Difference between revisions of "Alaire Daerev"

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Revision as of 19:47, 17 July 2015

Alaire Daerev
~The Junkmonger~


Banner

» ————————— ————————— «

VITAL INFORMATION


CURRENT ALIAS... Alaire Daerev

BIRTH NAME... N/A

RACE & CLAN... He lives his life as a Duskwight Elezen

GENDER...

AGE & NAMEDAY... appears to be in his late 30's

ORIENTATION... Bisexual

RELATIONSHIP STATUS... Single

OTHER STUFF


NATIONALITY... Unaffiliated; Grew up and has Lived in Coerthas for years.

CURRENT RESIDENCE... Western Coerthas - stays in Ul'duh often.

OCCUPATION... Information Broker, Rare Goods Dealer. Occasional Smuggler.

PATRON DEITY... N/A - if pressed he will say Nald'thal, the Trader.

HEIGHT... 6 fulms, 9.5 ilms

WEIGHT... 196 Ponz

ALIGNMENT... Lawful Neutral (Two/Three)


[edit]
P E R S O N A L I T Y


Summary of Personality

L I K E S

Gold, Gems, etc. -- Not necessarily 'gil' but any real type of riches. Gold and gems, shiny twisted bits of metal or shards of crystal which might not even have real value are treasured to him.
Social Situations/Meeting People. -- Alaire is a social creature, enjoying situations which allow him to interact and spend time with people he both might not know and those he's already acquainted with. .
Song/Music. -- Humming incessantly beneath his breath, some song playing out in his own mind, the music of others is very enjoyable to him infrequent as he finds it.
Drinking. -- Preferring harder liquor, he isn't often seen eating but a mug or glass will usually be found in his hand when out.
Cards. -- Games of chance are of no interest to the man, though when you mix a factor of skill and uncertainty something about that sparks his interest. A hand of cards, whether there are stakes at pay or not will draw his eye.
Fine Clothing/Jewlery. -- He dresses well, adorning himself in clothing both of good make and which is sturdy enough that he is able to travel wearing it. The bits of metal and golden, guilded pieces strung about his person, though, aren't quite so practical.
Sarcasm and banter.. -- Overly sweet or careful conversation can be quite dull, and a spark of defiance in speaking companion is absolutely wonderful (even if the other person might be crude or outright rude).
Magi-teck. -- The technology is greatly interesting, having been a passion of his for many years though he is reluctant to bring the topic up with many...
Ambition in Others. -- It doesn't matter if they have the ability or training or upbringing, the simple spark is something he finds an honourable trait. Often he will try best he can to aid simply because of ambitious speech and thought in others.

D I S L I K E S

Lying/Broken Promises. -- Keeping a Promise for this man is an absolute. He finds lying to him, contracts broken and promises shattered to be something morally reprehensible and takes it very personally.
Ishgardians.. -- The conversation turns darker the moment they are brought up. His demeanor is decidedly different around those of Ishgardian descent - snide and condescending, oftentimes outright antagonistic.
Zealots.-- While he desires and praises ambition and opinions, zealots seem to spark a similar feeling as those of Norther descent. His control tends to slip around them.
Surprises/Unexpected Results. -- Having no say in the outcome and loss of control is difficult for the man. Chance and uncertainty spark the paranoia that he holds just below the surface of his person at all times.
His Problem/Weakness with Aether. -- Only speaking about it in the vaguest terms when someone else brings it up first, finding out about it usually because of their skills as a monk or within healing arts, he is deeply ashamed of the problem, referring to it simply as a "Sickness".
Haughty People.
The Shroud. -- Not only does this area of Eorzea cause him discomfort to be within, but memories surrounding the place are in no way pleasant and still hang heavy in the front of his mind.
Talk about scars. -- If simply in passing conversation he will brush it off, but when the topic is dwelled on he seems uncomfortable.

H A B I T S  &  S K I L L S

Quirks/Vices

Humming/Singing beneath his breath. -- A constant hum, soft and almost tuneless song plays out beneath his breath. It changes and rises in volume, dipping and changing even as he lives his life, but never truly vanishing. Infrequently the soft hum will rise further, usually only in solitude or when he's distracted, to song.
Skipping Meals. -- While he orders food most of the time when meeting with others, it's scarce to see him eat more than a few bites from the plate. He usually just nurses a couple mugs throughout the night, many times offering the food to others.
Toying with Jewelry. -- Fingers adorned with rings of metal and bands crested with gems play against strands of gold and dangling bits of gold as if having a mind of their own. When out of sight, he will often play with unworn pieces in the pockets of his coat, tracing the engraved metal carefully and repeatedly.
Emotional. -- While it may not seem it at first, the man is very much driven by his emotions.
Paranoid/Overly Private.
Drumming his Fingers. -- When his fingers are free of any bit of cloth or jewelery, he taps in time with the soft hum beneath his breath.

Abilities/Skills

Capable with a Bow and Rifle. -- He is a skilled hunter, good marksman even from a great distance. While he might be easily bested with a sword from a distance he is deadly.
Negotiator / Good at making Deals & Contracts.
Incredibly Good Memory. -- He does not forget. Good or bad, he holds people accountable and holds them to their promises.
Knowledgeable about Magitek. -- While he has no love for Garleans, he has a great deal of their technology and is fascinated by it. Many of the requested items of technological origin he obtains for customers and business associates are carefully inspected with small fixes by him.
Demeanor. .
Spirituality/Religion. .
Politics. .


A P P E A R A N C E


Summary of Personality.
Continued Summary.
Body. .
Skin. .
Hair. .
Eyes. .
Distinguishing Features. .

Clothes. .
Jewlery. .
Other. .
Notes
S T A T S H E E T


  Strength ( 15 )'
Explanation.
  Dexterity ( 13 )'
Explanation.
  Constitution ( 10 )'
Explanation.
  Intelligence ( 14 )'
Explanation.
  Wisdom ( 12 )'
Explanation.
  Charisma ( 17 )'
Explanation.


I N T E R A C T I O N S

R U M O R S

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ Common Rumors - Easily overheard. Use these freely!
"One."
"Two"
"“Three”"
“Four.”
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"One."
"Two."
"Three."
“Four.”


◢ Rare Rumors - Very rarely overheard. Please ask before using!
"One."
“Two.”


◢ Player Character Rumors - Feel free to add rumors of your own!
Feel free to add your own rumors here!

R E L A T I O N S

  Color Key
  ♥ In A Relationship: romantically involved with this character.
  ♥ Romantic Attraction: romantically interested in this character.
  ♥ Sexual Attraction physically interested in this character.


  ♥ Platonic Love/Family: considers this person family.
  ♦ Friend: considers this person her friend.
  ♦ Friendly Acquaintance: considers this person mostly friendly, or as an ally.


  ● Good Standing: has no specific feelings about this character, however they left a good impression.
  ● Neutral: has no specific feelings about this character.
  ● Bad Standing: has no specific feelings about this character, however they left a bad impression.


  ♠ Dislike: doesn't consider this person a friend, and will talk if needed, but try to avoid them.
  ♠ Hate: consider this person an annoyance, and will try to avoid them. Conflict can happen.
  ♠ Fear: is terrified by this character, and will try to avoid them at all cost.
  ♠ Rivalry: consider this person a rival, and will try to initiate conflict every time she gets to meet them.


  ♥ Family Member: This character is related by blood.
  ✔ Business: This character is either an employer, employee, or coworker.
  ✖ Deceased: This character has passed away.
  ? Hidden Feelings/Unknown: This character has one of all the color keys above, but isn't fully aware of it yet.
R E L A T I O N S (NPC)


  One ( ) - Nickname
Explanation.
  Two ( ) ( NPC ) - Nickname or Title
Explanation.
  Three ( ) ( NPC ) - Nickname or Title
Explanation.
  Four ( ) ( NPC ) - Nickname or Title
Explanation.
  Five ( ) ( NPC ) - Nickname or Title
Explanation.


R E L A T I O N S (PC)


  Character Name ( ? ) - Nickname or Title
Explanation/Summary
  Character Name ( ) - Nickname or Title
Explanation/Summary


W R I T I N G / M U S I C

Serket.

S T O R I E S
Stories are in chronological order.

Nothing Yet

A R T
Notes on Art

Too lazy to put art links up yet~ Good reason for them to not be up, yeah?


even more serkets.

C H A R A C T E R    M U S I C
Notes on Music.


Theme Song:
N/A
Other Songs:
Box of Secrets | Better Have My Money | (more to be added soon)
Voice Claim:
N/A
M I S C E L L A C E O U S

.

✖ P L A Y E R   I N F O ✖
I'm a Heavy Roleplayer in Eastern-Standard Timezone (EST). I usually RP in public channels, though often move to private means (/whisper, /party) for certain elements of rp and if the RP itself I find might make anyone around me uncomfortable. I also will very frequently Roleplay on Skype and enjoy keeping up long-term active exchanges there.

For Combat in Roleplay:: I love using roll-of-the-dice, (usually relying more on a d20 out of game/via an online roller, though /random has also been good to me) along with a realistic idea of how things might work out concerning rolls/random chance with the characters skills and abilities. Basically random chance I find adds a wonderful element to combat rp, but there's always the realism to consider. I adore combat in rp (whether I win or lose or the outcome isn't exactly certain) finding that the tension it adds as well as the random nature of a lot of it can aid in creating new and interesting factors for characters!

Concerning Romance RP:: I'm not completely opposed to romantic based rp and occasionally enjoy it, but I don't make any real point actively seeking out rp of that nature - dating icly, looking for a relationship icly, etc. My main focus will at no point ever be simply the romantic element. If the plot heads in a direction where characters might have feelings for each other I'm not against this type of thing but I've had some very ~dramatic~ experiences in the past with this type of RP.

There MUST be a clear separation between IC and OOC when rping and the fact that insults, comments, flirting and any minor actions that happen IC are NEVER to be treated as though they're happening to personally.

My Other Main Characters are Bastian Rook & Ziv'ir Ashal. I have a handful of alts as well!

O U T S I D E    L I N K S
Roleplay Tumblr:
Tiniest-Roar
User's RPC Profile:
Milesian
User's Wiki:
Ziv'ir
User's Wiki:
RPer Enjin
User's Wiki:
Lodestone

.

✚O O C RP    N O T E S✚
Unless otherwise stated, all information below is OOC knowledge. Some of these things might be good for possible RP hooks, though, and if you would like to set something up in advance with characters - or have some Prior character connection due to anything with the character just let me know!













RP HARD LIMITS

If any issues within rp (something my character does is uncomfortble to you, you have an issue with how an action or situation takes place, etc.) just let me know OOCly. Please don't make veiled comments hoping I will catch on. I won't, I can promise that much (I'm really dumb and dense and subtle stuff like that isn't my forte). If the situation is reversed, I will simply say something pretty fast - don't like to let things fester. That all said standard hard-limit no-no stuff and things I love are:

Do: --- Pretty much any Mature Content, Dark or Serious Themes (violence, serious torture, murder, drug/alcohol use, etc.), as well as lighter encounters and interactions. Plot and Character-Driven rp , long-term plots and . Please expect coarse language from a number of my characters. Temporary injury (mind/body), captivity, imprisonment and any types of attacks are a-okay. Romantic and sexual tension are fantastic but please talk to me about anything other than just tension no random tells fishing for erp...that just comes off as awkward and creepy.
Ask: --- Disfigurement, mutilation, crippling or permanently injuring characters. I don't necessarily need to know long-term in advance for these things, but don't inflict anything on my characters without talking to me at least please. Anything that might cause a longer-term character-changing issues which might reflect heavily on other RPS I'm in I want a general heads-up/discussion. Long term captivity (aka, longer than a month or so icly) should be talked out and usually have some reason for happening (since it's basically putting the character out of commission for a good while).
Don't: --- Basically my hard-line is permanent character death without any extensive discussion of this and heavily plot-driven reason for this. RP where character must be connected at the hip to one of my character constantly. "Sexy Torture" for the sake of being sexy is also a huge no. Just no.



Template was created by Bancroft Gairn, then adapted by Xheja Rajhera. Tabs and expanded bits added by Unnamed Mercenary. Expanded further then by D'lyhhia Lhuil and then edited further with a lot of additions by me!