Difference between revisions of "T'synha Mhasi"

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<div align=center><div style="font-size:15px;letter-spacing:0.75em;color:#333333;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.2em;font-variant: small-caps;">The Dragonsong</div></div>

Revision as of 01:21, 15 July 2019


Y'synha Mhasi
The Dragonsong
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[edit]
Details


Vital Information


PRONUNCIATION... Ta-SIN-uh MAH-see.

NICKNAMES... Synha, Syn.

RACE & CLAN... Miqo'te Seeker of the Sun.

GENDER... Female.

AGE... 27.

NAMEDAY... 14th Sun, 5th Astral Moon, 1553 S.A.E.

ORIENTATION... Pansexual.

MARITAL STATUS... None.

Other Statistics


NATIONALITY... Born to the Jaguars of Vylbrand.

CITIZENSHIP... Ul'dah, Thanalan.

FAMILY... None known living.

RESIDENCE... The Goblet, Ul'dah.

OCCUPATION... Summoner, huntress-in-training.

PATRON DEITY... Azeyma.

HEIGHT & WEIGHT... 4 fulms, 10 ilms. 102 ponze.

ALIGNMENT... Chaotic Neutral [1].

General Information
.
Quote.
Appearance
Eyes
Hair
Skin
Build
Voice
Aquamarine Chocolate brown, caramel highlights Caramel, bronzed Slender, hourglass Husky, expressive
Bearing
Laterality
Scars
Markings
Style
Poised, careful movements, exceptionally cat-like Right-handed Small, puckered scar on right thigh Facial stripes Elegant, opulent
Hair & Eyes
Her eyes are a shocking shade of bright aqua which garners her compliments on an almost daily basis. Her hair is longer, sun-kissed with caramel highlights streaking through chocolate brown tresses.
Physique & Markings
She is soft and slender, toned but not muscular. The only markings she has are the tabby stripes on her cheeks in addition to a small birthmark on her right hip bone.
Hygiene & Attire
She is extremely clean and bathes daily, sometimes multiple times per day. Her clothing is always immaculate and inspires a sense of mysticism or glamour.
Personality
Psychological Profile
She is an exercise in confusing personalities. She comes across as confident and outgoing, though in reality she is withdrawn and reserved. She craves attention and validation but only values it when it comes from someone she cares about, ie. her nunh and tribemates.
Voice
Her voice is husky, raspy even in an attractive way. Consider a mix of Emma Stone[2] and Jennifer Lawrence[3] (and a bonus of them both in the same video [4].
Philosophy & Mannerisms
She believes in the Twelve, leaning more towards the Warden and the Lover but she does not show much in the way of piety. She shows an almost fanatical reverence for the elder primal Bahamut, though she does not worship him as a god. Her 'practices' are all in the pursuit of learning to summon his essence.
Her movements appear practiced and careful, as if everything she does is ritual. A gentle smirk is often found gracing her lips, particularly when she is observing the interactions of those around her.
Preferences
Likes
● Seafood
● Fine arts (dancing, music, painting, etc)
● Swimming
● Her freedom and Independence
Dislikes
● Being dirty
● Being bossed around
● Being ignored
● Being talked down to
● Violence
● Waiting
Skills
● Singing
● Sketching/Painting
● Cooking
● Navigation


Combat, Abilities & Weaponry


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Weapon Training
Mastery: Arcanistry
Above Average: n/a
Average: n/a
Low: Archery
Aetheric Abilities
Mastery: Arcanistry and Summoning
Expert: n/a
Average: Healing via Summons
Novice: n/a
Non-Combat Abilities
Commune: If the essence of spirits is strong enough in an area, she can speak with them. This is not the Echo, which allows one to see the events that transpired, but the word of entities still lingering (or those strong enough to whisper through the veil of the Void) and should not always be trusted.
Combat Abilities
Spirit Attunement: Synha is highly sensitive to the traces of aether left by deceased entities. If the aether is strong enough, she can attune herself for a short time to the entity and call it forth like an egi.
OOC Note
To be updated.


History
.
Disclaimer: .
Sixth Astral Era
Childhood
Synha was born to the Jaguar (Y) tribe of Raincatcher Gully to a sept under the leadership of Y'mhasi Nunh. She was born a twin, the elder by a few short minutes to Y'rhylla who was ever the more outgoing and fiercer of the two. Despite their drastically different dispositions, Synha was tapped to become a Clawfighter and Rhylla a Summoner, only one of which may exist within the tribe at a time. Their childhood was brutally short under the care of a man who grew increasingly controlling and violent, who often hunted down and tortured the huntresses who thought to flee. They were treated as little more than slaves and those who fought back were punished harshly by their nunh and the twisted huntresses who sought his favor.

Upon reaching the age of twelve summers, Synha's twin sister Y'rhylla could stand no more and, being far braver than her elder twin, attempted to escape the clutches of their frightening madman of a father. Predictably, Rhylla was caught and as discouragement to the other women was doomed to a public execution, her sister to be her executioner. Synha, being a gentle soul and full of love for her bloodsister, could not carry out this sentence and was forced to watch as Mhasi himself took the life of Rhylla. That very night, she slipped away with the Summoner soulstone of her own twin and was among the first to successfully flee the tribe.

Synha, stripped of her family and all she ever knew set out for the huge, intimidating city of Limsa Lominsa and at the age of twelve summers did whatever she could to survive the harsh world of society. She became skilled in lying, stealing, seduction... never shying away from any task that barred her way from what she wanted. She sold information to those with less than honorable intentions for years between the three major city states, amassing a small fortune as she traveled which afforded her the luxury of pursuing her own interests: learning to utilize the Soulstone that was meant for her sister.

Seventh Umbral Era
Adulthood
A jaded young woman by the time the Calamity struck, Synha had already traversed the most populated areas of Eorzea as well as most of the locales off the beaten path in her pursuit of knowledge. Her adult years have been uneventful, her main focus to hone her summoning skills to finally seek revenge against Mhasi for her sister's death and to liberate her tribe from his influence.

In Recent Times
Moving Forward
In recent moons she had found herself entangled in the business of the Condor Tribe of Ul'dah, having been accused of murder within the walls of Ul'dah (or at the very least as a witness) and as such had been sought out by their Nunh, who is an officer within the ranks of the Immortal Flames. While she was deemed a false lead, she was invited to spend time with his tribe and took up guest residence within their halls, free to come and go at her leisure. On a chance encounter not long after, she had met Y'sanra Tia (now Nunh) and had learned that Mhasi and much of her birth tribe had been decimated by an attack by the Coeurl Tribe. With her only goal in life ripped away, she fell into a state of depression and a crisis of identity. She had the option to return and help rebuild the Jaguars or she could stay with the Condors as a friend and guest...

She found herself spending more and more time with the Condor tribe, enduring the banter and teasing to join the tribe officially with an indulgent smile and laughter. As time passed, she found herself longing to be included and had come to terms with the fact that the only real loss of freedom she would suffer would be her ability to seek out lovers outside the tribe. Weighing this trivial loss against her desire to be part of their family, she eventually made her intention to proclaim loyalty to the Condors known and took on their tribal designation.

Now that she has a family to fight for once more, she finds herself lacking what she perceives to be useful skills such as hunting. Recently she's taken up archery in an attempt to be more "useful," though an accident in which a 13 year old and a freak windstorm were definitely not involved has left her injured and her training on hold.

Despite her attempts to fit in, she struggled to find her place within the tribe. Her goals to pursue greater strength through summoning earned her a few uncomfortable conversations and pleas to quit her grasping for powers seen beyond her abilities. While never outright acquiescing to these requests Synha chose to keep her quest a secret and continue her journey. As time progressed, she found herself feeling restless and stifled despite the kindness and comfort shown by the Condor tribe. After a lengthy internal struggle, Synha decided to pack her things and slip out in the dead of night, thus leaving the tribe behind.


Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Y'Mhasi Nunh, father. ( )
Character's Thoughts: "The world is better off without you... If only you'd died by my hand."
Mhasi was a truly evil, twisted man who kept his leadership position by corrupting the minds of a few loyal huntresses that viciously protected him at all times. He was eventually killed by raiding Coeurl Tribe members.
Y'shrai Khono, mother. ( )
Character's Thoughts: "I never knew you, but I'm sure you were a good woman."
Shrai died an honorable death while the twins were still young, though her death was never spoken about. It's highly suspected by other septs of the Jaguar tribe that she died challenging Mhasi. Synha was never told stories of her mother, so her personality is a mystery, though she insists Shrai must have been an kind woman.
Y'rhylla Mhasi, twin sister. ( )
Character's Thoughts: "I'll avenge you, sister. I'm sorry I couldn't protect you..."
Younger by only a few minutes, Rhylla was the outgoing and boisterous of the twins. She was tapped to become the tribe's next Summoner but hating the life they lived beneath Mhasi's iron rule she tried to escape her fate and was brutally executed for her betrayal.


Acquaintances
T'arl Nunh, former nunh. ( )
Character's Thoughts: "You aren't what I imagined, and for that I am grateful. I'm sorry for leaving..."
Wary at first, Syn quickly grew to realize that he was nothing like the nunh she grew up with. Arl is kind and decent and his love for his tribe is as plain as the sun over Thanalan. He has earned her loyalty through his actions and dedication to those in his care. Breaking his trust and leaving him and his behind was a difficult choice.
T'rosia Arl, former tribemate. ( )
Character's Thoughts: "I may never admit it, but you're so much like the sister I lost."
Almost from the moment they met, Synha grew attached to the young girl. While physically nothing alike, she sees so much of Rhylla in Rosia's mannerisms and reckless enthusiasm that she has a hard time not believing that this is the sister she lost so many years ago. The desire to protect her is strong, though she's fought the urge to hover thus far knowing Rosia would undoubtedly resent the coddling.
T'lahmui Xhul, former tribemate and priestess. ( )
Character's Thoughts: "There's just something about her that draws me in."
Graceful and divine. It's possible the priestess has no idea the effect she has on those around her, though she very well may and just not care. She's a hard read, seemingly uptight and aloof to all but her nunh and that makes her all the more attractive. Synha sees gaining her true friendship as a challenge and one she's all too willing to take up, physical attraction aside.
T'lyhi Cott, former tribemate. ( )
Character's Thoughts: "Similar, yet so different."
A fellow practitioner of the arcane, Lyhi has taken a very different - and very regimented - road to get to there. While the path confuses her, Syn knows the results are similar but that because of these differences trading knowledge is often difficult and confusing. The huntress' brand of devotion to T'arl confuses Synha and reminds her too much of the blind devotion often demanded by Mhasi. While she knows the feelings there are true, she suspects that Lyhi's behavior around their nunh will always baffle her.
T'orikku Nhubal, former tribemate. ( )
Character's Thoughts: "Stoic, proud and so cute when she blushes."
Ori is far less of an enigma. The woman may say little and observe much, she's still an open book if one is diligent enough to watch her. They haven't had much chance to speak as Ori travels to the Far East often, but what little interaction they've had Synha has enjoyed. She looks forward to hearing the tales Ori has to tell and to travelling to the Far East with her tribesister some sun.
T'luqoh Ezu, former tribemate. ( )
Character's Thoughts: "I hope someday you see me as an equal or, better still, a friend."
The circumstances which brought Luqoh to them were regrettable, but even regrettable things can be small blessings if one looks hard enough. In the quiet moments she's stolen with the woman Synha has grown quite fond of her, perhaps even developing something of a crush. Eventually she'll break Lu's habit of deferring to her as if she's some tribal elder despite being only a few years older.
B'falah Oshi, former tribemate. ( )
Character's Thoughts: "Your fear is heartrending. Perhaps eventually you will not see us as a threat."
A younger sister of Luqoh and one who had a direct hand in the events that brought them to the Condors, she's a suspicious, moody teenager who has had a hard time adjusting to life in the city. Synha has tried to be a kind, patient presence to ease the girl's distrust though it's hard to tell if her efforts have paid off.
Former Acquaintances


Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"I heard her eyes are the color of the lifestream. What, nobody knows what the lifestream looks like? Hm..." — Grisled Grandpa, Quarrymill.
"Y'synha? Oh - she's T'synha now? Sorry, mate, sorry. Used to come in 'ere all the time and meet with some hooded man. Dunno who 'e was, but 'e never bought a damned thing! The nerve o' some men!" — Brackish Barmaid, The Coffer & Coffin.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Oh, right! The Bahamut lover. Yeah, I remember her.... came in one day askin' after the guildmaster. Nobody knows what they talked about, but she slipped out without anyone seeing and the guildmaster was in a right fit." — Ashen Arcanist, Arcanist's Guild.
"That Jaguar lass? Aye, I know 'er. Used to work these alleys way back in th' day... pretty li'l thing, heh." — Ribald Roegadyn, Limsa Lominsa.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Nevermind the Garleans, I think it was that girl that called that cursed Moon down on our heads! She was always in here, pestering us about Bahamut... had to have been her!" — Suspicious Scholar, Idyllshire.
"It weren't the Coeurls that did ol' Mhasi in, it was that Synha girl! Had to 'ave been!" — Half-witted Huntress, Vylbrand.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


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Location & Probability
Places where the character is very likely to be seen
Ul'dah: Very High
Mor Dhona: Very High
Pretty much anywhere in the world: High
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play all RP themes from dark, serious and mature (violence, sexuality, torture, murder, conflict, drug / alcohol use) to the more light-hearted, humorous and simplistic, as long as it makes sense in the course of the RP. Plots that range from long-term to one-shots, elaborate and large-scale to minor and frivolous. Serious injury. Temporary injury and incapacitation. Temporary captivity or imprisonment. Combat, ambushes, assassination attempts, rivalries, friendships, romantic or sexual tension (tension is fine, though absolutely nothing will come of it), coarse language and morally unclear subjects are all welcomed.
Ask about mutilation, permanent scarring or symbolic markings, long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment. Temporary character death. Significant mental tampering or programming. Anything dramatically character-changing or that might render her unplayable for a prolonged period of time.
I won't play permanent character death. Permanent maiming or any crippling that prevents her from functioning independently. Random sex that occurs outside of organic interactions. Rape, or kidnap plots, as well as any sexual forms of torture. Rape/Non-consensual anything, really, though attempts 'might' be fine if discussed first. Maybe. A very hard maybe. For anyone outside the tribe, romantic or sexual scenes are a no.
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ From time to time she can be found in any of the world's taverns and bars, listening and observing. She will rarely turn down an offer for drinks if you're buying, and harmless flirting is fine, but don't expect more than that.
■ Her ruby carbuncle is often at her side. It is a usually well-mannered creature, though it has been known to cause mischief especially in the presence of other carbuncles. It loves to be doted upon and often acts like an odd mix of cat and dog, rendering it's reactions hard to predict at times. It has been known to nip at strangers it feels are untrustworthy.
■ When out in the field, her chocobo as always at her side. He is far less trusting of strangers, particularly men, and will likely fluff and cause a fuss if anyone draws too near his mistress. Reshe is a diva with feathers and will preen for anyone who offers treats, regardless of his previous opinion of said strangers.
■ Her eyes take on a strange glow from time to time, particularly after using the Aetheryte network.
■ She may seem slightly distracted or unsettled when around places where many people have died or are buried.


OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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