Difference between revisions of "Niamh Chalahko"
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===Overview=== | ===Overview=== | ||
| − | Raised by blighters and brigands and brothers that fight dirty, Niamh is not above a fistful of sand to the eyes to dispatch her opponent; but brawls – beyond holdups – are not really where she shines as a knockout (they’re where she’s likely to actually be knocked out though, if the pocket sand doesn’t work). | + | Raised by blighters and brigands and brothers that fight dirty, Niamh is not above a fistful of sand to the eyes to dispatch her opponent; but brawls – beyond holdups – are not really where she shines as a knockout (they’re where she’s likely to actually be knocked out though, if the pocket sand doesn’t work). On her toes, she’s an evasive, aerial combatant, moving with the slippery elegance of someone averse to fighting, but no stranger to it ([https://youtu.be/2Eu0AyqlU4w?t=55 example]). If backed into a corner, she'll throw everything and the kitchen sink at her enemy, although her fighting style in close quarters will always be defensive and reluctant with the intention only to incapacitate or escape. If there’s nothing around her to improvise as projectile weapons or shields, and no traps laid to lead her opponents into, the fight is as good as over and she’ll high-tail it out of there. In battle she is an unreliable ally and will flee at the first sign of serious heat. Not only that, but if the battle is ''over something'', such as some prized, coveted object, you can bet your booty she’ll be trying to take it with her – and not because she doesn’t want it to fall "into the wrong hands." Hers are definitely the wrong hands. She is first and foremost an opportunist, and a very ''indebted'' opportunist at that. Even the most pleasant of company is unlikely to overcome this fatal flaw. |
| − | |||
===Archery=== | ===Archery=== | ||
Those that rival her with the shortbow are few and far, as she's had one practically glued to her most of her waking life. She’s proficient with a longbow, but the denseness of trees where she grew up meant the farthest you could be from your target while still maintaining line of sight would be under 50 yards, so it didn’t make sense to lug around the unnecessary poundage. Niamh only got practice with longbows post-Calamity, when her family had to move westward into new hunting grounds. | Those that rival her with the shortbow are few and far, as she's had one practically glued to her most of her waking life. She’s proficient with a longbow, but the denseness of trees where she grew up meant the farthest you could be from your target while still maintaining line of sight would be under 50 yards, so it didn’t make sense to lug around the unnecessary poundage. Niamh only got practice with longbows post-Calamity, when her family had to move westward into new hunting grounds. | ||
[[File:Ffxiv 06032020 131332 774.png|thumb|left|]] If convinced to join the party, she’s a cool, collected, confident sniper that will give you the willies just by looking at her. She owns the moments with a predatory glean to her eyes, and knows her shots will hit their marks – otherwise she doesn't take them. If you tried to get her attention or talk to her while she’s shooting, she’d seem to be in a completely other world. She makes little in the way of sound, past some self-compliments, and will operate mostly on her own while managing to appear where needed; she’s a natural at anticipating the flow in a group environment and countering her opponent’s next moves – not unlike the adaptive, analytical nature of a pack-hunter who doggedly pursues their prey into their final moments. She is unlikely to purposely kill another of the race of Man, even if commanded, and shoots as such. Unpurposeful killing is another story, be it by way of bombs, booby traps, or succumbing to the wounds or blown open holes created there by. By her conscience, those are just poor luck encounters. | [[File:Ffxiv 06032020 131332 774.png|thumb|left|]] If convinced to join the party, she’s a cool, collected, confident sniper that will give you the willies just by looking at her. She owns the moments with a predatory glean to her eyes, and knows her shots will hit their marks – otherwise she doesn't take them. If you tried to get her attention or talk to her while she’s shooting, she’d seem to be in a completely other world. She makes little in the way of sound, past some self-compliments, and will operate mostly on her own while managing to appear where needed; she’s a natural at anticipating the flow in a group environment and countering her opponent’s next moves – not unlike the adaptive, analytical nature of a pack-hunter who doggedly pursues their prey into their final moments. She is unlikely to purposely kill another of the race of Man, even if commanded, and shoots as such. Unpurposeful killing is another story, be it by way of bombs, booby traps, or succumbing to the wounds or blown open holes created there by. By her conscience, those are just poor luck encounters. | ||
| − | + | ===Magicks=== | |
| + | She ''was'' gifted at healing pre-Calamity before she became prone to aether sickness, but successfully administrating magical medicine is less of a certainty now, as drawing upon the ambient aether to perform a curative spell will at the least cause her vertigo, if not completely debilitate her. She knows how to splint, suture, and disinfect wounds, but will also insist on the consumption of naturopathic sludge to make her patients hale and hearty again. | ||
==Affiliations== | ==Affiliations== | ||
| − | * [https://finalfantasy.fandom.com/wiki/Rowena Rowena's House of Splendors] - Niamh occassionally works a stall, or a corner under some stairs like Cristiana, but she prefers to be in the field, sniffing out new trifles to sell. To keep up with her contractual agreement with Rowena, Niamh splits her spoils among a few of the merchants to ensure she makes profits, even through an intermediary. | + | * [https://finalfantasy.fandom.com/wiki/Rowena Rowena's House of Splendors] - Niamh occassionally works a stall, or a corner under some stairs like Cristiana, but she prefers to be in the field, sniffing out new trifles to sell. To keep up with her contractual agreement with Rowena, Niamh splits her spoils among a few of the merchants to ensure she makes profits, even though its through an intermediary. |
* [https://ffxiv.gamerescape.com/wiki/Skysteel_Manufactory Skysteel Manufactory] - She hasn't been caught at it yet, but she poaches commissions she overhears through the House or around town and tries to be the first to supply the Manufactory with mechanical odds and ends. She's hoping to ''at least'' get an experimental aetherotransformer through this extracurricular. | * [https://ffxiv.gamerescape.com/wiki/Skysteel_Manufactory Skysteel Manufactory] - She hasn't been caught at it yet, but she poaches commissions she overhears through the House or around town and tries to be the first to supply the Manufactory with mechanical odds and ends. She's hoping to ''at least'' get an experimental aetherotransformer through this extracurricular. | ||
===NPC Relations=== | ===NPC Relations=== | ||
Revision as of 09:25, 4 June 2020
| Niamh Chalahko | |
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| QUICK FACTS | |
|---|---|
| Pronounced | [ˈniːəv ˈkaləˌkō] |
| Meaning | Luster |
| Age | Early 20s |
| Born | 1557 |
| Nameday | Ninth Sun, Fourth Astral Moon |
| Birthplace | South Shroud, Black Shroud; east of Camp Tranquil |
| Race | Miqo'te |
| Clan | Keeper of the Moon |
| Alignment | Chaotic Neutral |
| Citizenship | None |
| Guardian | Menphina the Lover |
| APPEARANCE | |
| Height | 4 ft 11 |
| Weight | 90 lbs |
| Physique | Small, wiry |
| Hair | Flaxen blond w/ streaks |
| Eyes | Cyan blue |
| Skin | Very pale |
| Facial Features | Lunar markings, face paint, beauty mark below right eye, teardrop on forehead |
| PERSONALITY | |
| Core Motivator | Acquisition |
| IC SKILLS | |
| IC Profession | Merchant/Supplier of the House of Splendors |
| Combat Style | Evasive; stealthy; ranged, projectile; traps; debuff |
| Physical limitations | Sensitive to high concentrations of aether or sudden fluctuations; aether sickness |
| EQUIPMENT | |
| Primary Weapon | Shortbow |
| Secondary Weapon | Hatchet; bombs; booby-traps |
| ABOUT THE PLAYER | |
| Username | Kitty-candlestick |
| Time Zone | PST/UTC-7 |
| Server | Balmung |
| Tumblr | kitty-candlestick.tumblr.com |
| FOOTNOTES | |
|
**Side bar template adapted from: Infobox-roe by [MoenMoen] **"The TMI Character Template for the Hopelessly Detail Oriented" created by [MoenMoen] | |
A castrum nuisance and sticky-fingered snoop that picks from the piles of abandoned (or unattended, popoto popoto) machina when Imperial backs are turned. Purveyor of anything a Garlean war machine may have within its chassis.
Contents
History
Appearance & Personality
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Combat
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P.Defense |
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M.Defense |
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| Martial Prowess |
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Intelligence |
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| Magic Affinity |
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Luck |
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Overview
Raised by blighters and brigands and brothers that fight dirty, Niamh is not above a fistful of sand to the eyes to dispatch her opponent; but brawls – beyond holdups – are not really where she shines as a knockout (they’re where she’s likely to actually be knocked out though, if the pocket sand doesn’t work). On her toes, she’s an evasive, aerial combatant, moving with the slippery elegance of someone averse to fighting, but no stranger to it (example). If backed into a corner, she'll throw everything and the kitchen sink at her enemy, although her fighting style in close quarters will always be defensive and reluctant with the intention only to incapacitate or escape. If there’s nothing around her to improvise as projectile weapons or shields, and no traps laid to lead her opponents into, the fight is as good as over and she’ll high-tail it out of there. In battle she is an unreliable ally and will flee at the first sign of serious heat. Not only that, but if the battle is over something, such as some prized, coveted object, you can bet your booty she’ll be trying to take it with her – and not because she doesn’t want it to fall "into the wrong hands." Hers are definitely the wrong hands. She is first and foremost an opportunist, and a very indebted opportunist at that. Even the most pleasant of company is unlikely to overcome this fatal flaw.
Archery
Those that rival her with the shortbow are few and far, as she's had one practically glued to her most of her waking life. She’s proficient with a longbow, but the denseness of trees where she grew up meant the farthest you could be from your target while still maintaining line of sight would be under 50 yards, so it didn’t make sense to lug around the unnecessary poundage. Niamh only got practice with longbows post-Calamity, when her family had to move westward into new hunting grounds.
If convinced to join the party, she’s a cool, collected, confident sniper that will give you the willies just by looking at her. She owns the moments with a predatory glean to her eyes, and knows her shots will hit their marks – otherwise she doesn't take them. If you tried to get her attention or talk to her while she’s shooting, she’d seem to be in a completely other world. She makes little in the way of sound, past some self-compliments, and will operate mostly on her own while managing to appear where needed; she’s a natural at anticipating the flow in a group environment and countering her opponent’s next moves – not unlike the adaptive, analytical nature of a pack-hunter who doggedly pursues their prey into their final moments. She is unlikely to purposely kill another of the race of Man, even if commanded, and shoots as such. Unpurposeful killing is another story, be it by way of bombs, booby traps, or succumbing to the wounds or blown open holes created there by. By her conscience, those are just poor luck encounters.
Magicks
She was gifted at healing pre-Calamity before she became prone to aether sickness, but successfully administrating magical medicine is less of a certainty now, as drawing upon the ambient aether to perform a curative spell will at the least cause her vertigo, if not completely debilitate her. She knows how to splint, suture, and disinfect wounds, but will also insist on the consumption of naturopathic sludge to make her patients hale and hearty again.
Affiliations
- Rowena's House of Splendors - Niamh occassionally works a stall, or a corner under some stairs like Cristiana, but she prefers to be in the field, sniffing out new trifles to sell. To keep up with her contractual agreement with Rowena, Niamh splits her spoils among a few of the merchants to ensure she makes profits, even though its through an intermediary.
- Skysteel Manufactory - She hasn't been caught at it yet, but she poaches commissions she overhears through the House or around town and tries to be the first to supply the Manufactory with mechanical odds and ends. She's hoping to at least get an experimental aetherotransformer through this extracurricular.
NPC Relations
- The Girls of Rowena's House Show text
Relationships
Rumours
Other Notes
Trivia
- x
Inspiration
- Simo Häyhä, Finnish sniper nicknamed the "White Death"
- Lars Andersen, Archer Extraordinaire
Credit
Infobox from Template:Infobox-TMI
Likes & Dislikes table from Brynhilde Wulf
Attributes box from Fancy Character Template