she channels the creature's essence into the large tattoo on her back, allowing Bahamut's overpowering aether to dissipate the voidsent without having to allow it a physical form in this world. <br><br>Maribelle has also noted that mind and body control are two separate notions with pros and cons to each. Body control is, in theory, simpler, but requires much more aether and only lasts in short bursts. Mind control is more of a suggestive power, though not to the extent of planting false ideas in the victim's mind. Instead, the one being manipulated goes into a foggy haze — from the notes of test subjects, she's concluded that there's a sort of suppression of both the logical mind and of instinct, leaving for a small husk of the mind that is very prone to suggestion. Subjects under mind control could be so for days, perhaps even weeks or months, but the length of control will have consequences on the brain itself. If controlled for too long, the victim, once freed from the tether, may go mad and seek that control again, or may come to believe in those suggestions so fully that the person who existed before is no longer there. Naturally, Maribelle is incredibly excited by this field of study but also approaches it with a healthy dose of caution and she certainly does not make the information public. <br><br>It's also worth noting that Maribelle has an incredibly powerful connection with the Echo, yet she's somehow found a way to stifle her connection. </div></div> |
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<div style="padding: 7px 4px;font-size:13px; color:#640606;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div> | <div style="padding: 7px 4px;font-size:13px; color:#640606;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div> |
Revision as of 07:02, 22 March 2018
Contents
but because they tell us that dragons can be eaten. ❞ |
Details
Appearance
Personality
Preferences
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Combat & Weaponry
Combat Information
OOC Note
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History Disclaimer: This page is continuously evolving and is not up for public knowledge. If you believe it would make sense for your character to know any part of this, please ask before assuming. Warning for mentions of sex and slavery.
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Relationships
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Rumors
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RP Info
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OOC Notes
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Credits Wiki Information
Layout Information
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