Difference between revisions of "Abhainn Oran"
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| − | <font style="color: #000; letter-spacing: 0em;"> '''Physical:''' 4’10 in height. | + | <font style="color: #000; letter-spacing: 0em;"> '''Physical:''' 4’10 in height. She is relatively chubby and not at all light of foot. When she smirks the corners of her eyes show a few stray lines, and small dimples pinch her cheeks. A splattering of freckles mist the area over the bridge of her nose and along each cheekbone. |
| − | '''Scars & Markings:''' She has several small scars, likely caused by a knife or sharp nails, on her | + | '''Scars & Markings:''' She has several small scars, likely caused by a knife or sharp nails, on her face and neck. Her nose is slightly crooked from being broken at some point with a deep scar across the bridge. |
'''Voice:''' Doesn’t speak common fluently, but when she does try to it comes out in a raspy growl. | '''Voice:''' Doesn’t speak common fluently, but when she does try to it comes out in a raspy growl. | ||
| − | '''Clothing:''' Almost always brightly colored and never quite fits right, almost like it was made for someone else. | + | '''Clothing:''' Almost always brightly colored and never quite fits right, almost like it was made for someone else. She favors loose fitted cloth that’s silent when she moves, with occasional leather straps and pads to strap coin purses, blades or feathers to. |
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| − | On a good day she’s engaging, deceivingly sociable and generally plays well with others. She does have a habit of toying with sharp objects, be they slithers of glass or one of the small daggers by her side, she almost always has something, call it a quirk. Though far from docile she is clearly not comfortable in a leadership role and will pass along the burden to whomever seeks it. She is hard to anger, but explosive if pushed. When put in a fight or flight situation she’ll usually pick flight, unless she knows she can win. | + | On a good day she’s engaging, deceivingly sociable and generally plays well with others. She does have a habit of toying with sharp objects, be they slithers of glass, sharpened sticks or one of the small daggers by her side, she almost always has something, call it a quirk. Though far from docile she is clearly not comfortable in a leadership role and will pass along the burden to whomever seeks it. She is hard to anger, but explosive if pushed. When put in a fight or flight situation she’ll usually pick flight, unless she knows she can win. |
| − | Though not, technically, a sociopath she was raised by people who saw very little difference between butchering a lamb or a person, no matter the race. The rudimentary idea of right and wrong is there, but often falls low on her priority list. She does lean towards the lawful side of morality despite her somewhat sadistic nature, but she will flirt with corruption for | + | Though not, technically, a sociopath she was raised by people who saw very little difference between butchering a lamb or a person, no matter the race. The rudimentary idea of right and wrong is there, but often falls low on her priority list. She does lean towards the lawful side of morality despite her somewhat sadistic nature, but she will flirt with corruption for coin. |
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Revision as of 00:25, 27 September 2018
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Abhainn Òran TBA About
Physical: 4’10 in height. She is relatively chubby and not at all light of foot. When she smirks the corners of her eyes show a few stray lines, and small dimples pinch her cheeks. A splattering of freckles mist the area over the bridge of her nose and along each cheekbone. Scars & Markings: She has several small scars, likely caused by a knife or sharp nails, on her face and neck. Her nose is slightly crooked from being broken at some point with a deep scar across the bridge. Voice: Doesn’t speak common fluently, but when she does try to it comes out in a raspy growl. Clothing: Almost always brightly colored and never quite fits right, almost like it was made for someone else. She favors loose fitted cloth that’s silent when she moves, with occasional leather straps and pads to strap coin purses, blades or feathers to. On a good day she’s engaging, deceivingly sociable and generally plays well with others. She does have a habit of toying with sharp objects, be they slithers of glass, sharpened sticks or one of the small daggers by her side, she almost always has something, call it a quirk. Though far from docile she is clearly not comfortable in a leadership role and will pass along the burden to whomever seeks it. She is hard to anger, but explosive if pushed. When put in a fight or flight situation she’ll usually pick flight, unless she knows she can win. Though not, technically, a sociopath she was raised by people who saw very little difference between butchering a lamb or a person, no matter the race. The rudimentary idea of right and wrong is there, but often falls low on her priority list. She does lean towards the lawful side of morality despite her somewhat sadistic nature, but she will flirt with corruption for coin. Current situation: Fending for herself in the city of Ul’dah, with steady hands she makes enough coin pick pocketin’ and thievin’ to keep a candle lit in the dark and a roof over her head, mostly. Culture: None, she appears to have been raised by a race other than her own (OCC: Still working on back story so undecided on which race/where/details) and as such she knows very little about her own people.
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
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