Physical: 4’10 in height. She is relatively chubby and not at all light of foot. When she smirks the corners of her eyes show a few stray lines, and small dimples pinch her cheeks. A splattering of freckles mist the area over the bridge of her nose and along each cheekbone.
Scars & Markings: She has several small scars, likely caused by a knife or sharp nails, on her face and neck, along with a shredded left ear. Her nose is slightly crooked from being broken at some point with a deep scar across the bridge. A substantial scar stretches from navel to right hip bone, it seems to be relatively new and pink in hue.
Voice: Doesn’t speak common fluently, but when she does try it comes out in a raspy growl.
Clothing: Nearly always brightly colored and never quite fits right, almost like it was made for someone else. She favors loose fitted cloth that’s close to silent when she moves, with occasional leather accessories or pads to strap coin purses, blades or feathers to. She usually wears a pair of goggles, in an attempt to subdue her allergies.
On a good day she’s engaging, deceivingly sociable and generally plays well with others. She does have a habit of toying with sharp objects, be they slithers of glass, sharpened sticks or one of the small daggers by her side, she almost always has something, call it a quirk. Though far from docile she is clearly not comfortable in a leadership role and will pass along the burden to whomever seeks it. She can survive on her own well enough, but she much prefers following a leader to solo endeavors and because of this is often easily led. She is hard to anger, but explosive if pushed. When put in a fight or flight situation she’ll usually pick flight, unless she knows she can win.
She is perfectly curious about almost everything as she spent the first part of her life relatively isolated. So far she has struggled to make friends because of the language barrier, but will intently eavesdrop and occasionally follow people she finds interesting, especially people of her own species.
Though not, technically, a sociopath she was raised by people who saw very little difference between butchering a lamb or a person, no matter the race. The rudimentary idea of right and wrong is there, but often falls low on her priority list. She does lean towards the lawful side of morality despite a somewhat sadistic streak but will flirt with corruption for coin.
Current situation: Fending for herself in the city of Ul’dah, with steady hands she makes enough coin pick pocketin’ and thievin’ to keep a candle lit in the dark and meat in her belly, mostly.
Culture: None, she appears to have been raised by a race other than her own and never had contact with other Miqo’te growing up (OCC: Still working on back story so undecided on which race/where/ main details) and as such she knows very little about her own people.
Likes
Savory Foods
Sharp Objects
Calm, quiet people
Dislikes
Shrill men and women
Overly sweet things
Lalafell
Fears
The dark
Helplessness
Heights
Skills
She can strip almost any animal of its skin and reduce it to parts with ease.
Precision: What Ahvain lacks in combat skill she makes up for with an uncannily steady hand and is often referred to as a surgeon with her knives.
Sailing: You’d think she was a fish with how easily she takes to the water, whether on a boat or not she is adept in the water.
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
NPC
.
◢ Common Rumors - Easily overheard. Use these freely!
■ "---"
■ "---"
■ "---"
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ " Watch out for the colorful one, she’ll pick yer purse ‘fore ya even sit down. "
■ "---"
■ "---"
◢ Rare Rumors -Extremely rare and only heard by shadiest circle of people. Please ask before using!
■ "For the right price I hear she can make anyone talk… and get rid of ‘em after they do."
■ "---"
■ "---"
PC
.
◢ Player Character Rumors -Feel free to add rumors of your own!
Alys Valren( ♥ )( Future Wife, maybe, if lucky ) - My lil’ harlot.
<3.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
PC
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
Stories are in chronological order.
[Link Here Title] Context: ---
[Link Here Title] Context: ---
[Link Here Title] Context: ---
[Link Here Title] Context: ---
[Link Here Title] Context: ---
[Link Here Title] Context: ---
[Link Here Title] Context: ---
[Link Here Title] Context: ---
[Link Here Title] Context: ---
Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.
[Link Here Title] Artist: ---
[Link Here Title] Artist: ---
[Link Here Title] Artist: ---
[Link Here Title] Artist: ---
[Link Here Title] Artist: ---
[Link Here Title] Artist: ---
[Link Here Title] Artist: ---
[Link Here Title] Artist: ---
Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death unless discussed and agreed upon beforehand.
OOC Comments
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
I’m new to RPing, don’t expect too much from me!
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Title: [Link Here Title]
■ Title: [Link Here Title]
■ Title: [Link Here Title]
■ Title: [Link Here Title]
Time Zone/Server
■ Time Zone
■ Server
Credit
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.