Difference between revisions of "X'Septha Dhen"
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| clan = Seeker | | clan = Seeker | ||
| stat_1 = Age | | stat_1 = Age | ||
| − | | stat_1_value = 20 | + | | stat_1_value = 16 (States she's 20) |
| stat_2 = Guardian | | stat_2 = Guardian | ||
| stat_2_value = Oschon, the Wanderer | | stat_2_value = Oschon, the Wanderer | ||
Revision as of 18:51, 3 June 2015
| X'Septhaja Mira Dhen | |
Error creating thumbnail: File missing "I'm not insulting, I'm only stating the truth in front of me." | |
| Gender | Female |
| Race | Miqo'te |
| Clan | Seeker |
| Citizenship | Unaffiliated |
| Age | 16 (States she's 20) |
| Guardian | Oschon, the Wanderer |
| Occupation | Researcher, eccentric asshole. |
| Server | Balmung |
Character
● History
7 cycles prior...
Proud daughter of an aether researcher, the Lynx tribe of La Noscea was known to be hunters of knowledge rather than that of beasts. Being brought up to learn to read, she developed a knack for thaumatergy and arcanima to which she grew to become a powerful mage. What happened inside the tribe however was less of simple knowledge gathering, but rather a hunt and conquest for power by the Nuhn, Master X'Dhen. Simple aether book finding gradually grew to deeper, more treacherous depths. The Void. Despite the warnings of the tribe, X'Dhen took his studies further in an attempt to become a Black Mage, something that was lost with good reason. Instead of gaining the potential and power, he summoned an incubus instead.
Mezvyra
Mezvyra proceeded to take the aether, the lives, of as many of the tribe members as possible. His aim of course was to take it all, then perhaps keep the promise of power later. X'Septha's family was slaughtered right before her eyes, either the bodies being tempered to serve or outright killed. A choice was made, either she wiped the source and banish the Voidkin to save the tribe or simply run. In an attempt to save the rest of the tribe she attacked her father, burning him alive. The deed wasn't finished however, as the voidkin was still at large and still attacking. Her only choice as a child, just barely at the age of 13, was to seal the voidkin using the same method that was used to summon. Using her father as the medium, she shoved the voidkin into the aetheryte that tied her tribe's village to the world and using herself as a passive tether. A threat. Should she die outside of age, so will the aetheryte and the voidkin as well. The voidkin Mezvyra may no longer be able to escape and destroy the village, but she was now practically tethered to the demon in mind. His voice continues to make mockery of her, causing her to develop a self-loathing attitude towards herself.
Not being able to be influenced by the Void other than it giving petty words X'Septha now travels and seeks to find a way to remove the tether itself, to destroy Mezvyra for good and to have her mind nice and quite again. In an attempt to avoid the worst case scenario, she chained herself aetherically to the world in case of dead, to allow herself a second chance at life using thaumaturgy.
---
Her continued strife of finding answers caught the attention of Varus Rosenthal, whom attempted to pry her into his own work and make her an heir based on her magical strength and fortitude. She denied the invitation and the two of them begun fighting, X'Septha wanting Varus dead and him wanting X'Septha dead or alive. The conflict spread over the moon and it gradually wore her down, Varus taking advantage of her lack of combat ability due to her use of illusions and he started taking things away from her to wear her down further and further. First was her arms, second her pride, third her conscience and lastly her ability to trust. Using on of his minions, he fooled X'Septha into running after Varus in an attempt to gain answers. The result was a fight to the death, one that ended in a loss. X'Septha was ambushed from behind as she attempted the final strike and was struck from behind, and instant death awaited.
The anchor to the world saved her from fully losing herself to the abyss but now she simply wanders around as a ghost in the world, visible and able to hold conversation but cannot partake in regular things like any living person would. Would she return back to the world to start again?
● Appearance
Septha's figure stands as someone exceptionally scrawny, lacking both fat and muscle in her figure. Her hair is long, dark brown and tends to be tied in a middle height ponytail and out of the eyes. It's rarely seen without the ponytail. She possesses tribal paint across her face, though it changes depending on the situation or cause, however a gem on her forehead remains in the same place regardless and is never moved. To outsides her manner of standing is very straight, the posture imposing and intimidating to those that dare to be nearby. Her silver white eyes constantly glare regardless of the expression, presenting a very threatening look even if she does not mean it.
Under the hood, so to speak, reveals small evidence to her intimidating presence. She bears no arms, both removed at different lengths and each on bearing an entirely different appearance as if holding a story of what has occurred. Her left arm shows a shoulder almost lost, layers of scarring drop from the top right down to what was the under arm. Each layer of scarring melts into one another, telling a story of vicious cutting with a jagged tool along with burning of the flesh. Her right possesses a stump that cuts merely a few inches off from the shoulder, the cut clean and the scarring much more smoother than the left side presenting evidence of proper amputation. The shoulders bear minute burning scars, much deeper in colour than on the left side due to it's aetheric nature. Ceruleum burns. Her right eye (visually left) seems duller in tone, much less shine. A glass fake, merely made to be manipulated to look like a real eye. She is always accompanied by a pair of prosthetic limbs and while they look quite real, there is a constant hum and a strange eye constantly looking around from right wrist. A blue eye, always watching and always wary, is a mammet core. It controls and operates the arms based on knowledge or on the user's feelings or vocal commands. It has the capacity to shut itself, guarding from any attacks.
● Apparel
Septha's wardrobe is ever changing, not due to her constant flow of clothing but due to her lack of care. She tends to wear through clothing very quickly and as such what she wears can be unpredictable. The common theme is to cover the arms as much as possible to hide their prosthetic nature due to insecurity. Her comfort is pants over skirts and dresses, allowing freedom of movement. Robes are a common wear, the more accessible for pants they are the better. Gloves are a must wear outside and she is almost never seen without, once again due to insecurities. Colour themes are usually dark, avoid too much bright colours.
Personality
● Alignment
Chaotic Neutral - Septha tends to spend most of her life on a whim, most of her actions being spontaneous. Her actions are extremely unpredictable and her disdain view on law and order generally broadens her options on actions. Self interest drives her the most, yet anyone with strong knowledge on her still have a hard time understanding what she's going to do next.
● Motivations/Goals
Aside from her constant self loathing, Septha has no motivations nor goals in life. She lives her life how she wishes, the things she wishes to do change constantly like the weather. As of late however she's taken to teaching her new companion "Fidget" to understand her and understand the world around him, along with what he needs to do to aid Septha. Even her magic, heavily thaumatergy, does not seem a goal or motivation and she seems to continue her study at her own pace rather than full dedication like most mages.
● Disposition
Septha has a driving personality when it comes to keeping people away from her. She can and will shove people away, through intimidation or constant flat out rejection. If people continue to persist and she doesn't have any fondness for them, she can resort to violence to shoo them away. This however is merely a protective shell for her thoughts and feelings. Her true nature is one that is constantly on edge. She is genuinely afraid of the world around her, the more bad things that happen the worse this fear grows and as such she is never seen truly content nor happy. Good things tend to put her pain and fear at ease, but only temporary and the numb feeling dulls out over time. Instead of outright dealing with the situation and seek aid from others, she outright gone and pushed people away instead and to hide her true motives and feelings around those she feels comfortable around. The closer she gets with a person, the more she starts to open up the more pain and fear she starts to feel.
To her, she knows fully well everything she does to everyone is a lie, but a lie she deems as something she has to do to ease the pain of the trauma she's experienced.
Tendencies
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Relationships
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Rumours
● Player Character Rumours
- ■ "Despite all the insults, Sweet Raven is probably one of the most caring people I have ever met. You just...have to put a lot of work into getting through the thorns on that rose." -Leon Greymoon
- ■ "'Septha is a mystery, but it's the sort of mystery you just know will reveal a wonderful surprise. She's...a little hard, and might come off as one who isn't fond of people, but...it can't be true for someone with that kind of selflessness and love." -Reima Awen
- ■ "'Hates everything?' What the hells are you talking about? She's very kind and generous, and sharp as a tack to boot." -Striding Oak
● Footnotes
Theme song: