Difference between revisions of "William Fedorason"
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: Born William Chambers in the year 1560 of the Sixth Astral Era, he was raised within the hamlet of Hyrstmill of the northern Shroud. His parents are Solmunder Chambers, a well decorated Wood Wailer, and Athilda Chambers, a skilled conjurer for the Twin Adders. He has two older brothers, Piers Chambers, who's a moderate archer and only 9 years older, and Roderick Arrowe, his half-brother who's a skilled archer among the Gods' Bow. At young age, archery interested him a great deal. His father would craft him his own bow and dulled arrows to play with. Though he was no good, he still enjoyed it no matter what. Whenever William would injure himself when he plays outside, his mother always use her skills of conjury to <i>cure</i> his wounds. Over time, William learned to <i>cure</i> on his own, but not much more conjury than that. | : Born William Chambers in the year 1560 of the Sixth Astral Era, he was raised within the hamlet of Hyrstmill of the northern Shroud. His parents are Solmunder Chambers, a well decorated Wood Wailer, and Athilda Chambers, a skilled conjurer for the Twin Adders. He has two older brothers, Piers Chambers, who's a moderate archer and only 9 years older, and Roderick Arrowe, his half-brother who's a skilled archer among the Gods' Bow. At young age, archery interested him a great deal. His father would craft him his own bow and dulled arrows to play with. Though he was no good, he still enjoyed it no matter what. Whenever William would injure himself when he plays outside, his mother always use her skills of conjury to <i>cure</i> his wounds. Over time, William learned to <i>cure</i> on his own, but not much more conjury than that. | ||
=== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Adolescent Years</span></span>''</span> === | === <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Adolescent Years</span></span>''</span> === | ||
− | : As William grew, he met his now best friends in Old Gridania. At the age of eleven, he was tasked to travel to the city to pick up some seeds and tools from the Botanist's Guild to replenish his family's farm. When the guildmaster unfortunately stated there were no such seeds available for pickup. There was an Elezen kid who was also purchasing seeds who had came before him. He had noticed the despair in William's face and gave him a portion of his seeds. He had introduced himself as Brandon. Days passed and they would meet up to hang out, and William was introduced to Brandon's friends: Tyler Ultimathule, an Elezen, and Aries Xela, a Miqo'te who was typically called Alex. | + | : As William grew, he met his now best friends in Old Gridania. At the age of eleven, he was tasked to travel to the city to pick up some seeds and tools from the Botanist's Guild to replenish his family's farm. When the guildmaster unfortunately stated there were no such seeds available for pickup. There was an Elezen kid who was also purchasing seeds who had came before him. He had noticed the despair in William's face and gave him a portion of his seeds. He had introduced himself as Brandon. Days passed and they would meet up to hang out, and William was introduced to Brandon's friends: Tyler Ultimathule, an Elezen, and Aries Xela, a Miqo'te who was typically called Alex. The four of them would become inseparable over time. |
: William had minimal previous magical encounters. He once came across an altercation between the Sharlayan Circle of Knowing and a dark robed Mage. Apparently there was a surge of aetheric energy coming from near the Ehcatl 9 tribe, the docile Ixali group. William, only twelve at the time, was out gathering some firewood when the Mage confronted him. Frightened, William was cornered into a cavern. He noticed the Mage preparing to cast some magical attack, but was cut short when a Miqote conjurer, Highlander pugilist, and a Lalafellan thaumaturge confronted him. The Mage directed his attacks to hit the pugilist as some magic deflected off her and hit William instead. The conjurer came to his aid and cured his wounds. She remained by his side as the thaumaturge managed to harm the Mage. The Mage soon dissipated away. The three heroes of the hour introduced themselves as Y'shtola, Yda, and Papalymo respectively. They mentioned to William to contact them whenever there is a similar issue in the future. They dedicated there life to protecting the innocent from the forces of darkness saving the realm from calamity. From that day forward, William decided to become an adventurer and aspired to become like them, for he could discern true heroism within them. | : William had minimal previous magical encounters. He once came across an altercation between the Sharlayan Circle of Knowing and a dark robed Mage. Apparently there was a surge of aetheric energy coming from near the Ehcatl 9 tribe, the docile Ixali group. William, only twelve at the time, was out gathering some firewood when the Mage confronted him. Frightened, William was cornered into a cavern. He noticed the Mage preparing to cast some magical attack, but was cut short when a Miqote conjurer, Highlander pugilist, and a Lalafellan thaumaturge confronted him. The Mage directed his attacks to hit the pugilist as some magic deflected off her and hit William instead. The conjurer came to his aid and cured his wounds. She remained by his side as the thaumaturge managed to harm the Mage. The Mage soon dissipated away. The three heroes of the hour introduced themselves as Y'shtola, Yda, and Papalymo respectively. They mentioned to William to contact them whenever there is a similar issue in the future. They dedicated there life to protecting the innocent from the forces of darkness saving the realm from calamity. From that day forward, William decided to become an adventurer and aspired to become like them, for he could discern true heroism within them. | ||
====The Calamity Strikes==== | ====The Calamity Strikes==== | ||
− | : | + | : With word of the <i>"Meteor Project"</i> coming to the light of the Eorzean Alliance, the grand companies and allied free companies took up arms to defend the Carteneau Flats from the Garlean menace. William parents both took up arms to fight with the Twin Adders. William's mother perished during the battle as Solmunder quickly took out the assailant. At home, William was sitting outside his cottage with his brothers watching the slow descent of the false moon. Though he and Piers never truly saw eye to eye, this may be the only time when they are united. His friends had shown up to wait out the world’s immenent demise. William felt powerless. He wanted to do something about the inevitable calamity that would affect his quaint hamlet. He saw the enormous cracks forming upon Dalamud and something spoke to him inside his head. |
:: <i>“Save them later. Be…a…hero…”</i> | :: <i>“Save them later. Be…a…hero…”</i> | ||
− | : The voice felt as if someone was right behind him, yet when he turned around to check, there was only a dissipating mist. He had asked to his friends around if they heard anything nearby, but they denied. William looked back up to the falling moon as it suddenly bursts as the Dreadwyrm breaks free. William and his friends stand up in shock as Bahamut ravages the land. The first thought to pop in William’s head was the Circle of Knowing that he had met a month prior. He had hoped they would save the realm from total annihilation. William noticed the people around him either crying or standing in complete shock. He notice one man pick up his young daughter and held her tight saying “Everything will be alright sometime soon.” He could see a hunk of the false moon fall near the southern border of the North Shroud. Suddenly a flash of white bright light covers the realm. Soon after, the Dreadwyrm disappears without a trace. Eorzea, a realm reborn out of a tragic calamity, needs a hero. | + | : The voice felt as if someone was <i>echo</i>ing right behind him, yet when he turned around to check, there was only a dissipating mist. He had asked to his friends around if they heard anything nearby, but they denied. William looked back up to the falling moon as it suddenly bursts as the Dreadwyrm breaks free. William and his friends stand up in shock as Bahamut ravages the land. The first thought to pop in William’s head was the Circle of Knowing that he had met a month prior. He had hoped they would save the realm from total annihilation. William noticed the people around him either crying or standing in complete shock. He notice one man pick up his young daughter and held her tight saying “Everything will be alright sometime soon.” He could see a hunk of the false moon fall near the southern border of the North Shroud. Suddenly a flash of white bright light covers the realm. Soon after, the Dreadwyrm disappears without a trace. Eorzea, a realm reborn out of a tragic calamity, needs a hero. |
=== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Adulthood</span></span>''</span> === | === <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Adulthood</span></span>''</span> === | ||
: About your character's adulthood, pre- or post-Calamity. | : About your character's adulthood, pre- or post-Calamity. |
Revision as of 20:07, 23 December 2016
[edit]
Free Company: The Mercenaries of the Silver
Notable Members
♣ denotes an original William's Typical InventoryLast updated: Dec 05th, 2016
Height: 5 fulms 9 ilms Weight: 130 ponz Complexion: Fair. Hair: Light Brown with White dyed streaks. Eyes: Green.
Behavior
Fears
Preferences
Hobbies
Likes
Dislikes
Favorites
Abilities/SkillsAn optional blurb about how your character looks and behaves during combat. WeaponsWilliam is currently learning the ways of nearly all disciplines and to their advanced job. If he had the choice, he would remain healing, and would rather stay away from the battle's front. Overtime, William learned to embrace the inevitable moment of conflict and thus began apprenticing the many disciplines. Some disciplines interest William enough to even put forth more time into mastering the techniques. The weapons William uses in conflict are as follows:
MagicBackstory on Magical Abilities
CraftingAs he was still making a name for himself before becoming a Warrior of Light, he would partake in the work of alchemy. He has always enjoyed the act of making elixers to assist his allies with enhancing their abilities or replenishing their vigor. As of late, William has temporarily retired the craft of alchemy simply to put other needs forward. In order for him to advance his skills of alchemy, he must learn the ways of other crafts to further his own skills. He is currently working on learning the ways of the goldsmithing, leatherworking, and smithing in order to learn the technique to self-repair his gear that is composed of such craft. Talents
Birth and childhood (0-10)
Adolescent Years
The Calamity Strikes
Adulthood
The Beginnings of an Adventurer
Common Rumors (Easily overheard)
Moderate Rumors (Moderately difficult to overhear)
Rare Rumors (Very difficult or rarely overheard)
PC Rumors (Rumors from the characters of other players)
Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.
Family
Non-Family
Dates are included mostly for me so I can keep track of things. However, feel free to use them as references for character journals. Notable events are divided into arcs, so that you can easily find new info on each arc.
What I am looking for/interested in:
What I will NOT RP:
Links:For William's Orchestrion Playlist About the Player:Optional section. Remove if you don't want. Annotations:This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte. Other Stuff
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