Difference between revisions of "Niamh Chalahko"
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|characters = <!--Do you have other characters that you play?--> | |characters = <!--Do you have other characters that you play?--> | ||
| − | |freecompanies = | + | |freecompanies = [https://wei-ffxiv.tumblr.com/ Weather Eye Inn] |
|linkshells = <!--Which LinkShells are you a member of?--> | |linkshells = <!--Which LinkShells are you a member of?--> | ||
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==Backstory== | ==Backstory== | ||
===Early Life=== | ===Early Life=== | ||
| − | Niamh was born | + | Niamh was born a decade or so before the Calamity and grew up the middle child of six in an itinerant community of extended (and loose) blood relations. While Keepers are said to typically abide in family units of two or three, this band of Chalahkos (aka the Dandelions—so called because they were plenty) was at least double that. Niamh can't rightly recall the exact number, as freedom was valued nearly to a virtue, and as much among their 'family' came as went. This meant that resources and reserves held among their 'household' were never in consistent access or supply—varied counts on heads meant that demand on materials was unpredictable, and preordained responsibilities had no clear reason for being—so that the collective's approach to life operated more like a pendulum in perpetual swing: get what you need, as you need it. Moreover, members were rarely listless or lacking direction; they did things because they wanted, and not because they had to; a system that worked not because of a proclivity toward order, but to play. None among them had nothing, and all among them dreamed. Each member was self-sufficient in their own right, and self-reliant if need be. Sharing was an active choice in the group, not an expectation—envy and rivalry was no stranger of the family, but generosity was more often the winner. |
===Calamity=== | ===Calamity=== | ||
Niamh witnessed the Battle of Carteneau and the Fall of Dalamud, albeit from very far away. She was not a combatant on the field, but a curious kid accompanying her troublesome brothers on an expedition to see what the wartime hubbub was about. Discerning the path to the event wasn’t difficult, as every person not clad in armour had a common direction their backs were turned to. The difficult part was finding a clandestine route to viewing, which they managed by scrambling up the cliffside and establishing a vantage point in a relatively comfortable crevice. <br> | Niamh witnessed the Battle of Carteneau and the Fall of Dalamud, albeit from very far away. She was not a combatant on the field, but a curious kid accompanying her troublesome brothers on an expedition to see what the wartime hubbub was about. Discerning the path to the event wasn’t difficult, as every person not clad in armour had a common direction their backs were turned to. The difficult part was finding a clandestine route to viewing, which they managed by scrambling up the cliffside and establishing a vantage point in a relatively comfortable crevice. <br> | ||
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<spoiler>(+/-yᵣ based off Niamh's age, ᴛʙ = time bubble) | <spoiler>(+/-yᵣ based off Niamh's age, ᴛʙ = time bubble) | ||
:These members are known to her — <br> | :These members are known to her — <br> | ||
| + | |||
'''Mother:''' ''Odhran'' had Niamh when she was 30yᵣ (48ᴛʙ); currently lives near Wineport. <br> | '''Mother:''' ''Odhran'' had Niamh when she was 30yᵣ (48ᴛʙ); currently lives near Wineport. <br> | ||
| − | |||
| − | |||
'''Siblings:''' | '''Siblings:''' | ||
* ''Cahir'' (+6yᵣ 24ᴛʙ) — Independent/travelling apothecary. | * ''Cahir'' (+6yᵣ 24ᴛʙ) — Independent/travelling apothecary. | ||
| Line 255: | Line 254: | ||
* ''Naomhan'' (Twin of Odhran'a) — Guard for an Ul’dahn noble. | * ''Naomhan'' (Twin of Odhran'a) — Guard for an Ul’dahn noble. | ||
* ''Aodh'' (-6yᵣ 12ᴛʙ) — Lives with their mother. | * ''Aodh'' (-6yᵣ 12ᴛʙ) — Lives with their mother. | ||
| + | |||
| + | '''Grandmother:''' ''Ailbhe'' (ᴅᴇᴄᴇᴀꜱᴇᴅ) <br> | ||
| + | |||
| + | '''Great-Grandmother:''' ''Torin'' (ᴜɴᴋɴᴏᴡɴ) <br> | ||
| + | |||
| + | '''Aunts:''' [Eldest-youngest] ''Aodhan'' (ᴅᴇᴄᴇᴀꜱᴇᴅ); ''Uilleag'' (ᴅᴇᴄᴇᴀꜱᴇᴅ); ''Flann'' (ᴜɴᴋɴᴏᴡɴ); ''Sheh'' (ᴜɴᴋɴᴏᴡɴ); ''Pol'' (ᴜɴᴋɴᴏᴡɴ); ''Alaois'' (ᴅᴇᴄᴇᴀꜱᴇᴅ); ''Sadhbh'' (ᴅᴇᴄᴇᴀꜱᴇᴅ); ''Oonagh'' (ᴅᴇᴄᴇᴀꜱᴇᴅ) <br> | ||
| + | |||
| + | '''Uncles:''' ''Ailbhe'a'' (ᴜɴᴋɴᴏᴡɴ); ''Ailbhe'to'' (ᴜɴᴋɴᴏᴡɴ); ''Ailbhe'li'' (ᴜɴᴋɴᴏᴡɴ); ''Ailbhe'sae'' (ᴜɴᴋɴᴏᴡɴ); ''Aodhan'a'' (ᴜɴᴋɴᴏᴡɴ); ''Aodhan'to'' (ᴜɴᴋɴᴏᴡɴ); ''Uilleag'a'' (ᴜɴᴋɴᴏᴡɴ); ''Uilleag'to'' (ᴜɴᴋɴᴏᴡɴ); ''Uilleag'li'' (ᴜɴᴋɴᴏᴡɴ) <br> | ||
| + | |||
'''Cousins:''' <br> | '''Cousins:''' <br> | ||
| + | '''Pol’s children''' | ||
| + | * x | ||
| + | '''Alaois’s children''' | ||
| + | * x | ||
'''Sadhbh’s children''' | '''Sadhbh’s children''' | ||
* ''Tadhg'' (+11yᵣ 29ᴛʙ) — Missing, supposed to do with law-evading for poaching. | * ''Tadhg'' (+11yᵣ 29ᴛʙ) — Missing, supposed to do with law-evading for poaching. | ||
| − | * '' | + | * ''Mona'' (+8yᵣ 26ᴛʙ) — Clan Mark Hunter, searching for Tadhg. |
* ''Sadhbh’a'' (+5yᵣ 23ᴛʙ) — Roams the Shroud. | * ''Sadhbh’a'' (+5yᵣ 23ᴛʙ) — Roams the Shroud. | ||
* ''Cian'' (+2yᵣ 20ᴛʙ) — Horticulturist at Swiftperch. | * ''Cian'' (+2yᵣ 20ᴛʙ) — Horticulturist at Swiftperch. | ||
* ''Daire'' (-1yᵣ ᴅᴇᴄᴇᴀꜱᴇᴅ) — Lamb of Dalamud, executed by the Gridanian State for sins against the wood. | * ''Daire'' (-1yᵣ ᴅᴇᴄᴇᴀꜱᴇᴅ) — Lamb of Dalamud, executed by the Gridanian State for sins against the wood. | ||
'''Oonagh’s children''' | '''Oonagh’s children''' | ||
| − | * '' | + | * ''Mave'' (+8yᵣ 26ᴛʙ) — Dancer at Costa de Sol. |
* ''Ita'' (+5yᵣ 23ᴛʙ) — Missing, supposed to do with moneylenders. | * ''Ita'' (+5yᵣ 23ᴛʙ) — Missing, supposed to do with moneylenders. | ||
* ''Tais'' (+2yᵣ 20ᴛʙ) — Miner at the Ceruleum Processing Plant. | * ''Tais'' (+2yᵣ 20ᴛʙ) — Miner at the Ceruleum Processing Plant. | ||
Revision as of 00:01, 6 September 2020
| QUICK FACTS | |
|---|---|
| Nickname(s)/Alias | Niamh Cactaur (business name)
Niamhzo (Masked Carnivale) Chocofeather (other) |
| Age | 18 (ARR/time bubble) |
| Nameday | 9th Sun 1st Astral Moon |
| Birthplace | South Black Shroud |
| Race | Miqo'te |
| Clan | Keeper of the Moon |
| Alignment | Chaotic Neutral |
| Citizenship | Limsa Lominsa |
| Guardian | |
| APPEARANCE | |
| Height | 5 ft 1 |
| Weight | 95 lbs |
| Physique | Slender; lean |
| Hair | Flaxen blond, sooty dip-dye |
| Eyes | Cyan |
| Skin | Pale, opalescent |
| Facial Features | Eye black makeup, beauty mark below eye |
| Tattoos | Cheek lunar markings |
| Scars | Forehead; ribs & under bicep, left-side; thigh, right-side |
| PERSONALITY | |
| IC SKILLS | |
| IC Profession | Peddler, Proprietress of novelty shop (soon chain) 1000 Needle-Stack |
| IC Soulstone | Blue Mage |
| Combat Style | Projectiles; debuff |
| EQUIPMENT | |
| Primary Weapon | Cane |
| Secondary Weapon | Bow |
| ABOUT THE PLAYER | |
| Username | Kitty-candlestick |
| Time Zone | Pacific |
| Server | Balmung |
| Tumblr | houndlight |
| Free Companies | Weather Eye Inn |
| FOOTNOTES | |
|
**Side bar template adapted from: Infobox-roe by [MoenMoen] **"The TMI Character Template for the Hopelessly Detail Oriented" created by [MoenMoen] | |
Niamh Chalahko [ˈniːəv ˈkaləˌkō] is an enterprising junkmonger tentatively affiliated with operations such as Rowena's House of Splendors and the Skysteel Manufactory. She is found in edifices abandoned and dilapidated, ransacking memories of technological eld for profit. Among her sundry wares, she is known to purvey anything an Imperial war machine may have within its chassis.
Contents
Backstory
Early Life
Niamh was born a decade or so before the Calamity and grew up the middle child of six in an itinerant community of extended (and loose) blood relations. While Keepers are said to typically abide in family units of two or three, this band of Chalahkos (aka the Dandelions—so called because they were plenty) was at least double that. Niamh can't rightly recall the exact number, as freedom was valued nearly to a virtue, and as much among their 'family' came as went. This meant that resources and reserves held among their 'household' were never in consistent access or supply—varied counts on heads meant that demand on materials was unpredictable, and preordained responsibilities had no clear reason for being—so that the collective's approach to life operated more like a pendulum in perpetual swing: get what you need, as you need it. Moreover, members were rarely listless or lacking direction; they did things because they wanted, and not because they had to; a system that worked not because of a proclivity toward order, but to play. None among them had nothing, and all among them dreamed. Each member was self-sufficient in their own right, and self-reliant if need be. Sharing was an active choice in the group, not an expectation—envy and rivalry was no stranger of the family, but generosity was more often the winner.
Calamity
Niamh witnessed the Battle of Carteneau and the Fall of Dalamud, albeit from very far away. She was not a combatant on the field, but a curious kid accompanying her troublesome brothers on an expedition to see what the wartime hubbub was about. Discerning the path to the event wasn’t difficult, as every person not clad in armour had a common direction their backs were turned to. The difficult part was finding a clandestine route to viewing, which they managed by scrambling up the cliffside and establishing a vantage point in a relatively comfortable crevice.
She can’t say she remembers much of the battle – clashing waves of soldiers, too small to make out as distinct figures of nationhood; magitek armours that appeared to the youngsters as creatures of Goliath proportions; pops of light from magicks performed, beyond the wildest imaginations – but as the distance closed between Dalamud and the land, a feeling of existential dread awashed her that is still palpable to her this day. Beyond that, the memory is eclipsed in light.
Her intimate proximity with the horror of war should have had more of a cautionary affect on her but, past the initial shock, has had the opposite: she has a high psychological threshold for dealing with scenes of ruin, which is handy for her line of work.
Seventh Umbral Era
x
Seventh Astral Era
x
Appearance & Personality
Niamh is on the skinnier side of average for her race. She has a leanness about her that reads of a strenuous, dogged way of life; where meals are missed if you lack the wherewithal to capture it. Her eyes seem starved of something too – of the quench of some answer that alludes her, or the satiation security brings. She doesn't smile much, and if she does it's your canary in a coal mine; her natural countenance moves like clockwork between unabashed curiousity and disconcerting vacancy.
Her ears look average; her tail is long, but not the longest. Her lunar markings hug below her cheekbones, and extend longer than the Keeper norm. To ask of their permanency seems impolite, but they are in fact not permanent – only an inky salve applied primarily to negate the sun's glare. She has the proportions and carriage of someone who ought to be very graceful, but due to her perceived sense of infallibility, she tends to bet poorly on matters that affect maneuverability, such as wearing showy, vision-obscuring hats. On the up-side, she's the top contender for most crashing-intos of Eorzeans. Bring her to Hingashi, and she's likely to be the front runner there, too. WIP
| PRIMARY MOTIVATOR | Understanding | Sense of Humor | Dry |
| Emotional Disposition | Curious | SEXUALITY | |
| Moodiness | Labile | Sexual Orientation | Asexual |
| CORE TRAITS | Libido | Low | |
| Outlook | Optimistic | Sexual Expressiveness | Low |
| Integrity | Fickle | Sexual Expressive Style | Physical |
| Impulsiveness | Spontaneous | Openness to sexual experience | Low |
| Boldness | Audacious | Promiscuousness | Low |
| Flexibility | Adaptable | RELIGION & SPIRITUALITY | |
| Affinity | Apathetic | Affiliation/Adherence | Questioning |
| Comportment | Assertive | Tolerance | Tolerant |
| Interactivity | Engaging | Expression of beliefs | Occasional |
| Disclosure | Unconcerned | Converting others | Casual |
| Conformity | Freethinking | Attitude | Irreverent |
| Topics of Conversation | Chocobo care; machina; observations; self-care; spirituality; work | ||
| Quirks, Habits, & Oddities | Humming; decisive language; doesn't like to be touched; eavesdropping; poor etiquette (please, thank-you); superstitious; uncomfortable eye contact or avoidant | ||
| Hobbies & Enjoyments | Art and music appreciation; camping; crystal-reading; dancing; exploring; gambling; games; having her fortune divined; hunting; problem-solving; visiting the aesthetician | ||
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Combat
| Attributes | |||||||||||||||||||||||||||
| Strength |
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P.Defense |
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| Dexterity |
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M.Defense |
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| Martial Prowess |
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Intelligence |
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| Magic Affinity |
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Luck |
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Overview
Raised by blighters and brigands and brothers that fight dirty, Niamh is not above a fistful of sand to the eyes to dispatch her opponent; but brawls – beyond holdups – are not really where she shines as a knockout (they’re where she’s likely to actually be knocked out though, if the pocket sand doesn’t work). On her toes, she’s an evasive, aerial combatant, moving with the slippery elegance of someone averse to fighting, but no stranger to it (example). If backed into a corner, she'll throw everything and the kitchen sink at her enemy, although her fighting style in close quarters will always be defensive and reluctant with the intention only to incapacitate or escape. If there’s nothing around her to improvise as projectile weapons or shields, and no traps laid to lead her opponents into, the fight is as good as over and she’ll high-tail it out of there. In battle she is an unreliable ally and will flee at the first sign of serious heat. Not only that, but if the battle is over something, such as some prized, coveted object, you can bet your booty she’ll be trying to take it with her – and not because she doesn’t want it to fall "into the wrong hands." Hers are definitely the wrong hands. She is first and foremost an opportunist, and a very indebted opportunist at that. Even the most pleasant of company is unlikely to overcome this fatal flaw.
Archery
Those that rival her with the shortbow are few and far, as she's had one practically glued to her most of her waking life. She’s proficient with a longbow, but the denseness of trees where she grew up meant the farthest you could be from your target while still maintaining line of sight would be under 50 yards, so it didn’t make sense to lug around the unnecessary poundage. Niamh only got practice with longbows post-Calamity, when her family had to move westward into new hunting grounds.
If convinced to join the party, she’s a cool, collected, confident sniper that will give you the willies just by looking at her. She owns the moments with a predatory glean to her eyes, and knows her shots will hit their marks – otherwise she doesn't take them. If you tried to get her attention or talk to her while she’s shooting, she’d seem to be in a completely other world. She makes little in the way of sound, past some self-compliments, and will operate mostly on her own while managing to appear where needed; she’s a natural at anticipating the flow in a group environment and countering her opponent’s next moves – not unlike the adaptive, analytical nature of a pack-hunter who doggedly pursues their prey into their final moments. She is unlikely to purposely kill another of the race of Man, even if commanded, and shoots as such. Unpurposeful killing is another story, be it by way of bombs, booby traps, or succumbing to the wounds or blown open holes created there by. By her conscience, those are just poor luck encounters.
Magicks
She was gifted at healing pre-Calamity before she became prone to aether sickness, but successfully administrating magical medicine is less of a certainty now, as drawing upon the ambient aether to perform a curative spell will at the least cause her vertigo, if not completely debilitate her. She knows how to splint, suture, and disinfect wounds, but will also insist on the consumption of naturopathic sludge to make her patients hale and hearty again.
Affiliations
- Rowena's House of Splendors - Niamh occasionally works a stall, or a corner under some stairs like Cristiana, but more likely she'll be out in the field, snooping around for new trifles to sell. Plus the gloom in Mor Dhona makes her aether-sick and it's stifling to always wear a mask. To keep up with her contractual agreement with Rowena, Niamh splits her spoils among a few of the merchants to ensure she makes profits, even with the loss of working through an intermediary.
- Skysteel Manufactory - She hasn't been caught at it yet, but she poaches commissions she overhears through the House or around town and tries to be the first to supply the Manufactory with mechanical odds and ends. She's hoping to at least get an experimental aetherotransformer through this extracurricular.
Relationships
Family
NPCs
- The Women of Rowena's House Show text
Rumours
Other Notes
Gallery
Trivia
Inspiration
- Simo Häyhä, Finnish sniper nicknamed the "White Death"
- Lars Andersen, Archer Extraordinaire
Credit
Sources In Order of Use, & Not Already Hyperlinked Above
- Infobox from Template:Infobox-TMI
- Tables from Brynhilde Wulf
- Ash's Guide to RPG Personality, found through Brynhilde Wulf
- Attributes box from Fancy Character Template